groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2022-02-20 06:30 pm

arc iii: house of ravens | arrival


Hi, everyone! Our Arc III arrival event covers 20 Feb-11 March and doubles as a test drive. Participants don’t need an invite to apply by 11 March. Reserves live here. Try to label if you’re a test drive tourist or an old timer — and have fun!



COTTAGEVORE




TDM TOURISTS | OLD TIMERS | COMMON PROMPTS | NOTES




TDM TOURISTS: THE SCENIC ROUTE

You flinch awake, hand weighed by a sharp stick, stone, or makeshift torch. Your clothes sit stiff, splattered with dried dirt and dusted leaves. Here and there, scratches and shallow wounds litter your limbs, the marks of days of dazed survival alone that you mistily remember. Your strength and supernatural powers are currently largely depleted, but should recover within two to three days.

As they journey, characters discover stretches of the eerily silent forests briefly transform into woodlands or recognisable spots of nature from their home worlds — perhaps they’re now seeing the meadows outside their home towns, their backyard orchard, or a fondly remembered lake pier. These images are short-lived illusions that other characters can also see.

Mind your steps: the mirages try to lure characters deep into the forest, where unfriendly animals and hidden pits wait.

A. THE MORE, THE MERRIER

Trailing through the labyrinthine woods, you stumble upon a group of heavily armed bandits who are already herding several captives. Depending on how agitated you are, expect shackles, leashes and tusk pendants that allow characters to speak and glean local tongues — including the thugs' barked instructions. The outlaws are on a three-day voyage to cursed village Ke-Waihu, where they intend to sell their prisoners to the Hok-Shinn criminal clan.

■ Ensure fellow captives survive the trek, avoiding leg-hold traps, snares and hunting nets.

■ Beatings continue, but morale never improves: help mouthy prisoners with their tasks or wounds.

■ Capture or forage food — and stop naïve captives from going deeper into the forest to follow glimpses of beautiful (wo)men or cries for help. There’s nobody there.

■ At night, prisoners are locked in stitched-shut tents — get friendly quickly.


B. JUST CRUISING

The bandits never saw you coming — but you’ve been watching them collect their prey. Perhaps you’ve even found others like you — also spared enslavement, but condemned to trail after the thugs towards Ke-Waihu. Characters can pick up discarded translation and communication tusk pendants, scraps of food and frail weapons.

■ Beware: superstitious thieves frequently patrol at night, while woodland predators are emboldened by the absence of fires.

■ Leave messages or instructions to the bandits’ captives (tree husk carvings, anyone?) and maybe try to rescue them.

■ ...or leave them for dead and trot on to Ke-Waihu. You savage.


» GO CAMPING, THEY SAID





OLD TIMERS: CURSES FOR ONE, CURSES FOR ALL


After a bumpy ride aboard the Salamera II, the party arrive at idyllic village Ke-Waihu.

They are greeted by Hok-Shinn Weisi, the slippery mayor who officially helms Ke-Waihu, while his brother Sairen leads the clan’s heavy underground ventures. Weisi’s flippant and spoiled son Taksui is the Merchant’s local liaison. The botanist Enam and his apprentices set out to explore, taking the group's baggage along.

Weisi was told the party members are families of Taravast refugees, seeking finer fates in Ke-Waihu. Each family has been assigned a humble but serviceable dwellingsee what luck has in store for you.

Weisi officially welcomes the newcomers in Ke-Waihu’s main bustling marketplace. Every merchant, fishmonger and beggar stops to watch as foreigners are briefly stripped of their ostentatious jewels, clothes or weapons, soaked in iced water and told to embrace the village by accepting its old, its new, its ugliness and its truths.

■ To join the community, characters must absorb and redeem the wrongdoings of a deceased ancestor. They are served flasks of a thick, bitter brew that slides down mildly corrosive and cold.

■ The brew’s effects vary: some drinkers feel only a sudden, electric awareness of the story behind the curse they inherited. Others feel scalded from the inside, agonising for hours. The ancestral curse effects start to take hold that night.

■ Characters are sent off to their new homes in Ke-Waihu — but are contacted within hours by one of Enam’s anguished apprentices. His master and his peers were captured by bandits while inspecting the elusive forests for plant specimens. These wicked men took everything: your goods, your Ellethian high fashion, your extra weapons, even your Sleeping Zenobius. Go get’em — but beware the deadly illusions of Ke-Waihu’s forest.


» DUDE, WHERE’S MY COMATOSE SLEEPER?






ALL TOGETHER NOW

The thugs, the old timers, the test drive prisoners and their creepy watchers collide in the mist-drowned forests of Ke-Waihu.

