groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-07-02 05:47 pm

the sunken | moonrise



THE SUNKEN | MOONRISE







The final Arc VI event lasts three days ICly and until 23 July OOCly. Yancai goes back another two years in time to the Huntress’ visit, Miang-Si’s corruption and the memory-meddling rite of the ladies of the lake.

The party can choose to stay neutral, only heading to the House of Commerce to access its now-active beacon — or they can inevitably get mixed up in the affairs of Yancai and endanger the village’s time loop.

For a quick catch-up: the latest clues | everything about Arc VI.

BOAR’S HEART



Rattled, on high alert, feeling watched and skin prickling from static electricity, characters wake to find Yancai has gone back another two years in time. It is now nearly dry, barring rare waterways. Mould is absent. The village bustles with activity: a heavy influx of new arrivals comes by sea, and frequent fishermen’s and merchants’ markets set up in the open road — enjoy fresh fish delicacies, discounted pearls, rare cloth textiles and dyes that include the unique Yancai green!

■ No more hauntings take place, and only one moon loiters above the village. Villagers still remember the party under their false identities.

■ Word has spread of the conflict between elder Quanze Tsaymien’s council and a beautiful woman who has taken up in the forests at the village’s outskirts. Gossipmongers say she wastes away in the woods weeping — while ground cracks beneath her feet, grass wilts, waters poison and animals drop dead nearby. Young men are drawn to her and are later forcibly recovered in a state of rambling, feverish exhaustion. Village healers gladly accept your nursing help.

■ Village elders have given the woman — correctly identified by the party as the Huntress — until the following sunrise to leave Yancai on pain of death. You have 24h to encounter her.

■ The forests are livelier than in previous iterations of Yancai, but you feel perpetually… watched, as if sharp eyes follow your progress. These heavy gazes may belong to the young men bewitched to protect the Huntress, or to razor-clawed venom-spitting creatures that hunt her.

■ You may find some of the aforementioned creatures bleeding on the forest path. They possess slightly above canine intelligence, cannot communicate in human tongues, and hesitate to let you approach — but nursing one might reward you.

■ The death-touched (necromancers, those who died or revived, or otherwise marked) may optionally feel compelled to join the Huntress. Physical distance dwindles her pull, as can your own magic or solutions.

Luck (?) leads you to a silent and bloodied forest clearing, come sunset. Here, two dozens of Yancai’s recent dead have risen alive and surround the Huntress, some battling the creatures that assail her, while she speaks to 16-year-old village beauty Miang-Si. There is a gaping, if regenerating hole in the Huntress’ chest; in one hand, she holds her yet-beating heart she cuts in several parts she wraps in parchment. She asks Miang-Si to bury these pouches near Yancai to ‘hold her power close,’ in exchange for permanent and ever-blossoming beauty.

■ Wait as the Huntress and her forces retreat — then catch up to Miang-Si, capture her, or find the pouches. The ground where they are buried is desaturated, brittle, nearly pulverised. Hawks and ravens circle above and plunge down to claw at intruders, or attempt to pick up children or feebler adults. To the magically or death-sensitive, the pouches emanate a revolting aura of withering death.

■ Beware if heart pouches were buried beneath aged, thick trees — their roots burst out like nooses and writhing spiders’ legs, looking to either slam you against the tree trunks or entrap you within.

Finding at least two heart pouches prevents the dead from rising in Yancai in the years to come! Keep the heart cuts fettered — touching these parts directly can overwhelm you with the need to consume this or other hearts, to compensate for the sudden and unfeeling… coldness in your chest.


WAKE, UNWAKEFULLY



Sunrise finds the Huntress gone from Yancai — while waves of the dead rise from the sea to attack the village. Some come chained, or dragging pieces from the casket-ships in which they were set for water burial.

This is the first undead attack witnessed by Yancai villagers, who are largely clumsy, slow and petrified. Some sentimentally believe their revived relatives never died and plead not to kill them. Many are caught in undefended areas, such as open port harbours, fishing boats, markets — and need help to travel to their families. The Huntress’ spell starts dissolving by midday, with the dead largely pulling back into sea and lake waters

■ Beware the village waterways: touching the water replenishes the strength of the dead and saps yours. Look closely at the bottom of the waterways, and you find them lined with dozens of resting corpses. Some wake slowly, as they clutch shards of glistening black mirror — best to… use a very long oar… or plunge very quickly to recover shards.

