groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-07-02 05:47 pm

the sunken | moonrise



THE SUNKEN | MOONRISE







The final Arc VI event lasts three days ICly and until 23 July OOCly. Yancai goes back another two years in time to the Huntress’ visit, Miang-Si’s corruption and the memory-meddling rite of the ladies of the lake.

The party can choose to stay neutral, only heading to the House of Commerce to access its now-active beacon — or they can inevitably get mixed up in the affairs of Yancai and endanger the village’s time loop.

For a quick catch-up: the latest clues | everything about Arc VI.

BOAR’S HEART



Rattled, on high alert, feeling watched and skin prickling from static electricity, characters wake to find Yancai has gone back another two years in time. It is now nearly dry, barring rare waterways. Mould is absent. The village bustles with activity: a heavy influx of new arrivals comes by sea, and frequent fishermen’s and merchants’ markets set up in the open road — enjoy fresh fish delicacies, discounted pearls, rare cloth textiles and dyes that include the unique Yancai green!

■ No more hauntings take place, and only one moon loiters above the village. Villagers still remember the party under their false identities.

■ Word has spread of the conflict between elder Quanze Tsaymien’s council and a beautiful woman who has taken up in the forests at the village’s outskirts. Gossipmongers say she wastes away in the woods weeping — while ground cracks beneath her feet, grass wilts, waters poison and animals drop dead nearby. Young men are drawn to her and are later forcibly recovered in a state of rambling, feverish exhaustion. Village healers gladly accept your nursing help.

■ Village elders have given the woman — correctly identified by the party as the Huntress — until the following sunrise to leave Yancai on pain of death. You have 24h to encounter her.

■ The forests are livelier than in previous iterations of Yancai, but you feel perpetually… watched, as if sharp eyes follow your progress. These heavy gazes may belong to the young men bewitched to protect the Huntress, or to razor-clawed venom-spitting creatures that hunt her.

■ You may find some of the aforementioned creatures bleeding on the forest path. They possess slightly above canine intelligence, cannot communicate in human tongues, and hesitate to let you approach — but nursing one might reward you.

■ The death-touched (necromancers, those who died or revived, or otherwise marked) may optionally feel compelled to join the Huntress. Physical distance dwindles her pull, as can your own magic or solutions.

Luck (?) leads you to a silent and bloodied forest clearing, come sunset. Here, two dozens of Yancai’s recent dead have risen alive and surround the Huntress, some battling the creatures that assail her, while she speaks to 16-year-old village beauty Miang-Si. There is a gaping, if regenerating hole in the Huntress’ chest; in one hand, she holds her yet-beating heart she cuts in several parts she wraps in parchment. She asks Miang-Si to bury these pouches near Yancai to ‘hold her power close,’ in exchange for permanent and ever-blossoming beauty.

■ Wait as the Huntress and her forces retreat — then catch up to Miang-Si, capture her, or find the pouches. The ground where they are buried is desaturated, brittle, nearly pulverised. Hawks and ravens circle above and plunge down to claw at intruders, or attempt to pick up children or feebler adults. To the magically or death-sensitive, the pouches emanate a revolting aura of withering death.

■ Beware if heart pouches were buried beneath aged, thick trees — their roots burst out like nooses and writhing spiders’ legs, looking to either slam you against the tree trunks or entrap you within.

Finding at least two heart pouches prevents the dead from rising in Yancai in the years to come! Keep the heart cuts fettered — touching these parts directly can overwhelm you with the need to consume this or other hearts, to compensate for the sudden and unfeeling… coldness in your chest.


WAKE, UNWAKEFULLY



Sunrise finds the Huntress gone from Yancai — while waves of the dead rise from the sea to attack the village. Some come chained, or dragging pieces from the casket-ships in which they were set for water burial.

