groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2022-02-20 06:30 pm

arc iii: house of ravens | arrival


Hi, everyone! Our Arc III arrival event covers 20 Feb-11 March and doubles as a test drive. Participants don’t need an invite to apply by 11 March. Reserves live here. Try to label if you’re a test drive tourist or an old timer — and have fun!



COTTAGEVORE




TDM TOURISTS | OLD TIMERS | COMMON PROMPTS | NOTES




TDM TOURISTS: THE SCENIC ROUTE

You flinch awake, hand weighed by a sharp stick, stone, or makeshift torch. Your clothes sit stiff, splattered with dried dirt and dusted leaves. Here and there, scratches and shallow wounds litter your limbs, the marks of days of dazed survival alone that you mistily remember. Your strength and supernatural powers are currently largely depleted, but should recover within two to three days.

As they journey, characters discover stretches of the eerily silent forests briefly transform into woodlands or recognisable spots of nature from their home worlds — perhaps they’re now seeing the meadows outside their home towns, their backyard orchard, or a fondly remembered lake pier. These images are short-lived illusions that other characters can also see.

Mind your steps: the mirages try to lure characters deep into the forest, where unfriendly animals and hidden pits wait.

A. THE MORE, THE MERRIER

Trailing through the labyrinthine woods, you stumble upon a group of heavily armed bandits who are already herding several captives. Depending on how agitated you are, expect shackles, leashes and tusk pendants that allow characters to speak and glean local tongues — including the thugs' barked instructions. The outlaws are on a three-day voyage to cursed village Ke-Waihu, where they intend to sell their prisoners to the Hok-Shinn criminal clan.

■ Ensure fellow captives survive the trek, avoiding leg-hold traps, snares and hunting nets.

■ Beatings continue, but morale never improves: help mouthy prisoners with their tasks or wounds.

■ Capture or forage food — and stop naïve captives from going deeper into the forest to follow glimpses of beautiful (wo)men or cries for help. There’s nobody there.

■ At night, prisoners are locked in stitched-shut tents — get friendly quickly.


B. JUST CRUISING

The bandits never saw you coming — but you’ve been watching them collect their prey. Perhaps you’ve even found others like you — also spared enslavement, but condemned to trail after the thugs towards Ke-Waihu. Characters can pick up discarded translation and communication tusk pendants, scraps of food and frail weapons.

■ Beware: superstitious thieves frequently patrol at night, while woodland predators are emboldened by the absence of fires.

■ Leave messages or instructions to the bandits’ captives (tree husk carvings, anyone?) and maybe try to rescue them.

■ ...or leave them for dead and trot on to Ke-Waihu. You savage.


» GO CAMPING, THEY SAID





OLD TIMERS: CURSES FOR ONE, CURSES FOR ALL


After a bumpy ride aboard the Salamera II, the party arrive at idyllic village Ke-Waihu.

They are greeted by Hok-Shinn Weisi, the slippery mayor who officially helms Ke-Waihu, while his brother Sairen leads the clan’s heavy underground ventures. Weisi’s flippant and spoiled son Taksui is the Merchant’s local liaison. The botanist Enam and his apprentices set out to explore, taking the group's baggage along.

Weisi was told the party members are families of Taravast refugees, seeking finer fates in Ke-Waihu. Each family has been assigned a humble but serviceable dwellingsee what luck has in store for you.

Weisi officially welcomes the newcomers in Ke-Waihu’s main bustling marketplace. Every merchant, fishmonger and beggar stops to watch as foreigners are briefly stripped of their ostentatious jewels, clothes or weapons, soaked in iced water and told to embrace the village by accepting its old, its new, its ugliness and its truths.

■ To join the community, characters must absorb and redeem the wrongdoings of a deceased ancestor. They are served flasks of a thick, bitter brew that slides down mildly corrosive and cold.

■ The brew’s effects vary: some drinkers feel only a sudden, electric awareness of the story behind the curse they inherited. Others feel scalded from the inside, agonising for hours. The ancestral curse effects start to take hold that night.

■ Characters are sent off to their new homes in Ke-Waihu — but are contacted within hours by one of Enam’s anguished apprentices. His master and his peers were captured by bandits while inspecting the elusive forests for plant specimens. These wicked men took everything: your goods, your Ellethian high fashion, your extra weapons, even your Sleeping Zenobius. Go get’em — but beware the deadly illusions of Ke-Waihu’s forest.


» DUDE, WHERE’S MY COMATOSE SLEEPER?






