groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-07-02 05:47 pm

the sunken | moonrise



THE SUNKEN | MOONRISE







The final Arc VI event lasts three days ICly and until 23 July OOCly. Yancai goes back another two years in time to the Huntress’ visit, Miang-Si’s corruption and the memory-meddling rite of the ladies of the lake.

The party can choose to stay neutral, only heading to the House of Commerce to access its now-active beacon — or they can inevitably get mixed up in the affairs of Yancai and endanger the village’s time loop.

For a quick catch-up: the latest clues | everything about Arc VI.

BOAR’S HEART



Rattled, on high alert, feeling watched and skin prickling from static electricity, characters wake to find Yancai has gone back another two years in time. It is now nearly dry, barring rare waterways. Mould is absent. The village bustles with activity: a heavy influx of new arrivals comes by sea, and frequent fishermen’s and merchants’ markets set up in the open road — enjoy fresh fish delicacies, discounted pearls, rare cloth textiles and dyes that include the unique Yancai green!

■ No more hauntings take place, and only one moon loiters above the village. Villagers still remember the party under their false identities.

■ Word has spread of the conflict between elder Quanze Tsaymien’s council and a beautiful woman who has taken up in the forests at the village’s outskirts. Gossipmongers say she wastes away in the woods weeping — while ground cracks beneath her feet, grass wilts, waters poison and animals drop dead nearby. Young men are drawn to her and are later forcibly recovered in a state of rambling, feverish exhaustion. Village healers gladly accept your nursing help.

■ Village elders have given the woman — correctly identified by the party as the Huntress — until the following sunrise to leave Yancai on pain of death. You have 24h to encounter her.

■ The forests are livelier than in previous iterations of Yancai, but you feel perpetually… watched, as if sharp eyes follow your progress. These heavy gazes may belong to the young men bewitched to protect the Huntress, or to razor-clawed venom-spitting creatures that hunt her.

■ You may find some of the aforementioned creatures bleeding on the forest path. They possess slightly above canine intelligence, cannot communicate in human tongues, and hesitate to let you approach — but nursing one might reward you.

■ The death-touched (necromancers, those who died or revived, or otherwise marked) may optionally feel compelled to join the Huntress. Physical distance dwindles her pull, as can your own magic or solutions.

Luck (?) leads you to a silent and bloodied forest clearing, come sunset. Here, two dozens of Yancai’s recent dead have risen alive and surround the Huntress, some battling the creatures that assail her, while she speaks to 16-year-old village beauty Miang-Si. There is a gaping, if regenerating hole in the Huntress’ chest; in one hand, she holds her yet-beating heart she cuts in several parts she wraps in parchment. She asks Miang-Si to bury these pouches near Yancai to ‘hold her power close,’ in exchange for permanent and ever-blossoming beauty.

■ Wait as the Huntress and her forces retreat — then catch up to Miang-Si, capture her, or find the pouches. The ground where they are buried is desaturated, brittle, nearly pulverised. Hawks and ravens circle above and plunge down to claw at intruders, or attempt to pick up children or feebler adults. To the magically or death-sensitive, the pouches emanate a revolting aura of withering death.

■ Beware if heart pouches were buried beneath aged, thick trees — their roots burst out like nooses and writhing spiders’ legs, looking to either slam you against the tree trunks or entrap you within.

Finding at least two heart pouches prevents the dead from rising in Yancai in the years to come! Keep the heart cuts fettered — touching these parts directly can overwhelm you with the need to consume this or other hearts, to compensate for the sudden and unfeeling… coldness in your chest.


WAKE, UNWAKEFULLY



Sunrise finds the Huntress gone from Yancai — while waves of the dead rise from the sea to attack the village. Some come chained, or dragging pieces from the casket-ships in which they were set for water burial.