This is the first undead attack witnessed by Yancai villagers, who are largely clumsy, slow and petrified. Some sentimentally believe their revived relatives never died and plead not to kill them. Many are caught in undefended areas, such as open port harbours, fishing boats, markets — and need help to travel to their families. The Huntress’ spell starts dissolving by midday, with the dead largely pulling back into sea and lake waters

■ Beware the village waterways: touching the water replenishes the strength of the dead and saps yours. Look closely at the bottom of the waterways, and you find them lined with dozens of resting corpses. Some wake slowly, as they clutch shards of glistening black mirror — best to… use a very long oar… or plunge very quickly to recover shards.

■ Carrying a mirror shard puts the dead around you to blissful sleep. Those who possess a cut of the Huntress’ heart can take control of up to 20 of the risen dead. Necromancers can control up to 10, even without such a token.


MOTHER MOON



Come midday of Day II, Yancai villagers start to move freely and reunite with loved ones. Waters begin to gently rise and flood the grounds, while the first spores of black mould appear on walls.

The first to help the injured are the washerwomen of Yancai, who favour the young and magically sensitive. You notice they work in perfect synchrony and have developed a hand sign language they can teach you. Keep an ear out, and one might entrust they are hedge witches, the so-called ‘ladies’ of the lake.

Join them, either invited or unseen, when they gather at one of Yancai’s three great lakes. Each lady picks up one of the silver coins tossed in the water for luck-bearing. Take one yourself, and you will be able to breathe and speak underwater, following as the ladies dive and swim through thin underwater passageways. Beware countless skeletal remains that line the lakes and sinister fish — both burst out to shackle your limbs, or sound the alarm about intruders.

■ You find the ladies have begun to shelter and ward the dead in lake caves, to avoid their rising up again. The ladies re-emerge in the forest, speaking of a protection rite they agreed with the elders’ council. They are not strong enough to break the Huntress’ lingering spell, but hope to later recruit nascent witch Miang-Si, who teases she has power from the Huntress. For now, the ladies have decided to create a five-year time loop, moving Yancai back and forth in time whenever the dead attack.

■ To achieve their rite, the ladies use large pieces of black mirror confiscated from the Huntress’ dead and the energy of the hunter’s moon that shines down a bloody red tonight. Those with a lunar connection feel the moon aches, disgusted by this violation. Even those unaffiliated with the moon feel irascible and prone to violence while under its gaze.

Interrupting the rite rescues the moon, earning you a reward, and breaks villagers from the five-year loop, allowing them to live their true lives. It also exposes Yancai to the dead, unless you remove the heart cuts. Co-ordinate and choose wisely.

■ The ladies conduct their chanting, rune-painting and summons throughout the night of Day III in the forest. You have a wealth of options to break their spell: interfere with the magic flows, disrupt the guarded ash circle of convened witches, summon irate villagers to raid, persuade Miang-Si to intervene, break or steal the rite’s black mirror pieces… You can also reach out to the coven’s strongest witches, who agreed to sacrifice themselves to become overseers in the time flux — the Lumberjack, Red Lady, White Woman, Man in Black and the Milk-Toothed Babes. You can still sign up for a RNG draw to chat.


BAIT & BEACON



To take attention off the ladies of the lake, Yancai’s council organises a sumptuous masked banquet and charity auction for the victims of the undead attack at the lavish House of Commerce. The House has been thoroughly cleansed by the time of your arrival, with only faint, clumsy traces of blood, decay and debris lingering from the previous offensive.

On site, servants are still jittery from the undead assault, while openly armed guards walk the grounds and answer any small provocation. Be kind to the staff or offer sympathy for their likely recent losses, and they might let you in unnoticed, or offer a hand.

■ Anyone who brings an item for the auction or who can pretend s/he possesses massive wealth can join the banquet. Show up with anything you can brazenly talk up as elite, exquisite or one-of-a-kind — or perhaps auction your services?

■ The House of Commerce contains a locked room with the village’s now fully active beacon. The Master of Commerce has the only key-tokens to access this quarter, somewhere in his study room — pick a lock, sweettalk the staff, or work your magic to get inside the study and grab one of the rune-inscribed tokens. The study room brims with scrolls, globes, letters to and from the Dawn’s Reach Trade Company and maps of… Arc I’s Sa-Hareth in the west, where hand-written news reports say the dead are rising.

