groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-07-02 05:47 pm

the sunken | moonrise



THE SUNKEN | MOONRISE







The final Arc VI event lasts three days ICly and until 23 July OOCly. Yancai goes back another two years in time to the Huntress’ visit, Miang-Si’s corruption and the memory-meddling rite of the ladies of the lake.

The party can choose to stay neutral, only heading to the House of Commerce to access its now-active beacon — or they can inevitably get mixed up in the affairs of Yancai and endanger the village’s time loop.

For a quick catch-up: the latest clues | everything about Arc VI.

BOAR’S HEART



Rattled, on high alert, feeling watched and skin prickling from static electricity, characters wake to find Yancai has gone back another two years in time. It is now nearly dry, barring rare waterways. Mould is absent. The village bustles with activity: a heavy influx of new arrivals comes by sea, and frequent fishermen’s and merchants’ markets set up in the open road — enjoy fresh fish delicacies, discounted pearls, rare cloth textiles and dyes that include the unique Yancai green!

■ No more hauntings take place, and only one moon loiters above the village. Villagers still remember the party under their false identities.

■ Word has spread of the conflict between elder Quanze Tsaymien’s council and a beautiful woman who has taken up in the forests at the village’s outskirts. Gossipmongers say she wastes away in the woods weeping — while ground cracks beneath her feet, grass wilts, waters poison and animals drop dead nearby. Young men are drawn to her and are later forcibly recovered in a state of rambling, feverish exhaustion. Village healers gladly accept your nursing help.

■ Village elders have given the woman — correctly identified by the party as the Huntress — until the following sunrise to leave Yancai on pain of death. You have 24h to encounter her.

■ The forests are livelier than in previous iterations of Yancai, but you feel perpetually… watched, as if sharp eyes follow your progress. These heavy gazes may belong to the young men bewitched to protect the Huntress, or to razor-clawed venom-spitting creatures that hunt her.

■ You may find some of the aforementioned creatures bleeding on the forest path. They possess slightly above canine intelligence, cannot communicate in human tongues, and hesitate to let you approach — but nursing one might reward you.

■ The death-touched (necromancers, those who died or revived, or otherwise marked) may optionally feel compelled to join the Huntress. Physical distance dwindles her pull, as can your own magic or solutions.

Luck (?) leads you to a silent and bloodied forest clearing, come sunset. Here, two dozens of Yancai’s recent dead have risen alive and surround the Huntress, some battling the creatures that assail her, while she speaks to 16-year-old village beauty Miang-Si. There is a gaping, if regenerating hole in the Huntress’ chest; in one hand, she holds her yet-beating heart she cuts in several parts she wraps in parchment. She asks Miang-Si to bury these pouches near Yancai to ‘hold her power close,’ in exchange for permanent and ever-blossoming beauty.

■ Wait as the Huntress and her forces retreat — then catch up to Miang-Si, capture her, or find the pouches. The ground where they are buried is desaturated, brittle, nearly pulverised. Hawks and ravens circle above and plunge down to claw at intruders, or attempt to pick up children or feebler adults. To the magically or death-sensitive, the pouches emanate a revolting aura of withering death.

■ Beware if heart pouches were buried beneath aged, thick trees — their roots burst out like nooses and writhing spiders’ legs, looking to either slam you against the tree trunks or entrap you within.

Finding at least two heart pouches prevents the dead from rising in Yancai in the years to come! Keep the heart cuts fettered — touching these parts directly can overwhelm you with the need to consume this or other hearts, to compensate for the sudden and unfeeling… coldness in your chest.


WAKE, UNWAKEFULLY



Sunrise finds the Huntress gone from Yancai — while waves of the dead rise from the sea to attack the village. Some come chained, or dragging pieces from the casket-ships in which they were set for water burial.

