groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2022-02-20 06:30 pm

arc iii: house of ravens | arrival


Hi, everyone! Our Arc III arrival event covers 20 Feb-11 March and doubles as a test drive. Participants don’t need an invite to apply by 11 March. Reserves live here. Try to label if you’re a test drive tourist or an old timer — and have fun!



COTTAGEVORE




TDM TOURISTS | OLD TIMERS | COMMON PROMPTS | NOTES




TDM TOURISTS: THE SCENIC ROUTE

You flinch awake, hand weighed by a sharp stick, stone, or makeshift torch. Your clothes sit stiff, splattered with dried dirt and dusted leaves. Here and there, scratches and shallow wounds litter your limbs, the marks of days of dazed survival alone that you mistily remember. Your strength and supernatural powers are currently largely depleted, but should recover within two to three days.

As they journey, characters discover stretches of the eerily silent forests briefly transform into woodlands or recognisable spots of nature from their home worlds — perhaps they’re now seeing the meadows outside their home towns, their backyard orchard, or a fondly remembered lake pier. These images are short-lived illusions that other characters can also see.

Mind your steps: the mirages try to lure characters deep into the forest, where unfriendly animals and hidden pits wait.

A. THE MORE, THE MERRIER

Trailing through the labyrinthine woods, you stumble upon a group of heavily armed bandits who are already herding several captives. Depending on how agitated you are, expect shackles, leashes and tusk pendants that allow characters to speak and glean local tongues — including the thugs' barked instructions. The outlaws are on a three-day voyage to cursed village Ke-Waihu, where they intend to sell their prisoners to the Hok-Shinn criminal clan.

■ Ensure fellow captives survive the trek, avoiding leg-hold traps, snares and hunting nets.

■ Beatings continue, but morale never improves: help mouthy prisoners with their tasks or wounds.

■ Capture or forage food — and stop naïve captives from going deeper into the forest to follow glimpses of beautiful (wo)men or cries for help. There’s nobody there.

■ At night, prisoners are locked in stitched-shut tents — get friendly quickly.


B. JUST CRUISING

The bandits never saw you coming — but you’ve been watching them collect their prey. Perhaps you’ve even found others like you — also spared enslavement, but condemned to trail after the thugs towards Ke-Waihu. Characters can pick up discarded translation and communication tusk pendants, scraps of food and frail weapons.

■ Beware: superstitious thieves frequently patrol at night, while woodland predators are emboldened by the absence of fires.

■ Leave messages or instructions to the bandits’ captives (tree husk carvings, anyone?) and maybe try to rescue them.

■ ...or leave them for dead and trot on to Ke-Waihu. You savage.


» GO CAMPING, THEY SAID





OLD TIMERS: CURSES FOR ONE, CURSES FOR ALL


After a bumpy ride aboard the Salamera II, the party arrive at idyllic village Ke-Waihu.

They are greeted by Hok-Shinn Weisi, the slippery mayor who officially helms Ke-Waihu, while his brother Sairen leads the clan’s heavy underground ventures. Weisi’s flippant and spoiled son Taksui is the Merchant’s local liaison. The botanist Enam and his apprentices set out to explore, taking the group's baggage along.

Weisi was told the party members are families of Taravast refugees, seeking finer fates in Ke-Waihu. Each family has been assigned a humble but serviceable dwellingsee what luck has in store for you.

Weisi officially welcomes the newcomers in Ke-Waihu’s main bustling marketplace. Every merchant, fishmonger and beggar stops to watch as foreigners are briefly stripped of their ostentatious jewels, clothes or weapons, soaked in iced water and told to embrace the village by accepting its old, its new, its ugliness and its truths.

■ To join the community, characters must absorb and redeem the wrongdoings of a deceased ancestor. They are served flasks of a thick, bitter brew that slides down mildly corrosive and cold.