■ Carrying a mirror shard puts the dead around you to blissful sleep. Those who possess a cut of the Huntress’ heart can take control of up to 20 of the risen dead. Necromancers can control up to 10, even without such a token.


MOTHER MOON



Come midday of Day II, Yancai villagers start to move freely and reunite with loved ones. Waters begin to gently rise and flood the grounds, while the first spores of black mould appear on walls.

The first to help the injured are the washerwomen of Yancai, who favour the young and magically sensitive. You notice they work in perfect synchrony and have developed a hand sign language they can teach you. Keep an ear out, and one might entrust they are hedge witches, the so-called ‘ladies’ of the lake.

Join them, either invited or unseen, when they gather at one of Yancai’s three great lakes. Each lady picks up one of the silver coins tossed in the water for luck-bearing. Take one yourself, and you will be able to breathe and speak underwater, following as the ladies dive and swim through thin underwater passageways. Beware countless skeletal remains that line the lakes and sinister fish — both burst out to shackle your limbs, or sound the alarm about intruders.

■ You find the ladies have begun to shelter and ward the dead in lake caves, to avoid their rising up again. The ladies re-emerge in the forest, speaking of a protection rite they agreed with the elders’ council. They are not strong enough to break the Huntress’ lingering spell, but hope to later recruit nascent witch Miang-Si, who teases she has power from the Huntress. For now, the ladies have decided to create a five-year time loop, moving Yancai back and forth in time whenever the dead attack.

■ To achieve their rite, the ladies use large pieces of black mirror confiscated from the Huntress’ dead and the energy of the hunter’s moon that shines down a bloody red tonight. Those with a lunar connection feel the moon aches, disgusted by this violation. Even those unaffiliated with the moon feel irascible and prone to violence while under its gaze.

Interrupting the rite rescues the moon, earning you a reward, and breaks villagers from the five-year loop, allowing them to live their true lives. It also exposes Yancai to the dead, unless you remove the heart cuts. Co-ordinate and choose wisely.

■ The ladies conduct their chanting, rune-painting and summons throughout the night of Day III in the forest. You have a wealth of options to break their spell: interfere with the magic flows, disrupt the guarded ash circle of convened witches, summon irate villagers to raid, persuade Miang-Si to intervene, break or steal the rite’s black mirror pieces… You can also reach out to the coven’s strongest witches, who agreed to sacrifice themselves to become overseers in the time flux — the Lumberjack, Red Lady, White Woman, Man in Black and the Milk-Toothed Babes. You can still sign up for a RNG draw to chat.


BAIT & BEACON



To take attention off the ladies of the lake, Yancai’s council organises a sumptuous masked banquet and charity auction for the victims of the undead attack at the lavish House of Commerce. The House has been thoroughly cleansed by the time of your arrival, with only faint, clumsy traces of blood, decay and debris lingering from the previous offensive.

On site, servants are still jittery from the undead assault, while openly armed guards walk the grounds and answer any small provocation. Be kind to the staff or offer sympathy for their likely recent losses, and they might let you in unnoticed, or offer a hand.

■ Anyone who brings an item for the auction or who can pretend s/he possesses massive wealth can join the banquet. Show up with anything you can brazenly talk up as elite, exquisite or one-of-a-kind — or perhaps auction your services?

■ The House of Commerce contains a locked room with the village’s now fully active beacon. The Master of Commerce has the only key-tokens to access this quarter, somewhere in his study room — pick a lock, sweettalk the staff, or work your magic to get inside the study and grab one of the rune-inscribed tokens. The study room brims with scrolls, globes, letters to and from the Dawn’s Reach Trade Company and maps of… Arc I’s Sa-Hareth in the west, where hand-written news reports say the dead are rising.

