groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2022-06-03 07:06 pm

no man's sea


Avast ye — sprawling til 18 June is part I of the Storm at Sea travel arc, which doubles as a test drive. Participants don’t need an invite to reserve or apply over 10-17 June.

Try to label if you’re a test drive tourist or an old timer — and don’t hesitate to leave an OOC note to opt out of random NPC piraaaaaaaargh interaction. Test drivers can post both log and network prompts. Have fun!




NO MAN’S SEA




DEEP WATERS | SON OF A BISCUIT EATER | MOLLYWICK | | THE CROSSING | NOTES




AHOY! SCALLYWAGS

Departing Ke-Waihu, the existing party joins paranoid pirate king, turned stalwart saint Samuel Vane — the feared Quicksilver Sam — aboard the Pariah.

Test drivers awaken anguishing at sea, floating on rafts, or on minuscule patches of deserted land. They are collected by two pirates and the recalcitrant sorceress Karsa — who supplies translation and communication devices. She explains the newcomers were summoned into the land of Akhuras by warring undead factions. Karsa’s master, the elusive Merchant, ferries newcomers east to beacons hoped to return them home. He has secured them passage on the pirate vessel Queen Zanyra of ’Wet Rope’ Caladan Kreil, an associate of Quicksilver Sam.

The Pariah and Zanyra meet at sea, a day’s travel away from Ke-Waihu:

■ Characters overhear that Quicksilver Sam seeks to reach the haunted Crossing Seas and ‘settle an old score.’ Long-term ally Caladan Kreil supports his cause.

■ The two vessels make daily supply and crew exchanges by rowboat. The Pariah’s passengers must give the passcode: flaunted like gold to board the Queen Zanyra. Staff of the Queen Zanyra must speak the words before the blind man to access the Pariah. Forget your passcode and fall at the mercy of whoever patrols the decks!

■ Tasks await all passengers: diligently clean and polish decks, climb tall masts to sew torn sails, banish a preposterous number of seagulls, fish, read post or… dubious novels to sailors, count loot, guard the decks, clean cannons or serve as boat lure for shark fishing. Medics and cooks can practise their natural trades, while musicians and entertainers should amuse the crew.

■ By all means, grab thematic garments from crew coffers. Also available: daggers, swords and rare pistols.

■ Characters may notice both ship crews are spirited, but grow weary when Quicksilver Sam fitfully orders his five on-call priests to carry out protection rites, or to ‘exorcise’ evil from random staff — through ineffective bitter potions, shrill chants and requests to sit in unusual luck-incurring poses, or to commit some mundane, repetitive task. Let’s bore the devil away.

■ Treat senior crew with respect: some pirates are equally drunk on rum and fleetingly authority and reward perceived slights with a 24h-stay in the brig. These fine accommodations fit two and annul powers while there. No dinner.


■ Sleep where you can: hammocks and rotting mattresses can be found in great common halls beneath decks. The sick and women (naturally, ill omens at sea) can share the four private cabins of each ship. Sumeragi Subaru has his own cabin aboard the Pariah.

■ Each night, expect drinking beneath the halls and a pirate’s greatest hobby: gambling. Conmen might lure you into an ‘innocent game’ that sinks you deep into debt, winning your valuables, favours, or kidney!

■ Ladies are afforded a wide, begrudging berth and some authority over the crew.

Accommodations: fresh potions are readily available to ward off sea sickness, and magically resilient oranges are on hand to counter scurvy. As woe would have it, the long-serving Mr. Ishmael has passed, and his earthly remains have been retained aboard the Pariah for Kaneki Ken. Viktor receives a leashed emotional support albatross — a large, loud but docile bird that flies above him counter-current to balance him, whenever the ship’s sway threatens his footing.


OBJECTIVES

■ Discover why good Quicksilver Sam is intent on his haunted travels. The captain declines audiences, but try to get information from the two crews.

■ Please share the information gained via network…!





THAT SON OF A BISCUIT EATER

Trouble starts to brew, within days at sea:

■ Be on the lookout while on watch duty: on a handful of occasions, new faces appear aboard. They fail to offer the passcode — and attempt to injure characters, throw them overboard, or to enter the captains’ lodgings. Sound the alarm or seize intruders!

