groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2022-02-20 06:30 pm

arc iii: house of ravens | arrival


Hi, everyone! Our Arc III arrival event covers 20 Feb-11 March and doubles as a test drive. Participants don’t need an invite to apply by 11 March. Reserves live here. Try to label if you’re a test drive tourist or an old timer — and have fun!



COTTAGEVORE




TDM TOURISTS | OLD TIMERS | COMMON PROMPTS | NOTES




TDM TOURISTS: THE SCENIC ROUTE

You flinch awake, hand weighed by a sharp stick, stone, or makeshift torch. Your clothes sit stiff, splattered with dried dirt and dusted leaves. Here and there, scratches and shallow wounds litter your limbs, the marks of days of dazed survival alone that you mistily remember. Your strength and supernatural powers are currently largely depleted, but should recover within two to three days.

As they journey, characters discover stretches of the eerily silent forests briefly transform into woodlands or recognisable spots of nature from their home worlds — perhaps they’re now seeing the meadows outside their home towns, their backyard orchard, or a fondly remembered lake pier. These images are short-lived illusions that other characters can also see.

Mind your steps: the mirages try to lure characters deep into the forest, where unfriendly animals and hidden pits wait.

A. THE MORE, THE MERRIER

Trailing through the labyrinthine woods, you stumble upon a group of heavily armed bandits who are already herding several captives. Depending on how agitated you are, expect shackles, leashes and tusk pendants that allow characters to speak and glean local tongues — including the thugs' barked instructions. The outlaws are on a three-day voyage to cursed village Ke-Waihu, where they intend to sell their prisoners to the Hok-Shinn criminal clan.

■ Ensure fellow captives survive the trek, avoiding leg-hold traps, snares and hunting nets.

■ Beatings continue, but morale never improves: help mouthy prisoners with their tasks or wounds.

■ Capture or forage food — and stop naïve captives from going deeper into the forest to follow glimpses of beautiful (wo)men or cries for help. There’s nobody there.

■ At night, prisoners are locked in stitched-shut tents — get friendly quickly.


B. JUST CRUISING

The bandits never saw you coming — but you’ve been watching them collect their prey. Perhaps you’ve even found others like you — also spared enslavement, but condemned to trail after the thugs towards Ke-Waihu. Characters can pick up discarded translation and communication tusk pendants, scraps of food and frail weapons.

■ Beware: superstitious thieves frequently patrol at night, while woodland predators are emboldened by the absence of fires.

■ Leave messages or instructions to the bandits’ captives (tree husk carvings, anyone?) and maybe try to rescue them.

■ ...or leave them for dead and trot on to Ke-Waihu. You savage.


» GO CAMPING, THEY SAID





OLD TIMERS: CURSES FOR ONE, CURSES FOR ALL


After a bumpy ride aboard the Salamera II, the party arrive at idyllic village Ke-Waihu.

They are greeted by Hok-Shinn Weisi, the slippery mayor who officially helms Ke-Waihu, while his brother Sairen leads the clan’s heavy underground ventures. Weisi’s flippant and spoiled son Taksui is the Merchant’s local liaison. The botanist Enam and his apprentices set out to explore, taking the group's baggage along.

Weisi was told the party members are families of Taravast refugees, seeking finer fates in Ke-Waihu. Each family has been assigned a humble but serviceable dwellingsee what luck has in store for you.

Weisi officially welcomes the newcomers in Ke-Waihu’s main bustling marketplace. Every merchant, fishmonger and beggar stops to watch as foreigners are briefly stripped of their ostentatious jewels, clothes or weapons, soaked in iced water and told to embrace the village by accepting its old, its new, its ugliness and its truths.

■ To join the community, characters must absorb and redeem the wrongdoings of a deceased ancestor. They are served flasks of a thick, bitter brew that slides down mildly corrosive and cold.

■ The brew’s effects vary: some drinkers feel only a sudden, electric awareness of the story behind the curse they inherited. Others feel scalded from the inside, agonising for hours. The ancestral curse effects start to take hold that night.

■ Characters are sent off to their new homes in Ke-Waihu — but are contacted within hours by one of Enam’s anguished apprentices. His master and his peers were captured by bandits while inspecting the elusive forests for plant specimens. These wicked men took everything: your goods, your Ellethian high fashion, your extra weapons, even your Sleeping Zenobius. Go get’em — but beware the deadly illusions of Ke-Waihu’s forest.


» DUDE, WHERE’S MY COMATOSE SLEEPER?






ALL TOGETHER NOW

The thugs, the old timers, the test drive prisoners and their creepy watchers collide in the mist-drowned forests of Ke-Waihu.

