Please fill in the below when you post a log entry, and don't forget to warn as due!
saying goodbye
Feb. 23rd, 2024 10:09 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
WHEN: Endgame shenanigans
WHERE: Hattevar
WHAT: Saying goodbyes and/or tying up any loose ends.
WARNINGS: Spoilers for The Marvels or The Umbrella Academy.
[If you would like a starter, ping me, PM me or drop a top level here and I will write us a custom starter.]
bygones be bygones
Feb. 3rd, 2024 06:09 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Welcome to the finale log event, stretching until 22 February. You can find a summary of recent events here. The finale log is broken in four sections:
- ■ Anurr’s attempt to enter Hatthevar by corrupting party members
■ The citadel’s increasing hauntings and abductions (largely CR-building scenarios)
■ Investigating a ghost ship, for final clues
■ The fall of undead creator Matthias
Thank you for being here & enjoy!
( and curtains )
hatthevar | blood rains
Jan. 13th, 2024 06:35 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Drawn to undead creator Matthias, the party heads into Hatthevar — former wasteland of myth and superstitions, now city of ghosts.
The first log of Hatthevar spans until 31 January.
A small part of the event is open to players both in and out of the game, who can bring dead characters in the bazaar!
The party enters blood-rained Hatthevar during a daily one-hour truce between the citadel and the undead forces that assail it. At the gates is undead Lord Rathakku of the Brotherhood, keen to usurp his distracted maker Matthias; in the skies dart the forces of dead wind lord Anurr, who has no love for the Brotherhood.
Hatthevar’s ghostly champions — including enormous ghosts that consume men and floating spirits that strangle with chains — defend the grounds. Matthias neglects the war, persistently summoning spirits from various worlds and points in time to revive them.
( singing in the rain; )
(no subject)
Dec. 24th, 2023 06:28 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
WHO: Lan Wangji & Xichen
WHEN: midway through the stay at the castle of Netvor!
WHERE: the castle gardens
WHAT: brotherly... 'bonding'...
WARNINGS: ...why is the snow not gone.
( when the weather inside is frightful )
i burn away the shadows (closed)
Dec. 24th, 2023 12:01 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
WHEN: now, before all hell inevitably breaks loose
WHERE: castle netvor
WHAT: a date that doesn't involve murking stormtroopers or speaking to the dead...probably
WARNINGS: none yet...?? will update if needed
( i strike a spark )
the beauty, the beast, the burned
Dec. 9th, 2023 06:57 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
All but overnight, howling winter winds seal off main roads and curtail safe travel. The storms will recede within a month — and the Merchant negotiates for the party to bide that time at the sinister castle of the clan Netvor and its cursed heir.
ON THE ROAD
The party departs at night, in carriages led by obstinately silent coachmen, who urge discretion. Above all, they say, the woods must not know you head for the castle. Inside, you find dried fruit, candied meats, candle stubs and blankets. You are assigned your first ride, but may swap at resting points.
( tale as old as soot and savagery )
a boy and his umbrella
Nov. 21st, 2023 05:28 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
WHO: the Child, Clara, anyone else in Clara's beautiful escort!
WHEN: in the last few days of the party's stay in Ephes.
WHERE: Ephes' shady criminal district of Tibras.
WHAT: just a boy and his umbrella.
WARNINGS: ...creepy children.
do you have enough love in your heart
Nov. 21st, 2023 05:32 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
WHEN: After this mess and bounties are issued for Messalina's little helpers
WHERE: Various points around Ephes
WHAT: A boy plays fetch with a dog, gets targeted for murder, and has too much to drink, not in that order
WARNINGS: language, violence, dead hellhounds, and other typical Five-things
( to go and get your hands dirty )
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
WHEN: post-event during all the arrests
WHERE: the jail
WHAT: the inevitable result of luffy asking 'what's the worst that could happen'. two pirates spotted in the unchained god's temple end up in holding, hijinx ensue
WARNINGS: none yet.
