groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-07-02 05:47 pm

the sunken | moonrise



THE SUNKEN | MOONRISE







The final Arc VI event lasts three days ICly and until 23 July OOCly. Yancai goes back another two years in time to the Huntress’ visit, Miang-Si’s corruption and the memory-meddling rite of the ladies of the lake.

The party can choose to stay neutral, only heading to the House of Commerce to access its now-active beacon — or they can inevitably get mixed up in the affairs of Yancai and endanger the village’s time loop.

For a quick catch-up: the latest clues | everything about Arc VI.

BOAR’S HEART



Rattled, on high alert, feeling watched and skin prickling from static electricity, characters wake to find Yancai has gone back another two years in time. It is now nearly dry, barring rare waterways. Mould is absent. The village bustles with activity: a heavy influx of new arrivals comes by sea, and frequent fishermen’s and merchants’ markets set up in the open road — enjoy fresh fish delicacies, discounted pearls, rare cloth textiles and dyes that include the unique Yancai green!

■ No more hauntings take place, and only one moon loiters above the village. Villagers still remember the party under their false identities.

■ Word has spread of the conflict between elder Quanze Tsaymien’s council and a beautiful woman who has taken up in the forests at the village’s outskirts. Gossipmongers say she wastes away in the woods weeping — while ground cracks beneath her feet, grass wilts, waters poison and animals drop dead nearby. Young men are drawn to her and are later forcibly recovered in a state of rambling, feverish exhaustion. Village healers gladly accept your nursing help.

■ Village elders have given the woman — correctly identified by the party as the Huntress — until the following sunrise to leave Yancai on pain of death. You have 24h to encounter her.

■ The forests are livelier than in previous iterations of Yancai, but you feel perpetually… watched, as if sharp eyes follow your progress. These heavy gazes may belong to the young men bewitched to protect the Huntress, or to razor-clawed venom-spitting creatures that hunt her.

■ You may find some of the aforementioned creatures bleeding on the forest path. They possess slightly above canine intelligence, cannot communicate in human tongues, and hesitate to let you approach — but nursing one might reward you.

■ The death-touched (necromancers, those who died or revived, or otherwise marked) may optionally feel compelled to join the Huntress. Physical distance dwindles her pull, as can your own magic or solutions.

Luck (?) leads you to a silent and bloodied forest clearing, come sunset. Here, two dozens of Yancai’s recent dead have risen alive and surround the Huntress, some battling the creatures that assail her, while she speaks to 16-year-old village beauty Miang-Si. There is a gaping, if regenerating hole in the Huntress’ chest; in one hand, she holds her yet-beating heart she cuts in several parts she wraps in parchment. She asks Miang-Si to bury these pouches near Yancai to ‘hold her power close,’ in exchange for permanent and ever-blossoming beauty.

■ Wait as the Huntress and her forces retreat — then catch up to Miang-Si, capture her, or find the pouches. The ground where they are buried is desaturated, brittle, nearly pulverised. Hawks and ravens circle above and plunge down to claw at intruders, or attempt to pick up children or feebler adults. To the magically or death-sensitive, the pouches emanate a revolting aura of withering death.

■ Beware if heart pouches were buried beneath aged, thick trees — their roots burst out like nooses and writhing spiders’ legs, looking to either slam you against the tree trunks or entrap you within.

Finding at least two heart pouches prevents the dead from rising in Yancai in the years to come! Keep the heart cuts fettered — touching these parts directly can overwhelm you with the need to consume this or other hearts, to compensate for the sudden and unfeeling… coldness in your chest.


WAKE, UNWAKEFULLY



Sunrise finds the Huntress gone from Yancai — while waves of the dead rise from the sea to attack the village. Some come chained, or dragging pieces from the casket-ships in which they were set for water burial.

This is the first undead attack witnessed by Yancai villagers, who are largely clumsy, slow and petrified. Some sentimentally believe their revived relatives never died and plead not to kill them. Many are caught in undefended areas, such as open port harbours, fishing boats, markets — and need help to travel to their families. The Huntress’ spell starts dissolving by midday, with the dead largely pulling back into sea and lake waters

■ Beware the village waterways: touching the water replenishes the strength of the dead and saps yours. Look closely at the bottom of the waterways, and you find them lined with dozens of resting corpses. Some wake slowly, as they clutch shards of glistening black mirror — best to… use a very long oar… or plunge very quickly to recover shards.

■ Carrying a mirror shard puts the dead around you to blissful sleep. Those who possess a cut of the Huntress’ heart can take control of up to 20 of the risen dead. Necromancers can control up to 10, even without such a token.


MOTHER MOON



Come midday of Day II, Yancai villagers start to move freely and reunite with loved ones. Waters begin to gently rise and flood the grounds, while the first spores of black mould appear on walls.

