groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-01-27 08:34 pm

the scattering


And now, hard siege during Alem’s first log event, covering 27 January to 12 February.

This Arc relies on information sharing and troubleshooting solutions, whether to keep the watch towers standing, find the Reaper, hold back Rathakku or evacuate civilians. Don’t be shy!

As a refresher, character have individual assignment & notes — but rest easily, they can largely go anywhere in Alem and play out any prompt below.

Click each header for scenarios!

THE SCATTERING




Alem’s chilly welcome includes a gift of weapons, clothes and meagre food provisions. You are quickly given your posts and grudgingly tolerated by fortress natives, many of whom accuse you of collusion with Rathakku or the merchant guilds. Expect unkind tests or teasing from soldiers who want you to prove your worth.

SLEEPING ARRANGEMENTS: rare beds and hard pallets in the Keep barracks, sharing broad rooms infantrymen. Alternatively, sleep in the Wards, with refugees or the sick.

ARSENAL: you receive serviceable weapons or inherited clothes — ragged, over/undersized and perhaps livened by fleas.

FOOD: scant, dry, hard and prioritised for the weak, young, sickly or actively fighting. Scarce additional resources, such as berries and deer meat, can be procured from the nearby forests on the lower half of the mountain.

ACCESS: characters can go to anywhere, except the Room of Seals. Entering the Watch Towers will be discouraged during attacks, unless you were assigned these posts.

■ Between 7-10 February, Rathakku will Claw — meaning necromancers, the dead and those who are incredibly sensitive to life and death are vulnerable to his thrall. They could be conscripted into his armies, if they exit the fortress or linger long outside. Ghosts might woo them to enter the mountain forests, and they will itch with wanderlust and a sense of incompletion. Comment here with an idea of what you'd like you character to do/a> if they are lured to Rathakku’s side.

NPCs: each fortress level has a designated NPC you can reach out to. Deimar will additionally be visiting the Watch Tower, following Stephen Strange’s taunts.


THE WATCH TOWERS

The first and most war-torn line of defence. The watch towers keep Alem standing — fend off their attackers.

       EASTERN TOWER



■ Assigned to the Eastern Tower: Jinx, Vi, Hermione and Chu Wanning. Medic: Leonard ‘Bones’ McCoy.

■ Harpies frequently charge here, using their blade-sharp claws and deep fangs. They are humanoid but carnivorous and expressly prey on tower watchers. The scent of blood lures them — so Bones should quickly bandage wounds.
■ Bad weather hides their attacks. Beware the mists of 29 January and the blizzards of 3-6 February.

■ Cut the harpies’ legs if they fly away with you — better to risk a hard fall into the mountain’s snowy than being dragged into their nests.

■ They are vulnerable to loud sounds and vibrations. Set off the great, rusted tower bells to sound the alarm and repel them.


       WESTERN TOWER



■ Assigned to the Western Tower: Eleven, Xie Yun, Kahl and Eda. Medic: Sarah Bishop.

■ Flurries of arrows frequently rain down, plain, fire or poison-tipped. They are shot in two broad attacks (morning and evening) by orc archers.

Sarah receives a kit of local ointment antidotes, but must make haste — the sickness spreads quickly and paralyses limbs. (Effects disappear over 1-6 hours, once the antidote is applied).

■ A rare few arrows are tipped with hallucinogen substances that trigger paranoid visions.

■ Orcs may try to scale this tower, using climbing hooks. Push them down.


       SOUTHERN TOWER



■ Assigned to the Southern Tower: Jon Snow, Stephen Strange, Red and Finn. Medic: Wen Qing.

Irenia, Frost’s Scourge, an ancient, extremely large but slow dragon stops first at the Southern Tower before proceeding to other watch posts. She will turn back, if she is stopped here.

■ The dragon breathes down frost that can paralyse you in place, or freeze limbs. Wen Qing must prioritise warming the affected.

■ A few anti-frost shields have been supplied, but their magic wanes after a few hours. Use them as a last resort.

Irenia’s hide is tough and leathery, but she can be deflected by continuous attack. She no longer seems to hear or see as sharply.

■ She largely flies by, breathes ice and tries to pick up watchers in her great maws, then crack their bones or throw them down on hard stone.

■ Repel her for three consecutive days and she will not return for a week.


       NORTHERN TOWER



■ Assigned to the Northern Tower: Kamala Khan, Wanda Maximoff, Merrin and Jiang Cheng. Medic: Anduin.

■ Demons draw large catapults near the fortress walls and throw strong projectiles at this tower — stone, large steel balls or even human or demonic.