This is the first undead attack witnessed by Yancai villagers, who are largely clumsy, slow and petrified. Some sentimentally believe their revived relatives never died and plead not to kill them. Many are caught in undefended areas, such as open port harbours, fishing boats, markets — and need help to travel to their families. The Huntress’ spell starts dissolving by midday, with the dead largely pulling back into sea and lake waters

■ Beware the village waterways: touching the water replenishes the strength of the dead and saps yours. Look closely at the bottom of the waterways, and you find them lined with dozens of resting corpses. Some wake slowly, as they clutch shards of glistening black mirror — best to… use a very long oar… or plunge very quickly to recover shards.

■ Carrying a mirror shard puts the dead around you to blissful sleep. Those who possess a cut of the Huntress’ heart can take control of up to 20 of the risen dead. Necromancers can control up to 10, even without such a token.


MOTHER MOON



Come midday of Day II, Yancai villagers start to move freely and reunite with loved ones. Waters begin to gently rise and flood the grounds, while the first spores of black mould appear on walls.

The first to help the injured are the washerwomen of Yancai, who favour the young and magically sensitive. You notice they work in perfect synchrony and have developed a hand sign language they can teach you. Keep an ear out, and one might entrust they are hedge witches, the so-called ‘ladies’ of the lake.

Join them, either invited or unseen, when they gather at one of Yancai’s three great lakes. Each lady picks up one of the silver coins tossed in the water for luck-bearing. Take one yourself, and you will be able to breathe and speak underwater, following as the ladies dive and swim through thin underwater passageways. Beware countless skeletal remains that line the lakes and sinister fish — both burst out to shackle your limbs, or sound the alarm about intruders.

■ You find the ladies have begun to shelter and ward the dead in lake caves, to avoid their rising up again. The ladies re-emerge in the forest, speaking of a protection rite they agreed with the elders’ council. They are not strong enough to break the Huntress’ lingering spell, but hope to later recruit nascent witch Miang-Si, who teases she has power from the Huntress. For now, the ladies have decided to create a five-year time loop, moving Yancai back and forth in time whenever the dead attack.

■ To achieve their rite, the ladies use large pieces of black mirror confiscated from the Huntress’ dead and the energy of the hunter’s moon that shines down a bloody red tonight. Those with a lunar connection feel the moon aches, disgusted by this violation. Even those unaffiliated with the moon feel irascible and prone to violence while under its gaze.

Interrupting the rite rescues the moon, earning you a reward, and breaks villagers from the five-year loop, allowing them to live their true lives. It also exposes Yancai to the dead, unless you remove the heart cuts. Co-ordinate and choose wisely.

■ The ladies conduct their chanting, rune-painting and summons throughout the night of Day III in the forest. You have a wealth of options to break their spell: interfere with the magic flows, disrupt the guarded ash circle of convened witches, summon irate villagers to raid, persuade Miang-Si to intervene, break or steal the rite’s black mirror pieces… You can also reach out to the coven’s strongest witches, who agreed to sacrifice themselves to become overseers in the time flux — the Lumberjack, Red Lady, White Woman, Man in Black and the Milk-Toothed Babes. You can still sign up for a RNG draw to chat.


BAIT & BEACON



To take attention off the ladies of the lake, Yancai’s council organises a sumptuous masked banquet and charity auction for the victims of the undead attack at the lavish House of Commerce. The House has been thoroughly cleansed by the time of your arrival, with only faint, clumsy traces of blood, decay and debris lingering from the previous offensive.

On site, servants are still jittery from the undead assault, while openly armed guards walk the grounds and answer any small provocation. Be kind to the staff or offer sympathy for their likely recent losses, and they might let you in unnoticed, or offer a hand.

■ Anyone who brings an item for the auction or who can pretend s/he possesses massive wealth can join the banquet. Show up with anything you can brazenly talk up as elite, exquisite or one-of-a-kind — or perhaps auction your services?

■ The House of Commerce contains a locked room with the village’s now fully active beacon. The Master of Commerce has the only key-tokens to access this quarter, somewhere in his study room — pick a lock, sweettalk the staff, or work your magic to get inside the study and grab one of the rune-inscribed tokens. The study room brims with scrolls, globes, letters to and from the Dawn’s Reach Trade Company and maps of… Arc I’s Sa-Hareth in the west, where hand-written news reports say the dead are rising.