( a thief and an idiot walk into a jail )
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
WHEN: Backdated to October 26th-early November ish
WHERE: Can be vague / multiple locations
WHAT: Ben's hearing screams and has tossed this doll out so many times
WARNINGS: haunted doll, unintentional gaslighting, mild obscenities
( Haunted by the voices that are carrying this tune )
the channeling
Nov. 1st, 2023 05:35 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
( is it dagger o’clock yet? )
NOTES:
■ Some players have asked about potentially
■ NPC inbox, if you need anyone!
■ QUESTIONS
i will not ask you where you came from
Oct. 28th, 2023 05:39 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
WHEN: Shortly after the TDM
WHERE: Ephes ( a tavern )
WHAT: Just two awful men reuniting for the love affair of the century.
WARNINGS: No, unless a mass murderer being absolutely pathetic is something to warn for. We're retconning their tdm meeting with permission, however!
( I will not ask you and neither should you. )
An assassin in his element
Oct. 16th, 2023 11:25 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
WHEN: About now
WHERE: The barracks of the Hand
WHAT: Infiltration and rescuing some mimes
WARNINGS: TBD
( How could he resist? )
blood & sand
Oct. 6th, 2023 07:00 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Hi folks! Welcome to Eastbound’s last test drive meme and the second event of the Ephes Arc, stretching until 25 October. Applications next open over 20-25 October, with invitations required for new players (but not returning ones). Individual cast and game caps are off.
Test driving characters can use this space for both network and log prompts, as well as play both the newcomer and shared prompts. Enjoy!
And Then We Broke Into The Temple
Sep. 29th, 2023 07:08 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
WHEN: The night after the senator's debate
WHERE: The Temple of the Chained God
WHAT: Breaking into a temple to check on their best buddy Caius Justus
WARNINGS: Violence. Swearing. Making a bad situation worse maybe?
( Is this a rescue or a murder investigation? )
Going out with a bang
Sep. 26th, 2023 07:05 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
WHEN: Some...time idk 23rd-26th
WHERE: Severus Silvanus's place
WHAT: Party time!
WARNINGS: Alcohol, drugs, other mind-altering effects, and mostly vague sexual content.
( It's more fun that way )
the chainings
Sep. 15th, 2023 07:10 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Escorted by shepherds, the party reaches most decadent Ephes — a citadel with a newly-raised, lethal army and ambitions of imperial expansion. The undead lady Messalina has approached the Senate of Ephes, asking for the citadel’s forces to liberate the unliving from the undead Brotherhood that “enslaves them.” In exchange, she pledges Ephes any territories she frees.
Ephes hides a beacon within the main temple of the world-making and world-ending chaotic Chained God, currently closed off while Senate leader Caius Justus considers Messalina’s proposal.
OBJECTIVE: Survive Ephes until the temple opens.
This first event of Arc VII lasts until 3 October. Use your character roles, pursue leads or nudge NPCs for clues!
POLITICS
Politically-minded characters take residence with their benefactors and receive two iron chain bracelets, which represent the Chained God. These bracelets and the red-purplish trim of your white cloth identify your political standing and attract the nagging, desperate or aggressive public pleas of your petitioners.
You hear, hastening to attend Senate sessions, that long-serving leader Caius Justus is unlikely to earn a new mandate. His peaceful, sedentary governance is unsuited to Ephes’ military ambitions.
Pair up with party members and submit threads by 23:59 GMT on 27 September of bribing, cheating or outright fulfilling the needs of one of the politicians below, to secure their vote for or against Messalina.
- ■ War veteran-turned-politician Sextus Longinus wants to leave his mark permanently on Ephes.
■ Senator Publia Secunda has been struck with court summons on charges of tax evasion. The court claims it has proof she has been passing the precious wares on her ships as geese.
■ Senator Ovidius Petronius’s wife fled home, ruining his image as a family man, after he was caught in compromising circumstances with another woman.
■ Severus Silvanus was overcome by sickness and wishes to throw a party worth remembering as he lives out his final year.
■ Once a formidable soldier, Senator Cassia Floriana has been for years denied an audience by the priests of the temple of the Chained God because of the blood on her hands.
