under garden and calicos
Sep. 3rd, 2023 11:38 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
WHEN: during unkharil event.
WHERE: xichen's badass hovel.
WHAT: dinner and a sleepover
WARNINGS: too much swag.
( over canopy dabbled long ago )
![]() | HARPIES Fast, perpetually furious, prone to consuming human flesh. Deterred by loud noise and vibrations. Imbue their claws with poisons that prevent blood coagulation, extending bleed-outs. |
![]() | CATAPULTS Deliver projectiles of stone, fire and minor explosives. Rathakku’s most ferocious instrument, taking down Alem’s foundations. Manned by four undead apiece. Sturdy but slow, best targeted aerially. |
![]() | FIRE SIRENS Native to Hell. Deeply bound to ‘sisters’ and ‘family.’ Possess golden scales and shards of the previously encountered dark water mirrors. Their song is tinny but compelling. Their speaking voices are crackling and gravelly. Survive the glacier lakes’ cold by exuding flame. Skin burns to touch. |
![]() | JATHARIN Smokey, dispersing silhouette. Invisible to those who did not witness its birth. Kills by consuming life energy. Descended from the Motherless of Hell. Cannot be outright stopped, only avoided, enslaved or consumed. Can be distracted if you take an aspect similar to Haiva. Leaves a golden string on unintended victims. |
![]() | MOUNTAIN BATS Monstrous, blood-thirsting. To the size of 1.5-3 metres. Bulky, quicker to use their brawns than their speed. Stalk together, but compete for food and want to drag their prey to some great distance before consuming it, for privacy. Use that time to escape. |
![]() | HUNTSMEN Undead forces, typically old resurrections of Rathakku. Once human natives of Alem. Excellent knowledge of hiding spots and the mountain. Hostile, take perverse pleasure in the game. Will prolong a chase for sport and give their hungering hounds the chance to catch you. Unusual kinship with local animals, who sometimes obey them. Some scent blood. |
Happy Hallow-elevator! The clock tower event lasts between 22 October and 8 November. ICly, the tower incursion stretches around a week, and you’re welcome to have your character investigate something else, if they finish early!
WHO: Lan Wangji, Wen Qing, Emilia + others to be added...
WHEN: mid/just post-revolution.
WHERE: Palace of the Doxe, broader Taravast.
WHAT: Revolution, spiritual inquisition, the undue instinct to take inspiration from one old, Machievallian man's quest for immortality.
WARNINGS: descriptions of carnage, some roughening up of spirits during interrogation.
NOTE: so far, this houses a few follow-up or pre-discussed catch-up logs, but definitely please PM if you'd like to do something \o/
WHO: Lan Wangji, a triad of misfits, perhaps everyone ever — OPEN FOR BUSINESS payments cash upfront
WHEN: first half of July
WHERE: canyons, mountain roads, encampment
WHAT: in which stone is struck (badly), ghosts are drawn into conversation (worse), and small children cry (inevitably)
WARNINGS: blood rains, talk of harpies, Lan Wangji
NOTE: happy to put up a starter for you, if you want to join in on this dubious fun, or feel free to bring your own! Lan Wangji is... drifting... between phantoms, investigations, watches and the stone canyon.