■ The worst missiles comprise stones alight with ‘living fire’ — an extraordinarily hot blaze that can quickly incinerate tissue. Anduin should immediately attend to burns.

■ The tower is exceptionally weathered and structurally unsound, marked by large, destabilising holes. Kerasstone asks you to fix the infrastructure or guard his repairmen.

■ The ongoing damage sometimes triggers quakes in the fragile tower — hold on and don’t fall crumbling to your deaths.

■ Use the one-man crossbows and range weapons available, or the fixed large tower crossbows to shoot back and destroy the catapults.


THE KEEP


Life at court, when the knives come out: barracks, royal halls and Crown Prince Haiva’s medical quarters await.

KINGDOM COME

The court of Alem bustles with rival proposals: the supporters of Crown Prince Haiva want to surrender the citadel, while proponents of former Regent Thyvault seek to raise the remaining armed forces in a desperate last stand against Rathakku. King Deimar, mere months in his rule, has opted to evacuate convoys and resettle them, after sealing away any last chance of Rathakku accessing hell’s gates.

■ The supporters of Haiva, Thyvault and Deimar wage frequent wars of words that accuse Thyvault of Deimar of usurpring rule, and Haiva of being too weak to lead.

Thyvault’s men slyly wonder if Deimar killed the beautiful woman he was seen wooing mere months ago in the fortress grounds. Proof of her death or continued survival would benefit the three causes.

■ The woman was last seen chased by a fair-haired rider into the frosted forests that Rathakku has peopled with monstrous wolves and undead Alem huntsmen. Interrogate hunters & commoners or track her down.

■ Tempers boil over Jan. 29-Feb. 5, with arguments frequently devolving into fights and shallow stabbing. As ‘supporters’ of the three gentlemen, you should defend their cause — but do pull back blows before you kill each other.

Deimar punished brawlers with a few days of penitent confinement in the barracks, where you are expected to reflect on your sins and attitude, and certainly not join the cliques of heavily drinking men playing dares and cards. Hold your liquor, survive the exceptionally spicy Alem meals and take advantage of the general inebriation to ask your questions of the brass — without showing your horror when you hear them boast that Thyvault’s men drove the local ice mermaid population extinct.


IS THERE A DOCTOR IN THE HOUSE?

The Haiva’s medics ( Bones, Sarah Bishop, Anduin and Wen Qing) are repeatedly called in to inspect his fits of sudden and elusive sickness. He exhibits a varied multitude of bizarre symptoms when his healers visit him:

Bones finds Haiva is a haemophiliac, his skin brittle like paper.

■ For Sarah Bishop, Haiva is overwhelmingly feverish, battling an unseen infection.

Wen Qing sees patches on Haiva’s skin that resemble decaying, moulding or gangrene.

Anduin notices Haiva’s skin feels clammy, his breathing stalled, as if his body were entering rigor mortis. He is very much alive.


Haiva is always weak, but gratefully and mysteriously cured of his symptoms within hours of his consultation. You can start a thread with him!

Info sharing with the medics’ club is caring!


THE CROSSING



The bustling, stifling and overheated Crossing reunites the main ground-level gates and corridors of Alem’s castle. Merchants traverse the halls, volunteering their wares at exorbitant prices, while former Regent Thyvault leads the departing troops.

HAGGLE GAGGLE

■ Colluding merchants offer their less-than-stellar goods at heinous rates. You get 100 coins to haggle long, hard and to the bone for food, cloth and maps, amid war inflation. Offer your hair, your virtue, the ugly side of your fist as needed. No one will mind if you liberate a few wares.

■ Two of the most prominent merchants — boastful Batthour of the grains and stern Eles, vendor of maps, silks and steel — openly despise each other. Their apprentices frequently start brawling — stay out of their way or stoke the clashes…

Batthour and Eles are both open to trade, but seem distinctly disdainful of Alem, expressing pleasure from profiteering in its downfall. Group up to raise coin or other goods to trade, then put in your best offer. The next few Alem convoys require 500kg of wheat and at least three maps of eastward provinces to resettle.


THE WAR IN WORDS

WHEN IT GRAINS, RED POURS: Under Thyvault’s leadership, Alem’s scouts and infantry gather in the Crossing for final instructions then advance into Rathakku’s territory. You can join them on a mission to the Ivory plains at the bottom of the mountain, where a few frozen storage houses still have summer grains. Steal back the supplies, bypassing snow-buried traps and Rathakku’s lingering feral creatures.