■ The brew’s effects vary: some drinkers feel only a sudden, electric awareness of the story behind the curse they inherited. Others feel scalded from the inside, agonising for hours. The ancestral curse effects start to take hold that night.

■ Characters are sent off to their new homes in Ke-Waihu — but are contacted within hours by one of Enam’s anguished apprentices. His master and his peers were captured by bandits while inspecting the elusive forests for plant specimens. These wicked men took everything: your goods, your Ellethian high fashion, your extra weapons, even your Sleeping Zenobius. Go get’em — but beware the deadly illusions of Ke-Waihu’s forest.


» DUDE, WHERE’S MY COMATOSE SLEEPER?






ALL TOGETHER NOW

The thugs, the old timers, the test drive prisoners and their creepy watchers collide in the mist-drowned forests of Ke-Waihu.

A. BANDIT BANE

■ Infiltrate the thug group in, kick some outlaws’ teeth on the way out.

■ Release and escort roughened-up newcomers to Ke-Waihu, picking up strays along the way.

■ One of the thugs snitches that the remaining stolen loot is hoarded in a nearby secluded cave, drowned under foliage. The entrance is watched by large, agitated boars with startlingly hard, but not impervious skin. With gold, gems, guns within reach, anyone for pork dinner?

■ After speaking with the new arrivals, party botanist and guide Enam confirms they have been summoned to serve as weapons in this world’s ongoing conflict between warring undead factions. The Merchant, Enam’s collaborator and the party’s patron, is leading otherworlders east, where forgotten beacons might return them home.

■ The villagers Ke-Waihu, Ke-Waiar and Ke-Waicai reportedly know the location of such a beacon. They will unveil it if the party breaks the curse of the House of Ravens.




B. THE BLUSHING BRIDE

When the group returns, Ke-Waihu is celebrating the joyous procession of dozens of lavish 'weddings.' The (false) rites are carried out to commemorate the marriage of a huntsman and his fox bride...

■ The roads are awash with flower petals and rice, houses extend their hospitality freely, and the rich give away coin. Even Hok-Shinn clansmen don their finest garments and hand out gifts and favours, while lawmen grant pardons to captives held for minor offences.

■ Villagers pose as 'brides' and 'grooms' to play act public weddings. Characters are asked to participate as brides and grooms, or to join the wedding retinue of a NPC villager. Characters can unknowingly marry, but not become foxes.

■ The evening culminates in a grand market fete, with stalls offering sickly sweets and strong alcohols. Poets recite love songs, professional weepers wail to strangers that they lost their children to insidious in-laws, and petty clashes erupt among merrymakers.

■ Some of the NPC fox 'brides' seem to grow wide-eyed and alert, suspicious of the many hunting dogs that watchmen walk around the marketplace.

■ Come nightfall, 'wedded' pairs are escorted to suites in a large and extravagant inn. For each 'couple,' accommodations comprise one room for the retinue and a linked conjugal bedroom.


IF CHARACTERS MARRY A (FOX) 'SPOUSE':

■ They are handed three pieces of parchment before they are locked into the marital suite with their consort and their retinue.

■ Once alone in their 'marital quarter,' characters first enjoy polite conversation with their spouse, whose eyes start to glimmer golden, while their teeth and claws lengthen, their mouths distort to snouts and their hair reddens. The fox brides do not seem aware they are, in fact, foxes, but try to scratch, bite or maim their partners. Viciously quick, strong and prone to thralling their victims into spells of lethargy, these foxes could get the best of you — happily, the little parchment papers you received can share some survival tips.

Fool the fox spouse into thinking you are already married or pledged to someone in your retinue. Affronted, the fox bride will exile you out of the wedding room. Refresh the salt lines that surround the conjugal room, and gently steer the fox back if it flees overnight.

Your retinue and you should impersonate a hunting hound, down to howling, running on all-fours and sniffling. The fox will hurriedly isolate itself in the conjugal room, but will actively try to escape at night. Keep every inn door and window closed.

