groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-01-27 08:34 pm

the scattering


And now, hard siege during Alem’s first log event, covering 27 January to 12 February.

This Arc relies on information sharing and troubleshooting solutions, whether to keep the watch towers standing, find the Reaper, hold back Rathakku or evacuate civilians. Don’t be shy!

As a refresher, character have individual assignment & notes — but rest easily, they can largely go anywhere in Alem and play out any prompt below.

Click each header for scenarios!

THE SCATTERING




Alem’s chilly welcome includes a gift of weapons, clothes and meagre food provisions. You are quickly given your posts and grudgingly tolerated by fortress natives, many of whom accuse you of collusion with Rathakku or the merchant guilds. Expect unkind tests or teasing from soldiers who want you to prove your worth.

SLEEPING ARRANGEMENTS: rare beds and hard pallets in the Keep barracks, sharing broad rooms infantrymen. Alternatively, sleep in the Wards, with refugees or the sick.

ARSENAL: you receive serviceable weapons or inherited clothes — ragged, over/undersized and perhaps livened by fleas.

FOOD: scant, dry, hard and prioritised for the weak, young, sickly or actively fighting. Scarce additional resources, such as berries and deer meat, can be procured from the nearby forests on the lower half of the mountain.

ACCESS: characters can go to anywhere, except the Room of Seals. Entering the Watch Towers will be discouraged during attacks, unless you were assigned these posts.

■ Between 7-10 February, Rathakku will Claw — meaning necromancers, the dead and those who are incredibly sensitive to life and death are vulnerable to his thrall. They could be conscripted into his armies, if they exit the fortress or linger long outside. Ghosts might woo them to enter the mountain forests, and they will itch with wanderlust and a sense of incompletion. Comment here with an idea of what you'd like you character to do/a> if they are lured to Rathakku’s side.

NPCs: each fortress level has a designated NPC you can reach out to. Deimar will additionally be visiting the Watch Tower, following Stephen Strange’s taunts.


THE WATCH TOWERS

The first and most war-torn line of defence. The watch towers keep Alem standing — fend off their attackers.

       EASTERN TOWER



■ Assigned to the Eastern Tower: Jinx, Vi, Hermione and Chu Wanning. Medic: Leonard ‘Bones’ McCoy.

■ Harpies frequently charge here, using their blade-sharp claws and deep fangs. They are humanoid but carnivorous and expressly prey on tower watchers. The scent of blood lures them — so Bones should quickly bandage wounds.
■ Bad weather hides their attacks. Beware the mists of 29 January and the blizzards of 3-6 February.

■ Cut the harpies’ legs if they fly away with you — better to risk a hard fall into the mountain’s snowy than being dragged into their nests.

■ They are vulnerable to loud sounds and vibrations. Set off the great, rusted tower bells to sound the alarm and repel them.


       WESTERN TOWER



■ Assigned to the Western Tower: Eleven, Xie Yun, Kahl and Eda. Medic: Sarah Bishop.

■ Flurries of arrows frequently rain down, plain, fire or poison-tipped. They are shot in two broad attacks (morning and evening) by orc archers.

Sarah receives a kit of local ointment antidotes, but must make haste — the sickness spreads quickly and paralyses limbs. (Effects disappear over 1-6 hours, once the antidote is applied).

■ A rare few arrows are tipped with hallucinogen substances that trigger paranoid visions.

■ Orcs may try to scale this tower, using climbing hooks. Push them down.


       SOUTHERN TOWER



■ Assigned to the Southern Tower: Jon Snow, Stephen Strange, Red and Finn. Medic: Wen Qing.

Irenia, Frost’s Scourge, an ancient, extremely large but slow dragon stops first at the Southern Tower before proceeding to other watch posts. She will turn back, if she is stopped here.

■ The dragon breathes down frost that can paralyse you in place, or freeze limbs. Wen Qing must prioritise warming the affected.

■ A few anti-frost shields have been supplied, but their magic wanes after a few hours. Use them as a last resort.

