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Entry tags:
- 911: evan 'buck' buckley,
- arcane: caitlyn,
- doctor who: clara oswald,
- doctor who: the doctor,
- game of thrones: jon snow,
- harry potter: hermione granger,
- kingdom of the wicked: emilia,
- kingdom of the wicked: wrath,
- legend of fei: xie yun,
- lockwood & co: anthony lockwood,
- mcu: america chavez,
- mcu: kamala khan,
- oh! my emperor: beitang moran,
- owl house: eda clawthorne,
- penny dreadful: vanessa ives,
- star wars: cal kestis,
- tian guan ci fu: xie lian,
- umbrella academy: five,
- untamed: wen ning,
- untamed: wen qing,
- warcraft: wrathion
the sunken | moonrise
The final Arc VI event lasts three days ICly and until 23 July OOCly. Yancai goes back another two years in time to the Huntress’ visit, Miang-Si’s corruption and the memory-meddling rite of the ladies of the lake.
The party can choose to stay neutral, only heading to the House of Commerce to access its now-active beacon — or they can inevitably get mixed up in the affairs of Yancai and endanger the village’s time loop.
For a quick catch-up: the latest clues | everything about Arc VI.
BOAR’S HEART
Rattled, on high alert, feeling watched and skin prickling from static electricity, characters wake to find Yancai has gone back another two years in time. It is now nearly dry, barring rare waterways. Mould is absent. The village bustles with activity: a heavy influx of new arrivals comes by sea, and frequent fishermen’s and merchants’ markets set up in the open road — enjoy fresh fish delicacies, discounted pearls, rare cloth textiles and dyes that include the unique Yancai green!
- ■ No more hauntings take place, and only one moon loiters above the village. Villagers still remember the party under their false identities.
■ Word has spread of the conflict between elder Quanze Tsaymien’s council and a beautiful woman who has taken up in the forests at the village’s outskirts. Gossipmongers say she wastes away in the woods weeping — while ground cracks beneath her feet, grass wilts, waters poison and animals drop dead nearby. Young men are drawn to her and are later forcibly recovered in a state of rambling, feverish exhaustion. Village healers gladly accept your nursing help.
■ Village elders have given the woman — correctly identified by the party as the Huntress — until the following sunrise to leave Yancai on pain of death. You have 24h to encounter her.
■ The forests are livelier than in previous iterations of Yancai, but you feel perpetually… watched, as if sharp eyes follow your progress. These heavy gazes may belong to the young men bewitched to protect the Huntress, or to razor-clawed venom-spitting creatures that hunt her.
■ You may find some of the aforementioned creatures bleeding on the forest path. They possess slightly above canine intelligence, cannot communicate in human tongues, and hesitate to let you approach — but nursing one might reward you.
■ The death-touched (necromancers, those who died or revived, or otherwise marked) may optionally feel compelled to join the Huntress. Physical distance dwindles her pull, as can your own magic or solutions.
■ Luck (?) leads you to a silent and bloodied forest clearing, come sunset. Here, two dozens of Yancai’s recent dead have risen alive and surround the Huntress, some battling the creatures that assail her, while she speaks to 16-year-old village beauty Miang-Si. There is a gaping, if regenerating hole in the Huntress’ chest; in one hand, she holds her yet-beating heart she cuts in several parts she wraps in parchment. She asks Miang-Si to bury these pouches near Yancai to ‘hold her power close,’ in exchange for permanent and ever-blossoming beauty.
■ Wait as the Huntress and her forces retreat — then catch up to Miang-Si, capture her, or find the pouches. The ground where they are buried is desaturated, brittle, nearly pulverised. Hawks and ravens circle above and plunge down to claw at intruders, or attempt to pick up children or feebler adults. To the magically or death-sensitive, the pouches emanate a revolting aura of withering death.
■ Beware if heart pouches were buried beneath aged, thick trees — their roots burst out like nooses and writhing spiders’ legs, looking to either slam you against the tree trunks or entrap you within.