A. BANDIT BANE

■ Infiltrate the thug group in, kick some outlaws’ teeth on the way out.

■ Release and escort roughened-up newcomers to Ke-Waihu, picking up strays along the way.

■ One of the thugs snitches that the remaining stolen loot is hoarded in a nearby secluded cave, drowned under foliage. The entrance is watched by large, agitated boars with startlingly hard, but not impervious skin. With gold, gems, guns within reach, anyone for pork dinner?

■ After speaking with the new arrivals, party botanist and guide Enam confirms they have been summoned to serve as weapons in this world’s ongoing conflict between warring undead factions. The Merchant, Enam’s collaborator and the party’s patron, is leading otherworlders east, where forgotten beacons might return them home.

■ The villagers Ke-Waihu, Ke-Waiar and Ke-Waicai reportedly know the location of such a beacon. They will unveil it if the party breaks the curse of the House of Ravens.




B. THE BLUSHING BRIDE

When the group returns, Ke-Waihu is celebrating the joyous procession of dozens of lavish 'weddings.' The (false) rites are carried out to commemorate the marriage of a huntsman and his fox bride...

■ The roads are awash with flower petals and rice, houses extend their hospitality freely, and the rich give away coin. Even Hok-Shinn clansmen don their finest garments and hand out gifts and favours, while lawmen grant pardons to captives held for minor offences.

■ Villagers pose as 'brides' and 'grooms' to play act public weddings. Characters are asked to participate as brides and grooms, or to join the wedding retinue of a NPC villager. Characters can unknowingly marry, but not become foxes.

■ The evening culminates in a grand market fete, with stalls offering sickly sweets and strong alcohols. Poets recite love songs, professional weepers wail to strangers that they lost their children to insidious in-laws, and petty clashes erupt among merrymakers.

■ Some of the NPC fox 'brides' seem to grow wide-eyed and alert, suspicious of the many hunting dogs that watchmen walk around the marketplace.

■ Come nightfall, 'wedded' pairs are escorted to suites in a large and extravagant inn. For each 'couple,' accommodations comprise one room for the retinue and a linked conjugal bedroom.


IF CHARACTERS MARRY A (FOX) 'SPOUSE':

■ They are handed three pieces of parchment before they are locked into the marital suite with their consort and their retinue.

■ Once alone in their 'marital quarter,' characters first enjoy polite conversation with their spouse, whose eyes start to glimmer golden, while their teeth and claws lengthen, their mouths distort to snouts and their hair reddens. The fox brides do not seem aware they are, in fact, foxes, but try to scratch, bite or maim their partners. Viciously quick, strong and prone to thralling their victims into spells of lethargy, these foxes could get the best of you — happily, the little parchment papers you received can share some survival tips.

Fool the fox spouse into thinking you are already married or pledged to someone in your retinue. Affronted, the fox bride will exile you out of the wedding room. Refresh the salt lines that surround the conjugal room, and gently steer the fox back if it flees overnight.

Your retinue and you should impersonate a hunting hound, down to howling, running on all-fours and sniffling. The fox will hurriedly isolate itself in the conjugal room, but will actively try to escape at night. Keep every inn door and window closed.

Become a widow(er). Call your retinue and make the best of your fists and a butter knife. You will need to kill the spouse a few times before they stay fully dead, each time reviving more and more fox-like in appearance.


AS A WEDDING RETINUE MEMBER:

■ Awkwardly hold watch outside the conjugal bedroom of the dashing NPC cannon fodder groom and his fox bride.

■ The NPC groom might request help as above — or might fall deathly silent. If that happens, villagers instruct, character must loudly ask if the wine pleases the couple. The flushed, visibly fox-like bride will then open the door to complain their new consort — clawed dead in the marital bed — won’t even share a wine cup with them. The fox does not seem to grasp they have killed their groom.

■ Defeat the fox at drinking — the fox bride can hold its cups, but slipping in some of the relaxing opiates on hand will help the cause. Sneak the NPC groom's corpse out with a buddy when the fox drops asleep.

Or prove you are a fairer marital prospect by verbally wooing the fox or doing battle with your retinue companion, to prove your worth. Your wingman may wish to throw the fight, feed lines, or generally smoulder. The fox bride will offer the NPC corpse as a betrothal gift.


Come morning, the villagers open the now-delapidated inn. Those who survive fox weddings receive braided bracelets of red, golden and tangerine rope, earning good will in the village. The murderous fox brides have disappeared — in their place, yellowed and dust-drenched bones 'sleep' in the marital beds, covered by withered and torn wedding clothes.

