groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-07-02 05:47 pm

the sunken | moonrise



THE SUNKEN | MOONRISE







The final Arc VI event lasts three days ICly and until 23 July OOCly. Yancai goes back another two years in time to the Huntress’ visit, Miang-Si’s corruption and the memory-meddling rite of the ladies of the lake.

The party can choose to stay neutral, only heading to the House of Commerce to access its now-active beacon — or they can inevitably get mixed up in the affairs of Yancai and endanger the village’s time loop.

For a quick catch-up: the latest clues | everything about Arc VI.

BOAR’S HEART



Rattled, on high alert, feeling watched and skin prickling from static electricity, characters wake to find Yancai has gone back another two years in time. It is now nearly dry, barring rare waterways. Mould is absent. The village bustles with activity: a heavy influx of new arrivals comes by sea, and frequent fishermen’s and merchants’ markets set up in the open road — enjoy fresh fish delicacies, discounted pearls, rare cloth textiles and dyes that include the unique Yancai green!

■ No more hauntings take place, and only one moon loiters above the village. Villagers still remember the party under their false identities.

■ Word has spread of the conflict between elder Quanze Tsaymien’s council and a beautiful woman who has taken up in the forests at the village’s outskirts. Gossipmongers say she wastes away in the woods weeping — while ground cracks beneath her feet, grass wilts, waters poison and animals drop dead nearby. Young men are drawn to her and are later forcibly recovered in a state of rambling, feverish exhaustion. Village healers gladly accept your nursing help.

■ Village elders have given the woman — correctly identified by the party as the Huntress — until the following sunrise to leave Yancai on pain of death. You have 24h to encounter her.

■ The forests are livelier than in previous iterations of Yancai, but you feel perpetually… watched, as if sharp eyes follow your progress. These heavy gazes may belong to the young men bewitched to protect the Huntress, or to razor-clawed venom-spitting creatures that hunt her.

■ You may find some of the aforementioned creatures bleeding on the forest path. They possess slightly above canine intelligence, cannot communicate in human tongues, and hesitate to let you approach — but nursing one might reward you.

■ The death-touched (necromancers, those who died or revived, or otherwise marked) may optionally feel compelled to join the Huntress. Physical distance dwindles her pull, as can your own magic or solutions.

Luck (?) leads you to a silent and bloodied forest clearing, come sunset. Here, two dozens of Yancai’s recent dead have risen alive and surround the Huntress, some battling the creatures that assail her, while she speaks to 16-year-old village beauty Miang-Si. There is a gaping, if regenerating hole in the Huntress’ chest; in one hand, she holds her yet-beating heart she cuts in several parts she wraps in parchment. She asks Miang-Si to bury these pouches near Yancai to ‘hold her power close,’ in exchange for permanent and ever-blossoming beauty.

■ Wait as the Huntress and her forces retreat — then catch up to Miang-Si, capture her, or find the pouches. The ground where they are buried is desaturated, brittle, nearly pulverised. Hawks and ravens circle above and plunge down to claw at intruders, or attempt to pick up children or feebler adults. To the magically or death-sensitive, the pouches emanate a revolting aura of withering death.

■ Beware if heart pouches were buried beneath aged, thick trees — their roots burst out like nooses and writhing spiders’ legs, looking to either slam you against the tree trunks or entrap you within.

Finding at least two heart pouches prevents the dead from rising in Yancai in the years to come! Keep the heart cuts fettered — touching these parts directly can overwhelm you with the need to consume this or other hearts, to compensate for the sudden and unfeeling… coldness in your chest.


WAKE, UNWAKEFULLY



Sunrise finds the Huntress gone from Yancai — while waves of the dead rise from the sea to attack the village. Some come chained, or dragging pieces from the casket-ships in which they were set for water burial.

This is the first undead attack witnessed by Yancai villagers, who are largely clumsy, slow and petrified. Some sentimentally believe their revived relatives never died and plead not to kill them. Many are caught in undefended areas, such as open port harbours, fishing boats, markets — and need help to travel to their families. The Huntress’ spell starts dissolving by midday, with the dead largely pulling back into sea and lake waters

■ Beware the village waterways: touching the water replenishes the strength of the dead and saps yours. Look closely at the bottom of the waterways, and you find them lined with dozens of resting corpses. Some wake slowly, as they clutch shards of glistening black mirror — best to… use a very long oar… or plunge very quickly to recover shards.

■ Carrying a mirror shard puts the dead around you to blissful sleep. Those who possess a cut of the Huntress’ heart can take control of up to 20 of the risen dead. Necromancers can control up to 10, even without such a token.