This is the first undead attack witnessed by Yancai villagers, who are largely clumsy, slow and petrified. Some sentimentally believe their revived relatives never died and plead not to kill them. Many are caught in undefended areas, such as open port harbours, fishing boats, markets — and need help to travel to their families. The Huntress’ spell starts dissolving by midday, with the dead largely pulling back into sea and lake waters

■ Beware the village waterways: touching the water replenishes the strength of the dead and saps yours. Look closely at the bottom of the waterways, and you find them lined with dozens of resting corpses. Some wake slowly, as they clutch shards of glistening black mirror — best to… use a very long oar… or plunge very quickly to recover shards.

■ Carrying a mirror shard puts the dead around you to blissful sleep. Those who possess a cut of the Huntress’ heart can take control of up to 20 of the risen dead. Necromancers can control up to 10, even without such a token.


MOTHER MOON



Come midday of Day II, Yancai villagers start to move freely and reunite with loved ones. Waters begin to gently rise and flood the grounds, while the first spores of black mould appear on walls.

The first to help the injured are the washerwomen of Yancai, who favour the young and magically sensitive. You notice they work in perfect synchrony and have developed a hand sign language they can teach you. Keep an ear out, and one might entrust they are hedge witches, the so-called ‘ladies’ of the lake.

Join them, either invited or unseen, when they gather at one of Yancai’s three great lakes. Each lady picks up one of the silver coins tossed in the water for luck-bearing. Take one yourself, and you will be able to breathe and speak underwater, following as the ladies dive and swim through thin underwater passageways. Beware countless skeletal remains that line the lakes and sinister fish — both burst out to shackle your limbs, or sound the alarm about intruders.

■ You find the ladies have begun to shelter and ward the dead in lake caves, to avoid their rising up again. The ladies re-emerge in the forest, speaking of a protection rite they agreed with the elders’ council. They are not strong enough to break the Huntress’ lingering spell, but hope to later recruit nascent witch Miang-Si, who teases she has power from the Huntress. For now, the ladies have decided to create a five-year time loop, moving Yancai back and forth in time whenever the dead attack.

■ To achieve their rite, the ladies use large pieces of black mirror confiscated from the Huntress’ dead and the energy of the hunter’s moon that shines down a bloody red tonight. Those with a lunar connection feel the moon aches, disgusted by this violation. Even those unaffiliated with the moon feel irascible and prone to violence while under its gaze.

Interrupting the rite rescues the moon, earning you a reward, and breaks villagers from the five-year loop, allowing them to live their true lives. It also exposes Yancai to the dead, unless you remove the heart cuts. Co-ordinate and choose wisely.

■ The ladies conduct their chanting, rune-painting and summons throughout the night of Day III in the forest. You have a wealth of options to break their spell: interfere with the magic flows, disrupt the guarded ash circle of convened witches, summon irate villagers to raid, persuade Miang-Si to intervene, break or steal the rite’s black mirror pieces… You can also reach out to the coven’s strongest witches, who agreed to sacrifice themselves to become overseers in the time flux — the Lumberjack, Red Lady, White Woman, Man in Black and the Milk-Toothed Babes. You can still sign up for a RNG draw to chat.


BAIT & BEACON



To take attention off the ladies of the lake, Yancai’s council organises a sumptuous masked banquet and charity auction for the victims of the undead attack at the lavish House of Commerce. The House has been thoroughly cleansed by the time of your arrival, with only faint, clumsy traces of blood, decay and debris lingering from the previous offensive.

On site, servants are still jittery from the undead assault, while openly armed guards walk the grounds and answer any small provocation. Be kind to the staff or offer sympathy for their likely recent losses, and they might let you in unnoticed, or offer a hand.

■ Anyone who brings an item for the auction or who can pretend s/he possesses massive wealth can join the banquet. Show up with anything you can brazenly talk up as elite, exquisite or one-of-a-kind — or perhaps auction your services?

■ The House of Commerce contains a locked room with the village’s now fully active beacon. The Master of Commerce has the only key-tokens to access this quarter, somewhere in his study room — pick a lock, sweettalk the staff, or work your magic to get inside the study and grab one of the rune-inscribed tokens. The study room brims with scrolls, globes, letters to and from the Dawn’s Reach Trade Company and maps of… Arc I’s Sa-Hareth in the west, where hand-written news reports say the dead are rising.