Villagers share the whole story: a huntsman encountered a fox goddess in the forest, when she had taken the shape of a beautiful woman. Lovestruck, he brought her back to Ke-Waihu as his wife — but the horrified villager slaughtered her and her husband on their wedding night. The fox god cursed the village to relieve yearly 'fox weddings,' during which the bones of those murdered during the previous 'conjugal' festivities rise as brides to terrorise new spouses.

Skipping the fox wedding rites, villagers say, shrivels their crops and depletes their food stocks for several seasons.




C. A-HUNTING WE WILL GO

It’s all fun and wedding games, until one of the victims of the recent nuptials is the son of influential wine merchant Saguk Chaomin. He vengefully sponsors a a hunt to finally lift the foxes’ curse.

Saguk Chaomin assigns weapons — from knives, spears and sharpened sticks to bows, arrows and rifles operating on gun powder — alongside lanterns and climbing rope to the brave adventurers. The contingent splinters into smaller groups to avoid detection.

■ The forests now aggressively conspire to lead characters to their deaths: whether it’s through fostering illusions that trip them into gullies, or decrepit bridges that crumble, sending travellers into whirling river waters. Animals (excluding wolves) attack travellers fiercely. Keep a hunting hound close.

■ Characters with unusual physical features or suspicious behaviours — from supernatural powers to a fear of dogs — are accused of being shape-shifting foxes.

■ Fox spirits assume a mortal but resilient shape the day after the wedding — strong, large, feral and willy. They’re quick to bite, and their presence dulls the senses of hunters.

■ To exorcise the foxes, kill their mortal bodies or obliterate or repair their small, decaying forest altars. These are stone rings the size of one’s hand, often hidden at the root of ancient trees. Cleanse the altars of filth, vermin and predatory creatures, and replenish the stones with fresh river pieces. Beware rare fox spirits that come to protect altars or hide their young.





D. WELL, WELL, WELL

In the wake of the weddings, characters head to their abodes, while test drivers are garrisoned in communal temporary shelters. Over the next few days, everyone may notice:

■ Villagers have a marrow-deep fear of the Hok-Shinn clan, whose members behave as if they are immune from repercussions.

■ Villagers tell eerie tales of strange encounters in their locked stables, abandoned houses or wells — they have seen a creature with the head of a beautiful woman, whose hair braids to form her snake-like body. 'She' slithers away once discovered.

■ Word spreads across the marketplace that dark waters have returned. A farmer’s well has dried, leaving only a thickened, tar-like liquid at the bottom. Another villager shamefully admits his well also dried a month ago, clogged by dark filth — the fount was old, and he assumed it had naturally depleted.

■ Horrified villagers speak no more of this, but superstitiously volunteer flower and food tributes for the Ka-Sanwon volcano. Mayor Hok-Shinn Weisi intercedes to reserve the resources for the upcoming return of the patron lord of the volcano’s three villages — the undead Beastmaster.



QUESTIONS

sergeant_slick: Slick is in 3/4 left profile, looking right hwith very dramatic lighting. He looks like he's in a makeup commercial. (listening)

[personal profile] sergeant_slick 2022-02-26 10:07 pm (UTC)(link)
...Alright. But let's proceed with caution, yeah? [He gives Wrench a smile.] And if it's real, we're out of here.
in_theworks: (pic#13877370)

[personal profile] in_theworks 2022-02-27 06:38 am (UTC)(link)
Caution, yep. Got it!

[and despite the fact that he's practically vibrating, he does take it slow as he edges into the space. so far, it feels right -- or the ground feels solid enough to be concrete, at least -- and he pushes forward a little more, shuffling towards his workspace]

Man, I feel like I should at least grab a charger and a battery pack and a battery for my phone, while we're here. [assuming they can't stay, somehow]

[never mind the fact that there's no where to stay, that none of this is real. the forest hasn't let on to that, yet, and the reason why the ground feels right is because Wrench is heading into a cave, albeit a shallow one]
sergeant_slick: Slick's in 3/4 profile, leaning back slightly. Looks slightly unsure about what's going on. (wat)

[personal profile] sergeant_slick 2022-02-27 02:14 pm (UTC)(link)
Good man. [He follows, looking around as he goes. There's posters and paint everywhere. Like what he knew would've happened, if he and his brothers had ever had the chance to make a space really theirs.

That puts a knot in his throat. Stay focused. Don't get distracted.]
in_theworks: (pic#13877369)

[personal profile] in_theworks 2022-02-27 05:38 pm (UTC)(link)
[whether or not he recognizes Slick's sudden upset, he's quick to dispel it as ridiculously as possible, gesturing to his workbench as they approach it]

Wanna touch my gnome?