■ Back at the banquet, the richest wine and… relaxing herbs and powders are offered freely or sometimes slipped into food to ease spirits. Aiming for levity, participants don comical animal masks or play a local game of ‘bait or hook,’ whereby they approach you with the aforementioned fishing bait or fish hook in closed fists, asking you to pick one. Depending on your choice, you must ‘bait’ the audience with a song or dance, or ‘hook’ them in with a joke or anecdote.

■ Around midnight, attendants are invited to an increasingly competitive auction, punctuated by elbowing, loud voices, crowding and the occasional threat. Beautiful concubines might stick to your arms, asking to be purchased this or that (exorbitant) small nothing as a gift. Participate to keep up your cover, but beware landing in hard debt!

■ Most banquet goers pretend they are indifferent to the undead attack, but some question whether the woman of the forest was to blame — while others mention that the mysterious, far too independent coven of the ladies of the lake is meeting even now, and might be cursing Yancai.

■ However you spend your night, the witch Karsa asks you to infiltrate the House of Commerce by dawns and attempt to leave through the beacon. This will only be possible if at least one person has picked up a key-token…!


QUESTIONS

blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2023-07-02 07:04 pm (UTC)(link)
Logistics question: The Banquet/Auction and the Moon Rite happen at the same time. Are both long enough that one could hit both? Or, say, do they have different start/end points? I do not wish to cause a time loop within this time loop by being two places at once.
blackscales: Commission, Do Not Take! (8)

[personal profile] blackscales 2023-07-02 07:12 pm (UTC)(link)
Fashionably late it is!
thedreamer: (Default)

The Doctor | Doctor Who

[personal profile] thedreamer 2023-07-02 09:32 pm (UTC)(link)
[ ooc: open & closed starters to follow in the comments below. I love brackets and prose equally so I'm happy to match your style! please feel free to tag in with anything else if you want to wildcard a different scenario, or if you want to hash out something different you can PM me! ]
thedreamer: (061)

day 1: the calm before the storm

[personal profile] thedreamer 2023-07-02 09:35 pm (UTC)(link)
[ They've traveled again. If the movement of transiting on the edge of years had a sound at all, the Doctor feels sure that every step they tread now through beleaguered Yancai would sound like a portentous groaning and creaking, the ground on which they stand about to give way beneath their feet. Meddling with time by those both inexperienced and desperate is a bad combination and they can't go on like this, of course. They won't. Not if he has anything to say about it. And, of course, he does have quite a lot to say always.

He can fix this, though, they all can. It started here, they're close.

Distracted as he is, ruminating ten steps forward and not really even present, the Doctor's shoulder brushes against one of their own rather forcibly, enough that remaining upright might be uncertain for either of them, and so he quickly reaches out a hand to steady them. ]


Oh! It's you, wonderful you, good, excellent. Sorry, bit in my head — [ He gestures to the bustling market around them. ] Here we go again. Perfect pre-chorus if we were writing a song.

[ Everything's fine. ]
thedreamer: (0433)

day 1: the monster pet we never knew we always wanted

[personal profile] thedreamer 2023-07-02 09:44 pm (UTC)(link)
[ The Doctor has ventured into the forest more than once in their time here because he'll always opt for going towards the danger and not running from it. (Well, apart from the other running he's done through the years. It doesn't count.) Given the time fluctuations once again in Yancai, and knowing what their party's encountered in the forest already, the Doctor is quick to make his way there.

He's quiet as he moves through carefully, trying to discern different sounds, to predict where possible footsteps may be coming from if anyone or anything untoward should venture close. He's not ignorant of the risk involved here, just confident in himself and his abilities. There are things unseen beyond the path he treads; he feels the presence of others and though it unsettles him, his steps are as decisive as they've ever been.

As he passes through an area particularly snarled with tree limbs and vines, he's encouraged to find a member of their party walking the same path. ]


We both had the same idea! Lovely day for a stroll.