Irenia’s hide is tough and leathery, but she can be deflected by continuous attack. She no longer seems to hear or see as sharply.

■ She largely flies by, breathes ice and tries to pick up watchers in her great maws, then crack their bones or throw them down on hard stone.

■ Repel her for three consecutive days and she will not return for a week.


       NORTHERN TOWER



■ Assigned to the Northern Tower: Kamala Khan, Wanda Maximoff, Merrin and Jiang Cheng. Medic: Anduin.

■ Demons draw large catapults near the fortress walls and throw strong projectiles at this tower — stone, large steel balls or even human or demonic.

■ The worst missiles comprise stones alight with ‘living fire’ — an extraordinarily hot blaze that can quickly incinerate tissue. Anduin should immediately attend to burns.

■ The tower is exceptionally weathered and structurally unsound, marked by large, destabilising holes. Kerasstone asks you to fix the infrastructure or guard his repairmen.

■ The ongoing damage sometimes triggers quakes in the fragile tower — hold on and don’t fall crumbling to your deaths.

■ Use the one-man crossbows and range weapons available, or the fixed large tower crossbows to shoot back and destroy the catapults.


THE KEEP


Life at court, when the knives come out: barracks, royal halls and Crown Prince Haiva’s medical quarters await.

KINGDOM COME

The court of Alem bustles with rival proposals: the supporters of Crown Prince Haiva want to surrender the citadel, while proponents of former Regent Thyvault seek to raise the remaining armed forces in a desperate last stand against Rathakku. King Deimar, mere months in his rule, has opted to evacuate convoys and resettle them, after sealing away any last chance of Rathakku accessing hell’s gates.

■ The supporters of Haiva, Thyvault and Deimar wage frequent wars of words that accuse Thyvault of Deimar of usurpring rule, and Haiva of being too weak to lead.

Thyvault’s men slyly wonder if Deimar killed the beautiful woman he was seen wooing mere months ago in the fortress grounds. Proof of her death or continued survival would benefit the three causes.

■ The woman was last seen chased by a fair-haired rider into the frosted forests that Rathakku has peopled with monstrous wolves and undead Alem huntsmen. Interrogate hunters & commoners or track her down.

■ Tempers boil over Jan. 29-Feb. 5, with arguments frequently devolving into fights and shallow stabbing. As ‘supporters’ of the three gentlemen, you should defend their cause — but do pull back blows before you kill each other.

Deimar punished brawlers with a few days of penitent confinement in the barracks, where you are expected to reflect on your sins and attitude, and certainly not join the cliques of heavily drinking men playing dares and cards. Hold your liquor, survive the exceptionally spicy Alem meals and take advantage of the general inebriation to ask your questions of the brass — without showing your horror when you hear them boast that Thyvault’s men drove the local ice mermaid population extinct.


IS THERE A DOCTOR IN THE HOUSE?

The Haiva’s medics ( Bones, Sarah Bishop, Anduin and Wen Qing) are repeatedly called in to inspect his fits of sudden and elusive sickness. He exhibits a varied multitude of bizarre symptoms when his healers visit him:

Bones finds Haiva is a haemophiliac, his skin brittle like paper.

■ For Sarah Bishop, Haiva is overwhelmingly feverish, battling an unseen infection.

Wen Qing sees patches on Haiva’s skin that resemble decaying, moulding or gangrene.

Anduin notices Haiva’s skin feels clammy, his breathing stalled, as if his body were entering rigor mortis. He is very much alive.


Haiva is always weak, but gratefully and mysteriously cured of his symptoms within hours of his consultation. You can start a thread with him!

Info sharing with the medics’ club is caring!


THE CROSSING



The bustling, stifling and overheated Crossing reunites the main ground-level gates and corridors of Alem’s castle. Merchants traverse the halls, volunteering their wares at exorbitant prices, while former Regent Thyvault leads the departing troops.