■ After interrogating an infiltrator, Caladan Kreil sends word that the assailants hail from the Concord, a war vessel of the Dawns’ Reach Trade Company that is pursuing the pirate ships at distance under the command of Maximilian Hawk. A credit to his name, Wet Rope Caladan has the spy hanged.

■ Prepare to get drafted for double watch duty, as both Caladan Kreil and Quicksilver Sam bolster defences. Tensions escalate, with pirate crew questioning the loyalties of newer recruits.

■ A few days later, at dawns, the silent, swift and massive Concord approaches close enough to fire its cannons at both ships and send vicious militia to climb aboard. Defend your ship!

■ The Concord withdraws by midday, after lightly damaging its opponents. Help with repairs and enjoy some rum — you’ve survived your first sea scuffle!




MOLLYWICK

Just short of entering the Crossing, where the seas are dark and highly opaque, the Queen Zanyra and Pariah encounter a stretch of vibrant, lushly forested land.

■ Both vessels send crew over for a few hours, with captains urging quick incursions. Pair up to collect berries, scant mushrooms and sweet water. Curiously, no animals are found.

■ Veteran sailors say this is the Neverflight isle of myth, where sea kings have buried their treasures. Pirates share legendary coordinates of long lost loot, archived as riddles or poems. Grab a shovel and a-digging you go!

■ …ah, but don’t linger too long. What pranksters your sailor friends are. Within hours of the island’s appearance, the earth beneath your feet crumbles and quakes, and the land starts to sink. Evacuate or call for help to get out of here — as the great white whale Mollywick submerges in the waters with the Neverflight island it carries on its back. Hopefully, you don’t go under with them.

■ If you’ve threaded out a treasure dig, drop a line to receive some especially deplorable loot. You deserve it.




THE CROSSING

The Pariah and Queen Zanyrafrequently chained together to avoid separation — creep into the Crossing : a stretch of eerily silent waters, dark and volatile.

■ Slowly, a thick, nearly impregnable fog dawns during the day, covering the sun and leaving the skies a desolate slate. Dreadful storms spark at night.

■ Strange, talking carps jump on board, offering to tell you your future. Caution: they only make bad luck readings (request yours) that turn true. They appear wherever their target flees and are exceptionally annoying, until either the moon rises, or you apply the superstitious cure of throwing salt on them.

■ Nightmares haunt you — your own, or glimpsed memories of ships crashing, sinking, falling to storm. Note: only your character suffers these memories/nightmares, but everyone else can experience their exhausted grumpiness, come morning.

■ Be wary, when pairing to cross over to the other pirate ship: you may find another rowboat beside yours, its sailor begging for an oar or ladle. If you give him one, he shovels water into your boat with inhuman speed — desert your vessel and swim quickly to a pirate ship, before undead hands pull you into the sea.

■ While alone on deck, characters might hear sweet, coaxing voices that urge them to walk the plank into the water. Break your brethren from this spell, or watch them fall into the arms of man-eating mermaids.

■ Now and then, the ships are shaken by long, whips of something lashing from the depths.

■ Pirates become increasingly skittish and on edge. Priests perform countless protection rites and exorcisms on both ships.

■ At night, a handful of undead men climb aboard. They lack awareness and are in a clear state of discomposure, looking to catch the living and drown them. With toothless, rotting mouths, some rasp, This is kinder.

■ As you officially enter the Crossing, beams of light erupt in the horizon, showing the distant silhouettes of several ghost ships.




NOTES

TEST DRIVE QUESTIONS

OLD-TIMER QUESTIONS

inkfire: (104)

[personal profile] inkfire 2022-06-08 05:24 am (UTC)(link)
How did you have worse accommodations? [ That's a little mind-boggling and it shows in his tone and how he eyes Xie Lian. He's far too pretty to have been thrown into a smaller jail than this.

Never mind that Mo Ran is intimately familiar with how terrible living arrangements can be, even for beautiful men, and even if they are spacious. He tries not to think too hard about it, most of the time. ]
scrapgege: (Default)

[personal profile] scrapgege 2022-06-08 03:27 pm (UTC)(link)
It has walls and a roof and it's not leaking terribly much.

[So yeah, better than a lot of places Xie Lian has had to use before.]