■ Back at the banquet, the richest wine and… relaxing herbs and powders are offered freely or sometimes slipped into food to ease spirits. Aiming for levity, participants don comical animal masks or play a local game of ‘bait or hook,’ whereby they approach you with the aforementioned fishing bait or fish hook in closed fists, asking you to pick one. Depending on your choice, you must ‘bait’ the audience with a song or dance, or ‘hook’ them in with a joke or anecdote.

■ Around midnight, attendants are invited to an increasingly competitive auction, punctuated by elbowing, loud voices, crowding and the occasional threat. Beautiful concubines might stick to your arms, asking to be purchased this or that (exorbitant) small nothing as a gift. Participate to keep up your cover, but beware landing in hard debt!

■ Most banquet goers pretend they are indifferent to the undead attack, but some question whether the woman of the forest was to blame — while others mention that the mysterious, far too independent coven of the ladies of the lake is meeting even now, and might be cursing Yancai.

■ However you spend your night, the witch Karsa asks you to infiltrate the House of Commerce by dawns and attempt to leave through the beacon. This will only be possible if at least one person has picked up a key-token…!


QUESTIONS

somebadnews: (290)

[personal profile] somebadnews 2023-07-20 11:30 pm (UTC)(link)
Mostly reports of the dead rising, but that's not everything.

[ Does it matter now? Only in the sense that he hasn't puzzled out the motives, and every side seems to point to something else. ]

I ran into him once already. Anurr gave him a warning, and a lot of these mention Sa-Hareth. I didn't get much out of him aside from his envy over the salt merchants, but there was more to it if Anurr was directly involved.

Something happened. When I talked to Anurr, he'd lost interest and didn't seem to have any intention of going back. So why warn him?

[ He finds more trinkets and holds them up to the light, trying to see if any look particularly mystical. ]

You didn't suddenly gain the ability to sense magic, did you?
northerndragon: (are we out of barrels of pitch)

[personal profile] northerndragon 2023-07-20 11:49 pm (UTC)(link)
[He listens with interest, but when the question comes up, he gives his head another shake.]

I did not.

Anurr asked us to hide the Huntress, and now she's here. Or she was here at this time -- you understand me. I told her we had aided her for his sake, and she seemed confused. He isn't in power at this time.

[Another drawer. He opens it: pens, ink, paper. Nothing under the paper. It scrapes shut with his push.]
somebadnews: (216)

[personal profile] somebadnews 2023-07-20 11:57 pm (UTC)(link)
[ He stops rifling for a moment to give Jon a long hard look. Anurr's favor at the time had seemed more tactical than anything, but never mind that. ]

You spoke to the Huntress? [ Excuse him for sounding incredulous. When was he going to mention that? ] Before or after she cut up her heart?
northerndragon: the terrible things that happened to you didn't make you. you always were. (i am who i am - animated)

[personal profile] northerndragon 2023-07-21 12:01 am (UTC)(link)
After. I tried to convince her to leave this place -- to stop troubling its people. I told her that we put an end to her husband: that a time would come when she need not run from him.

[He hesitates, then adds,]

A second end.

She hates the White Wanderer. An enemy to her at least as much as he is to us.
somebadnews: (197)

[personal profile] somebadnews 2023-07-21 12:13 am (UTC)(link)
[ ...He told her. Five runs a hand through his hair as he tries not to overthink how much that could have impacted the timeline — and doesn't really succeed. If it does impact how she appears to them in Taravast once she leaves, it couldn't have really ended up much worse. ]

Well, he did conspire with her husband to save their son from being sacrificed, if I remember correctly. Did she know? [ Getting sidetracked... he's barely looking for the key, but this seems more relevant. ] Or give you any clue what she wanted to do here?
northerndragon: (put on the spot)

[personal profile] northerndragon 2023-07-21 02:01 am (UTC)(link)
No. He set them against each other and told each of them that they were the one he was helping. I don't trust her, but I don't think she was lying about that. It fits what I've seen and what I've heard. Not sure what's in it for him other than tearing up the countryside.