A. BANDIT BANE

■ Infiltrate the thug group in, kick some outlaws’ teeth on the way out.

■ Release and escort roughened-up newcomers to Ke-Waihu, picking up strays along the way.

■ One of the thugs snitches that the remaining stolen loot is hoarded in a nearby secluded cave, drowned under foliage. The entrance is watched by large, agitated boars with startlingly hard, but not impervious skin. With gold, gems, guns within reach, anyone for pork dinner?

■ After speaking with the new arrivals, party botanist and guide Enam confirms they have been summoned to serve as weapons in this world’s ongoing conflict between warring undead factions. The Merchant, Enam’s collaborator and the party’s patron, is leading otherworlders east, where forgotten beacons might return them home.

■ The villagers Ke-Waihu, Ke-Waiar and Ke-Waicai reportedly know the location of such a beacon. They will unveil it if the party breaks the curse of the House of Ravens.




B. THE BLUSHING BRIDE

When the group returns, Ke-Waihu is celebrating the joyous procession of dozens of lavish 'weddings.' The (false) rites are carried out to commemorate the marriage of a huntsman and his fox bride...

■ The roads are awash with flower petals and rice, houses extend their hospitality freely, and the rich give away coin. Even Hok-Shinn clansmen don their finest garments and hand out gifts and favours, while lawmen grant pardons to captives held for minor offences.

■ Villagers pose as 'brides' and 'grooms' to play act public weddings. Characters are asked to participate as brides and grooms, or to join the wedding retinue of a NPC villager. Characters can unknowingly marry, but not become foxes.

■ The evening culminates in a grand market fete, with stalls offering sickly sweets and strong alcohols. Poets recite love songs, professional weepers wail to strangers that they lost their children to insidious in-laws, and petty clashes erupt among merrymakers.

■ Some of the NPC fox 'brides' seem to grow wide-eyed and alert, suspicious of the many hunting dogs that watchmen walk around the marketplace.

■ Come nightfall, 'wedded' pairs are escorted to suites in a large and extravagant inn. For each 'couple,' accommodations comprise one room for the retinue and a linked conjugal bedroom.


IF CHARACTERS MARRY A (FOX) 'SPOUSE':

■ They are handed three pieces of parchment before they are locked into the marital suite with their consort and their retinue.

■ Once alone in their 'marital quarter,' characters first enjoy polite conversation with their spouse, whose eyes start to glimmer golden, while their teeth and claws lengthen, their mouths distort to snouts and their hair reddens. The fox brides do not seem aware they are, in fact, foxes, but try to scratch, bite or maim their partners. Viciously quick, strong and prone to thralling their victims into spells of lethargy, these foxes could get the best of you — happily, the little parchment papers you received can share some survival tips.

Fool the fox spouse into thinking you are already married or pledged to someone in your retinue. Affronted, the fox bride will exile you out of the wedding room. Refresh the salt lines that surround the conjugal room, and gently steer the fox back if it flees overnight.

Your retinue and you should impersonate a hunting hound, down to howling, running on all-fours and sniffling. The fox will hurriedly isolate itself in the conjugal room, but will actively try to escape at night. Keep every inn door and window closed.

Become a widow(er). Call your retinue and make the best of your fists and a butter knife. You will need to kill the spouse a few times before they stay fully dead, each time reviving more and more fox-like in appearance.


AS A WEDDING RETINUE MEMBER:

■ Awkwardly hold watch outside the conjugal bedroom of the dashing NPC cannon fodder groom and his fox bride.

■ The NPC groom might request help as above — or might fall deathly silent. If that happens, villagers instruct, character must loudly ask if the wine pleases the couple. The flushed, visibly fox-like bride will then open the door to complain their new consort — clawed dead in the marital bed — won’t even share a wine cup with them. The fox does not seem to grasp they have killed their groom.

■ Defeat the fox at drinking — the fox bride can hold its cups, but slipping in some of the relaxing opiates on hand will help the cause. Sneak the NPC groom's corpse out with a buddy when the fox drops asleep.

Or prove you are a fairer marital prospect by verbally wooing the fox or doing battle with your retinue companion, to prove your worth. Your wingman may wish to throw the fight, feed lines, or generally smoulder. The fox bride will offer the NPC corpse as a betrothal gift.


Come morning, the villagers open the now-delapidated inn. Those who survive fox weddings receive braided bracelets of red, golden and tangerine rope, earning good will in the village. The murderous fox brides have disappeared — in their place, yellowed and dust-drenched bones 'sleep' in the marital beds, covered by withered and torn wedding clothes.