MOTHER MOON



Come midday of Day II, Yancai villagers start to move freely and reunite with loved ones. Waters begin to gently rise and flood the grounds, while the first spores of black mould appear on walls.

The first to help the injured are the washerwomen of Yancai, who favour the young and magically sensitive. You notice they work in perfect synchrony and have developed a hand sign language they can teach you. Keep an ear out, and one might entrust they are hedge witches, the so-called ‘ladies’ of the lake.

Join them, either invited or unseen, when they gather at one of Yancai’s three great lakes. Each lady picks up one of the silver coins tossed in the water for luck-bearing. Take one yourself, and you will be able to breathe and speak underwater, following as the ladies dive and swim through thin underwater passageways. Beware countless skeletal remains that line the lakes and sinister fish — both burst out to shackle your limbs, or sound the alarm about intruders.

■ You find the ladies have begun to shelter and ward the dead in lake caves, to avoid their rising up again. The ladies re-emerge in the forest, speaking of a protection rite they agreed with the elders’ council. They are not strong enough to break the Huntress’ lingering spell, but hope to later recruit nascent witch Miang-Si, who teases she has power from the Huntress. For now, the ladies have decided to create a five-year time loop, moving Yancai back and forth in time whenever the dead attack.

■ To achieve their rite, the ladies use large pieces of black mirror confiscated from the Huntress’ dead and the energy of the hunter’s moon that shines down a bloody red tonight. Those with a lunar connection feel the moon aches, disgusted by this violation. Even those unaffiliated with the moon feel irascible and prone to violence while under its gaze.

Interrupting the rite rescues the moon, earning you a reward, and breaks villagers from the five-year loop, allowing them to live their true lives. It also exposes Yancai to the dead, unless you remove the heart cuts. Co-ordinate and choose wisely.

■ The ladies conduct their chanting, rune-painting and summons throughout the night of Day III in the forest. You have a wealth of options to break their spell: interfere with the magic flows, disrupt the guarded ash circle of convened witches, summon irate villagers to raid, persuade Miang-Si to intervene, break or steal the rite’s black mirror pieces… You can also reach out to the coven’s strongest witches, who agreed to sacrifice themselves to become overseers in the time flux — the Lumberjack, Red Lady, White Woman, Man in Black and the Milk-Toothed Babes. You can still sign up for a RNG draw to chat.


BAIT & BEACON



To take attention off the ladies of the lake, Yancai’s council organises a sumptuous masked banquet and charity auction for the victims of the undead attack at the lavish House of Commerce. The House has been thoroughly cleansed by the time of your arrival, with only faint, clumsy traces of blood, decay and debris lingering from the previous offensive.

On site, servants are still jittery from the undead assault, while openly armed guards walk the grounds and answer any small provocation. Be kind to the staff or offer sympathy for their likely recent losses, and they might let you in unnoticed, or offer a hand.

■ Anyone who brings an item for the auction or who can pretend s/he possesses massive wealth can join the banquet. Show up with anything you can brazenly talk up as elite, exquisite or one-of-a-kind — or perhaps auction your services?

■ The House of Commerce contains a locked room with the village’s now fully active beacon. The Master of Commerce has the only key-tokens to access this quarter, somewhere in his study room — pick a lock, sweettalk the staff, or work your magic to get inside the study and grab one of the rune-inscribed tokens. The study room brims with scrolls, globes, letters to and from the Dawn’s Reach Trade Company and maps of… Arc I’s Sa-Hareth in the west, where hand-written news reports say the dead are rising.

■ Back at the banquet, the richest wine and… relaxing herbs and powders are offered freely or sometimes slipped into food to ease spirits. Aiming for levity, participants don comical animal masks or play a local game of ‘bait or hook,’ whereby they approach you with the aforementioned fishing bait or fish hook in closed fists, asking you to pick one. Depending on your choice, you must ‘bait’ the audience with a song or dance, or ‘hook’ them in with a joke or anecdote.

■ Around midnight, attendants are invited to an increasingly competitive auction, punctuated by elbowing, loud voices, crowding and the occasional threat. Beautiful concubines might stick to your arms, asking to be purchased this or that (exorbitant) small nothing as a gift. Participate to keep up your cover, but beware landing in hard debt!

■ Most banquet goers pretend they are indifferent to the undead attack, but some question whether the woman of the forest was to blame — while others mention that the mysterious, far too independent coven of the ladies of the lake is meeting even now, and might be cursing Yancai.

