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westwhere2022-06-03 07:06 pm
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Entry tags:
- 2ha: chu wanning,
- arcane: viktor,
- asoiaf: daenerys targaryen,
- game of thrones: jon snow,
- idolish7: tenn kujo,
- kingdom of the wicked: emilia,
- kingdom of the wicked: wrath,
- mo dao zu shi: xue yang,
- oh! my emperor: beitang moran,
- star trek: jim kirk (aos),
- storm at sea,
- test drive,
- tian guan ci fu: xie lian,
- travel arc,
- umbrella academy: diego,
- umbrella academy: five,
- vampire diaries: damon salvatore,
- warcraft: anduin wrynn,
- warcraft: wrathion
no man's sea
Avast ye — sprawling til 18 June is part I of the Storm at Sea travel arc, which doubles as a test drive. Participants don’t need an invite to reserve or apply over 10-17 June.
Try to label if you’re a test drive tourist or an old timer — and don’t hesitate to leave an OOC note to opt out of random NPC piraaaaaaaargh interaction. Test drivers can post both log and network prompts. Have fun!
AHOY! SCALLYWAGS
Departing Ke-Waihu, the existing party joins paranoid pirate king, turned stalwart saint Samuel Vane — the feared Quicksilver Sam — aboard the Pariah.
Test drivers awaken anguishing at sea, floating on rafts, or on minuscule patches of deserted land. They are collected by two pirates and the recalcitrant sorceress Karsa — who supplies translation and communication devices. She explains the newcomers were summoned into the land of Akhuras by warring undead factions. Karsa’s master, the elusive Merchant, ferries newcomers east to beacons hoped to return them home. He has secured them passage on the pirate vessel Queen Zanyra of ’Wet Rope’ Caladan Kreil, an associate of Quicksilver Sam.
The Pariah and Zanyra meet at sea, a day’s travel away from Ke-Waihu:
- ■ Characters overhear that Quicksilver Sam seeks to reach the haunted Crossing Seas and ‘settle an old score.’ Long-term ally Caladan Kreil supports his cause.
■ The two vessels make daily supply and crew exchanges by rowboat. The Pariah’s passengers must give the passcode: flaunted like gold to board the Queen Zanyra. Staff of the Queen Zanyra must speak the words before the blind man to access the Pariah. Forget your passcode and fall at the mercy of whoever patrols the decks!
■ Tasks await all passengers: diligently clean and polish decks, climb tall masts to sew torn sails, banish a preposterous number of seagulls, fish, read post or… dubious novels to sailors, count loot, guard the decks, clean cannons or serve as boat lure for shark fishing. Medics and cooks can practise their natural trades, while musicians and entertainers should amuse the crew.
■ By all means, grab thematic garments from crew coffers. Also available: daggers, swords and rare pistols.
■ Characters may notice both ship crews are spirited, but grow weary when Quicksilver Sam fitfully orders his five on-call priests to carry out protection rites, or to ‘exorcise’ evil from random staff — through ineffective bitter potions, shrill chants and requests to sit in unusual luck-incurring poses, or to commit some mundane, repetitive task. Let’s bore the devil away.
■ Treat senior crew with respect: some pirates are equally drunk on rum and fleetingly authority and reward perceived slights with a 24h-stay in the brig. These fine accommodations fit two and annul powers while there. No dinner.
■ Sleep where you can: hammocks and rotting mattresses can be found in great common halls beneath decks. The sick and women (naturally, ill omens at sea) can share the four private cabins of each ship. Sumeragi Subaru has his own cabin aboard the Pariah.
■ Each night, expect drinking beneath the halls and a pirate’s greatest hobby: gambling. Conmen might lure you into an ‘innocent game’ that sinks you deep into debt, winning your valuables, favours, or kidney!
■ Ladies are afforded a wide, begrudging berth and some authority over the crew.
■ Accommodations: fresh potions are readily available to ward off sea sickness, and magically resilient oranges are on hand to counter scurvy. As woe would have it, the long-serving Mr. Ishmael has passed, and his earthly remains have been retained aboard the Pariah for Kaneki Ken. Viktor receives a leashed emotional support albatross — a large, loud but docile bird that flies above him counter-current to balance him, whenever the ship’s sway threatens his footing.
OBJECTIVES
- ■ Discover why good Quicksilver Sam is intent on his haunted travels. The captain declines audiences, but try to get information from the two crews.
■ Please share the information gained via network…!
THAT SON OF A BISCUIT EATER
Trouble starts to brew, within days at sea:
- ■ Be on the lookout while on watch duty: on a handful of occasions, new faces appear aboard. They fail to offer the passcode — and attempt to injure characters, throw them overboard, or to enter the captains’ lodgings. Sound the alarm or seize intruders!
■ After interrogating an infiltrator, Caladan Kreil sends word that the assailants hail from the Concord, a war vessel of the Dawns’ Reach Trade Company that is pursuing the pirate ships at distance under the command of Maximilian Hawk. A credit to his name, Wet Rope Caladan has the spy hanged.