■ Back at the banquet, the richest wine and… relaxing herbs and powders are offered freely or sometimes slipped into food to ease spirits. Aiming for levity, participants don comical animal masks or play a local game of ‘bait or hook,’ whereby they approach you with the aforementioned fishing bait or fish hook in closed fists, asking you to pick one. Depending on your choice, you must ‘bait’ the audience with a song or dance, or ‘hook’ them in with a joke or anecdote.

■ Around midnight, attendants are invited to an increasingly competitive auction, punctuated by elbowing, loud voices, crowding and the occasional threat. Beautiful concubines might stick to your arms, asking to be purchased this or that (exorbitant) small nothing as a gift. Participate to keep up your cover, but beware landing in hard debt!

■ Most banquet goers pretend they are indifferent to the undead attack, but some question whether the woman of the forest was to blame — while others mention that the mysterious, far too independent coven of the ladies of the lake is meeting even now, and might be cursing Yancai.

■ However you spend your night, the witch Karsa asks you to infiltrate the House of Commerce by dawns and attempt to leave through the beacon. This will only be possible if at least one person has picked up a key-token…!


QUESTIONS

matermali: (013)

[personal profile] matermali 2023-07-12 01:15 am (UTC)(link)
[ A weakness to his ability? Something to note, though in most cases she can only count it as an incredible inconvenience. Is that not his most useful skill to provide? No doubt he can fire his gun well enough without it, but so can anyone else with enough training. It must strike a nerve to not be able to use it now when most needed.

And he seems to be afraid of what's down there. She has lost that fear.

Casting a quick look over her shoulder to be certain they aren't about to become beset upon, she slips free of the bag ever-present over her shoulder. With the constant time skips, she keeps everything important on her at all times. It's difficult to let go of anything, but she must act, and the bag shouldn't get wet. To that, she's suddenly stripping free of her garb. Not everything—fortunately for anyone caught unawares by this sudden act—but she plans to be rid of her outer layers so that the skirts won't sink her like an anchor or give any 'drowned' dead anything extra to drag her down by. Serthica's undead waters taught her well.

Her voice remains low while she works, as if this is quite fine don't worry about it. ]


Once I have brought it to you, use your power to take us somewhere less exposed.

[ So that she can catch her breath, of course. Re-dressing takes a minute or two longer than removing it. ]
somebadnews: (13)

[personal profile] somebadnews 2023-07-15 02:51 am (UTC)(link)
[ Five turns to see Vanessa stripping layers of her clothing and looking ready to jump right into the zombie-infested waters with relatively no other prompting. True, it's a pain to find another enchanted communicator, but what's that to her?

It takes a few seconds after she confirms that she fully intends to dive in before he fully appreciates what's happening. ]


You're confident. [ His own reluctance to jump leaves him in an awkward position. It's not that he couldn't. ] You know that's not all that's down there.
matermali: (133)

[personal profile] matermali 2023-07-16 07:10 pm (UTC)(link)
[ His 'reluctance' is palpable, and there's no time to waste in trying to help him overcome it. There's also something else down there, something that isn't undead, that catches her eye. She can so rarely resist allure. ]

Terrified, actually. [ She isn't insane, no matter what some might say. She doesn't fear the undead anymore, though. Her concern is the lure, always the lure. ] We do what we can, Mr. Hargreeves.

[ Not to shame him, by any degree. For someone like him to be halted by water must strike deeper than mere fear. Vanessa understands phobias, and can only assume it must be so. If he cannot, then someone is here to help that can.

The dive is shocking, though not for any undead threat below. Cold. She nearly inhales the murky water before biting down to swim below. Perhaps if she's lucky, she can retrieve the pendant before the 'drowned' creature can maneuver.