■ Finding at least two heart pouches prevents the dead from rising in Yancai in the years to come! Keep the heart cuts fettered — touching these parts directly can overwhelm you with the need to consume this or other hearts, to compensate for the sudden and unfeeling… coldness in your chest.
WAKE, UNWAKEFULLY
Sunrise finds the Huntress gone from Yancai — while waves of the dead rise from the sea to attack the village. Some come chained, or dragging pieces from the casket-ships in which they were set for water burial.
This is the first undead attack witnessed by Yancai villagers, who are largely clumsy, slow and petrified. Some sentimentally believe their revived relatives never died and plead not to kill them. Many are caught in undefended areas, such as open port harbours, fishing boats, markets — and need help to travel to their families. The Huntress’ spell starts dissolving by midday, with the dead largely pulling back into sea and lake waters
- ■ Beware the village waterways: touching the water replenishes the strength of the dead and saps yours. Look closely at the bottom of the waterways, and you find them lined with dozens of resting corpses. Some wake slowly, as they clutch shards of glistening black mirror — best to… use a very long oar… or plunge very quickly to recover shards.
■ Carrying a mirror shard puts the dead around you to blissful sleep. Those who possess a cut of the Huntress’ heart can take control of up to 20 of the risen dead. Necromancers can control up to 10, even without such a token.
MOTHER MOON
Come midday of Day II, Yancai villagers start to move freely and reunite with loved ones. Waters begin to gently rise and flood the grounds, while the first spores of black mould appear on walls.
The first to help the injured are the washerwomen of Yancai, who favour the young and magically sensitive. You notice they work in perfect synchrony and have developed a hand sign language they can teach you. Keep an ear out, and one might entrust they are hedge witches, the so-called ‘ladies’ of the lake.
■ Join them, either invited or unseen, when they gather at one of Yancai’s three great lakes. Each lady picks up one of the silver coins tossed in the water for luck-bearing. Take one yourself, and you will be able to breathe and speak underwater, following as the ladies dive and swim through thin underwater passageways. Beware countless skeletal remains that line the lakes and sinister fish — both burst out to shackle your limbs, or sound the alarm about intruders.
■ You find the ladies have begun to shelter and ward the dead in lake caves, to avoid their rising up again. The ladies re-emerge in the forest, speaking of a protection rite they agreed with the elders’ council. They are not strong enough to break the Huntress’ lingering spell, but hope to later recruit nascent witch Miang-Si, who teases she has power from the Huntress. For now, the ladies have decided to create a five-year time loop, moving Yancai back and forth in time whenever the dead attack.
■ To achieve their rite, the ladies use large pieces of black mirror confiscated from the Huntress’ dead and the energy of the hunter’s moon that shines down a bloody red tonight. Those with a lunar connection feel the moon aches, disgusted by this violation. Even those unaffiliated with the moon feel irascible and prone to violence while under its gaze.
■ Interrupting the rite rescues the moon, earning you a reward, and breaks villagers from the five-year loop, allowing them to live their true lives. It also exposes Yancai to the dead, unless you remove the heart cuts. Co-ordinate and choose wisely.
■ The ladies conduct their chanting, rune-painting and summons throughout the night of Day III in the forest. You have a wealth of options to break their spell: interfere with the magic flows, disrupt the guarded ash circle of convened witches, summon irate villagers to raid, persuade Miang-Si to intervene, break or steal the rite’s black mirror pieces… You can also reach out to the coven’s strongest witches, who agreed to sacrifice themselves to become overseers in the time flux — the Lumberjack, Red Lady, White Woman, Man in Black and the Milk-Toothed Babes. You can still sign up for a RNG draw to chat.
BAIT & BEACON
To take attention off the ladies of the lake, Yancai’s council organises a sumptuous masked banquet and charity auction for the victims of the undead attack at the lavish House of Commerce. The House has been thoroughly cleansed by the time of your arrival, with only faint, clumsy traces of blood, decay and debris lingering from the previous offensive.