HAGGLE GAGGLE

■ Colluding merchants offer their less-than-stellar goods at heinous rates. You get 100 coins to haggle long, hard and to the bone for food, cloth and maps, amid war inflation. Offer your hair, your virtue, the ugly side of your fist as needed. No one will mind if you liberate a few wares.

■ Two of the most prominent merchants — boastful Batthour of the grains and stern Eles, vendor of maps, silks and steel — openly despise each other. Their apprentices frequently start brawling — stay out of their way or stoke the clashes…

Batthour and Eles are both open to trade, but seem distinctly disdainful of Alem, expressing pleasure from profiteering in its downfall. Group up to raise coin or other goods to trade, then put in your best offer. The next few Alem convoys require 500kg of wheat and at least three maps of eastward provinces to resettle.


THE WAR IN WORDS

WHEN IT GRAINS, RED POURS: Under Thyvault’s leadership, Alem’s scouts and infantry gather in the Crossing for final instructions then advance into Rathakku’s territory. You can join them on a mission to the Ivory plains at the bottom of the mountain, where a few frozen storage houses still have summer grains. Steal back the supplies, bypassing snow-buried traps and Rathakku’s lingering feral creatures.

■ King Deimar has prepared new missives for Rathakku. Multiple envoys can group up to ensure delivery down the mountain and into the warlord’s encampment in the Tattered Highlands. Your white flag buys limited patience from Rathakku’s demonic armies. Only two characters can directly interact with the warlord — Sign up for one of two spots by 23:55 GMT on 30 January. Note: Rathakku should be approached lightly.


THE WARDS



The ill-lit Wards house the wounded, young, crippled or vulnerable of Alem, alongside those preparing to evacuate the fortress in upcoming convoys. Where there is sickness and overcrowding, expect poor provisions, the astringent scent of antiseptic, and a sense of residual decay. The lucky few sleep on pallets — while most dwellers take the hard ground and share dry bread. Soft-spoken Crown Prince Haiva visits regularly.

THINK OF THE CHILDREN

■ Weak civilians are often targeted by soldiers, who are frustrated by sharing their resources with ‘leeches’ who do not defend the citadel. Intervene to protect the vulnerable and redistribute any food that is unfairly confiscated. Prince Haiva will lend his scarce authority to correct any reported wrongdoings.

■ Learn to supply first aid, console orphaned children or widow(er)s and ease the spirits of those petrified by the recent murders.

■ A convoy prepares to leave on 9 Feb, with another due on 15 Feb. Pack the scant effects of the weak and plead for the gold or charity of the Keep’s gentry. Whatever resources you gain will greatly help the survival odds of those who resettle.

■ Inevitably, death visits some of the wounded. Professional grievers and coarse embalmers perform cleansing and mourning rites for survivors. Help them, or participate in the local habit of sharing tales of your most tragic sorrows, to distract them from their own.


WATSON ON DUTY

■ The investigative summary, as civilians can share them: five unrelated deaths took place over the past 11 weeks. Some speak superstitiously of a Reaper, who punishes the people of Alem for abandoning their fortress and sacred duty to protect the gate to hell.

■ The victims were all men aged 22-35 of diverse appearances and backgrounds. Some had minor injuries. They were all found without marks of wounding or sickness, bearing a white string bound to their wrists. One of the men was a foreign merchant.

■ Senior sorceress Althea searched the site and cleansed bodies, finding no evidence of magical interference.

Haiva has reinforced guards, but Deimar seems indifferent. Thyvault believes this is only an inevitably level of mundane crime.

■ Some nights, you might wake to the haunting song of a plangent woman. You enter a state of dreamy, confused hypnosis, drawn to a narrow, steep staircase you had not glimpsed before. You fumble towards the lake caves of the Gut’s Bind. Even the intrusive voices of Alem tell you to snap out of it and awaken — but your best bet is a companion’s help.

■ The staircase cannot be found again, come morning. The call is fainter for women, and does not affect the same person more than one-two nights.

■ Guards, sorcerers and civilians can answer your questions — but prepare your bribes and wooing.