ALL TOGETHER NOW

The thugs, the old timers, the test drive prisoners and their creepy watchers collide in the mist-drowned forests of Ke-Waihu.

A. BANDIT BANE

■ Infiltrate the thug group in, kick some outlaws’ teeth on the way out.

■ Release and escort roughened-up newcomers to Ke-Waihu, picking up strays along the way.

■ One of the thugs snitches that the remaining stolen loot is hoarded in a nearby secluded cave, drowned under foliage. The entrance is watched by large, agitated boars with startlingly hard, but not impervious skin. With gold, gems, guns within reach, anyone for pork dinner?

■ After speaking with the new arrivals, party botanist and guide Enam confirms they have been summoned to serve as weapons in this world’s ongoing conflict between warring undead factions. The Merchant, Enam’s collaborator and the party’s patron, is leading otherworlders east, where forgotten beacons might return them home.

■ The villagers Ke-Waihu, Ke-Waiar and Ke-Waicai reportedly know the location of such a beacon. They will unveil it if the party breaks the curse of the House of Ravens.




B. THE BLUSHING BRIDE

When the group returns, Ke-Waihu is celebrating the joyous procession of dozens of lavish 'weddings.' The (false) rites are carried out to commemorate the marriage of a huntsman and his fox bride...

■ The roads are awash with flower petals and rice, houses extend their hospitality freely, and the rich give away coin. Even Hok-Shinn clansmen don their finest garments and hand out gifts and favours, while lawmen grant pardons to captives held for minor offences.

■ Villagers pose as 'brides' and 'grooms' to play act public weddings. Characters are asked to participate as brides and grooms, or to join the wedding retinue of a NPC villager. Characters can unknowingly marry, but not become foxes.

■ The evening culminates in a grand market fete, with stalls offering sickly sweets and strong alcohols. Poets recite love songs, professional weepers wail to strangers that they lost their children to insidious in-laws, and petty clashes erupt among merrymakers.

■ Some of the NPC fox 'brides' seem to grow wide-eyed and alert, suspicious of the many hunting dogs that watchmen walk around the marketplace.

■ Come nightfall, 'wedded' pairs are escorted to suites in a large and extravagant inn. For each 'couple,' accommodations comprise one room for the retinue and a linked conjugal bedroom.


IF CHARACTERS MARRY A (FOX) 'SPOUSE':

■ They are handed three pieces of parchment before they are locked into the marital suite with their consort and their retinue.

■ Once alone in their 'marital quarter,' characters first enjoy polite conversation with their spouse, whose eyes start to glimmer golden, while their teeth and claws lengthen, their mouths distort to snouts and their hair reddens. The fox brides do not seem aware they are, in fact, foxes, but try to scratch, bite or maim their partners. Viciously quick, strong and prone to thralling their victims into spells of lethargy, these foxes could get the best of you — happily, the little parchment papers you received can share some survival tips.

Fool the fox spouse into thinking you are already married or pledged to someone in your retinue. Affronted, the fox bride will exile you out of the wedding room. Refresh the salt lines that surround the conjugal room, and gently steer the fox back if it flees overnight.

Your retinue and you should impersonate a hunting hound, down to howling, running on all-fours and sniffling. The fox will hurriedly isolate itself in the conjugal room, but will actively try to escape at night. Keep every inn door and window closed.

Become a widow(er). Call your retinue and make the best of your fists and a butter knife. You will need to kill the spouse a few times before they stay fully dead, each time reviving more and more fox-like in appearance.


AS A WEDDING RETINUE MEMBER:

■ Awkwardly hold watch outside the conjugal bedroom of the dashing NPC cannon fodder groom and his fox bride.

■ The NPC groom might request help as above — or might fall deathly silent. If that happens, villagers instruct, character must loudly ask if the wine pleases the couple. The flushed, visibly fox-like bride will then open the door to complain their new consort — clawed dead in the marital bed — won’t even share a wine cup with them. The fox does not seem to grasp they have killed their groom.

■ Defeat the fox at drinking — the fox bride can hold its cups, but slipping in some of the relaxing opiates on hand will help the cause. Sneak the NPC groom's corpse out with a buddy when the fox drops asleep.

Or prove you are a fairer marital prospect by verbally wooing the fox or doing battle with your retinue companion, to prove your worth. Your wingman may wish to throw the fight, feed lines, or generally smoulder. The fox bride will offer the NPC corpse as a betrothal gift.


Come morning, the villagers open the now-delapidated inn. Those who survive fox weddings receive braided bracelets of red, golden and tangerine rope, earning good will in the village. The murderous fox brides have disappeared — in their place, yellowed and dust-drenched bones 'sleep' in the marital beds, covered by withered and torn wedding clothes.