■ Prepare to get drafted for double watch duty, as both Caladan Kreil and Quicksilver Sam bolster defences. Tensions escalate, with pirate crew questioning the loyalties of newer recruits.
■ A few days later, at dawns, the silent, swift and massive Concord approaches close enough to fire its cannons at both ships and send vicious militia to climb aboard. Defend your ship!
■ The Concord withdraws by midday, after lightly damaging its opponents. Help with repairs and enjoy some rum — you’ve survived your first sea scuffle!
MOLLYWICK
Just short of entering the Crossing, where the seas are dark and highly opaque, the Queen Zanyra and Pariah encounter a stretch of vibrant, lushly forested land.
- ■ Both vessels send crew over for a few hours, with captains urging quick incursions. Pair up to collect berries, scant mushrooms and sweet water. Curiously, no animals are found.
■ Veteran sailors say this is the Neverflight isle of myth, where sea kings have buried their treasures. Pirates share legendary coordinates of long lost loot, archived as riddles or poems. Grab a shovel and a-digging you go!
■ …ah, but don’t linger too long. What pranksters your sailor friends are. Within hours of the island’s appearance, the earth beneath your feet crumbles and quakes, and the land starts to sink. Evacuate or call for help to get out of here — as the great white whale Mollywick submerges in the waters with the Neverflight island it carries on its back. Hopefully, you don’t go under with them.
■ If you’ve threaded out a treasure dig, drop a line to receive some especially deplorable loot. You deserve it.
THE CROSSING
The Pariah and Queen Zanyra — frequently chained together to avoid separation — creep into the Crossing : a stretch of eerily silent waters, dark and volatile.
■
- ■ Slowly, a thick, nearly impregnable fog dawns during the day, covering the sun and leaving the skies a desolate slate. Dreadful storms spark at night.
■ Strange, talking carps jump on board, offering to tell you your future. Caution: they only make bad luck readings (request yours) that turn true. They appear wherever their target flees and are exceptionally annoying, until either the moon rises, or you apply the superstitious cure of throwing salt on them.
■ Nightmares haunt you — your own, or glimpsed memories of ships crashing, sinking, falling to storm. Note: only your character suffers these memories/nightmares, but everyone else can experience their exhausted grumpiness, come morning.
■ Be wary, when pairing to cross over to the other pirate ship: you may find another rowboat beside yours, its sailor begging for an oar or ladle. If you give him one, he shovels water into your boat with inhuman speed — desert your vessel and swim quickly to a pirate ship, before undead hands pull you into the sea.
■ While alone on deck, characters might hear sweet, coaxing voices that urge them to walk the plank into the water. Break your brethren from this spell, or watch them fall into the arms of man-eating mermaids.
■ Now and then, the ships are shaken by long, whips of something lashing from the depths.
■ Pirates become increasingly skittish and on edge. Priests perform countless protection rites and exorcisms on both ships.
■ At night, a handful of undead men climb aboard. They lack awareness and are in a clear state of discomposure, looking to catch the living and drown them. With toothless, rotting mouths, some rasp, This is kinder.
■ As you officially enter the Crossing, beams of light erupt in the horizon, showing the distant silhouettes of several ghost ships.
NOTES
mo ran | 2ha/dumb husky and his white cat shizun | tourist
ii. mollywick
iii. the crossing
iv. wildcard
[ Mo Ran will be around on the ship, helping where he can. He's especially good with manual labor tasks: swabbing the deck, coiling rope, fixing the sails, rowing across to the other ship. Evenings will find him gambling and talking with the pirates, maybe even reading ridiculous books aloud to people. Throw anything at him or let me know if you'd like a specific starter. ]
scallywags | the brig
Instead, they're putting them to rest, and second-mate Mr. Eames of the good ship Queen Zanyra has got himself no delusion that this here rascal, they've put him to the long sleep. He'll be snoring, next Mr. Eames wanders, so he keeps his current visitation short, stares at the infidel through the bars and rattles'em a little for show. )
Ye want a floggin', lad? So we trim the fat off you?
( And 'lo, he's unpeeling a bundle of clothes, slow and slower when he bites into a stale biscuit, aggressively staring at the jailed man. Be teaching him manners. )
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What fat? [ He flexes his arm, then looks down at his body. ] I'm a healthy size, this is all muscle. What kind of floggings are you doing, flaying people alive?
[ Still, he creeps a little closer, eyeing that biscuit. ]
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And Mr. Eames, he be wantin'his biscuit. Chomping. Grazing. Moaning with the sheer enjoyment of a man watched. Aye, but he's devouring it slow. )
You be looking smug like a kettle fresh sprung tea, ain't nothing wrong with ye. Run yer mouth, we treated you fair, fair'n'honest, is us, is lads of the sea.
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Bet I could make a better biscuit if you let me out. Something that doesn't threaten to break your remaining teeth. [ He's never made anything like that but he'll learn, and quick, if it means getting out of the brig. ]
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iv Wildcard!
