groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-07-02 05:47 pm

the sunken | moonrise



THE SUNKEN | MOONRISE







The final Arc VI event lasts three days ICly and until 23 July OOCly. Yancai goes back another two years in time to the Huntress’ visit, Miang-Si’s corruption and the memory-meddling rite of the ladies of the lake.

The party can choose to stay neutral, only heading to the House of Commerce to access its now-active beacon — or they can inevitably get mixed up in the affairs of Yancai and endanger the village’s time loop.

For a quick catch-up: the latest clues | everything about Arc VI.

BOAR’S HEART



Rattled, on high alert, feeling watched and skin prickling from static electricity, characters wake to find Yancai has gone back another two years in time. It is now nearly dry, barring rare waterways. Mould is absent. The village bustles with activity: a heavy influx of new arrivals comes by sea, and frequent fishermen’s and merchants’ markets set up in the open road — enjoy fresh fish delicacies, discounted pearls, rare cloth textiles and dyes that include the unique Yancai green!

■ No more hauntings take place, and only one moon loiters above the village. Villagers still remember the party under their false identities.

■ Word has spread of the conflict between elder Quanze Tsaymien’s council and a beautiful woman who has taken up in the forests at the village’s outskirts. Gossipmongers say she wastes away in the woods weeping — while ground cracks beneath her feet, grass wilts, waters poison and animals drop dead nearby. Young men are drawn to her and are later forcibly recovered in a state of rambling, feverish exhaustion. Village healers gladly accept your nursing help.

■ Village elders have given the woman — correctly identified by the party as the Huntress — until the following sunrise to leave Yancai on pain of death. You have 24h to encounter her.

■ The forests are livelier than in previous iterations of Yancai, but you feel perpetually… watched, as if sharp eyes follow your progress. These heavy gazes may belong to the young men bewitched to protect the Huntress, or to razor-clawed venom-spitting creatures that hunt her.

■ You may find some of the aforementioned creatures bleeding on the forest path. They possess slightly above canine intelligence, cannot communicate in human tongues, and hesitate to let you approach — but nursing one might reward you.

■ The death-touched (necromancers, those who died or revived, or otherwise marked) may optionally feel compelled to join the Huntress. Physical distance dwindles her pull, as can your own magic or solutions.

Luck (?) leads you to a silent and bloodied forest clearing, come sunset. Here, two dozens of Yancai’s recent dead have risen alive and surround the Huntress, some battling the creatures that assail her, while she speaks to 16-year-old village beauty Miang-Si. There is a gaping, if regenerating hole in the Huntress’ chest; in one hand, she holds her yet-beating heart she cuts in several parts she wraps in parchment. She asks Miang-Si to bury these pouches near Yancai to ‘hold her power close,’ in exchange for permanent and ever-blossoming beauty.

■ Wait as the Huntress and her forces retreat — then catch up to Miang-Si, capture her, or find the pouches. The ground where they are buried is desaturated, brittle, nearly pulverised. Hawks and ravens circle above and plunge down to claw at intruders, or attempt to pick up children or feebler adults. To the magically or death-sensitive, the pouches emanate a revolting aura of withering death.

■ Beware if heart pouches were buried beneath aged, thick trees — their roots burst out like nooses and writhing spiders’ legs, looking to either slam you against the tree trunks or entrap you within.

Finding at least two heart pouches prevents the dead from rising in Yancai in the years to come! Keep the heart cuts fettered — touching these parts directly can overwhelm you with the need to consume this or other hearts, to compensate for the sudden and unfeeling… coldness in your chest.


WAKE, UNWAKEFULLY



Sunrise finds the Huntress gone from Yancai — while waves of the dead rise from the sea to attack the village. Some come chained, or dragging pieces from the casket-ships in which they were set for water burial.

This is the first undead attack witnessed by Yancai villagers, who are largely clumsy, slow and petrified. Some sentimentally believe their revived relatives never died and plead not to kill them. Many are caught in undefended areas, such as open port harbours, fishing boats, markets — and need help to travel to their families. The Huntress’ spell starts dissolving by midday, with the dead largely pulling back into sea and lake waters

■ Beware the village waterways: touching the water replenishes the strength of the dead and saps yours. Look closely at the bottom of the waterways, and you find them lined with dozens of resting corpses. Some wake slowly, as they clutch shards of glistening black mirror — best to… use a very long oar… or plunge very quickly to recover shards.

■ Carrying a mirror shard puts the dead around you to blissful sleep. Those who possess a cut of the Huntress’ heart can take control of up to 20 of the risen dead. Necromancers can control up to 10, even without such a token.


MOTHER MOON



Come midday of Day II, Yancai villagers start to move freely and reunite with loved ones. Waters begin to gently rise and flood the grounds, while the first spores of black mould appear on walls.