Villagers share the whole story: a huntsman encountered a fox goddess in the forest, when she had taken the shape of a beautiful woman. Lovestruck, he brought her back to Ke-Waihu as his wife — but the horrified villager slaughtered her and her husband on their wedding night. The fox god cursed the village to relieve yearly 'fox weddings,' during which the bones of those murdered during the previous 'conjugal' festivities rise as brides to terrorise new spouses.

Skipping the fox wedding rites, villagers say, shrivels their crops and depletes their food stocks for several seasons.




C. A-HUNTING WE WILL GO

It’s all fun and wedding games, until one of the victims of the recent nuptials is the son of influential wine merchant Saguk Chaomin. He vengefully sponsors a a hunt to finally lift the foxes’ curse.

Saguk Chaomin assigns weapons — from knives, spears and sharpened sticks to bows, arrows and rifles operating on gun powder — alongside lanterns and climbing rope to the brave adventurers. The contingent splinters into smaller groups to avoid detection.

■ The forests now aggressively conspire to lead characters to their deaths: whether it’s through fostering illusions that trip them into gullies, or decrepit bridges that crumble, sending travellers into whirling river waters. Animals (excluding wolves) attack travellers fiercely. Keep a hunting hound close.

■ Characters with unusual physical features or suspicious behaviours — from supernatural powers to a fear of dogs — are accused of being shape-shifting foxes.

■ Fox spirits assume a mortal but resilient shape the day after the wedding — strong, large, feral and willy. They’re quick to bite, and their presence dulls the senses of hunters.

■ To exorcise the foxes, kill their mortal bodies or obliterate or repair their small, decaying forest altars. These are stone rings the size of one’s hand, often hidden at the root of ancient trees. Cleanse the altars of filth, vermin and predatory creatures, and replenish the stones with fresh river pieces. Beware rare fox spirits that come to protect altars or hide their young.





D. WELL, WELL, WELL

In the wake of the weddings, characters head to their abodes, while test drivers are garrisoned in communal temporary shelters. Over the next few days, everyone may notice:

■ Villagers have a marrow-deep fear of the Hok-Shinn clan, whose members behave as if they are immune from repercussions.

■ Villagers tell eerie tales of strange encounters in their locked stables, abandoned houses or wells — they have seen a creature with the head of a beautiful woman, whose hair braids to form her snake-like body. 'She' slithers away once discovered.

■ Word spreads across the marketplace that dark waters have returned. A farmer’s well has dried, leaving only a thickened, tar-like liquid at the bottom. Another villager shamefully admits his well also dried a month ago, clogged by dark filth — the fount was old, and he assumed it had naturally depleted.

■ Horrified villagers speak no more of this, but superstitiously volunteer flower and food tributes for the Ka-Sanwon volcano. Mayor Hok-Shinn Weisi intercedes to reserve the resources for the upcoming return of the patron lord of the volcano’s three villages — the undead Beastmaster.



QUESTIONS

blackscales: Commission, Do Not Take! (15)

[personal profile] blackscales 2022-03-24 08:39 pm (UTC)(link)
[ He shoots a glance over at her with a frown, warily looking around at the bandits.

On the one hand, she did say just leave one alive -- so he has permission to go wild.

On the other, the longer they stay there the more chance there is of attracting further attention.

It would be preferable to hurry.

He disappears, reappears closer to her and gestures, making the ground heat and simmer in patches between them to ward the bandits back. A few shout and look for ways around as he readies his blade, attention split between them and her. ]


I'll keep them off you as long as they can. Let us hope they don't have reinforcements.
song_of_fire: ([Daenerys] Breaker Of Chains)

[personal profile] song_of_fire 2022-03-31 08:56 pm (UTC)(link)
[She can feel the heat from the ground. After so many close encounters with dragon flame, it's both a comforting feeling and frightening one. The skin under where her hair should be hadn't fully healed. The heat made the scabs itch, slightly distracting her.

But the moment that another bandit charged at them, she's back to hitting the lock with full strength. She gives a cry each time, remembering how her Dothraki fought and summoned their strength.]


It's starting to give!
blackscales: Commission, Do Not Take! (11)

[personal profile] blackscales 2022-04-03 11:00 am (UTC)(link)
[ Well, he'd hope so.

If it wasn't giving at all they'd have problems. ]


Quickly if you can. I'd rather not have reinforcements arriving.