■ King Deimar has prepared new missives for Rathakku. Multiple envoys can group up to ensure delivery down the mountain and into the warlord’s encampment in the Tattered Highlands. Your white flag buys limited patience from Rathakku’s demonic armies. Only two characters can directly interact with the warlord — Sign up for one of two spots by 23:55 GMT on 30 January. Note: Rathakku should be approached lightly.


THE WARDS



The ill-lit Wards house the wounded, young, crippled or vulnerable of Alem, alongside those preparing to evacuate the fortress in upcoming convoys. Where there is sickness and overcrowding, expect poor provisions, the astringent scent of antiseptic, and a sense of residual decay. The lucky few sleep on pallets — while most dwellers take the hard ground and share dry bread. Soft-spoken Crown Prince Haiva visits regularly.

THINK OF THE CHILDREN

■ Weak civilians are often targeted by soldiers, who are frustrated by sharing their resources with ‘leeches’ who do not defend the citadel. Intervene to protect the vulnerable and redistribute any food that is unfairly confiscated. Prince Haiva will lend his scarce authority to correct any reported wrongdoings.

■ Learn to supply first aid, console orphaned children or widow(er)s and ease the spirits of those petrified by the recent murders.

■ A convoy prepares to leave on 9 Feb, with another due on 15 Feb. Pack the scant effects of the weak and plead for the gold or charity of the Keep’s gentry. Whatever resources you gain will greatly help the survival odds of those who resettle.

■ Inevitably, death visits some of the wounded. Professional grievers and coarse embalmers perform cleansing and mourning rites for survivors. Help them, or participate in the local habit of sharing tales of your most tragic sorrows, to distract them from their own.


WATSON ON DUTY

■ The investigative summary, as civilians can share them: five unrelated deaths took place over the past 11 weeks. Some speak superstitiously of a Reaper, who punishes the people of Alem for abandoning their fortress and sacred duty to protect the gate to hell.

■ The victims were all men aged 22-35 of diverse appearances and backgrounds. Some had minor injuries. They were all found without marks of wounding or sickness, bearing a white string bound to their wrists. One of the men was a foreign merchant.

■ Senior sorceress Althea searched the site and cleansed bodies, finding no evidence of magical interference.

Haiva has reinforced guards, but Deimar seems indifferent. Thyvault believes this is only an inevitably level of mundane crime.

■ Some nights, you might wake to the haunting song of a plangent woman. You enter a state of dreamy, confused hypnosis, drawn to a narrow, steep staircase you had not glimpsed before. You fumble towards the lake caves of the Gut’s Bind. Even the intrusive voices of Alem tell you to snap out of it and awaken — but your best bet is a companion’s help.

■ The staircase cannot be found again, come morning. The call is fainter for women, and does not affect the same person more than one-two nights.

■ Guards, sorcerers and civilians can answer your questions — but prepare your bribes and wooing.


THE GUT’S BIND



It’s nice, dark and quiet in here, barring the comforting thrum of the forges. Paladins and sorcerers are hard at their elusive work, reinforcing the Room of Seals. Access to the Forges, mines and glacier lake caves remains liberal.

LAKES, MINES, MAYHEM

THE MINES: Characters deployed to find new escape routes find a series of corridors leading into the previously bustling gold mines, where ore resources remain well supplied. The territory is overwhelmingly shaky, with mine shafts and structures prone to collapse. They appear dusty, brittle, husked and far older than their actual age. Go deep enough and you can find sheets haphazardly strewn about and the remains of partly devoured demons.

THE LAKES: Saunter into a series of four interconnected ice lake caves, where the brutal cold is viciously wounding and pervasive. The first three caves give you no trouble, beyond ridiculously sharp icicles waiting to drop down. As you enter the fourth cave, you find gleaming stretches of golden, gleaming… scales that float on the lake waters. Grab one to study — but beware the starved creature that guards them.

THE FORGES: some entirely abandoned, some functional, all well-equipped at this time. Settle down alone, or in the company of Kerasstone’s people — the old blood that preceded even Alem’s settlement and holy seal in the mountains.

■ Keep an ear out for sudden sounds or unexpected steps behind you, as you travel the tighter and tighter passageways to find or shovel new exit routes through the mountain: some of Rathakku’s creatures appear to have… wandered in. They camouflage as stone and lay perfectly still in wait of their prey, before descending. They’re vulnerable to strong light and a jolly smiting.


LOCK YOUR DOORS

■ Paladins and sorcerers enter the heavily warded and barricaded Room of Seals every few hours. They emerge exhausted, their resources drained. Some also bear heavy gashes.