The first to help the injured are the washerwomen of Yancai, who favour the young and magically sensitive. You notice they work in perfect synchrony and have developed a hand sign language they can teach you. Keep an ear out, and one might entrust they are hedge witches, the so-called ‘ladies’ of the lake.

Join them, either invited or unseen, when they gather at one of Yancai’s three great lakes. Each lady picks up one of the silver coins tossed in the water for luck-bearing. Take one yourself, and you will be able to breathe and speak underwater, following as the ladies dive and swim through thin underwater passageways. Beware countless skeletal remains that line the lakes and sinister fish — both burst out to shackle your limbs, or sound the alarm about intruders.

■ You find the ladies have begun to shelter and ward the dead in lake caves, to avoid their rising up again. The ladies re-emerge in the forest, speaking of a protection rite they agreed with the elders’ council. They are not strong enough to break the Huntress’ lingering spell, but hope to later recruit nascent witch Miang-Si, who teases she has power from the Huntress. For now, the ladies have decided to create a five-year time loop, moving Yancai back and forth in time whenever the dead attack.

■ To achieve their rite, the ladies use large pieces of black mirror confiscated from the Huntress’ dead and the energy of the hunter’s moon that shines down a bloody red tonight. Those with a lunar connection feel the moon aches, disgusted by this violation. Even those unaffiliated with the moon feel irascible and prone to violence while under its gaze.

Interrupting the rite rescues the moon, earning you a reward, and breaks villagers from the five-year loop, allowing them to live their true lives. It also exposes Yancai to the dead, unless you remove the heart cuts. Co-ordinate and choose wisely.

■ The ladies conduct their chanting, rune-painting and summons throughout the night of Day III in the forest. You have a wealth of options to break their spell: interfere with the magic flows, disrupt the guarded ash circle of convened witches, summon irate villagers to raid, persuade Miang-Si to intervene, break or steal the rite’s black mirror pieces… You can also reach out to the coven’s strongest witches, who agreed to sacrifice themselves to become overseers in the time flux — the Lumberjack, Red Lady, White Woman, Man in Black and the Milk-Toothed Babes. You can still sign up for a RNG draw to chat.


BAIT & BEACON



To take attention off the ladies of the lake, Yancai’s council organises a sumptuous masked banquet and charity auction for the victims of the undead attack at the lavish House of Commerce. The House has been thoroughly cleansed by the time of your arrival, with only faint, clumsy traces of blood, decay and debris lingering from the previous offensive.

On site, servants are still jittery from the undead assault, while openly armed guards walk the grounds and answer any small provocation. Be kind to the staff or offer sympathy for their likely recent losses, and they might let you in unnoticed, or offer a hand.

■ Anyone who brings an item for the auction or who can pretend s/he possesses massive wealth can join the banquet. Show up with anything you can brazenly talk up as elite, exquisite or one-of-a-kind — or perhaps auction your services?

■ The House of Commerce contains a locked room with the village’s now fully active beacon. The Master of Commerce has the only key-tokens to access this quarter, somewhere in his study room — pick a lock, sweettalk the staff, or work your magic to get inside the study and grab one of the rune-inscribed tokens. The study room brims with scrolls, globes, letters to and from the Dawn’s Reach Trade Company and maps of… Arc I’s Sa-Hareth in the west, where hand-written news reports say the dead are rising.

■ Back at the banquet, the richest wine and… relaxing herbs and powders are offered freely or sometimes slipped into food to ease spirits. Aiming for levity, participants don comical animal masks or play a local game of ‘bait or hook,’ whereby they approach you with the aforementioned fishing bait or fish hook in closed fists, asking you to pick one. Depending on your choice, you must ‘bait’ the audience with a song or dance, or ‘hook’ them in with a joke or anecdote.

■ Around midnight, attendants are invited to an increasingly competitive auction, punctuated by elbowing, loud voices, crowding and the occasional threat. Beautiful concubines might stick to your arms, asking to be purchased this or that (exorbitant) small nothing as a gift. Participate to keep up your cover, but beware landing in hard debt!

■ Most banquet goers pretend they are indifferent to the undead attack, but some question whether the woman of the forest was to blame — while others mention that the mysterious, far too independent coven of the ladies of the lake is meeting even now, and might be cursing Yancai.

■ However you spend your night, the witch Karsa asks you to infiltrate the House of Commerce by dawns and attempt to leave through the beacon. This will only be possible if at least one person has picked up a key-token…!


QUESTIONS

weifinder: (caught | the safest place to be)

[personal profile] weifinder 2023-07-12 10:30 pm (UTC)(link)
He stands with the hauling up, flute back in hand and a nod of his head in the direction they're already moving.

"Do you have eyes on —" he says, interrupting himself to glance at Moran with concern flashing across his eyes. "Are they linking to the moon?"