■ Maximilianus Tacitus wishes to eliminate his reputation for stinginess — while spending not one coin.
Note: if multiple players go for the same Senator, we’ll assume they had more than one vote to cast!
GLADIATORS | non-gladiators can spectate or patron
Those assigned as gladiators are received by arena leader Laetio and housed in single or shared barracks cells in grounds near the largest stadiums.
Accommodations are scarce — pallets, hard stone ground — but food, healing and care are generously provided. Veteran gladiators are frequently measured and assessed. Strife is contained, and brawls are forbidden, while priestess of the Chained God visit periodically to bless warriors as ‘his children of chaos.’
At times, as you train or sleep, you sense you are watched. On other days, you wake from violent nightmares to see your wounds and bruises have vanished.
- ■ Newcomers are paired and taught how to throw fights, exaggerate their reactions and create slogans and outrageous personas. They are offered tattoos, haircuts and makeup.
■ You experience the first day in the arena around the OOC date of 18 September, when gladiators re-enact the Chained God’s first defeat and Chaining.
■ Characters can fight NPCs, each other, or demonic large beasts. These hefty creatures attack head first and thrash the arena, often striking spectators.
■ Injuries can happen when fighting beasts, but unlikely from other gladiators. The highest official attending a fight may choose the loser’s punishment, but must pay exorbitant fees for losses to the arena. After a noble boy orders a veteran gladiator severely beaten, you hear Laetio threatening the child’s anguished father with repercussions from Narula, leader of the Hand.
■ Submit a fight thread by 23:59 GMT on 27 September for the winner/s to address the stadium.
■ Other party members can pay or coax Laetio to receive their ‘favourite’ gladiator(s) overnight at their villas. Return by dawns.
WHITE NIGHT
One night (OOCly: 24 September), after gladiator games on the sixth of twelve Chainings, you wake up in a bleary haze, your thoughts and movements slow. Stifled screams and heavy footsteps erupt distantly. In pitch dark, you spot the slithering, deep silhouettes that are checking cells — progressing towards you.
- ■ If you glimpse their coarsely carved masks depicting wolves, you are overcome with a sudden, insurmountable terror and the certainty that your visitors are inhuman.
■ Stumbling, you flee your surprisingly open cell, overcome by dread that won’t abate until you find living company. Some of the emptied cells you pass by have been clearly ravaged. On the walls of three untouched cells of veteran gladiators, you see a wolf’s head coarsely painted in fresh blood. Hide with your companions, until sleep suddenly claims you.
■ The next day, you wake back in your sleeping quarters. Laetio accuses some gladiators of going mad from last night’s celebratory drink and destroying the cells. Servants have been cleaning attentively, with all blood paintings gone.
■ Your memories of the night are increasingly diffuse: at times you describe the intruders. At others, you speak of creatures or people from your own past that terrify you.
■ A veteran gladiator, the Beast of Brenne, is absent from the morning call. Laetio regretfully informs he perished from wounds incurred in yesterday’s games. He calls a toast to the Beast of Brenne and bans drink for the rest of the Chainings.
THE HAND
Characters reach the barracks as part of a set of 100 new recruits. They are subjected to three days of intense training, ranging from running and parkour basics to weights and strength building, basic dagger combat and surviving hard (magically induced) weather conditions. The recruit batch is overseen by Hand leader Narula and members depend on each other for food or care.
Throughout this, recruits are made to heavily depend on Brother Narula, who negotiates and awards privileges and regularly visits for interviews not unlike interrogations. Recruits are largely orphans, convicts or disinherited — lone wolves, says Narula, who only find their pack in the Hand.
Every ten days of the 100 after recruitment, the worst performing five conscripts are removed from the ranks, stoking vicious competition and internal sabotage that Narula allows on the premise of soldiers needing both brawns and cunning.
Permanent injuries are banned. Beware blades left in your shoes and itchy, ground nettles powder on your uniforms.