You're new, aren't you? I don't remember seeing you around before.
inkfire: (012)

[personal profile] inkfire 2022-06-13 04:42 am (UTC)(link)
Did you grow up on the streets or something? [ Mo Ran's not unfamiliar with sleeping outside, in tents, or up in trees, but he's still not going to think of a prison as something nice. ]

I showed up on some rafts a couple of days ago. [ He says it with a shrug. It's not the first time he's woken up somewhere unexpected, even though this place is nothing like waking up in a whore house. ] Is it always like this, with the ships and the weird priests and all that?
scrapgege: (Default)

[personal profile] scrapgege 2022-06-13 04:10 pm (UTC)(link)
I... really did not, but I've been around in rough places a lot, since then.

[Listen, four walls and a roof that's not leaking too much is actually pretty nice, don't diss it.]

It's not always like that, no... although come to think of it, I also arrived on a ship myself, a while back. But no one really knows how people appear here or what is calling them here.
inkfire: (Default)

[personal profile] inkfire 2022-06-19 10:01 pm (UTC)(link)
[ Mo Ran tilts his head to look at Xie Lian again; he's pretty and Mo Ran does like pretty people. ] The sorceress who picked me up explained some of what's going on but I'm not sure I understood all of it. We have to get the beacons? Have you been successful so far?
scrapgege: (Default)

[personal profile] scrapgege 2022-06-20 05:04 pm (UTC)(link)
We've found... I think two, since I've been here? Some people managed to leave through them, but it seems they only work for a short amount of time before they run out of energy. And then we can't just wait for them to be usable again, because we still need to evade capture by undead lords.

[So you know, it... works, but not very well and not much.]
inkfire: (Default)

[personal profile] inkfire 2022-06-21 04:26 am (UTC)(link)
Undead lords. [ That gets a groan out of him. ] So is it always like this? [ He waves an arm around, indicating the ship and everything that comes along with it. ] The weird fish and the priests and the fog and shit?
scrapgege: (001-02)

[personal profile] scrapgege 2022-06-21 05:55 pm (UTC)(link)
Well, it's not always exactly like that, but... kind of?

[He's looking vaguely apologetic about that, is if it's his fault somehow.]

The weird fish are new, if that helps.
inkfire: (020)

[personal profile] inkfire 2022-06-26 09:17 pm (UTC)(link)
[ Well. At least it will keep him busy. ]

But the undead and the weird shit— er, stuff going on? That's typical?
scrapgege: (Default)

[personal profile] scrapgege 2022-06-27 05:16 pm (UTC)(link)
As far as I can tell, yes. It's just... a thing here. It didn't use to be, but now it is. There's something about mirrors, too. Energy and power stored in mirrors.

[It's still pretty mysterious, but as most gods, Xie Lian tends to not see any urgency in solving the problem. The threads will come together at some point.]
inkfire: (035)

[personal profile] inkfire 2022-06-29 02:29 am (UTC)(link)
[ The lady who had picked him up from the raft had said something similar, with a little more detail, that Mo Ran had promptly put aside in favor of trying to figure out what to do while worrying about his shizun.

But he does remember a few of the details, reinforced by what Xie Lian's saying. ]


Okay. [ Not much he can do about it, other than survive, and he's determined to do that. ] So the undead and weird things are common. Guess I've lived with worse. [ And he can even deal with being in the brig for an entire day. ]
scrapgege: (003-01)

[personal profile] scrapgege 2022-06-29 04:41 pm (UTC)(link)
I'm not sure exactly when it started. I think the oldest one we've met so far is 200 years old, so not really that ancient. The last ones we met were much more recent. Some people around remember them when they were still alive. Or at least not what they are now.

... I don't think any of the pirates are like that, but there are... things. In the sea.

[Definitely undead things.]
inkfire: (012)

[personal profile] inkfire 2022-07-05 03:26 am (UTC)(link)
Two hundred. Not that ancient. [ Looks him over; Xie Lian looks like he's in his late teens but talks like he's old, which makes Mo Ran that much more curious. Plus, he can easily pick up on the power of his presence alone. ] Are you an immortal cultivator or something?
scrapgege: (001-04)

[personal profile] scrapgege 2022-07-05 04:33 pm (UTC)(link)
I... guess you could say that?

[It feels so embarrassing, having this conversation multiple times.)

I'm a Martial God. I ascended to heaven a little over 800 years ago.