■ Back at the banquet, the richest wine and… relaxing herbs and powders are offered freely or sometimes slipped into food to ease spirits. Aiming for levity, participants don comical animal masks or play a local game of ‘bait or hook,’ whereby they approach you with the aforementioned fishing bait or fish hook in closed fists, asking you to pick one. Depending on your choice, you must ‘bait’ the audience with a song or dance, or ‘hook’ them in with a joke or anecdote.

■ Around midnight, attendants are invited to an increasingly competitive auction, punctuated by elbowing, loud voices, crowding and the occasional threat. Beautiful concubines might stick to your arms, asking to be purchased this or that (exorbitant) small nothing as a gift. Participate to keep up your cover, but beware landing in hard debt!

■ Most banquet goers pretend they are indifferent to the undead attack, but some question whether the woman of the forest was to blame — while others mention that the mysterious, far too independent coven of the ladies of the lake is meeting even now, and might be cursing Yancai.

■ However you spend your night, the witch Karsa asks you to infiltrate the House of Commerce by dawns and attempt to leave through the beacon. This will only be possible if at least one person has picked up a key-token…!


QUESTIONS

thedreamer: (Default)

The Doctor | Doctor Who

[personal profile] thedreamer 2023-07-02 09:32 pm (UTC)(link)
[ ooc: open & closed starters to follow in the comments below. I love brackets and prose equally so I'm happy to match your style! please feel free to tag in with anything else if you want to wildcard a different scenario, or if you want to hash out something different you can PM me! ]
blackscales: Commission, Do Not Take! (8)

Wrathion | Warcraft !

[personal profile] blackscales 2023-07-04 08:07 am (UTC)(link)
[ Plot with me here and I'll write you a custom starter! ]
weifinder: (bros | his hands they shake)

wei wuxian | the untamed | ota

[personal profile] weifinder 2023-07-05 04:39 am (UTC)(link)
( open and closed starters will be left under this heading! hit me up if you want something specific, or wildcard in with anything at all, i'm happy rolling with whatever comes to mind. will have general starters up on july fifth. )
clavesregni: (o98)

caitlyn kiramman | arcane

[personal profile] clavesregni 2023-07-05 05:17 am (UTC)(link)
[Open and closed starters below. Wildcards absolutely welcome! If you'd like to plot hit me up by PM, sprucemooses on discord, or [plurk.com profile] sprucemoose]
inferus: (🗡️ 0 0 1)

wrath | kingdom of the wicked

[personal profile] inferus 2023-07-05 09:35 pm (UTC)(link)
( one open starter happening below and any closed starters that might be needed throughout this arc will also be placed below. let me know if you'd like anything specifically or hit me up with a wildcard option if you'd prefer. )
damnable: (118)

red | original character

[personal profile] damnable 2023-07-05 11:34 pm (UTC)(link)
( same dealio - open and closed starters below for this little part of the arc. let me know if you'd like anything specific and i'll write a specific starter or just tag me with a wildcard of some kind is also totally good with me. )
balancedwire: (Gone and Done It Now)

Xie Yun | Legend of Fei

[personal profile] balancedwire 2023-07-07 01:24 pm (UTC)(link)
[ Boar's Heart ]

[ The forest is filled with trees, what forest isn't. Only difference between this forest and the next is that some of the ground was brittle, as if it were going to give way under foot. He's also taken note of the hawks and ravens that were trying to come down at him and his companion.

As much as he doesn't want to harm anyone he's not about to allow them to get harmed. If they find pouches in the process then they could easily call it a success, no matter what injuries they may or may not sustain. ]

Don't hesitate to retreat if you need to.

[ Or fall back to take stock in the situation. ]


[ Wake, Unwakefully ]

[ Xie Yun knows that people might not want their deceased loved one's harmed but he can't allow anyone else to be harmed. He will try to get the dead to go elsewhere or even back toward the waterway, back the way that they came. Though that was probably easier said than done. After all, villagers were not overly good about defending themselves.