THE GUT’S BIND



It’s nice, dark and quiet in here, barring the comforting thrum of the forges. Paladins and sorcerers are hard at their elusive work, reinforcing the Room of Seals. Access to the Forges, mines and glacier lake caves remains liberal.

LAKES, MINES, MAYHEM

THE MINES: Characters deployed to find new escape routes find a series of corridors leading into the previously bustling gold mines, where ore resources remain well supplied. The territory is overwhelmingly shaky, with mine shafts and structures prone to collapse. They appear dusty, brittle, husked and far older than their actual age. Go deep enough and you can find sheets haphazardly strewn about and the remains of partly devoured demons.

THE LAKES: Saunter into a series of four interconnected ice lake caves, where the brutal cold is viciously wounding and pervasive. The first three caves give you no trouble, beyond ridiculously sharp icicles waiting to drop down. As you enter the fourth cave, you find gleaming stretches of golden, gleaming… scales that float on the lake waters. Grab one to study — but beware the starved creature that guards them.

THE FORGES: some entirely abandoned, some functional, all well-equipped at this time. Settle down alone, or in the company of Kerasstone’s people — the old blood that preceded even Alem’s settlement and holy seal in the mountains.

■ Keep an ear out for sudden sounds or unexpected steps behind you, as you travel the tighter and tighter passageways to find or shovel new exit routes through the mountain: some of Rathakku’s creatures appear to have… wandered in. They camouflage as stone and lay perfectly still in wait of their prey, before descending. They’re vulnerable to strong light and a jolly smiting.


LOCK YOUR DOORS

■ Paladins and sorcerers enter the heavily warded and barricaded Room of Seals every few hours. They emerge exhausted, their resources drained. Some also bear heavy gashes.

■ Characters are barred from entering and incarcerated for a day in one of the Keep’s jails or brought before Galatea’s judgement, if they attempt to sneak in.

■ Groans and screams can be occasionally heard from within, followed by spikes in the sense of deathliness of the place. Some paladins are never seen exiting.

■ You have one chance to enter, at midnight on 1 February, when the Gut’s Bind erupts into calls for healers to attend an emergency. Collapsed paladins are urgently pulled out, while sorcerers attempt to ward the room before ultimately fleeing to help their brethren. You can infiltrate and stay inside for 20 minutes before the stoked anger of the room completely overwhelms you, and you begin to bodily attack everyone and everything around you. This is a dangerous route: check in for one of three findings scenarios.



QUESTIONS

downswing: (dandelion)

YOU GONNA HIT ME WITH HEDWIG GIRL???

[personal profile] downswing 2023-01-31 09:56 pm (UTC)(link)


( He shows her, in increments: how to right her hands and the back of the child and incline both. How to whisper reassurance in the babe's ear. )

A strange habit.

( Startling, mercenary, wrong. Corrupted and perverted in how it contorts those who bow their heads to it and offer their own hurt as sacrifice. He cannot imagine what satisfaction knowledge of another's suffering perpetuates. But this is not his land, these are not his people. He cannot judge without knowing. )

Your loss. My — ( Condolences, only, he did not know the victim. A friend, perhaps. Blood. A champion. He only heard the ashes of her story, the scant lingered breaths. ) Apologies.

( And did he slay this Hedwig? Take iron to their neck? Wire to bone, qi to distort their magic? No. All the same, the world is a sea, and each crashed wave ripples.

The loss of one is the loss of countless. )

reparo: (ancient runes)

[personal profile] reparo 2023-01-31 10:16 pm (UTC)(link)
What she needs is to acknowledge that she should be up on the tower for the attack, that this harpy was just one of many. But she is a little dizzy, so she digs into the pouch at her hip - which is her trusty bag with all its charms, you see, took her forever to replicate it here! - and pulls out some chocolate.

Professor Lupin would be proud of her quick thinking, she's sure.