The first to help the injured are the washerwomen of Yancai, who favour the young and magically sensitive. You notice they work in perfect synchrony and have developed a hand sign language they can teach you. Keep an ear out, and one might entrust they are hedge witches, the so-called ‘ladies’ of the lake.

Join them, either invited or unseen, when they gather at one of Yancai’s three great lakes. Each lady picks up one of the silver coins tossed in the water for luck-bearing. Take one yourself, and you will be able to breathe and speak underwater, following as the ladies dive and swim through thin underwater passageways. Beware countless skeletal remains that line the lakes and sinister fish — both burst out to shackle your limbs, or sound the alarm about intruders.

■ You find the ladies have begun to shelter and ward the dead in lake caves, to avoid their rising up again. The ladies re-emerge in the forest, speaking of a protection rite they agreed with the elders’ council. They are not strong enough to break the Huntress’ lingering spell, but hope to later recruit nascent witch Miang-Si, who teases she has power from the Huntress. For now, the ladies have decided to create a five-year time loop, moving Yancai back and forth in time whenever the dead attack.

■ To achieve their rite, the ladies use large pieces of black mirror confiscated from the Huntress’ dead and the energy of the hunter’s moon that shines down a bloody red tonight. Those with a lunar connection feel the moon aches, disgusted by this violation. Even those unaffiliated with the moon feel irascible and prone to violence while under its gaze.

Interrupting the rite rescues the moon, earning you a reward, and breaks villagers from the five-year loop, allowing them to live their true lives. It also exposes Yancai to the dead, unless you remove the heart cuts. Co-ordinate and choose wisely.

■ The ladies conduct their chanting, rune-painting and summons throughout the night of Day III in the forest. You have a wealth of options to break their spell: interfere with the magic flows, disrupt the guarded ash circle of convened witches, summon irate villagers to raid, persuade Miang-Si to intervene, break or steal the rite’s black mirror pieces… You can also reach out to the coven’s strongest witches, who agreed to sacrifice themselves to become overseers in the time flux — the Lumberjack, Red Lady, White Woman, Man in Black and the Milk-Toothed Babes. You can still sign up for a RNG draw to chat.


BAIT & BEACON



To take attention off the ladies of the lake, Yancai’s council organises a sumptuous masked banquet and charity auction for the victims of the undead attack at the lavish House of Commerce. The House has been thoroughly cleansed by the time of your arrival, with only faint, clumsy traces of blood, decay and debris lingering from the previous offensive.

On site, servants are still jittery from the undead assault, while openly armed guards walk the grounds and answer any small provocation. Be kind to the staff or offer sympathy for their likely recent losses, and they might let you in unnoticed, or offer a hand.

■ Anyone who brings an item for the auction or who can pretend s/he possesses massive wealth can join the banquet. Show up with anything you can brazenly talk up as elite, exquisite or one-of-a-kind — or perhaps auction your services?

■ The House of Commerce contains a locked room with the village’s now fully active beacon. The Master of Commerce has the only key-tokens to access this quarter, somewhere in his study room — pick a lock, sweettalk the staff, or work your magic to get inside the study and grab one of the rune-inscribed tokens. The study room brims with scrolls, globes, letters to and from the Dawn’s Reach Trade Company and maps of… Arc I’s Sa-Hareth in the west, where hand-written news reports say the dead are rising.

■ Back at the banquet, the richest wine and… relaxing herbs and powders are offered freely or sometimes slipped into food to ease spirits. Aiming for levity, participants don comical animal masks or play a local game of ‘bait or hook,’ whereby they approach you with the aforementioned fishing bait or fish hook in closed fists, asking you to pick one. Depending on your choice, you must ‘bait’ the audience with a song or dance, or ‘hook’ them in with a joke or anecdote.

■ Around midnight, attendants are invited to an increasingly competitive auction, punctuated by elbowing, loud voices, crowding and the occasional threat. Beautiful concubines might stick to your arms, asking to be purchased this or that (exorbitant) small nothing as a gift. Participate to keep up your cover, but beware landing in hard debt!

■ Most banquet goers pretend they are indifferent to the undead attack, but some question whether the woman of the forest was to blame — while others mention that the mysterious, far too independent coven of the ladies of the lake is meeting even now, and might be cursing Yancai.

■ However you spend your night, the witch Karsa asks you to infiltrate the House of Commerce by dawns and attempt to leave through the beacon. This will only be possible if at least one person has picked up a key-token…!


QUESTIONS

thedreamer: (0447)

[personal profile] thedreamer 2023-07-09 06:14 am (UTC)(link)
Only biding time? But you're powerful, by your own admission. You've spent your life refining your craft. You have more purpose than this still, more life left to you, I believe that.