There's a shine in the water that definitely doesn't come from the sun or moon, which means there's something down there. Something that may or may not be worth their time. ]

I'm going to get a closer look, stay close or find a safe spot away from the undead.


[ Three Great Lakes ]

[ Following the ladies leads to one of Yancai's lakes. Kneeling down and staying hidden he watches as a silver coin is picked up and tossed into the lake. Of course, he takes note of the ladies diving down into the water and is curious on what exactly they were aiming for down there. It was time to find out. ]

What do you say we follow and find out what they're up to?


[ Wildcard ]

[ See something else you like instead, toss it at me. I'll run with it. ♥ ]
fiercechains: (Default)

Wen Ning | The Untamed

[personal profile] fiercechains 2023-07-07 01:38 pm (UTC)(link)
[ Boar's Heart ]

[ Being death-touched was not a good feeling around someone like the Huntress. Much less when there was a pull that was trying to get him to join her. Something that he did not want or plan to do. Not when he's been controlled before. When it was by someone that was not Wei Wuxian things tended to get a bit... dangerous. He became dangerous to those around him.

That pull from her was strong but he was determined to keep his distance. Determined to move as far away from her location as possible. ]

I would suggest not being too close to me right now.

[ His voice is deep, strained, but he meant what he said. Whoever was near him shouldn't be. Not when he did not want to harm anyone. ]


[ Wake, Unwakefully ]

[ The villagers that need help to travel to their loved ones are ones that he goes for first. Those that he would attempt to help where he could. When he's not helping them, though, he's fighting the undead that come from the water. ]

Is there anything you need within this area?

[ If his companion needed anything from the area then he would keep the dead at bay until they retrieved it. ]


[ Mother Moon - Day 3 ]

[ The forest is filled with the taste and feel of magic. Magic that needed to be interrupted if they were to help those around them. He did not like the feel of what was around them and he did not want to think about what it was the ladies were doing. All he knew was that they needed to be stopped. ]

I will do what I can here. You go get the villagers that want this stopped, see if they will help.

[ He is sure that they will help and, at the moment, it felt as if they'd need all the help they could get. ]



[ Wildcard ]

[ See something else you like instead, toss it at me. I'll run with it. ♥ ]
reparo: (expelliarmus)

hermione granger (harry potter)

[personal profile] reparo 2023-07-08 09:47 am (UTC)(link)
[ Going to write some scenario starters below as and when I get ideas for it, feel free to grab Hermione for any grave digging, mirror hunting, witch interrupting needs! Going to keep the tagging style out of brackets because it'll make it easier to tag from my phone without all the html - but you do you! ]
somebadnews: (179)

number five | the umbrella academy

[personal profile] somebadnews 2023-07-08 06:00 pm (UTC)(link)
[ Prompts below. Feel free to wildcard or ask for a specific starter. If you want to plot, feel free to make use of Five's plotting comment or reach out. Will match action or prose etc etc. ]
downswing: (shoot out)

[personal profile] downswing 2023-07-09 10:30 pm (UTC)(link)


( Just a few pre-arranged starters for now — but definitely open if you'd like one, please PM!! )

deescalate: (91)

cal kestis | star wars | ota

[personal profile] deescalate 2023-07-10 06:10 am (UTC)(link)
wake, unwakefully, part 1

[Cal doesn't sleep well, or much. He knows this isn't ideal and if Greez or Merrin were here, they would definitely try to convince him to make a better effort of it. But at the same time, sometimes it works in his favor. Like today, when he rises early when things just feel...wrong.

And when he rushes to a dock, he finds a pair of men standing together in shock, watching as many, too many undead pull themselves from the water. That's understandable; this isn't - or shouldn't be - a normal sight for most people. Luckily (?), Cal has dealt with walking corpses before.

Just once, mind, but he has the experience.

He unhooks his lightsaber hilt from his belt and walks toward the oncoming hoard, but before he can ignite his weapon, the men grasp onto the back of his clothes.]


Please, don't hurt them. Our mother is here.