Become a widow(er). Call your retinue and make the best of your fists and a butter knife. You will need to kill the spouse a few times before they stay fully dead, each time reviving more and more fox-like in appearance.


AS A WEDDING RETINUE MEMBER:

■ Awkwardly hold watch outside the conjugal bedroom of the dashing NPC cannon fodder groom and his fox bride.

■ The NPC groom might request help as above — or might fall deathly silent. If that happens, villagers instruct, character must loudly ask if the wine pleases the couple. The flushed, visibly fox-like bride will then open the door to complain their new consort — clawed dead in the marital bed — won’t even share a wine cup with them. The fox does not seem to grasp they have killed their groom.

■ Defeat the fox at drinking — the fox bride can hold its cups, but slipping in some of the relaxing opiates on hand will help the cause. Sneak the NPC groom's corpse out with a buddy when the fox drops asleep.

Or prove you are a fairer marital prospect by verbally wooing the fox or doing battle with your retinue companion, to prove your worth. Your wingman may wish to throw the fight, feed lines, or generally smoulder. The fox bride will offer the NPC corpse as a betrothal gift.


Come morning, the villagers open the now-delapidated inn. Those who survive fox weddings receive braided bracelets of red, golden and tangerine rope, earning good will in the village. The murderous fox brides have disappeared — in their place, yellowed and dust-drenched bones 'sleep' in the marital beds, covered by withered and torn wedding clothes.

Villagers share the whole story: a huntsman encountered a fox goddess in the forest, when she had taken the shape of a beautiful woman. Lovestruck, he brought her back to Ke-Waihu as his wife — but the horrified villager slaughtered her and her husband on their wedding night. The fox god cursed the village to relieve yearly 'fox weddings,' during which the bones of those murdered during the previous 'conjugal' festivities rise as brides to terrorise new spouses.

Skipping the fox wedding rites, villagers say, shrivels their crops and depletes their food stocks for several seasons.




C. A-HUNTING WE WILL GO

It’s all fun and wedding games, until one of the victims of the recent nuptials is the son of influential wine merchant Saguk Chaomin. He vengefully sponsors a a hunt to finally lift the foxes’ curse.

Saguk Chaomin assigns weapons — from knives, spears and sharpened sticks to bows, arrows and rifles operating on gun powder — alongside lanterns and climbing rope to the brave adventurers. The contingent splinters into smaller groups to avoid detection.

■ The forests now aggressively conspire to lead characters to their deaths: whether it’s through fostering illusions that trip them into gullies, or decrepit bridges that crumble, sending travellers into whirling river waters. Animals (excluding wolves) attack travellers fiercely. Keep a hunting hound close.

■ Characters with unusual physical features or suspicious behaviours — from supernatural powers to a fear of dogs — are accused of being shape-shifting foxes.

■ Fox spirits assume a mortal but resilient shape the day after the wedding — strong, large, feral and willy. They’re quick to bite, and their presence dulls the senses of hunters.

■ To exorcise the foxes, kill their mortal bodies or obliterate or repair their small, decaying forest altars. These are stone rings the size of one’s hand, often hidden at the root of ancient trees. Cleanse the altars of filth, vermin and predatory creatures, and replenish the stones with fresh river pieces. Beware rare fox spirits that come to protect altars or hide their young.





D. WELL, WELL, WELL

In the wake of the weddings, characters head to their abodes, while test drivers are garrisoned in communal temporary shelters. Over the next few days, everyone may notice:

■ Villagers have a marrow-deep fear of the Hok-Shinn clan, whose members behave as if they are immune from repercussions.

■ Villagers tell eerie tales of strange encounters in their locked stables, abandoned houses or wells — they have seen a creature with the head of a beautiful woman, whose hair braids to form her snake-like body. 'She' slithers away once discovered.

■ Word spreads across the marketplace that dark waters have returned. A farmer’s well has dried, leaving only a thickened, tar-like liquid at the bottom. Another villager shamefully admits his well also dried a month ago, clogged by dark filth — the fount was old, and he assumed it had naturally depleted.