[ Treading carefully, of course. As careful as he can be: ]

Tell me something — how do you know you've got Miang-Si? How did you...discover her for this, recruit her, I mean? Have you always known of her abilities?
aprescoup: (Default)

[personal profile] aprescoup 2023-07-09 04:34 pm (UTC)(link)
Ha...? You reckon so? ( This, to the former part of the man's diatribe, in between more inhalations. The pipe is pleasant, encouraging. He enjoys the taste. ) Comes a point, nephew, when immortality's a joke. You think you don't want to die, but I'm telling you this. Once your body's starting to give, once the family's gone. Not much to live for.

( And so, the biding. The waiting. The constant, unimpressed destitution. )

Girlie's power's plain. When you know, you know. Smell it on her. Spoiled little brat, that one. Could've been a finer niece.
thedreamer: (0533)

[personal profile] thedreamer 2023-07-09 09:46 pm (UTC)(link)
[ Oh, well. That's painfully familiar. Close to the mark there, eh, Doctor? ]

Spoiled — [ He'll refrain from repeating brat. Trouble she may be causing, and he's seen evidence of her treachery in the forest, but brat isn't a word he likes to use, and there's still a chance to turn the tide. So, carefully he moves onward. ] Power, yes, agreed. She has it. But what good is power if it's used for ill purposes?

— Immortality, you've achieved it? Only you, or the other witches, too?
aprescoup: (Default)

[personal profile] aprescoup 2023-07-09 10:50 pm (UTC)(link)
Immortality... no, not yet. Not in hand. Bird in hand, better than the one singing free, innit? Don't matter. Not in hand, but it'd come.

( He knows so, like he knows his name, the strength of the blood that courses through his veins. There is a primordial, exceptional certainty that guides him.

His power is not to be trifled with, not to be questioned. )


You know, when you age, nephew. You know it in your bones. What's yours and what isn't. Like telling girlie's power. It just... comes. I'm speaking to you, like a man of reason. And I'm saying, one day I'd be immortal.

( But the prospect hardly appeals to him. )
thedreamer: (0527)

[personal profile] thedreamer 2023-07-10 11:19 pm (UTC)(link)
[ Being a ghost is a facet of immortality, he supposes. He also wants to be cautious in how he speaks of Miang-Si. She's young and she has her own motivations, but he'll see her safe if he can, if he has any power in this at all. ]

I like to think of myself as a man of reason, yes, and I know the ache in one's bones when all we loved is gone. But I'm asking you as a man of reason in turn, is this really the only way? What life are you giving back to the villagers?

There's a kind of living that's...not, because it isn't real, because you don't get to have all of it. And don't they deserve all of it, don't they all deserve more?

Between us and the secrets of the universe, we can find another way.
aprescoup: (Default)

[personal profile] aprescoup 2023-07-11 05:50 pm (UTC)(link)


( He listens: let this much be said of him. Derisively, incredulously, with an air of knowing that seems to suggest whatever strange plan this newcomer puts before him will prove inferior to what the ladies of the lake had already devised. He knows so. It must be true.

But at least he does not rule out the proposition before the man has completed his plea. He can be patient. )


Nephew, nephew, if you know your way, you tell me. 'We can find another way' is awfully unclear, when we're on borrowed time. Give me meat on your bone.

( A concrete, unwavering proposal. Then he'll consider. ) I'm not living on hope. And they're dying off it. So, needs more.

thedreamer: (0575)

[personal profile] thedreamer 2023-07-15 07:00 am (UTC)(link)
[ And the Doctor lives on hope, but he understands the value of something concrete, the need for a plan. He can't offer only hope, in this instance. ]

Truth, then. I know time, I can feel it, everything that was, everything that will be or should be. That's my power. Tampering with time the way you're about to has dire consequences. Each instance it loops, it's another fracture in the foundation of reality, like tiny cracks in the shell of an egg. It will break entirely and you'll cause a cataclysm that will fracture the world. Not a cosy bedtime story, I assure you.

I'm with a group of people, good people, and we're familiar with the woman in the forest, we know how to stop her. One more day. Just wait. Delay the ritual. Give us one more day.
aprescoup: (Default)

[personal profile] aprescoup 2023-07-15 04:12 pm (UTC)(link)


( He's laughing, shaking his head. Incredulous, but his pipe's not yet died, and so. And so, tentative: )

What'll you do, in your one day, aye?

( Save the world, supposedly. Expectedly. Unequivocally. He thinks it so simple, so carefree a burden. As if none but these foreigners have ever made attempt.

Perhaps there's truth in it. )

thedreamer: (0535)

[personal profile] thedreamer 2023-07-15 05:48 pm (UTC)(link)
Putting a pause on my knitting projects, though I've got a jumper nearly finished for you. To be continued.

[ The man has already laughed, might as well give him another chuckle. Or...attempt to. But to his credit, the Doctor quickly pivots to take the question seriously. Folding his hands together, he leans forward a bit. ]

Look at me, you see it in my eyes. We've both lived too long. So what we'll do, in fact, is hold back the dark, as we have done, as we'll continue to. And we can't keep doing that if we're trapped here in the same five years of time. Help us hold it back, for their sake, if not for yours.