She scarfs it down, and cuts off his concern with: "What's your name?"
reparo: (Default)

[personal profile] reparo 2023-01-31 10:17 pm (UTC)(link)
She pulls a face at that - "Oh, ew, Wrathion." Monarchy thirst is only tolerated up to a point, thank you. Don't bring the local uncles into this.

"Just say yes without being sassy."
traumatology: (bucky-tfatws-00044)

[personal profile] traumatology 2023-01-31 10:19 pm (UTC)(link)
Yeah, I think I can.

( he sends pietro a look, trying not to roll his eyes. he is the scary story for some people so yeah, he can handle it. )

Tell me and I hope it lives up to your hype.
vdovy: (HAWKEYE 011)

yelena belova — the keep & rathakku's camp

[personal profile] vdovy 2023-01-31 10:29 pm (UTC)(link)
The Keep
[ Assigned to King Deimar's guard, Yelena has rarely had opportunity to leave the Keep. She spends most of her time preemptively tasing people before heated arguments escalate into knife fights. While escorting another prisoner to the barracks, she recognizes a member of her party behind bars. ]

How did you get in there?

[ Later, she leans against a pillar near the fortress exit, waiting on a companion to search the mysterious woman's last known whereabouts for clues. They agreed it was best no one venture into the forest alone. When Yelena finally spots who she is waiting for, she straightens up and gives a little wave. ]

There you are. Ready to check out the murder forest?
Rathakku's Camp
[ In the dead of night, Yelena crouches behind a large boulder near the outskirts of Rathakku's camp. Her hair is braided back and out of the way; she is dressed in black, with three blades holstered on one thigh and her handgun holstered on the other. She spread the word about this mission discreetly and now she waits for the volunteers to arrive. Deimar warned her not to attempt this mission alone and she won't.

As long as someone turns up soon. She is starting to get antsy. ]
Wildcard
[ For anything and everything else. PM or [plurk.com profile] cosmology with questions/ideas/etc. Some more details for Rathakku's camp. Everyone is invited, feel free to assume word got around even to characters that haven't met Yelena. ]
rehandle: (pic#16175965)

A!! southern towerrrr

[personal profile] rehandle 2023-01-31 11:03 pm (UTC)(link)
[ An assist is all well and good until the person you're kindly assisting fixes you with such a look of bemused disdain that it begs the question of whether he did, in fact, need the help.

The man who was about to step out off the edge and into open air eyes his would-be saviour with that very same expression, bemusement and disdain battling it out for pride of place, neither winning. ]


... Thank you so much.

[ The words speak gratitude but the tone is rich with sarcasm, softened only by the poorly veiled amusement bleeding into the mix. Did he seriously just get 'rescued'? ]
spoilers: (gun:  serious)

River Song » Doctor Who

[personal profile] spoilers 2023-01-31 11:25 pm (UTC)(link)
Gut's Bind »»

i. [ River's taken part in battles before, though it's usually something she tries to avoid. She isn't bothered at all to be consigned to the dark and quiet underneath the fortress. In a way, it is almost comforting, with the stifling nature of a prison, cut through with tunnels and mine shafts, and there's ample opportunity to explore.

Somehow, finally dying hasn't made her any more careful. Her time here is borrowed anyway. Will it even matter if she survives this place? So she wanders, deeper and deeper, searching for new routes out.
]

ii. [ She likes the lakes best. It's frigid, almost painfully so, but the cold has never bothered her as much as it does others, well, other humans. The caves are gorgeous, if somewhat hazardous, the ice and cold lending an air of solitude. She resists temptation her first few visits, practically a record for her. But eventually, she reaches into the water to scoop up one of the gleaming scales that floats on its surface, only to have her fingers brush against a rather unfriendly looking mouth full of rather large teeth. Or more accurately, narrowly missed getting her hand bit as it came out of the water.

Carefully backing away from the water's edge, she stashes the scale in one of her many pockets to have a closer look at later.
]

Nice sea monster. Or...whatever you are.