Villagers share the whole story: a huntsman encountered a fox goddess in the forest, when she had taken the shape of a beautiful woman. Lovestruck, he brought her back to Ke-Waihu as his wife — but the horrified villager slaughtered her and her husband on their wedding night. The fox god cursed the village to relieve yearly 'fox weddings,' during which the bones of those murdered during the previous 'conjugal' festivities rise as brides to terrorise new spouses.

Skipping the fox wedding rites, villagers say, shrivels their crops and depletes their food stocks for several seasons.




C. A-HUNTING WE WILL GO

It’s all fun and wedding games, until one of the victims of the recent nuptials is the son of influential wine merchant Saguk Chaomin. He vengefully sponsors a a hunt to finally lift the foxes’ curse.

Saguk Chaomin assigns weapons — from knives, spears and sharpened sticks to bows, arrows and rifles operating on gun powder — alongside lanterns and climbing rope to the brave adventurers. The contingent splinters into smaller groups to avoid detection.

■ The forests now aggressively conspire to lead characters to their deaths: whether it’s through fostering illusions that trip them into gullies, or decrepit bridges that crumble, sending travellers into whirling river waters. Animals (excluding wolves) attack travellers fiercely. Keep a hunting hound close.

■ Characters with unusual physical features or suspicious behaviours — from supernatural powers to a fear of dogs — are accused of being shape-shifting foxes.

■ Fox spirits assume a mortal but resilient shape the day after the wedding — strong, large, feral and willy. They’re quick to bite, and their presence dulls the senses of hunters.

■ To exorcise the foxes, kill their mortal bodies or obliterate or repair their small, decaying forest altars. These are stone rings the size of one’s hand, often hidden at the root of ancient trees. Cleanse the altars of filth, vermin and predatory creatures, and replenish the stones with fresh river pieces. Beware rare fox spirits that come to protect altars or hide their young.





D. WELL, WELL, WELL

In the wake of the weddings, characters head to their abodes, while test drivers are garrisoned in communal temporary shelters. Over the next few days, everyone may notice:

■ Villagers have a marrow-deep fear of the Hok-Shinn clan, whose members behave as if they are immune from repercussions.

■ Villagers tell eerie tales of strange encounters in their locked stables, abandoned houses or wells — they have seen a creature with the head of a beautiful woman, whose hair braids to form her snake-like body. 'She' slithers away once discovered.

■ Word spreads across the marketplace that dark waters have returned. A farmer’s well has dried, leaving only a thickened, tar-like liquid at the bottom. Another villager shamefully admits his well also dried a month ago, clogged by dark filth — the fount was old, and he assumed it had naturally depleted.

■ Horrified villagers speak no more of this, but superstitiously volunteer flower and food tributes for the Ka-Sanwon volcano. Mayor Hok-Shinn Weisi intercedes to reserve the resources for the upcoming return of the patron lord of the volcano’s three villages — the undead Beastmaster.



QUESTIONS

beitangmoran: (Default)

C

[personal profile] beitangmoran 2022-02-22 06:05 pm (UTC)(link)
By all means, feel free.

[Moran dislikes superstition, and truth be told if the atmosphere wasn't weird and his hunger pangs keeping him not too far from the banquet tables, he would already have excused himself.

He doesn't like this, the whole thing feels vaguely dangerous, but he doesn't know what he's dealing with here, and like with the ghosts, he's decided his best bet is to just act as if nothing untowards is happening until they know for certain.]
joker_wild: (Default)

[personal profile] joker_wild 2022-02-24 02:30 am (UTC)(link)
[Akira is leaning to "go along with it so we don't end up dead" at the moment. He's not quite sure what to do with about half of what's going on here, but so far it all seems real enough to actively worry about playing the parts.]

Okay.

[He moves a little closer to the door - but not close enough that he'll get grabbed or something - and clears his throat.]

Um... Does the wine please the couple?
beitangmoran: (side eye)

[personal profile] beitangmoran 2022-02-24 06:39 pm (UTC)(link)
[There is a suspended silence before the door opens to complaints from the bride... whose appearance looks quite changed. And behind her...]

... Well, this is not looking good.

[Moran doesn't have a sword with him, unfortunately. In a pinch, his hairpin might serve, but...]

I think we might be a tad too late for the poor man.
joker_wild: (Default)

[personal profile] joker_wild 2022-02-27 03:23 am (UTC)(link)
[Akira goes still as the bride appears, blinking. That is... putting it mildly, Moran, thank you.]

[No one said anything about having to fight her, though, and he pauses, trying to remember what was said.]


Would you... like to share some wine with us?