[(^_^) there's an actual garden gnome, sitting on his desk behind some milk crates, and Slick it welcome to play with it, but. well, the innuendo inherent in the question is intentional, too]
sergeant_slick: Slick's eyes are closed and he looks exasperated. (wtf are you talking about)

[personal profile] sergeant_slick 2022-02-27 06:13 pm (UTC)(link)
[He laughs, some of the tension draining out of him. Fuck it, why not.] Thought you'd never ask. [He'll touch your weird, pointy little man, Wrench.

Something clatters against his armor, sending a jolt up his arm. The gnome's gone. So's the space around it.

And he's gone and put his arm in a trap, its metal teeth closed around his forearm.]


...Fuck.
in_theworks: (pic#13877370)

[personal profile] in_theworks 2022-03-01 05:54 pm (UTC)(link)
Well, you know, I figured I'd get to know you, first, maybe buy you -- Jesusholyfuck!

[the mask can't seem to decide between (o_O) and (!_!) but either way, immediately, without thinking, he starts towards him. he stops just as abruptly a second later, almost falling over himself as he does so, mask settling for sure on (o_o)]

Fuck, I can't --

[what if there are more traps between him and Slick? he's not wearing armor]
sergeant_slick: Slick's eyes are closed and he looks exasperated. (wtf are you talking about)

[personal profile] sergeant_slick 2022-03-01 07:07 pm (UTC)(link)
I'm alright, [He confirms, as one does when they don't actually know if they've broken anything yet.] Didn't get through the armor. [It'd probably be fine. Just a bruise and a minor heart attack.]

Just give me a second. [He drags the trap around to somewhere he can brace it to pull the jaws open.] Your gnome's got a hell of a strong grip. Must be lonely or something.
in_theworks: (pic#13877370)

[personal profile] in_theworks 2022-03-01 07:29 pm (UTC)(link)
[no, excuse him, he is still freaking out]

I swear there wasn't a fucking bear trap in there, last time I was here.
Edited (i can spell.) 2022-03-01 19:29 (UTC)
sergeant_slick: Slick is in 3/4 profile looking right, serious and attentive. (3/4 right)

[personal profile] sergeant_slick 2022-03-01 07:36 pm (UTC)(link)
We're alright, mate. Probably not getting home today, but we're alright. [He should've known something would bite him on the--arm. Let's stick with arm. This'd been too good to be true.

He manages to pull his arm free, trying to strategize. Right. He can make his way over to Wrench, he's just got to make sure he moves slow, careful, and doesn't pick his feet up too high. And keep talking.]


A bear's that... big thing that keeps showing up in the convoy, right?
in_theworks: (pic#13877371)

[personal profile] in_theworks 2022-03-01 07:43 pm (UTC)(link)
[getting home is the furthest thing from his mind, right now. he's more concerned about Slick, about whether or not he might be hurt, armor or no, and about the fact that it might be his fault, for all that this is his home, his fantasy or whatever the fuck]

[he's -- trying to calm down. it helps as much as it doesn't that Slick seems to be okay. he's still got his arm, sure, but what if something's broken and he's in shock and he doesn't feel it? (x_x)]


Yeah. [a beat] Have you seriously never been on a planet with bears?
sergeant_slick: Slick is in 3/4 left profile, looking right hwith very dramatic lighting. He looks like he's in a makeup commercial. (listening)

[personal profile] sergeant_slick 2022-03-01 09:35 pm (UTC)(link)
Nope. Just lots of bugs and sand. [He carefully picks his way over to Wrench, giving him a clap on the arm.] You alright?
in_theworks: (pic#13877378)

[personal profile] in_theworks 2022-03-05 04:28 pm (UTC)(link)
Little fucked up -- [(>_x)] -- but I'll live. [he pauses, looking him over, the mask as close to a frown as it can manage. (-_-)] Are you okay, dude? I'm not the one who just had his first up close and personal experience with a fucking bear trap.
sergeant_slick: Slick's looking down and away from the viewer, smirking. (smirk)

[personal profile] sergeant_slick 2022-03-05 05:33 pm (UTC)(link)
Good. You've got this, mate. [Being a 'little fucked up' was probably about par for the course these days.]

One hundred percent. Compared to the other shit this place has pulled, that was weak. [It was startling, but it'd barely scratched his armor.] We should be more careful, though. Go single file and get something to poke around with as we go. [Given that this place had hidden a trap under a statue of a little man in a hat, it was definitely trying to actively fuck with them at the moment.]
in_theworks: (pic#13877378)

[personal profile] in_theworks 2022-03-05 05:51 pm (UTC)(link)
[there is some squinting as Wrench tries to decide whether or not Slick is telling the truth about being fine. (=_=) when he finally relents, it's with a breath out]

I'd say I probably have a piece of rebar around here somewhere, but this is definitely not the hackerspace.