The Clawing (Feb. 8-10) »»

[ She ignores it at first, the pull, but it only gets stronger, calling her outside the fortress walls. Even after her resistance has broken, she feigns her loyalties. Keep your enemies close. She's always been good at lying, at playing a role. But always there's the pull. By the third day, she's joined the attack on the towers. There's a battle to be fought, and she knows which side she's on. ]

Wildcard »»

[ Feel free to ask for a personalized starter or hit me up for plotting via plurk, discord, or pm! Or just drop me a wildcard. I'm very flexible and open to almost anything. ]
Edited 2023-01-31 23:28 (UTC)
jatharin: (merchants)

[personal profile] jatharin 2023-01-31 11:30 pm (UTC)(link)


Her hunched, her crooked knows, her wrinkled, pale, long-clawed hand. Her rickety walk, trailing after her cane. There are tells to mistress Eles, as she surveys her wares, and few would yet mistake her.

Her servants and associates mill and coo and caw around her, but she herself still investigates every ware, every sheet of silk, every fresh map stretched out.

The stranger's hands don't tarnish her goods. For this much, when she spares him a gold-toothed grin, it is not entirely unkindly.

"East... west... here, they run like..." Rats. "People in need. Everywhere. I would say... go west, young master. Fewer troubles for you. They say... only master Anurr is there."

jatharin: (haiva)

[personal profile] jatharin 2023-01-31 11:33 pm (UTC)(link)


( Too long on his feet, on his shift. Sixteen, eighteen hours toiling in the ways of nobility — lifting spirits, sparing stories to children, assisting with exchanges of bandages. He might learned, for all he is here, how to perfect his skills, but his hands are too clumsy, rendered slow by sickness.

He startles, swaying, one hand on the nearest wall, when he is called. Chills, face pale, when he turns and sees here. )


...you. You're... ba — he said... ( But then, he flinches, heaves. His sight seems to right itself. She isn't, but might have been... ) I'm sorry. The day's gone long. I'm... all right.

nachocheese: (Default)

[personal profile] nachocheese 2023-01-31 11:42 pm (UTC)(link)
— Sweet!

— Roger that! So why do they do it? :D? Please tell me it's this easy...
slippin: (pic#15854715)

too kind!

[personal profile] slippin 2023-01-31 11:42 pm (UTC)(link)
[ There's no real down time in the Crossing—a perk, as far as Jimmy's concerned—but he tries to pick a moment on the heels of a successful gouging (not that kind), when Batthour's still riding the high of having taken some poor sap for everything they have. And hey, if he can get a little taste of how the guy operates, so much the better.

Jimmy's easy to peg as an outsider, wearing raggedy, too-small clothes about whose provenance he doesn't care to speculate. He's tried to offset the shabbiness by rolling up his sleeves—making it look deliberate—but the jury's out on whether it has the intended effect. Anyway, once there's an opportunity to get a word in, he seizes it: ]
Batthour, right? You gotta be. I love to see a professional at work.
weifinder: (listen | is hovering)

wei wuxian | the untamed

[personal profile] weifinder 2023-01-31 11:52 pm (UTC)(link)
Hit me up for a custom starter based on one of the following prompts, wildcard your own, or talk with me on my plotting comment or over on [plurk.com profile] whimsea!

  1. Running into Difficulties of some kind in Gut's Bind.

  2. Wei Wuxian healing your character in the Wards. Be confused. He's rusty!

  3. Work together on the case of the Reaper.

  4. Assume he's been Clawed once it's known people were, in fact, Clawed. (He is not, but really, who'd assume that?)
Put a number in the subject line and leave the comment blank for me to write us a starter! Or else feel free to make your own starter.
Edited 2023-01-31 23:53 (UTC)
makemeasong: (ℎ𝑜𝑤 𝑐𝑜𝑚𝑒 𝑖 𝑚𝑒𝑡)

[personal profile] makemeasong 2023-01-31 11:55 pm (UTC)(link)
"Robin Hood's my favorite story," she says with a lopsided but tired smile. "But yeah, essentially. I've tried to be as legitimate as I can, I don't wanna piss off the wrong person."