She wanted to hide from her husband here, because he pursued her. We know he won't catch her. I told her there was little point.

[A bauble on a chain... that can't be the key. He sets it back where he found it.

He does not mention what he said to call her off -- not yet.]
Edited 2023-07-21 02:01 (UTC)
somebadnews: (214)

[personal profile] somebadnews 2023-07-21 09:57 am (UTC)(link)
[ As forthcoming as she was with Jon, he has to wonder if she wanted to further her own narrative in the hopes that he'd share her story. Five didn't need more reasons not to trust the White Wanderer, but his motivations have been the most difficult to define.

At this point he can't help but mention the obvious. ]


He didn't catch her last time. Now that she knows he dies, she may make different choices. [ Nobody seems to know the basics when it comes to time travel around here. ] Did you tell her anything else?
northerndragon: (Default)

[personal profile] northerndragon 2023-07-25 12:54 am (UTC)(link)
[He hesitates, then sets down the item he had been examining -- some kind of ornate pot for ink, he thinks -- and capitulates with a hard sigh.]

Aye. I told her that her son lives. I told her to seek him.
somebadnews: (201)

[personal profile] somebadnews 2023-07-25 01:55 am (UTC)(link)
[ He takes a long breath at that. There's another perfect example of how most people aren't fit for time travel. ]

She tried to sacrifice her son. You really think that she'll do better the next time around?
northerndragon: (Default)

[personal profile] northerndragon 2023-07-25 02:03 am (UTC)(link)
I think... she does not regret her choice. She grieved the boy, but felt what she did was right. Not the first person I've known who -- well, never mind.

I think he has power of his own now. I don't think she'll find another volcano to throw him into. He isn't like to miss her approach; she will not take him by surprise.

If she finds him, either one ends the other, or they reconcile. But he deserves the chance to --

[Forgive his mother, kill her, a little of both. Jon doesn't care. This family is not guiltless when it comes to kinslaying.]
somebadnews: (299)

[personal profile] somebadnews 2023-07-25 11:17 am (UTC)(link)
[ Five isn’t the best at reading people, at least when it isn’t directly involving combat, but that response makes him think he’s relating too much to the undead. ]

To what? The child spreads the plague, and his mother brings decay. What do you think will happen if they’re reunited? [ Best case scenario is they take one or the other out, but he doubts they’ll be so lucky. It might have happened without Jon pushing for it, but they won’t know the real impact until they break the loop. ]

Did you think about how that might impact us, or were you just caught up in the stories you’ve heard?
northerndragon: (Default)

[personal profile] northerndragon 2023-07-26 05:36 am (UTC)(link)
Aye, I thought of it.

[His voice is tighter now. He doesn't enjoy being pressed to defend his decisions, but he's still calm enough.]

I thought of what make make her leave this place now -- make her stop attacking it. I know we will have to deal with her again later -- maybe with both of them. But they might just as well destroy each other, or he might destroy her. If they are grateful to be reunited, they might turn a little to our side. She hates Matthias, that much is certain, and she knows that one of our number killed her husband. Will kill him.

[A shake of his head.]

I did what I could to solve the problem we have now. When more problems come, aye, we'll have to solve them then.
somebadnews: (60)

ahh how did I miss this tag

[personal profile] somebadnews 2023-08-02 01:42 am (UTC)(link)
[ His jaw flexes and he has to take a breath not to completely jump into a lecture about how time works. They were already taking a risk being in proximity to the Huntress while they're in the past, but Jon managed to guarantee that they'll see consequences.

He doesn't trust that it's a good thing that she knows they killed her husband, no matter how much she ran from him. ]


And how exactly does that solve our problem now? There were easier ways to chase her away. We already knew she wouldn't be here long.