HONEYED
Within days of receiving your assignments, you must shadow a group of Hand veterans and guard a Hive — an agricultural cluster outside of Ephes — during a grains transfer.
- ■ New recruits follow veteran soldiers into the eerily silent, vast farmland dominated by high rows of wheat and corn. You feel watched and something touches your legs and thighs. Within farmers’ hearing, veteran soldiers laugh it off as rabbits, snakes — but privately tell you to walk outside the line of vision of scarecrows littered in the fields.
■ The transfer proceeds peacefully until midday, when alarms blare, and a brawl starts near a defunct watering well: a dozen Hand veterans have gone berserk and attack indiscriminately. They are dark-eyed, heaving and struggle with speech and coordination. They seem less wrathful than anguished, desperately calling to ‘Make homes’ as they slaughter and sever limbs.
■ Immobilise the attackers, or take civilians to safety in warehouses.
■ The berserk soldiers are removed — allegedly taken for healing and discipline, but never seen again. At the barracks, Narula says the incident was the result of heatstroke.
MESSALINA’S INFILTRATORS
Some party members join Messalina’s group as paid campaign aides. Stationed in the Senate’s summer villas outside of Ephes, the lady’s eclectic group comprises volatile magic users and necromancers, the undead and demonic creatures — who coexist in tenuous peace. It’s every wo/man to themselves after dark, when the villa walls and defences are drawn up and gates lock to prevent the indiscreet exit of a blood-thirsting demon.
Mid-summer
It becomes rapidly clear that Messalina does not trust the good will of Ephes and wants to cut a deal quickly by bribing, blackmailing, or interceding with Senate leader Caius Justus. She also seems unsettled by the Chained God, who she fears is a hidden undead liege controlling Ephes.
Messalina assigns party members to bolster the campaign of Maximus Faustus — previously a young, promising and popular politician with hopes of becoming Senate leader… who has been replaced by demonic shapeshifter Alir.
- ■ Infiltrate noble functions and learn what would steer patricians towards Faustus’ cause.
■ Patricians widely feel that Caius has been too sympathetic towards plebeians and neglectful of his own people. They want to see more grand gestures celebrating Ephes’ noblest class. See to it.
■ Some superstitiously associate Caius with the cult of the Chained God, whom the Senate leader brought back to forefront.
■ Alir is fiercely intelligent, quick-witted, dry — with little regard for humans, beyond their delicious hearts. Watch him while in public, as he succumbs to his hunger and lures innocents in dark corners to rip out their innards and feast on their flesh. Pay off or exterminate witnesses.
■ A derisive Alir questions Messalina’s plans for peaceful coexistence and the innocence of Ephes. He urges his caretakers to inspect Caius’s private home on the night of the full moon (OOCly: 20 September). You may take along other party members.
■ That night, Caius’ villa is well lit, bursting with song and closed from the inside. Scale the walls to enter and find a feast held by shadowy silhouettes of Caius’ ancestors. First they interact with you, then ignore you, then, increasingly inconvenienced, seem to recognise there is something wrong about you, before giving chase, daggers in hand.
■ On a high table in the great reception halls, you can find the entombment masks and personal effects of all of Caius’ ancestors who are present at the feast. Caius’ personal study contains nearly year-old letters of trade, reports on the fragility of the then-6,000-strong Hand and a broken worship tablet depicting the Chained God’s fourth Chaining.
■ In the kitchens, you find well-secured barrels of fish and wine — jump in together, or hear movement from the servants hidden within. You have time for one question.
CIVILIANS
Characters assigned civilian roles may safely assume their Ephes posts for a handful of days, before the religious celebrations of the Chained God’s twelve Chainings start. The all-Father of the universe, the Chained God is set to birth, consume and rebirth the world, and was chained twelve times by the first heroes of humanity to contain his destruction.
- ■ The numerous priests of the Chained God wander the roads and mark the foreheads of civilians with salted ash — which briefly brings out your anger, greed or selfishness.
■ Priests say you feel the frustration of the bound Chained God. Some of those ash-touched experience visions of a heavily fettered, amorphous creature, struggling in agony in a cavernous room. Those with supernatural powers find their abilities are volatile for a day.