At Red's question, Clara shakes her head slowly, sobering again. "Nah, thankfully. There are parts of the world that are like this, but I live far from them. My great-gran went through a full-on war though, she was living in France when the Nazi's took over. No clue if they teach that in Hell High.

That's what I'm calling it right now. I'm too tired to remember if you told me a name or not."

This time, an apologetic half-smile.
rehandle: (Default)

[personal profile] rehandle 2023-02-01 12:00 am (UTC)(link)
That'll depend on the nuance of Rathakku's objective for him - if it's specifically to blast the gate (as opposed to attacking the merchants at the gate) he'll attack from a distance, though he's likely to fess up to Deimar or somebody else in authority about it after the fact to try and help... protect everyone... from himself whoops
makemeasong: (𝑖 ℎ𝑎𝑣𝑒 𝑡𝑜 𝑠𝑎𝑣𝑒)

[personal profile] makemeasong 2023-02-01 12:00 am (UTC)(link)
[ Clara blinks at his abrupt moving away, her mind trying to piece together why it was so sudden. ]

Am I off-putting in some way? [ She's too tired to sound amused, but she thinks she is. He comes across as someone awkward around people at the best of times, let alone the environment they're in currently. ]

I was holding up this wall, but I suppose it'll be alright without me.

[ Maybe there is a little humor left in her, after all, and she dodges out of the way of soemone's shoulder to walk with Wangi. ]
spellsandcharms: (Default)

Sarah Bishop » All Souls

[personal profile] spellsandcharms 2023-02-01 12:07 am (UTC)(link)
Western Tower »»

[ This is not what she signed up for, but then, she didn't exactly sign up for anything. But if she had, playing battle medic under under siege from whatever those things were - orcs, someone called them - wouldn't be on her bucket list. Maybe they were looking for a different Sarah Bishop. It is a traditional family name.

Careful to keep her head down, she makes her way across the tower, pausing with each of her charges.
]

Let me see. Did they hit anything?

[ Her bedside manner might leave something to be desired, but at least she's efficient. ]

The Keep »»

[ Sarah takes what brief moments of peace she gets, but she doesn't sleep much. Who's she kidding? She didn't sleep much before. Mostly, she sits through the nights in whatever open space she can find, propped against a wall, lightly dozing in the few hours before light. Other times, she simply sits, waiting.

Loud as she's known to be, she refuses to be drawn into the fighting of strangers over matters she has no personal stake in, watching with oddly keen disinterest when words turn to blows. She's had enough of physical violence, and if they care to add to it among themselves, she's more than willing to let them bleed.
]

The Wards »»

[ When not on the tower or taking what little rest she can manage, most of her time is spent in the Wards. She's always had a temper, sure. She knows she isn't the easiest to get along with, and she doesn't care. But she's never been violent. Plants, Healing, Witchcraft...those are her strengths.

She does what she can, murmuring her spells over the ill and injured until she's exhausted. It isn't always enough. That's war for you.
]

Wildcard »»

[ For a more personalized starter or plotting, feel free to hit me up via plurk, discord, or pm! Or just drop a starter of your own and I'll roll with it! ]
bravelyrunsaway: (wolf; it's like I told you honey)

licyn mansbane | original character

[personal profile] bravelyrunsaway 2023-02-01 12:10 am (UTC)(link)
Hit me up for a custom starter based on one of the following prompts, wildcard your own, or talk with me on my plotting comment or over on [plurk.com profile] whimsea!

  1. Down in the Wards for a simple laceration? Let Licyn flirt while tending you!

  2. You running the Guts Bind? Have a man in a long cloak making haste your way, because the direction you're headed is bad news.

  3. Navigating people through the Guts Bind to their evacuation? Work in tandem with a very large, unnervingly intelligent wolf. Shenanigans will ensue.