She's never lucky. ]
Edited 2023-07-16 19:11 (UTC)
somebadnews: (150)

[personal profile] somebadnews 2023-07-17 02:28 am (UTC)(link)
[ She jumps in before he can warn her any further, but he stops short of diving after her. It's beyond him why she'd take that risk just to retrieve something of his, unless she's hungry for a reason for him to be indebted to her. Not that he doesn't want it back...

He keeps an eye on her figure moving below the water, and the shadows of those converging in her direction. His last spatial jump underwater ended in him nearly drowning, and he's not fast enough otherwise to swim and intercept them. He moves along the deck to watch, cursing to himself, and only pauses when he sees something else glittering in the depth of the water.

It's not his pendant, but it's strangely familiar. He could jump in and see for himself while they're distracted, if not for the other undead deciding to join the party. He turns to face a group of them shuffling forward, still wet from wherever they came ashore. Without any of the hesitation he showed earlier, he grabs one of the oars from a paddleboat and quickly breaks it over his leg. Crude, but good enough to fight them off.

He counts at least six attempting to crowd him, but like hell he's going to let them push him in to join Vanessa. ]
matermali: (063)

[personal profile] matermali 2023-07-19 07:34 pm (UTC)(link)
[ Of course the water would carry threats; she had seen where the dead were crawling from, but she already knows she's been able to control one undead on her own. The trick is that she doesn't know if she could manage Verbis Diablo underwater. Especially when there's something else pulling at her—not just Five's pendant, or the glimmer just beyond it—and it forces her to need to put far more energy into swimming that she should need to. Vanessa had been raised by the beach; she was a strong swimmer. But something insidious seems to drag at her, both mentally and physically. Not enough to be easily visible, but she knows her own self well enough to recognize that these waters are cursed and slowly weakening her.

Nervous at the dreadful feeling, she snatches up the pendant and makes to immediately push away from the bottom, but hesitates just a moment to reach for the nearby shards of glass that have absorbed so much of her attention. She can't see anything else beyond; they're beautiful.

Another hand reaches across her vision.

Her cry is silenced by the water when it grabs her wrist (afraid still after all), and the edges of the glass of one of the shards cuts into her palm with how she struggles against the undead's grip. Only for a second, though, and suddenly it seems to collapse. Assuming the piece of glass to be cursed, Vanessa releases it. A mistake, to be sure. The sudden jerk of the creature as it once again claws for her is enough of a clue here; she simply needed to flip her earlier assumption. And indeed, when she grasps the glass (black? a mirror), she's freed from the assault. The water is still dangerous, though. She's quick to reach for another nearby piece, noticing another undead go limp as it approaches.

When Vanessa gasps to the surface and struggles to pull herself to dry land, the sight she finds is...troubling to say the least. Still feeling drained by the waters, it takes her a moment longer than she should to think of using the shards. Could they work on so many? Even knocking one out would be better than nothing. It's far easier than risking her magic, which can have the habit of luring more death than repelling it.

One undead is already going limp and falling into the water when she attempts to climb up, forcing her to shove the inconvenience aside before she can actually get all the way out of the water.

Better. ]
Edited 2023-07-19 19:58 (UTC)
somebadnews: (313)

[personal profile] somebadnews 2023-07-22 03:31 am (UTC)(link)
[ Fighting the undead has never been as clean as he'd like, and he has had plenty of experience by this point. They aren't all created equal. Some fall easily and others need to be torn to shreds before they can be taken down. The shard inside him only absorbs enough to work on the weakest undead, the likes of which he hasn't seen since Sa-Hareth. That doesn't mean he can't feel it when they're near, and he's not eager to fill it again after the trouble he went through draining it.

It's by chance that he turns in time to see Vanessa rising from the water, and witnesses an undead seeming to crumble before her, with no weapon in sight. Just that familiar something that glints in the light. He leaves the broken oar in the gaping hole he put in the soft tissue of an undead to blink back over to where she stands.

He's weirdly focused on her, considering the undead are still gathering from land. ]


What did you do?