On site, servants are still jittery from the undead assault, while openly armed guards walk the grounds and answer any small provocation. Be kind to the staff or offer sympathy for their likely recent losses, and they might let you in unnoticed, or offer a hand.
- ■ Anyone who brings an item for the auction or who
can pretend s/hepossesses massive wealth can join the banquet. Show up with anything you can brazenly talk up as elite, exquisite or one-of-a-kind — or perhaps auction your services?
■ The House of Commerce contains a locked room with the village’s now fully active beacon. The Master of Commerce has the only key-tokens to access this quarter, somewhere in his study room — pick a lock, sweettalk the staff, or work your magic to get inside the study and grab one of the rune-inscribed tokens. The study room brims with scrolls, globes, letters to and from the Dawn’s Reach Trade Company and maps of… Arc I’s Sa-Hareth in the west, where hand-written news reports say the dead are rising.
■ Back at the banquet, the richest wine and… relaxing herbs and powders are offered freely or sometimes slipped into food to ease spirits. Aiming for levity, participants don comical animal masks or play a local game of ‘bait or hook,’ whereby they approach you with the aforementioned fishing bait or fish hook in closed fists, asking you to pick one. Depending on your choice, you must ‘bait’ the audience with a song or dance, or ‘hook’ them in with a joke or anecdote.
■ Around midnight, attendants are invited to an increasingly competitive auction, punctuated by elbowing, loud voices, crowding and the occasional threat. Beautiful concubines might stick to your arms, asking to be purchased this or that (exorbitant) small nothing as a gift. Participate to keep up your cover, but beware landing in hard debt!
■ Most banquet goers pretend they are indifferent to the undead attack, but some question whether the woman of the forest was to blame — while others mention that the mysterious, far too independent coven of the ladies of the lake is meeting even now, and might be cursing Yancai.
■ However you spend your night, the witch Karsa asks you to infiltrate the House of Commerce by dawns and attempt to leave through the beacon. This will only be possible if at least one person has picked up a key-token…!
wrath | kingdom of the wicked
wake, unwakefully - ota.
Six of those undead come up on either side of the dock, crawling on top, grasping with clawed hands as they rush toward him. Wrath still does not turn his gaze from the water as he says, voice laced with command, with power: )
Stop. ( Their movements freeze immediately, mid-reach. ) Sit. ( And the undead do, sitting cross-legged at the edge of the dock on either side of him. None of them hold any shards in their decaying palms. Unfortunately.
Wrath sighs. He supposes the water is the only way - much as he would prefer not to dirty his clothing. He removes his shirt at least, folding it neatly, setting that down at his feet. More undead clamor up the sides of the deck toward anyone who might be near. )
i failed to hit you up last time, but this is my hour!!!
( It should not startle him, should not stutter the drag of his breath, should not have eluded him — the possibility of a necromancer exercising his skill to pure, practical purpose. He knows, instinctively and academically, that Wrath lacks the... natural compulsions that fetter the creativity of lesser, ethically crippled men.
And his dead hold the line, abide discipline, every shiver of their muscles and line of their bodies glistening in careful, rigid coordination. Unnaturally aligned.
A pale shadow on the dock's ledge, he watches the waters as if they might open before him like a map uncharted, and he might know them with the instinct and covetous yearning of a sea traveler, setting upon his first journey. The waves whisper none of their secrets; the dead, immobile beneath, betray them all.
And sunlight spears, reflecting on sunken mirror glass. )
Send them escort, as I dive. ( Lan Wangji's hands, after all, do not lack precision. ) You have better vantage above.
( To direct one corpse against another, should the hour of violence come. )
YES PERF
And a ruler knows how to delegate. Wrath appreciates not having to get a single article of his clothing wet or dirty. In his own world, even a single cufflink being out of place would be reason for many to doubt his rule in the Underworld, and he does like his clothes being perfectly suited.