■ Horrified villagers speak no more of this, but superstitiously volunteer flower and food tributes for the Ka-Sanwon volcano. Mayor Hok-Shinn Weisi intercedes to reserve the resources for the upcoming return of the patron lord of the volcano’s three villages — the undead Beastmaster.



QUESTIONS

chosenbylight: do not take (045)

[personal profile] chosenbylight 2022-02-20 07:28 pm (UTC)(link)
MAYBE this is a silly question to ask first, but how humble are these houses exactly, in terms of sleeping quarters for instance? Are there separate rooms, should they all be expected to share one, or is this up to the "families" to decide themselves OOC?

(Relevant because of how many people are gonna be crashing chez family #5 haha)
blackscales: Commission, Do Not Take! (8)

[personal profile] blackscales 2022-02-20 08:00 pm (UTC)(link)
Hey! Thank you for this it is delightful.

For the illusions, once we go trudging into the forest to save Enam & the test drivers -- should we be sticking environmental changes only, or can they include flashes of people from home trying to lure us into danger too?

Also for obviously inhuman people who, say, have glowing red eyes for example (asking for a friend) -- are the villagers actually going to... hunt them too? Or just suspiciously harass them? & once the hunt and exorcism is over, will they be free of suspicion then or still low key considered shady?
divaricate: starcandies @ dw (age of ultron ● 021)

Wanda Maximoff — Marvel Cinematic Universe (MCU)

[personal profile] divaricate 2022-02-20 08:12 pm (UTC)(link)
(ooc— newbie to the game tdm touring; applying shortly)




01 (THE SCENIC ROUTE; A)
Things Wanda expected after falling asleep in her quiet little cabin at home: Not this. She was going to wake up, make more tea, and spend another day chilling with her dark magic book. Not... find herself in an unfamiliar forest feeling like she has memories of way too many days travelling?? She's certainly got enough scratches and marks to show for it, too.

She eventually has the misfortune of getting caught up with a group of bandits, and it takes her all of two minutes to realize chaos magic isn't going to be of any help to her here, and gets shuffled in with the rest of the captives. She does, however, try to keep an eye on anyone nearby her.

“Hey— watch out!” She half-hisses at the person next to her, shoving them out of the way of a leg trap on the ground. You're welcome. “This place is charming.” She adds that with so, so much sarcasm. “Should we start taking bets on what other treats await?” She wants to throw hands, but again, her magic isn't really up to its full effectiveness here and she knows better than to start something she can't finish.

At night, in the sealed tent, she's obviously tired, but has the problem of she can't sleep. Too nervous, too on edge, and she spends her time starting to comb out her hair with her fingers and put it in as intricate of a braid as she can. If someone else is awake in the tent with her, she'll eventually say: “You should get some sleep while you can.” Knowing full well the irony of her statement. Do as she says, not as she does.

02 (ALL TOGETHER NOW; A)
As one of those roughened up newcomers, Wanda is incredibly grateful to have come across someone who knew what a chance to release and escort her to someplace safer (maybe) looked like. She follows them as quickly as she can, trying to not land in some traps or other such nonsense that may be around as she does.

“First off, thanks — secondly, is this normal here?” She can haul ass and talk at the same time. “Because that felt like a constant two minutes away from a cult initiation ceremony.” She's just saying.