[ Do forgive him, his attention is easily called elsewhere and he's looking up and around in the trees above them, curious about the rustling sounds, though not unfamiliar by now. These creatures seem a different sort than what he's encountered before. ]

Can you feel them? They're moving about in the trees. Who are we, they're wondering. A question I ask myself every day.
thedreamer: (0566)

day 1: boar's heart

[personal profile] thedreamer 2023-07-02 09:52 pm (UTC)(link)
[ Luckily (?) for whomever just so happens to be crossing the forest this night at the same time as the Doctor, he'll be quick to hold his arm out to block them moving further forward. For now. Really, do be grateful, he's just staved off what was sure to be a nasty situation. Or so he thinks. Given just who is up ahead and who's with her, it's easy to deduce that stumbling too close would have ended up terribly. Hold your applause for later though, he doesn't need fanfare. Well, yes, he does. ]

We're a bit outnumbered up ahead. The Huntress and her backup singers. I'm reasonably sure they're not about to sing karaoke.

[ With his night vision and the ability to see from a far safer distance, they have the perfect vantage point to observe and wait. ]
thedreamer: (0525)

day 2: wake, unwakefully

[personal profile] thedreamer 2023-07-02 09:55 pm (UTC)(link)
[ Tricky thing with time travel, of course, being the villagers are well versed in how to stay safe from the undead rising once again to come for them, but they don't remember that they know.

Precisely why they shouldn't be meddling — no, no, now's not the time. They can work out the cause and repair later. They need help more than ever, confused and overwhelmed, and the Doctor tries to usher as many people inside as possible.

Rising as they are from the sea, the Doctor's first instinct is to head near the closest waterway to warn those completely caught off guard, to lead them further into the village. He's doing just that when he catches sight of two young children in a boat alone together. There are no frantic parents rushing towards them, but the Doctor's steps are as swift as ever. ]


Stay where you are! Don't move, I've got you.

[ The dead are encroaching quickly and he doesn't have a weapon to reach for, but he can gather up the children, at least. That is, if he can make it to them and then off the dock before the dead come for them. ]
downswing: (value)

[personal profile] downswing 2023-07-02 11:09 pm (UTC)(link)


Ask silently.

( This, teeth gritting like blades on gravel, friction blunting their edges raw. They are — unlikely companions, at constant odds of asynchrony. The Doctor, that Wangji sees, carries no blade or weapon, leaving his flank exposed and his entire person vulnerable. His step is erratic, lacking the forms of military discipline or discretion. He is... unpredictable in curiosity, in interests, in observations.

It is no different, Lan Wangji supposes, weight of his sword a callous warmth arrested in a clasp too stiff — from minding a child who has yet to learn the shapes of etiquette and the colours of obedience. If not for the frigid, tense stirring of leaves, like whistling, if not for the steel-weight of gazes chasing their silhouettes, dark and long — Lan Wangji might nearly be endeared.

But they do not walk this forest at a kindly step, in comfort. The day's sun blinds him, white heat and a crisp, grazing burn that licks at his nape, crawls up where his silks fold and double. He hears the bell-like, crystalline calling to the trees, a shivered rustling, and turns to intercede his sword Bichen's silvered length between them and whatever might jump down to assail them —

Only to find... no plunge. No sudden spur of violence. Only, gaze slanting, a grotesquely misshapen tree, like a waistline corseted by a thick, muscular string — ...leading up and turning in the virulently tight grasp of a... creature that could only scale to such height by clinging and progressing with the help of its tail. It lingers there, artlessly stranded, smaller than much of its kin and kind sighted in the forest grounds already — and dripping, drip by drip by drip by bead by pearl by drip again its red down, from a fist's rounding of a gaping wound, where someone, something recently stabbed it.

It sees them, just as Lan Wangji sees it, careful show of its teeth attempting a growling expression of dominance that thins and withers when producing the sound yields mute, sullen ache. Lan Wangji does not advance.

To the Doctor, behind him: )
Wounded. Likely, burning arrows. ( Little else would create such a broad gaping wound, given the village's limited weaponry. ) It has retreated. Will not survive lone long.