He had tried on the clothes offered but they were just uncomfortable so for now he's stuck to his white robes as he was observing some ropes and rigging that seemed interesting. The chatter of those working on the deck were a sort of background noise until he heard a voice that made his head turn.
That sounded like Mo Ran...but also didn't entirely sound like him. What he saw was equally confusing because that person very much looked like Mo Ran except Mo Ran is a youth of fifteen and this was a young man.
...a very handsome young man, Chu Wanning begrudgingly admitted but never-the-less he was too confused to process that thought.
He frowned before stalking over and dealing with this the only way he knew how: confrontation.]
You.
[.......and only after he said it did he realize that he had nothing to follow up that with, really. So he just scowled instead.]
shizun
It just made him grin. After five lonely years, it was nice to have Chu Wanning back, even if the other man was just scowling at him and likely to scold him. ] Shizun! [ He cupped his hands, bowing. ] Had I known you were here with me, I would have come to find you.
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Could this really be Mo Ran? But then why was he so much taller? (Why was he happy to see Chu Wanning?) But if this were some trick why make all these obvious mistakes?
Immediately, he wants to be on guard.
But he's so weak to that grin and a part of him wanted that childlike affection he'd received in the past that a stupid, selfish part of him wanted to indulge in it.
The majority of him though, was still wary. Dreams that are too good are rarely ever real.]
...Mo Ran isn't this old.
[He says it still with the same frown. He does not say, 'Mo Ran would never be so happy to see me in a place he thought I wasn't' because it sounded too pathetic. He is also a little uncertain but that just translates into a deeper frown.]
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[ Is it possible that Chu Wanning doesn't remember that? He can't think of why, but it's not the first time Mo Ran has been aware of events that no one else knows. That's a very distinct situation, and he can't think of why it would translate here.
If Chu Wanning were anyone else, he'd think they were lying. But this is Chu Wanning. ] How old do you remember this one?
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II. Mollywick
It's possible that one gets to keep the loot. Whether it's worth anything or not is a whole other story.
[ There was no telling what was or wasn't below them, treasure wise. As for the two crossed trees. Oh, he sees them just fine, but he raises a brow at Mo Ran and crosses his arms. ]
Are you not paying attention?
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[ But he does look back to the trees, then the other man. ] Care to go digging?
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[ If it was anything like where they'd all left, or where he'd left, then there really was no telling what would or wouldn't happen. What would or wouldn't be all that easy.
He does, however, note the paper that Mo Ran takes out. ]
I was already going to grab some of the things from this isle, so sure. We can go digging.
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He sets off walking toward the trees, determined to try to figure out where this treasure is. ] Keep up if you want any of the loot.
scallywags | also brig time
so she'd laid back, relaxed, waited out her time. she could only hope pike would rescue her again but this time... it was a weird situation.
but then there's company. one that's having a lot to say )
We're in the brig. It's not meant to be hospitable.
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They shouldn't starve their prisoners. Even some of those terrible old biscuits would be fine.
[ He's maybe a little whiny about it, but then, Mo Ran hates going without food, even if it is something he can easily manage. ]
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( if they fed their prisoners, which they really should, it was probably at specific times... or just enough to make sure they didn't die. but she didn't expect it would be immediately on arrival )
What did you do?
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I didn't do anything. They just don't like my handsome face. [ He grins at her, a little flirty. ] What about you? Did some nefarious crime get you thrown in here?
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iii
But this is a new face, and he's also curious.
He'll leave a bit of distance between them as he approaches the rail to look out to the horizon too.]
... Trouble sleeping?
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I keep seeing the ship sinking in my dreams. Really unpleasant. [ He grimaces, shuddering slightly. ] Is that what brings you up here?
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[He does look a little pale, but holding on, and the fresh air is helping.]
I haven't been blessed with a vision from the fish, thankfully. I think they resent that i can do it myself and so they avoid me.
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[ It shouldn't have been, and yet he'd been left staring at an empty cup, no matter how many times he filled it. Or attempted to. ] What'd you mean, you can do it yourself? Curse yourself?
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The brig
But closer inspection reveals the white robes to be extremely simple in design and a bit frayed around the edges, the face is very youthful and smiling - so, definitely not Chu Wanning. And as for the qi...
anyone sensitive to it can feel that there is a massive amount of it, in a quantity almost too big to even fathom... but that it's also tightly constrained in rather unnatural ways.]
I think if it's just one meal, a strong young man like you can probably endure. You've studied cultivation, haven't you?
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Still, he is pretty, and Mo Ran enjoys the company of pretty people, and he turns a bright smile on the other man. ]
Ah, how did— of course, you can tell. [ It's unsurprising, really. That much power means he has to be somewhat aware of other cultivators. ] I've practiced inedia but I don't like it.
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[Honestly, this is pretty cushy for someone who once chilled in a coffin for a hundred years.]
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Never mind that Mo Ran is intimately familiar with how terrible living arrangements can be, even for beautiful men, and even if they are spacious. He tries not to think too hard about it, most of the time. ]
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