03 (WILDCARD)
toss another starter at me, or pm/hit me up on plurk @ [plurk.com profile] polarisations to plot something out. I'm chill & will roll with anything.
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2022-02-20 08:14 pm (UTC)(link)
I WAS.... WONDERING.... about that -- is that something Weisi can sense then? I don't think Wrathion has any reason to think he's marked in a way other people might be able to notice (?) but he'd definitely want to know what is up with the Beastmaster being a patron lord here (???) so he'd probably... ask about that.
song_of_fire: (Default)

[personal profile] song_of_fire 2022-02-20 08:18 pm (UTC)(link)
So this is just a random thought, but could the bandits have kidnapped a certain dragon?
blackscales: Commission, Do Not Take! (8)

[personal profile] blackscales 2022-02-20 08:20 pm (UTC)(link)
SWEATS. Okay, if he has no way of knowing he will probably interact with Weisi while fishing for information then so I will prepare myself for that to go deeply awry.
song_of_fire: (Default)

[personal profile] song_of_fire 2022-02-20 08:20 pm (UTC)(link)
Will their evil know no limits?!
good_taste: (pic#15463328)

Astarion |✮| Baldur's Gate III | Tourist

[personal profile] good_taste 2022-02-20 09:16 pm (UTC)(link)
1. Into the woods

Oh for Gods sakes, not again. Why. He'd been doing so well, comparatively speaking. But no, that couldn't be allowed. Far more worrying than the unwelcoming forest was the memory loss--that was one of the symptoms, wasn't it? Or did the headaches start first? "Hells, maybe I should take Raphael up on that offer," he groans, pulling himself upright.

...To see that he wasn't alone here. Awkward. Terrifying, and awkward. What a fantastic combination.

But--wait. He didn't recognize them. More importantly, nor did the horrible little thing in his head. Maybe this wasn't as immediately dire as he'd feared. "Ah, hello." He took a deep breath. Calm. Poise. As much as he could manage, while covered in mud and blood. "I don't suppose you know where we are, do you?"

2. A bit of light reading (TDM Tourists: The more, the merrier)

Just when his day was looking dire, it got worse. Bandits. Of course! Some gang of humans stupid enough to nest in these woods. He'd surrendered rather than take a beating, but it was hard not to struggle when they lay hands on him. That earned him a punch to the gut. Gods. "Fine, fine!" he gasped, "you've made your point." They tore off his pack and shortsword. He'd just have to make do with the knife they hadn't noticed in his sleeve, then. But they seemed just short of cutting the gold embroidery off his doublet. They're pawing through his pack, and they're going to find--

Well. At least the little yelp from the bandits was satisfying. The book's cover is a fright, isn't it? "Oh, you don't want that." He tries to sound nonchalant, hiding his contempt. "It's terribly cursed." That book is his. Now that they're recovering from the initial shock, all they care about is the massive amethyst embedded in the cover. One's already trying to pull it out, the absolute clod. It seems the book's jaws are stronger than they look, but it's only a matter of time before one of them starts performing literary dentistry.

Time to spin them a lie, then. Partially. "There's spirits guarding it. Now that you've touched it, you're their target." It doesn't take much embellishment. They can't properly sense the darkness radiating from the book, but they can obviously tell something's not right. Their eyes keep being drawn to the book's, no matter how hard they try and look away. "You'll start hearing the whispers soon enough. They'll compel you to kill each other. It's enough to drive a human completely mad." What a shame that would be.

"Fortunately for you, I'm not human." See the pointed ears? The finer features than yours? "As long as the book stays with me, you'll have nothing to fear." He held out his hand, voice gentle. Coaxing. "Just give it back, and you'll be cured."

They practically threw the book at him, beating a hasty retreat. And they left his pack behind. Potions, lockpicks and all. "Well." He smirked at the captive closest to him, dusting off the book's cover and returning it to his pack. "Sometimes a curse has its uses."

3. Curfew (TDM Tourists: The more, the merrier)

He watched as hide cord was laced up, sealing the tent closed. The knife would make quick work of that, though he'd have to wait hours for an opportune moment. Until then, he was stuck here.

And he was hungry. He'd managed to sneak a few mouthfuls of animal blood when they'd been allowed to forage, but it'd barely amounted to a snack. But he'd been sealed in with someone else.

He turned to look at them in the half-light of the tent. It was so tempting. But he still felt weak and uncoordinated. He didn't know if he could overpower them in this state.