He will gladly let Lan Wangji take the dive instead. Of course, Wrath's shirt is already folded at his feet, and he will leave it there for the time being. Without his shirt on, four of his tattoos are more visible: the Latin words at his back and under his right clavicle, the tattoo of crescent moons and a dagger and flowers upon his forearm, and the gold serpent spanning his hand, the entire length of his arm, and shoulder. )
I will keep the dead below from you. You can see the shards?
( Wrath can see them, sense them. He turns to the Undead and lifts his hand. They all stand in a line, waiting like soldiers - incredibly unskilled soldiers. )
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( He can see the unflinching, unapologetic partial nudity of Wrath's body, laid obscenely bare. Entirely devoid of silks or the inferior textiles foreigners weave around their bodies. Sun kissing and meandering, inks transgressing against skin.
It occurs to him, all at once, that Emilia has wedded a slaughterer, a demons' king, a menace, a man absent base morality — ...and an exhibitionist. Among all these sins, the precepts of Gusu Lan struggle to know where and how to issue their first condemnation. Wrath is a gift of collective outrage that keeps irredeemably giving.
For a heartbeat, staggered, Lan Wangji tips his head, interest feline-like and gaze blade-thin, slanted — tempted to inquire if perhaps all men of Wrath's strength can only commit their feats and their follies without the petty diversion of those strange complications, his clothes. Then, far too self-aware, politely compensates by drawing the wealth and waters of his white silks to round Lan Wangji's own body.
...he will float, it strikes him, like a jellyfish, or spinning sugar, once he hits the lake's surface. No matter. Here, his boots are propelled to the side. He is now hereby equipped to avail himself of his task.
There are dead, and there are mirror pieces, known to Lan Wangji through the terror of their qi — ...no. Not that. Their energies. The absence of such. )
I feel them. Violations against nature. Irregularities. Their energies — wrong.
( A fine, adult articulation of their circumstances. He trusts Wrath will somehow know. Then, murmured: )
Send your creatures first. A diversion. ( Then Lan Wangji may slip in, once Wrath's dead have roused the interest of those who sleep. )
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And honestly if those words were spoken out loud, they would likely make Wrath genuinely laugh. Of all the possible manner of actions mortals have decided are sins...There is the story that is told of the Garden of Eden - the terrible serpent who tempted them to eat from the apple and realize their own nudity was wrong.However, there is a mirror to retrieve which takes priority, and he does appreciate the help (demon manners and the like) so he turns his attention to the waters again for the time being. )
Then that will make them far easier to find.
( Relying on sight alone would not be wise. )
Go. Find one of your brethren and occupy their attention. ( They plop, ungracefully, one after the other into the water to seek out the undead directly beneath. ) ...you'll go in fully clothed? ( that would make swimming exceedingly difficult. )
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( A simple, limpid, foregone conclusion. As if Lan Wangji, who has battled every manner of absurdity, comes well equipped with precautions against the natural, animal ferociousness of the undead. Roses are red, gentian flowers blue. Step buy step across the pier, dead things, Lan Wangji comes to you.
He thinks, fool of a man, that bravery is constructed of such petty, routine moments that are consigned into history because of potent, unforgettable remarks. That he should leave Wrath with final words, blessings for his family, well wishes for his friends. His legacy.
And so, murmured: )
Tell Sizhui to keep a clean-shaven cheek. ( There. That part of the formalities, done. His son will truly never want for sharper wisdom. All hail near-death experiences —
And then, in a clutter of spumes and lace work of rippling waters, Lan Wangji dives in. Cold, the first inevitable conclusion. Whipping, crawling, vicious against his skin. He thinks, first, only the shock of collision. Then, a grasp.
He breathes, and the hurt of hands raking his skin spreads like wildfire. Bats them away, kicks, strikes against the dead — but then, Wrath's creature intercede, and it is beast against beast, Lan Wangji deftly forgotten. In his lungs, stranded, dwindling air supplies burn.
