THE SCATTERINGAlem’s chilly welcome includes a gift of weapons, clothes and meagre food provisions. You are quickly given your posts and grudgingly tolerated by fortress natives, many of whom accuse you of collusion with
Rathakku or the merchant guilds. Expect unkind tests or teasing from soldiers who want you to prove your worth.
■
SLEEPING ARRANGEMENTS: rare beds and hard pallets in the
Keep barracks, sharing broad rooms infantrymen. Alternatively, sleep in the
Wards, with refugees or the sick.
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ARSENAL: you receive serviceable weapons or inherited clothes — ragged, over/undersized and perhaps livened by fleas.
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FOOD: scant, dry,
hard and prioritised for the weak, young, sickly or actively fighting. Scarce additional resources, such as berries and deer meat, can be procured from the nearby forests on the lower half of the mountain.
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ACCESS: characters can go to anywhere, except the
Room of Seals. Entering the
Watch Towers will be discouraged during attacks, unless you were assigned these posts.
■ Between
7-10 February,
Rathakku will
Claw — meaning necromancers, the dead and those who are incredibly sensitive to life and death are vulnerable to his thrall. They could be conscripted into his armies, if they exit the fortress or linger long outside. Ghosts might woo them to enter the mountain forests, and they will
itch with wanderlust and a sense of incompletion.
Comment here with an idea of what you'd like you character to do/a> if they are lured to
Rathakku’s side.
■
NPCs: each fortress level has a designated NPC
you can reach out to.
Deimar will additionally be visiting the Watch Tower, following
Stephen Strange’s taunts.