"So," he said brightly. "There isn't much we can do except rest, then." Please agree. Please.

4. Wildcard

[Want anything else out of this vampiric fop? Let me know via DM, CellarSpider#9984, [plurk.com profile] PaleAntiquarian!]
Edited 2022-02-20 22:44 (UTC)
somebadnews: (101)

[personal profile] somebadnews 2022-02-20 09:44 pm (UTC)(link)
A question from someone who is definitely not me: if a person were to have two characters already in game but wanted to futz around with a third one on the TDM, is that cool?
somebadnews: (120)

[personal profile] somebadnews 2022-02-20 09:48 pm (UTC)(link)
Excellent! Thank you. :)
downswing: (十)

02

[personal profile] downswing 2022-02-20 09:58 pm (UTC)(link)
They are hunted, like flat-bellied foxes hidding beneath spumes of bracken, as if they're filth-drenched things, or sullen scavengers. Wangji's foot slides deep in the wet of squelching dirt, and the innards of the sloped gully open for him, the woman's shadow warm and deep on his back, in his wake. He stumbles, but balance settles; at the last moment, he does not fall.

He knows the way gasped breath arcs and tapers like a nail's scratch against the artifice of sorcered silence. The woods wait. They tighten and broaden around them, like the syncopation of an aged heart's pulse. He thinks, if a pin were to drop now, the crackle beneath his foot would echo like hits at the root and marrow of every tree across the river shorelines.

"Normalcy eludes us," this, rushed behind him. And whom did he take under his stewardship? He knows this little: the strange coppers of her hair, the dried reds of battering on her limbs. A woman, for there were no cripples or children within reach. Grip on his sword hilt steely, Bichen's silvered edge sleeps in fetters; Lan Wangji did not bleed the woman's captor to win her safety. But they are friends of fate under empty, sleet skies, and so they burden each other with company.

What is her name? Irrelevant. Instead, reedy:

"What ails you?" Her limbs, perhaps, her back, her bones — worse, he knows, the possibility that the damp of lone captive nights might have spread into pores and lichens of malady, eating of her lungs. Sickness is the way of Wen Qing; he has no cures to offer, only the span of his back, bowed, as her sedan, should the need strike. Better, if she suffers only of bruises or joints, breaking.
song_of_fire: ([Daenerys] Determined)

Daenerys Targaryen | A Song of Ice and Fire | Oldie

[personal profile] song_of_fire 2022-02-20 10:14 pm (UTC)(link)
I. Bandit Bane

[Retribution. Fire and Blood. Those were the only words that reverberated in Dany's head as the party continued into the woods. At any other point, she might have thought it was the potion given to her, something she still thought she shouldn't have agreed to. Even if it wasn't Shade of the Evening (which it reminded her of, without the color), after the adventure at the lighthouse, she's not eager to trust what is offered so easily.

The burning in her belly could be from the potion or it could be from rage. It's not something she wishes to question, not when it's the reason she can keep from stopping and resting, why she's willing to continue until her feet bleed.

It wasn't simple weapons or goods taken, it was a dragon. Her dragon. Her child. The lack of his presence was keenly felt. Even when he'd go off on his own for long periods of time, she knew Drogon would eventually find his way back. There was no calling into the horizon for him now. No waiting for a dark shape to grow from the sky.

There were these woods and what they would find at the edge of these woods.

Fire and blood.

Despite her desire to keep moving, there had to be at least some stops for the others in the group. Most of all, when they could finally hear sounds of men nearby. There were others, not just the gruff voices of what Dany can only assume are slavers, but also those in captivity.

Armed with only her dagger, she's not going to back down until she can free the dragon. One way or another.]


How will we do this?

[A plan. They needed a plan. A quick one.]

II. The Blushing Bride

[Two weddings were enough. Between a dead husband and one that tried to poison her, Daenerys wasn't eager to playact another, even if it was for fun. The wedding retinue was a different thought though. That she didn't mind being a part of. Though it seemed the customs were familiar, in some ways.