[That's right, right?]
beitangmoran: (smug)

[personal profile] beitangmoran 2022-02-27 10:48 am (UTC)(link)
[Right, they could try that. No bloodshed would be best.

Well, except for the one that's already happened.

He turns around to nab the first person he sees, speaking authoritatively.]


Bring more wine for the lady.

[He speaks with such authority that the poor local denizen doesn't even really get to tell him he's not an in worker before h runs away to do as bid, slightly dazed.]
joker_wild: (Default)

[personal profile] joker_wild 2022-02-28 03:57 pm (UTC)(link)
[He's just hoping none of them end up dead, too.

Akira watches, looking vaguely impressed as the local runs off to get the wine. He wishes he could do that.

He keeps his voice low as they wait for the man to come back.]


Maybe we can.. knock her out? Get her drunk enough?
beitangmoran: (intense)

[personal profile] beitangmoran 2022-03-01 05:20 pm (UTC)(link)
If she is not human [Not a big if, to be honest], A ring of salt might keep her contained. It's a common superstition.

[Another look towards the bed, and Moran blocks his nose with on of his wide silk sleeves.]

Do we know who the poor man is? He looks like a local. His family should probably be notified.
joker_wild: (Default)

[personal profile] joker_wild 2022-03-07 02:02 am (UTC)(link)
It can't hurt to try.

[Because yeah, there's no 'if' here.]

[He shakes his head.]


I don't think I ever heard his name. Someone has to know, though, since they had the weddings and everything.

They had to know what was going to happen, too.

[Seriously, wtf guys.]
beitangmoran: (side eye)

[personal profile] beitangmoran 2022-03-07 05:00 pm (UTC)(link)
Yes, I think this was planned, and that some people, at the very least, knew this would happen.

Very peculiar customs.

[Finaly the man is back with a tray and several bottles on it, and Moran urges him on.]

Well, don't just stand there, my good man, and pour for the lady. She's been having a terrible night !
joker_wild: (Default)

[personal profile] joker_wild 2022-03-08 11:22 pm (UTC)(link)
[Akira nods - and then looks to the man as he returns with the wine.]

[The man sputters a little but pours the wine for the fox-bride and for the retinue before backing away again.]

[Akira looks to the rest of their group and then calls toward the bedroom.]


The wine's here!
beitangmoran: (Default)

[personal profile] beitangmoran 2022-03-09 04:54 pm (UTC)(link)
[Moran seems to have forgotten the poor man's existence as soon as he sits down to hold up a full glass.]

Let's toast to your future good fortune, my lady.
joker_wild: (Default)

[personal profile] joker_wild 2022-03-14 06:42 pm (UTC)(link)
[Akira's just doing his best not to look in that direction. He'll worry about tracking down any of the man's family once he's sure they aren't going to end up in the same situation.]

[The fox appears at the bedroom door, and Akira reaches out to hand her one of the cups, raising his own in toast.]
beitangmoran: (told you so)

[personal profile] beitangmoran 2022-03-14 07:04 pm (UTC)(link)
[They're not going to drink standing up like savages, and Moran takes a seat at one of the table, downing his cup in one go.

Hopefully, the fox won't require too much alcohol. He can hold his liquor, but he's not a supernatural creature.]
joker_wild: (Default)

[personal profile] joker_wild 2022-03-14 07:32 pm (UTC)(link)
[Akira has had very little reason to drink, so he really won't be much help in that regard. He's hoping they can take care of this quickly enough - and it's when he goes to refill his own cup that he notices the opiates that were provided to help with "relaxation".]

[When the fox next turns her attention to her drink, he carefully reaches to pick up some of them, dropping it into the carafe and shooting Moran a look that he hopes warns the other off.]
beitangmoran: (Default)

[personal profile] beitangmoran 2022-03-15 04:53 pm (UTC)(link)
[He does catch that gaze, and hopefully these things do have an effect on whatever creature this is.

When they next go to drink, he only brings the cup to his lips and makes as if to knock it back, but when the fox does so as well, he simply puts the cup back down, untouched.]


I say, this wine is enough to make your head swim with just a few drops, isn't it?
joker_wild: (Default)

[personal profile] joker_wild 2022-03-23 02:04 am (UTC)(link)
[Akira does the same.]

It's very good, though. Some more?

[He refills the fox's cup, miming adding more to his and Moran's.]
beitangmoran: (orders)

[personal profile] beitangmoran 2022-03-24 05:02 pm (UTC)(link)
[It takes a few rounds of this before the fox bride finally .... nods off, head on the table and snoring gently.]

... Well, that takes care of that for the immediate future. Now who do we see about cleaning this up? This poor man needs a proper sending off.