[ Also, if he does this too much he's slightly concerned he may begin setting the whole area on fire. Which, admittedly, would make good cover for a get away -- but would cause a little more property destruction than he was planning.

He knocks another bandit back violently, sending them tumbling into a section of ground covered in flame. They shriek and roll out of it, then scramble to their feet and make to run. ]
song_of_fire: ([Daenerys] True Drogon)

[personal profile] song_of_fire 2022-04-29 01:05 am (UTC)(link)
[With a bit of sparks flying, the lock finally breaks apart. Dany is quick to remove the muzzle and chains from her dragon, already impatiently trying to fly over her shoulder and into the sky.

With Wrathion distracted to the right, another bandit started to charge at Dany from the left. The moment Drogon's mouth was freed, he shot a stream of black and red flame at the man, setting him on fire. Dany could feel the sear of the heat against her skin, the smell of singing hair returning to her like an old friend. She instinctively touched her scalp. No, the fuzz was still there. It wasn't hers this time.

Drogon charged from the cage and swooped low, attacking several of the bandits, but doing so indiscriminately. Thank the gods it was only Wrathion and Dany, for in his rage, he might not be able to tell friend from foe.

Dany gripped the whip tied to her waist.]


He's in a frenzy. I need to calm him!
blackscales: Commission, Do Not Take! (3)

[personal profile] blackscales 2022-05-02 11:59 pm (UTC)(link)
[ In truth, Wrathion cannot blame Drogon in the slightest.

If someone put him in a cage, he's quite sure he'd be in a frenzy too. ]


Speak to him, then. He trusts you. Let him know these bandits will pay.

[ Several of them already have, quite assuredly. The only trouble is, even with Drogon free Wrathion isn't sure they should wait to take on all the bandits themselves. ]
song_of_fire: ([Daenerys] Whips)

[personal profile] song_of_fire 2022-05-05 08:08 am (UTC)(link)
[It was a bit beyond speaking to Drogon. He recoiled, even as she approached him. As much as it pained her, she unwound the whip, snapping it against the air in warning. Drogon beat his wings against the air, screeching at her in warning.

She cracked the whip again, her last warning.

He flew higher above her, ducking away from any attack. Another burst of fire, this closer to her. Before she could respond, he was flying off, swooping through the air as he attacked any stragglers he saw.]


Drogon!
blackscales: Commission, Do Not Take! (11)

[personal profile] blackscales 2022-05-08 11:58 pm (UTC)(link)
[ A whip?

Wrathion whirls around to look at her in surprise, then at Drogon.

Drogon screeches in answer, and he cannot blame him. If someone swung a whip at him, he'd not take kindly to it either.

Does this normally work? She has no way to talk the young dragon down? ]


I don't get the impression he's listening.

[ Are they not bonded? Does she have no method to calm him beyond whips?! ]
song_of_fire: ([Daenerys] Wind Blown)

[personal profile] song_of_fire 2022-05-12 11:42 am (UTC)(link)
No he isn't.

[There was a bond, but even children needed a guiding hand and this had been her only means to bring him to hand. She could remember how he submitted, how she was able to climb on his back and truly fly.

But that was nothing like this. He was frenzied and angered by being kept enslaved. She fumed at their treatment, ready to turn the whip on them. But Drogon kept her attention. Beating his wings at the sky, he flew higher and higher, shooting streams of fire in the sky.

With a loud screech, he flew beyond the trees at a quick pace, disappearing against the horizon.]


Drogon!
blackscales: Commission, Do Not Take! (3)

[personal profile] blackscales 2022-05-15 08:47 pm (UTC)(link)
[ On the one hand, at least he's free -- Drogon can likely find his way back once he's worked off his anger.

On the other, there's plenty of dangers around here. They cannot be sure one of them won't find Drogon -- or them.

A new contingent of bandits begins to appear at the edge of the woods, and Wrathion gestures again -- turning another patch of ground between them and the bandits fiery. ]


He's free, that means he can find you again. For that to happen, however, we need to remain free ourselves.

[ He's just saying: they're attracting less than positive attention. Neither of them can help Drogon if they're dead or in a cage. ]
song_of_fire: ([Daenerys] Dragon Training)

[personal profile] song_of_fire 2022-05-16 12:38 am (UTC)(link)
[She can only watch as her dragon flew away, her heart and stomach sinking. But he was right. Standing around idly, wishing that Drogon would turn around was turning dangerous. More men were appearing and the fight was threatening to turn more violent.

Striking one of the nearby men with her whip, she darted in the direction of the woods.]


Run!