[Cal pauses and studies the undead, seeing a few decaying women among them. He supposes the love a child has for its mother can forgive a lot of things, but even the fact that they're all obviously dead? Or, well, dead at one point. But the men keep repeating their words and Cal hooks the lightsaber hilt back on his belt. He's seen too much death recently, been the cause of it. Best not to add more misery if he doesn't have to.]

All right. Stay behind me.

[He raises his hands toward the shambling and dripping group, then throws his arms wide, an invisible force stopping the undead in their tracks, keeping them in stasis.]

We gotta go. That's not gonna keep 'em for long.


wake, unwakefully, part 2

[Despite not getting much sleep, Cal runs around Yancai to stave off the undead attacks wherever he can and without complaint. Sometimes, he'll dispatch them with the cool blue blade of his lightsaber. Others, he'll push with what could be mistaken for a small gust of wind back into the water. And when the attack tapers off, he makes for the waterways, just to make sure there aren't any stragglers.

That's when he sees the bodies lying dormant just below the surface. Which is pretty disconcerting. Are they waiting? Will they attack again?

He glances closer at one that holds something black in its hands, squinting to try and get a better look past the moving water.]


What is that...?


bait and beacon

[This Karsa woman wants them to infiltrate the House of Commerce in order to give them a chance to get off this planet and Cal finds the prospect very agreeable. Though it does leave him feeling a little guilty, too. As a Jedi, he is expected to use his skills to help those in need, no matter who or where they are and this place is clearly in need of help. But then again, the ragtag group in which he finds himself also needs to get to their respective homes. He has to get back to his family, too.

His work is never done, it seems.

For now, he just has to get inside. It would be easy enough to do on his own - fewer people means fewer variables to juggle when things inevitably don't go to plan - but this is a social event, right? It would make sense to have a friend.

Spying someone he recognizes as being part of their group, he casually walks up to them and keeps his voice low.]


You thinkin' of joining the fun? I can get us inside, unless you have a plan.


wildcard!

[Hit me up if you don't see something here you like!]
traaaaaash: (Default)

Eda Clawthorne | The Owl House

[personal profile] traaaaaash 2023-07-11 07:59 pm (UTC)(link)
vdovy: (HAWKEYE 011)

[personal profile] vdovy 2023-07-16 04:39 pm (UTC)(link)
Boar's Heart
[ The Huntress leaves a trail of decay that reminds Yelena of death. Not someone's death at her hands, but her own death, for a change. She didn't really feel it, when it happened. She remembers looking down to see her hands turning to dust, then watching her face disintegrate in the mirror of Ana's guest bathroom. It was a quiet, isolated experience, so far from the BANG! that she always expected to go out in.

She doesn't think of it often. Compartmentalization is an essential survival skill, one Yelena is so good at that she manages to nearly forget that she has died. When she learns of the Huntress threat, her first thought is for Natasha. She mulls over how to keep her sister safe but takes no precautions of her own, oblivious to her own vulnerability.

Falling under the Huntress' spell is like a minor death of its own: quiet, self-contained, and unstoppable. She walks through the woods as Yelena Belova, every cobbled-together piece of herself that she has managed to reclaim or reinvent in the past few years, and then, in the space of a single step forward, her individual parts dissolve until all that remains is the widow. Later, she will try not to wonder if that is her true core, and the rest of her personality little more than an illusion, a story she tells herself to distract from the reality. But for now, she serves the Huntress. Time to get to work.

Those who seek the Huntress may instead encounter the widow. She steps into the well-worn forest path, her body the barricade, and prevents any who seek her mistress from progressing further. Whether she knows the trespasser or not, there is a noted absence of familiarity. Though unarmed (for now) and small in build and stature, she carries herself like a weapon, inert yet imposing.

A blanket warning is issued: ]


Turn back.
[ OOC: Just the one prompt for now with aftermath/fallout to come later. Happy to take this in different directions, if you have ideas/questions/etc feel free to PM or message me on Plurk ([plurk.com profile] cosmology) or Discord (howlites). ]