He plunges deeper, until the dark in one of the undead man's hands draws him, and he is pulled close, he wrestles for it, wrenches free — cuts his hand on the edge, and it's the raw, metallic scent of his blood that draws them, and they come for him like snakes. Another one of Wrath's allies intervenes —
And a third catches him by his arms, first stirring him to jolt and shake and look to unsaddle him, before the undead thing pulls him up, swimming with Lan Wangji beside it. They break water — he does not look behind himself, sea weed of his hair draining over his face, only blindly offering out the shard behind himself. Wrath will be there, the pier. Somewhere. Anywhere. )
Take it. There are more — ( He must go down again. )
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Why would Lan Wangji have him tell another individual words which are so inane at a time like this one where he is about to hop into the waters beneath them to fetch a mirror piece? Wrath is unfamiliar with the way mortals think at times even after spending two years with them, even after countless centuries ushering them into the Underworld, but this is particularly peculiar.
...
As Death, Wrath has heard the last words of many individuals in their final moments, their last breaths, generally pleading but occasionally last words to be given to their loved ones who are near or who are not. Is this...?
Wrath sighs - mildly annoyed that Lan Wangji believes Wrath would allow him to die in the waters below them. He is capable of swimming should it be necessary. He would simply prefer not to. )
You're bleeding.
( Wrath can smell it - the potent smell of fresh blood, and so can the beasts below. )
Get out. ( He will haul him out by his robes like a cat if he must. )
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[She smirks as she comes up behind him, studying the quietly sitting undead hanging out in the corner.]
Though the undead don't actually listen to me.
[There were a few, in Alem, that she could rumor, but not all of them. She theorizes it has to do with how long they've been dead, but she can't say for sure. She also doesn't want to interrupt what Wrath is attempting at the moment, but she has been meaning to have a conversation with him about her brother, so maybe they can kill two birds with one stone.]
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I have to use a different ability to control the dead.
( Than the ability he can use to control the living. He doesn't use their sins against them. They simply follow his word, because he is Death (at least in his own world). )
I imagine that is why. Your ability works on the living.
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That makes sense. Different kinds of brain waves or something.
[She does not know nearly enough about how her ability works. She probably should have listened to her father more.
But only in this area and in none of the others.]
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I imagine you are not referring to the waves a water makes. ( Perhaps he can control one of the Undead to go down and stab a shard through their eyes then return upward with it safely inside of them, and so he does, gesturing toward one and then the water.
It sinks in a moment later, and Wrath watches from above. )
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[She pauses because how do you explain brain waves when you're not a neuroscientist.]
There are electrical signals in a human brain that sends messages from one part of your brain to another. Like if you want to raise your arm it sends a little signal that tells your shoulder to lift your arm. People call them brain waves. I always figured that my powers messed with those on some level.
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Sigh. )
I suppose I do not sense magic from you so it would have to be by another mechanism. ( Her power did feel different when she has used it against him at his own request. )
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It feels like this meeting never quite happens every time and is overdue
That being said...]
If you can hold them back, then I can probably fish whatever you're looking for out of the lake without going in.
[He holds up his right hand, and the bandage rolled around it ... unrolls on it sown, a bit like a pet snake rearing its head to say hello.]
YESSS perfect time for it
With his shirt off, his gold serpent tattoo that spans the length of his arm and shoulder is more visible, and so he appreciates the snake-like similarity of the bandage. )
That would be appreciated. I can keep them away. ( Wrath could also go in himself, but he would prefer not to ) That is a useful... skill to have. ( Wrath is uncertain of what to call the magical, snake-like bandage. )
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Xie Lian's mouth twitches a bit, but the smile soon overtakes it again.]
Ruoye is a spiritual weapon. It'll obey my commands.
... Yes, I promise I'll wash you really well after that.
[This said to Ruoye, as the silk bandage, even without a few of any kind, somehow manages to convey very accurately that it does not want to go down into the water. One could even say it's pouting...]