■ Characters are barred from entering and incarcerated for a day in one of the Keep’s jails or brought before Galatea’s judgement, if they attempt to sneak in.

■ Groans and screams can be occasionally heard from within, followed by spikes in the sense of deathliness of the place. Some paladins are never seen exiting.

■ You have one chance to enter, at midnight on 1 February, when the Gut’s Bind erupts into calls for healers to attend an emergency. Collapsed paladins are urgently pulled out, while sorcerers attempt to ward the room before ultimately fleeing to help their brethren. You can infiltrate and stay inside for 20 minutes before the stoked anger of the room completely overwhelms you, and you begin to bodily attack everyone and everything around you. This is a dangerous route: check in for one of three findings scenarios.



QUESTIONS

vdovy: (HAWKEYE 011)

yelena belova — the keep & rathakku's camp

[personal profile] vdovy 2023-01-31 10:29 pm (UTC)(link)
The Keep
[ Assigned to King Deimar's guard, Yelena has rarely had opportunity to leave the Keep. She spends most of her time preemptively tasing people before heated arguments escalate into knife fights. While escorting another prisoner to the barracks, she recognizes a member of her party behind bars. ]

How did you get in there?

[ Later, she leans against a pillar near the fortress exit, waiting on a companion to search the mysterious woman's last known whereabouts for clues. They agreed it was best no one venture into the forest alone. When Yelena finally spots who she is waiting for, she straightens up and gives a little wave. ]

There you are. Ready to check out the murder forest?
Rathakku's Camp
[ In the dead of night, Yelena crouches behind a large boulder near the outskirts of Rathakku's camp. Her hair is braided back and out of the way; she is dressed in black, with three blades holstered on one thigh and her handgun holstered on the other. She spread the word about this mission discreetly and now she waits for the volunteers to arrive. Deimar warned her not to attempt this mission alone and she won't.

As long as someone turns up soon. She is starting to get antsy. ]
Wildcard
[ For anything and everything else. PM or [plurk.com profile] cosmology with questions/ideas/etc. Some more details for Rathakku's camp. Everyone is invited, feel free to assume word got around even to characters that haven't met Yelena. ]
rumorate: * lila (137)

the keep

[personal profile] rumorate 2023-02-02 02:49 am (UTC)(link)
Ready when you are.

[Does Allison want to actually venture out into a mysterious murder forest? No. Would Five kill her if he knew what she was up to? Absolutely. But they need to find out whether this mystery girl is dead or not, and at least she's not going alone.

She adjusts the stiletto sword sticking out of her boot and then nods to her companion, who she hasn't had a chance to really meet yet.]


Allison, by the way.
vdovy: (HAWKEYE 106 00:17:55)

[personal profile] vdovy 2023-02-05 04:47 pm (UTC)(link)
Yelena. [ With a nod, she starts walking away from the fortress, snow crunching beneath each step. Yelena considers giving Allison a peek at her own weapons— maybe that's a basic courtesy, she wouldn't know— but decides against the trouble when she realizes it might require removing her coat. It is barely past dawn and the soft sunlight casting a pastel glow over the world isn't near strong enough to raise the temperature yet. ] So, do you have any theories yet?
rumorate: (129)

[personal profile] rumorate 2023-02-05 11:57 pm (UTC)(link)
About Deimar's mysterious girlfriend?

[She shakes her head, though she tips her head to the side curiously.]

Though I may have a rough idea of what she looks like. Do you know Emilia di Carlo?
vdovy: (I'm a strawberry soda)

[personal profile] vdovy 2023-02-10 05:11 pm (UTC)(link)
I do. [ Yelena nods, recalling the dark-haired woman with her very own pet dragon. Hard to forget someone like that. ] So she looks like Emilia. I wonder if she is a witch like her too. I've heard whispers about Deimar being obsessed with magic.
rumorate: (124)

[personal profile] rumorate 2023-02-12 06:52 pm (UTC)(link)
That, I don't know.

[It would be interesting if so.]

But that doesn't seem to surprise me. He strikes me as a little power-obsessed.
vdovy: (HAWKEYE 105 00:16:53.137)

[personal profile] vdovy 2023-02-23 07:43 pm (UTC)(link)
Does he? [ Yelena hums thoughtfully as they approach the edge of the forest. It feels still; an unnatural kind of quiet. Deceptively peaceful. She keeps her voice low when she speaks again. ] It wouldn't exactly surprise me, but he struck me as tired with the weight of responsibility.
rumorate: * lila (137)

[personal profile] rumorate 2023-02-27 01:26 am (UTC)(link)
I haven't spent much one on one time with him.