■ However you spend your night, the witch Karsa asks you to infiltrate the House of Commerce by dawns and attempt to leave through the beacon. This will only be possible if at least one person has picked up a key-token…!


QUESTIONS

weifinder: (oh... | oh this is a mad boy)

[personal profile] weifinder 2023-07-22 06:41 am (UTC)(link)
Wei Wuxian waves her off with a flopping, imperious gesture, tossing his hair over his shoulder for good measure as he simply marches forward again, to be stalled by the same protesting, dismissive persons.

"We said—"

"What, you don't have time for it right now? You wish me singing tragedies, not triumphs? Surely you see the direction this moves."

As he continues to stubbornly, persistently move forward, pulling the majority of attention so fully on himself Allison is free, in those moments, to act with greater autonomy.
rumorate: (118)

[personal profile] rumorate 2023-07-22 09:24 pm (UTC)(link)
Allison does hang back, watching as the witches bring their attention to Wei Wuxian. Her eyes drop to the lines on the ground, trying to see if there's anything she can disrupt or delay and feasibly make it seem as though she's the fumbling assistant.

She drags her foot against one of the lines on the ground, turns it into a stumble, and waits to see if they're aware of her, or of they're still focused on the bard in front of them.
weifinder: (must we | to reach out)

[personal profile] weifinder 2023-07-23 06:16 pm (UTC)(link)
While a glimpse or two aims her way, Wei Wuxian's dramatics continue to hold the bulk of the attention, and increasingly more pushy ways of having him leave: he doesn't appear bothered, simply looking more affronted when the witches, these washer women, firmly push at him as if to march him away. He ducks the attempt of one to grab his ear with a melodramatic yelp, granting Allison further time to continue her own interruptions of the lines and whatever else.
rumorate: (11)

[personal profile] rumorate 2023-07-24 12:25 am (UTC)(link)
Yep, while everyone is distracted she will pocket one of the random ingredients, hoping it's something valuable that they can't easily replicate, before heading towards Wei Wuxian and dragging her foot across one more line until she places her hand on his shoulder gently to pull him away.

"Okay, okay. We can figure this out somewhere else." She gently saves him from the angry hands of the washer women and gives them a small smile. "So sorry again. I'll make sure everything is taken care of."
weifinder: (smirk | next to me)

[personal profile] weifinder 2023-07-25 05:15 am (UTC)(link)
He allows her to usher him away, continuing his litany of complaints and how this obstructs the creative process and how he should be heard now, all the while continuing along with her away from this particular ritual location. Out of sight, he sighs, dramatic still, and flashes her a smile alongside a wink.

"Nice performance, wasn't it? What did you see while I was entertaining everyone?"
rumorate: (Default)

[personal profile] rumorate 2023-07-26 01:48 am (UTC)(link)
"I don't know if I did much." Though she did try to obstruct as much as possible. "I broke some of the lines that they were setting up for the spell and I took this thing." She holds up the bauble in her hand - knowing her luck it probably wasn't anything of consequence.

"I could probably redraw it if we find some paper?"
weifinder: (mmm | or facing the battle)

[personal profile] weifinder 2023-07-26 02:57 am (UTC)(link)
He leans in to peer at what she holds up, not recognising it immediately as anything in particular, which in turn didn't mean much. There's a trace of magic, as far as he can tell: it has the energy that rings true to magic, but unlike those he himself uses.

"Might be some anchoring element," he says, straightening and increasing their pace as much as they can in the moonlight. "There's paper back in the village, I'd like to see the design from your point of view, if you're willing to indulge me. In case it's anywhere else around the village or in the woods, we can know what its intent is."
rumorate: (Default)

[personal profile] rumorate 2023-07-27 01:56 am (UTC)(link)
"Yeah, of course." Frankly she's just happy to be of help, and if this allows this to not turn into another paradox that ends the world, she'll take it. "I'm not the greatest artist in the world, but I can probably manage the basics of it."
weifinder: (happy | sitting and waiting)

[personal profile] weifinder 2023-07-27 05:04 am (UTC)(link)
"Might tell us something about how time was cycling, when we inevitably do as Master Scorpion preferred we not." A pause, and he admits: "As we may already have done."

Messing with the flow of time.

... In all fairness, there was little chance they wouldn't.
rumorate: (016)

[personal profile] rumorate 2023-07-31 12:33 am (UTC)(link)
She rolls her eyes. "I've already almost died in one universe-collapsing paradox. If we can avoid it in this one, I don't care what the old man says." She's going to do her part in preventing it.

She just hopes that breaking the spell doesn't cause a similar paradox.