  4. Fight him, if you're Clawed! He can't actually kill you, since you're part of the group, so that'll be grand fun! Or... something.
Put a number in the subject line and leave the comment blank for me to write us a starter! Or else feel free to make your own starter.
Edited 2023-02-01 00:10 (UTC)
bravelyrunsaway: (ha; your arrogance astounds)

for jiang cheng

[personal profile] bravelyrunsaway 2023-02-01 12:18 am (UTC)(link)
( With too few hands around to handle the injured soldiers and warriors funneled down to the Ward for what could be patched and then shuffled right back into the fight, Licyn found himself drafted into the numbers of "people who won't just shank a person so they die faster." Or so he interpreted the request not to make things worse, and hence he's here, with bandages, watered down alcohol too astringent for drinking and an utter curse to his nose and eyes, and needle and thread. )

What do you say, love?

( He asks Jiang Cheng, a number of their ragtag group and a face he'd made for in the number of the walking wounded most recently shuffled into this place of despair and ill health. )

Take the shirt off so I can finish my work and get you back to your tower in distress, so I can maybe see your tower through some very enjoyable distress later on?

( The first looks actually needed. The second, delivered with a lazy wink, is an offer, but hardly necessary. )
traumatology: (bucky-tfatws-00015)

[personal profile] traumatology 2023-02-01 12:22 am (UTC)(link)
( whatever kind of inspection he was getting, it seems to be done now. he glances up, waiting to see if he's going to be asked a question or something but the other man doesn't say anything.

bucky let's his hand drop down and he peers into the opening he'd just made. )


You wanna come with me?
margenes: <user name="berks"> (pic#15098726)

[personal profile] margenes 2023-02-01 12:23 am (UTC)(link)
You're welcome.

[does it sound like pietro has a hard time catching on to sarcasm? maybe—who knows. his words are candid and genuine though. he glances at the man, though, at his peculiar choice in fashion not so much in what they've been given here to share and wear, but rather—]

Nice cape.

[cape]

They are giving capes out? I have never consider a cape for myself, but who knows — new place, new me.
eyeofthavnair: (𓀠 ➕ 7)

[personal profile] eyeofthavnair 2023-02-01 12:23 am (UTC)(link)
Mod, bless you for giving me the opportunity to google "alpine forest biome" and find out that chinchillas live in alpine forests.
matermali: (042)

II. here she comes to provide absolutely no help please carry on

[personal profile] matermali 2023-02-01 12:25 am (UTC)(link)
[ When Vanessa sidesteps a boy fleeing with stale bread clutched to his chest, she doesn't expect to find Wanda at the center of the growing tension, but on reflection she wouldn't say it's surprising. Her expression is neutral as she takes in the scene.

She ought to do something, shouldn't she? Likely, but...she's most curious what Wanda will do, so she remains near the back of the crowd with a glint in her eye. She's also keeping a watch on any who might make a move towards Wanda, but again...for curiosity's sake. ]
Edited 2023-02-01 00:26 (UTC)
rehandle: (129)

[personal profile] rehandle 2023-02-01 12:33 am (UTC)(link)
[ Cape.

A gust of chill wind knocks the collar of his cloak against his cheek. Possibly. ]
Mm.

[ Non-committal, not an answer so much as an acknowledgement. Or perhaps an answer to something else. Rather than continuing to acknowledge any further, Stephen glances pointedly down at the hand on his arm, and back up to the man who has so thoughtfully accosted him. ]

Would you mind?

[ His cape needs a little room. ]
chosenbylight: do not take (068)

[personal profile] chosenbylight 2023-02-01 12:37 am (UTC)(link)
[Anduin can see how this conversation might be headed and offers another flash of a smile before glancing down at his hands for a moment before back up at the prince.]

My apologies. I do not doubt you have been through this before. I understand you have been ill for some time now. I would ask that you tell me a little more about your illness, in your own words, if you do not mind. Has it gotten any worse for you, as you have gotten older?

[Does Deimar have true cause to worry? Is there more reason than simply not having the heart for it that Haiva had not stood forward for the throne himself?]