[Maybe she should. Maybe that's something she should try and get the time to do.]

All I know is the posturing, I guess.
nachocheese: (something unforgivable)

rathakku's camp

[personal profile] nachocheese 2023-02-03 11:54 am (UTC)(link)
[ God, why is he doing this? It sounds pointlessly dangerous and kind of stupid, but then again... he's dead, right?

No sense in the dead having too much self-preservation. What would they even do with it?

If he can help the people who are alive get where they're supposed to be, then that's what matters.

He gives Yelena a very small wave and a soft but not unfriendly greeting as he arrives. ]


Hey.
vdovy: (HAWKEYE 116)

[personal profile] vdovy 2023-02-05 06:14 pm (UTC)(link)
[ Pointlessly dangerous and kind of stupid was also King Deimar's assessment of this mission. Yelena might agree were it spearheaded by anyone else, but she is confident in her abilities. Getting in and out of Rathakku's camp unseen is exactly the sort of work that widows train for.

At Deimar's insistence, she floated an invitation to others in their group, but part of her hoped no one would come. When someone does show up, she masks her disappointment. Completing this mission while keeping her companion alive adds a few levels of difficulty but Yelena remains up to the challenge. ]


Hi. I'm Yelena. Welcome to the party. [ They are a safe distance from the camp but she still keeps her voice low. ] Have you ever done something like this before?
nachocheese: (bingo)

[personal profile] nachocheese 2023-02-09 09:14 pm (UTC)(link)
Hey, Yelena. Nice to meet you. Name's Ignacio, but uh, everybody calls me Nacho. You might as well, too.

[ He gives her a tiny smile and a polite nod as he introduces himself, but the smile quickly fades into his usual more serious expression as Nacho glances around, trying to see if anyone else is coming. ] Is it just us?

[ He hesitates slightly when she asks if he's ever done something "like this" before. ] Yeah, before I can answer that I'm gonna need you to define "something like this" first.
Edited 2023-02-09 21:15 (UTC)
vdovy: (HAWKEYE 105 00:16:53.971)

[personal profile] vdovy 2023-02-14 04:32 pm (UTC)(link)
It looks like. [ Yelena confirms with a nod. She taps her index finger against her mouth while she thinks on how to define "something like this" for Nacho. ] Did you ever sneak in somewhere you weren't supposed to be?
nachocheese: (sabrosito)

[personal profile] nachocheese 2023-02-14 05:00 pm (UTC)(link)
All the time. [ He hesitates, but then decides to continue. ]

I was a thief, where I come from. A good one.

[ Just so she knows what his level of experience is. ]
vdovy: (HAWKEYE 105 00:17:31)

[personal profile] vdovy 2023-02-14 08:50 pm (UTC)(link)
Really? That's perfect! [ She keeps her voice hushed as surprise and delight bloom across her face. A thief has exactly the skill set this requires. ]

See those tents? [ She points at a cluster of tented structures deep within the camp. ] That's going to be our best bet at finding any intel. The king's envoy will approach with a message soon. We'll use that as cover to sneak through to the tents.
nachocheese: (something unforgivable)

[personal profile] nachocheese 2023-02-15 01:13 am (UTC)(link)
"Perfect," huh? First time I've ever got that reaction.

[ He doesn't smile, but his voice carries a hint of wry good humor. He's tempted to ask what she does back home, his curiosity peaked, but it's not the time and definitely not the place. Instead he just listens intently as she explains her plan, nodding to show he understands. He glances at the tented structures to show her that he knows what she's talking about, then back to her. ]

Sounds like you've got this all figured out.
chromiums: (hope you like hell; ya loser.)

rathakku's camp

[personal profile] chromiums 2023-02-12 07:07 pm (UTC)(link)
[ lorna had heard about the mission and decided to accompany yelena, if only so she'd have backup in case things went sideways, since they often tend to with situations like this. more to the point, she likes yelena and knows they work well together. she's got knives of her own strapped to her thigh (no guns, since she prefers using her own talents when it comes to fighting) and finds yelena in spite of her being dressed for the dark fairly easily by feeling for the metal she's wearing and holding. ]

Hey. [ her voice is low as she approaches, and she's dressed similarly, though her hair's pulled into a ponytail. (her hair's not usually long enough to braid, but it's been a while since she could cut it.) ] Anyone else show up yet?