How that's possible, if it's happening, is less important than the intent of it, the two moons of before missing now for the singular one in the skies. He deflects an attack by stick, or branch, or whatever it was as an improvised stave, spinning back around and forcing them back another two steps. Their assailant trips over their own feet in the process, flailing and going down on their rear with a ooph.
beitangmoran: (frown)

[personal profile] beitangmoran 2023-07-13 04:24 pm (UTC)(link)
"I ... don't know..."

He lacks the knowledge, or the power, to be able to tell, but there is a certain truth that seems to make itslf known to him, although he doesn't know how.

"She's angry. The moon is angry."

And if she could possibly not have his head in a vice grip, it would be really nice. Even through the pain, he manages to push back against another rather feeble assailants.

"There are pieces at the center, but some of them might carry more."
weifinder: (pains | running out of time)

[personal profile] weifinder 2023-07-22 06:45 am (UTC)(link)
A bracing hand to Moran's arm in a moment where it seems opportune, as the assailants flailing in their direction fall back. Perhaps it would be different if they had training as warriors, instead of this nascent desperation yet to see the true unpredictability that renders unlearned fighters dangerous. They've yet to determine the depth of the cost of what they do here, or what they fight against.

He grimaces, nodding to Moran.

"To the centre. The largest pieces are likely to be there, not on an individual."

Thus he spins back around, elbowing one poor older man in the abdomen to send him wheezing to the ground, winded and unhurt, as he stepped forward, fluid in his flute-aided redirecting of blows meant to cripple and stall. It's not long before they're close to the centre, and the pieces visible in light-devouring shards, one big as their palms held together.

"How hard is the moon's anger riding you?!"
beitangmoran: (surprised3)

[personal profile] beitangmoran 2023-07-23 01:42 pm (UTC)(link)
Meanwhile, Moran's training definitely takes over in his muddled state, so some of his blows might be a little harder than intended, but he mitigates that by making sure his sword stays sheathed.

"I don't know that I have the words to tell, but I suggest we stop this soon or my head might not bear it much longer."

And he likes his head in one piece and relatively functional. So he'll start just picking up pieces and pushing back the hands that try to stop him.

"What should we do with those? The shards clearly have power, so breaking them will not help."
weifinder: (thinking | by the side)

[personal profile] weifinder 2023-07-23 06:18 pm (UTC)(link)
Wei Wuxian digs a talisman out of his robes, glances down, shoves it back in, then pulls out a different one. He hands it over to Moran in a quick pass, standing shoulder to shoulder in that moment.

"Seal them best we can. We can't leave them. The dead crave them, the living use them, all this links to trouble, trouble. Shall we go?"

The defenders of the witches are shaking themselves off and rallying again, leaving a window of opportunity for retreat in the face of their dismayed anger. You don't understand, they cry. This is the only way to save us.

It's no way at all, but desperation, oh, he knows how desperation convinces as anything else.
beitangmoran: (vision)

[personal profile] beitangmoran 2023-07-24 04:11 pm (UTC)(link)
"Probably best. I think we've more than disrupted things and the right moment has probably passed. They can't hope to regroup in time to perform this spell now."

Indeed it was a way, and probably the only they had at that moment, but there are other ways now available to them. If only they had had time to explain beforehand.

He'll lead the way, sword at the ready, and... just as he turns around to face one person, his eyes flash with the now familiar purple silver light, the sigil appearing on his forehead and he blocks a blow that was coming from behind without even looking back, which apparently shocks their attackers into stillness enough that they have ample time to run.
weifinder: (srs | of a hole he's made)

[personal profile] weifinder 2023-07-25 05:25 am (UTC)(link)
"Exactly as we might hope."

Sparing no moment of hesitation, when Moran's block for the unanticipated by all but foresight blow buys them the pause, Wei Wuxian lends a further arm in hefting them forward and out, light foot work applied to send them soaring across more ground than their pursuers can traverse in equal time. He lands them both at the hillock they'd started on, spilling over into a tumbling run into the thicker woods of its backside, aimed toward the village rather than the depths of the wood so recently blighted by the Huntress and the Beastmaster's pursuing creatures.

"You're hale?" is the question as he keeps them moving, a sideglance to evaluate how much of the moon-struck headache has seized Moran's systems, if the flash of his sigil and his eyes has any effect in leaving the man drained.
beitangmoran: (Default)

[personal profile] beitangmoran 2023-07-25 02:33 pm (UTC)(link)
"I'll survive."

He can't promise much more than that. He does feel drained, and the lingering effect of the moon isn't gone just yet. If he can rest for a while, he should be alright.

"I do wonder if reducing the shards to powder might negate their power. Or if some of our magic users might not be able to desynthetize them into something else. But now is not the time to test that theory, I think."
weifinder: (concern | from the cold?)

[personal profile] weifinder 2023-07-25 08:04 pm (UTC)(link)
"Better tested later, but later is a slippery thing here. In the days that follow? Once our success or failure with the gateway is known."

He continues offering his aid, guiding them steadily toward the forest edge, back toward the village and their scattered holdings there.