What did you find?
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( Now this is speaking Wrath's language. He does love his weapons, and he takes interest in a spiritual weapon which can obey commands. He enjoys the feeling of wielding a weapon in his own hand, feeling the blood of his enemies as it sprays against him, being close enough to feel their fear, but his interest has been piqued regardless.
There's a dull ache at his back where his wings once were. Now they are trapped within an amulet instead of where they belong. )
There are more dark mirror shards within the water.
Given our group's history with running into them, it would be useful to have as many on hand as we can.
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[Allow him a moment to close his eyes and feel out with what little qi he can use right now... Ah, yes. There.]
Alright, let's see what we can fish out. Ruoye, go !
[A bit reluctantly, the white silk bandages shoots towards the surface of the water and for a while, nothing much seems to happen... and then suddenly there's tension around Xie Lian's wrists and he pulls with determination and out comes... a full undead with a black mirror piece apparently embedded in its chest.
On its way to collide with him.]
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for emilia.
In part, he wants to return to the deeper parts of the woods, to find her, to tear up what undead may remain, to destroy the Huntress now despite understanding they cannot, but there is more work to be done.
He moves toward the edge of the forest where they entered it, raising his pendant to speak into it, to speak to her. She was in far more danger through this venture than he was, and they have not spoken since their last update on the Huntress' location. Worry rattles him - an emotion he had never quite experienced until her, and he has become so accustomed to it since.
"I'm at the entrance."
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No sooner he sends the missive, she makes her way over to the entrance, dagger still in hand. Blood drips from its sharp edge generously, the twin moons at the hilt glowing — the magic imbued within the dagger pleased to be fed so well in offerings. With Lan Wangji at her side, they cut down enough of them.
She thought she would be tired, but she only feels more invigorated.
As though she fed well, too.
Adrenaline still pumping in her veins, she finds herself at the entrance of the forest, drawn toward him through their bond. The sight of him loosens something in her chest, quiets something in her eyes that once looked feral.
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Then his gaze falls upon the sight of her with dagger in hand, blood dripping from the sharp edge, her hair a mess from the fighting she participated in. She looks feral, looks like a warrior, and looks relieved to see him when her gaze finds his. She looks so strikingly breathtaking, so entirely tempting.
For all the temptations, he has given mortals throughout the years - never has he been so tempted before, never has he felt his own willpower so shaken.
In a moment, Wrath is in front of her, lifting his hand, pulling her in against him, and kissing her hard with the strength of his relief and desire.
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The first taste, then, and the rest forgotten.
With every old memory that seeps back in, she settles into their marriage all the more. But it still feels new sometimes, feels it every time she welcomes him back in. His relief twines with hers, the desire likewise shared, and they come like a flood. She lets them spill forward, lets them take root, if only for a moment.
Emilia draws back before the temptation to get him all alone she becomes too great. Feet planted on the ground once more, she steadies herself and asks, perhaps needlessly, "Did you find it?"
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They did not have enough time together before the curse took her from him (Would there ever be enough time?).
"I did. You kept the Huntress far, and there was more than enough time to retrieve it. It was buried in a pouch, but we will want to ward it when there is a chance."
Wrath has only had the chance to look at it, but it radiates compulsive, dark magic. He is certain this organ could potentially be as dangerous as the many others the group has collected. His hand cups the side of her face, fingertips brushing against her cheekbone.
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His thumb brushes close to the lone scrape on her cheek, a minor injury compared to what she and Lan Wangji left in the forest. That Emilia is prone to anger and violence is nothing new. But it's been enhanced tonight, and she's certain it has something to do with the moon shining bloody red above them.
She tries not to wince, one hand falling back to her side. The other remains at her chest, fingertips rubbing the skin there, the relief in her expression soon replaced by discomfort.
"I don't think we have a lot of time."
The moon aches, and she can feel that ache as though it's screaming at her.
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