Waiting outside the conjugal chamber, that felt like something her handmaidens must have endured once. Now, at least, it was her turn to play the part.

It's just a bit disturbing when everything falls silent. A wedding night tended to offer something else, but this...not even conversation. Dany looked at the others in the party, slightly concerned.]


Should we ask them if the wine pleases them, as we were told? Or should we check on them?

III. A Hunting We Will Go

[She stood, watching everyone gather. The number of potential hunters, the eagerness that seemed to permeate the group and also how easily Saguk Chaomin directed everyone around them. The idea that there were foxes among them, shape shifting foxes, it was unnerving. More unnerving was how eyes darted among them, certainty that someone in their group was one of the foxes.

This could lead to bloodshed and danger. Even as he tries to offer Dany a spear, she pulled back, not eager to be part of this. Not when the outcome was so clear.

There were others at least that seemed apprehensive as well, holding back from the group. Alone and weaponless, like her.]


No appetite for sport?
Edited 2022-02-20 22:32 (UTC)
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2022-02-20 10:30 pm (UTC)(link)
1 other thing: what's the climate like here? Once Wrathion's curse-scratches get deep enough to bleed very normal human lava-like-blood he'll need to start layering up hard to hide it, and I want to know if everyone else will have their male presenting nipples out in the baking sun and he'll need an excuse or if he'll blend in because it isn't that warm.
good_taste: (pic#15463227)

01, dodging traps!

[personal profile] good_taste 2022-02-20 10:43 pm (UTC)(link)
This is the second time recently that Astarion's been tossed unceremoniously into unfamiliar lands with complete strangers, and he can't say the experience is growing on him. Some fusty old god must be angry at him for something.

And he's not alone here. That's the only thing that kept him from panicking. Not because he's afraid of a bit of haunted scenery, it was the memory loss that had given him a fright. But the fact that he wasn't the only one feeling a little hazy meant that it wasn't one of the symptoms.

That made this only an annoyance rather than a catastrophe. He even managed to con the bandits into letting him keep most of his things. They were keeping their distance, eying his pack, no doubt worrying about the terribly cursed book they'd found in it. They'd treated him more gently since then.

Although the forest was certainly trying to make up for it. He made an undignified little noise as he was pushed, just barely keeping his balance thanks to bouncing off a tree. Ugh.

"Five gold says there's a spike pit somewhere," he says breezily, dusting himself off. The effort doesn't do much except rearrange the dirt. "And we haven't seen anything of the people who made these things." The bandits didn't seem to know where they were either, otherwise they wouldn't be driving the captives ahead of them. "As treats go, I'm sure they're delicious."
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2022-02-20 10:56 pm (UTC)(link)
No-nip zone, understood!
good_taste: (021)

II!

[personal profile] good_taste 2022-02-20 11:03 pm (UTC)(link)
[Straight from a bandit camp and into a wedding. Astarion's life was bordering on incomprehensible at this point. Still, he couldn't bring himself to care. He wasn't going to be resting on the ground again tonight, and his clothes were clean again. All he needed now was something to drink. Maybe some entertainment.

Speaking of.]


And walk in on the newlyweds? Never. [Though his tone says otherwise.] I'd rather not offend the locals so soon.
Edited (Did you know D&D elves don't sleep? I did, but that didn't stop me from writing that they do. Derp.) 2022-02-21 12:47 (UTC)
chosenbylight: do not take (045)

[personal profile] chosenbylight 2022-02-20 11:37 pm (UTC)(link)
ROGER THAT, didn't realize there was an update to the housing situation. Having to answer every random villager's questions at every hour of the day is sure to not be annoying at all!

ALSO another Very Important Question about their arrival in the village, when the new arrivals "briefly stripped of their ostentatious jewels, clothes or weapons", are they given something else to wear during this ritual or... are the fishmongers voyeurs? Some Of Us have kingly standards and need to know how embarrassed to be here

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