( In other words, not an immediate threat. )

thedreamer: (0569)

[personal profile] thedreamer 2023-07-03 01:00 am (UTC)(link)
[ The Doctor has no real sense of how Lan Wangji perceives him, what he thinks of him, if only because the Doctor generally never invests much time or thought into examining such things. He likes being thought of favorably (the vanity in him that still lingers, muted), he enjoys when others think well of him, but if they don't, then they don't. They're all important to him. He would do anything for any one of them, to keep them safe, to get them home. But this place — well, it continues to thwart him at every turn.

It's a turn of good fortune to have Lan Wangji beside him now. He's skilled, he possesses a weapon; pragmatically, these are all the things the Doctor should find most helpful about the other man's presence, but none of those things are actually what hearten him most. It's simply...his presence, the simple reminder that where they go next in the unknowing dark, they don't go alone. Plus, he keep an eye on him. He worries about him. Ah, but that's true of all of them, too. Still, it amuses the Doctor momentarily to imagine what Lan Wangji would think if he knew the Doctor worried over him of all people. They're all fragile compared to him, is the problem. Desperately and frightfully fragile. Even when they wield swords.

To the matter at hand, though — the beautiful beast perched above them. Without closer examination, it's difficult to say if it might even survive, but there's a chance, and when there's a chance — no matter how small — they have to try. ]


No. It won't. [ Wounded, in pain, likely terrified. How it might have suffered here alone had they not crossed its path. The thought of it makes his hearts ache. Nothing should have to suffer alone like this, even if the unending dark is waiting for it. ]

Hello. [ To the creature, his voice pitched low, gentle. ] My friend and I, we're here to help.

[ Sentient creatures range in intelligence, so how much it will understand remains to be seen. Yet, words need not always be understood for their presence to be a comfort. Still, the Doctor is careful to advance slowly. One step only, in fact. ]
thedreamer: (026)

( closed ) vanessa ives • mother moon

[personal profile] thedreamer 2023-07-03 04:30 am (UTC)(link)
[ Hedge witches, as it turned out, according to Vanessa and what she'd overheard amongst the washerwomen in a moment of trusted confidence. Ladies of the lake; the actual source of the time loops, though not entirely in the fashion many of the villagers had come to believe. Their motivations were unknown to the unsuspecting villagers, of course, and they'd been castigated in a poor light somewhat undeserving of them. They shouldn't have meddled as they had and he'll be the first to acknowledge that and even the first to admonish them, considering they've only made a bad situation worse. But it wouldn't be the first time he's seen people act recklessly out of fear.

There's a chance to fix it all, at least, or so he reasons. Locate the source and disrupt it. Simple enough when reduced to those terms, but he's more than aware it won't be that simple when it comes to it. Following them had been relatively easy at first, but now as they observe, the ladies appear to be diving beneath the water, far below where they can't see the path they take next. The silver coins prove useful, it would seem, as they all clutch one each as though the coins were a talisman of sorts.

Reaching below the water's surface to hold a coin now between his fingers, the Doctor glances at Vanessa. ]


I'll follow them, see where they lead. Wherever we surface, whenever, I'll tell you where we've ended up.
matermali: (229)

[personal profile] matermali 2023-07-03 05:15 am (UTC)(link)
[ He says this as Vanessa is already dunking her hand into the water to fetch a coin as well. For him to expect her to sit and wait is rather ludicrous. Has he met Vanessa Ives? ]

I will be able to see for myself where we end up.

[ Having been wearing her hair loose since arriving in the village, Vanessa pulls a ribbon from her dress to tie back her dark hair. To bother hedge-witches is not her pleasure, but these women are nothing like Joan Clayton. Tasks must be undertaken. ]

You had best remove your shoes.
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2023-07-03 09:52 am (UTC)(link)
Oh one more thing -- It says one option could be to persuade Miang-Si to intervene. Is she actually at the rite? Or is she at home/the auction?
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2023-07-03 10:09 am (UTC)(link)
OK, cool! I wasn't clear if she'd be invited or snooping of her own accord! If we wanted to try to persuade her, do you want us to actively inbox it out with you or to just pitch the shape of the plan for time purposes?
blackscales: Commission, Do Not Take! (8)

[personal profile] blackscales 2023-07-03 11:39 am (UTC)(link)
Thanks! I'll come back when there's a pitch, trying to recruit!

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