■ Those who ‘see’ the Chained God are brought and tested for holiness by Priestess Valeria, for it is known the Chained God chooses brief emissaries during the days of Chaining.
■ Newer acolytes greatly defend the religious cult: a great earthquake rattled the main temple of the Chained God last year during the Chainings, and falling debris only spared the faithful who prayed within.
Off with his —
On the sixth day of Chaining (OOCly: 23 September), the news shouter of Ephes’ main marketplace receives a pouch containing the decapitated head of Tavernus, brother of Ephes army leader Narula.
The shocked newscaster drops the head, shakily reading out the message stitched on the pouch: Animals die for men to live. Men die for gods to prosper. — a quote attributed to the Chained Gods and carved on his main temple’s outer walls.
Locals may share Tavernus was a taciturn man who previously served as Narula’s lieutenant in the Hand, before retiring five months prior and taking up agricultural trade.
Group up to investigate — and throw your hat in for a RNG pick to win the head.
NIGHT OF KNIVES | EVERYONE WELCOME
The twelfth day of Chaining (OOCly: 29 September) ends the yearly religious festivities of the Chained God with multiple street celebrations and private dinners.
Popular political upstart Maximus Faustus holds his own night-long banquet, opening his doors to all.
The affair sprawls over multiple floors of Faustus’ enormous villa, with entertainment ranging from poetry, theatre, artistic and magical recitals on the lower floors to a gladiator performance and heavy opioids upstairs. Conveniently, the guest list includes every figurehead of Ephes and their main political and financial backers. Patricians seem amused but flattered by Faustus, who was ‘no one’ before Messalina’s support, but who has been generous in his appreciation of the city’s elite.
- ■ Sign up for a RNG draw for a conversation with Faustus by 23:59 GMT on 18 September.
■ No better time to publicise your feats or generosity. Why not have your character (including gladiators) perform or bring an offering?
■ Servants apologise as you smell an excess of musk and oud, hiding, they say, spillage from an accident caused by a fired manservant. You can still glimpse glinting trails of cleansed lamp oil.
■ Messalina attends the banquet for two hours, but hastily withdraws at midnight, after receiving a letter.
■ Towards the middle of the night, priestess Valeria asks to conduct a religious séance, allowing one person to channel the Chained God and speak to Ephes.
■ After 2 a.m., torch lights dim down, as twenty masked pantomimes enter the main banquet halls, shushing the rooms silent. In good spirit, they ridicule the partygoers, even poking fun at you with inside jokes they should not know about…
■ …before slashing the throats or stabbing some of the high-profile Senators present, sparking a chaotic stampede.
■ The main villa doors have been closed from the outside. Fire broke out within and spreads rapidly, after the rims of main halls curtains were drenched in lamp oil. Rescue some of the Senators, or help the crowds escape Faustus’ burning villa.
■ The assassins are exceptionally strong fighters whose combat style some might recognise from the Hand’s drills. They fluctuate between having physical bodies and merging with shadows.
■ Come morning, a list is found on the main hall floor of Faustus’ villa with an assassination contract for the murdered and targeted Senators. All had intended to support Messalina. The contract is signed with the seal of a ring showing a wolf in profile.
under garden and calicos
Sep. 3rd, 2023 11:38 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
WHEN: during unkharil event.
WHERE: xichen's badass hovel.
WHAT: dinner and a sleepover
WARNINGS: too much swag.
( over canopy dabbled long ago )
unkharil | event
Aug. 17th, 2023 06:16 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Leaving the House of Manouk through waypoints, the party arrives back to the present time of Akhuras, in the jungle swathes of Unkharil. Those undergoing a canon update fleetingly detour into their home worlds. Old or new, you wake with a start, on high alert — body ablaze with static electricity. Some characters might struggle with vertigo, misted memories and dimmed powers for up to 48 hours, while their bodies readjust to no longer being lost in time.
You are in the care of a highly disciplined, if largely nomadic caravan — the refugees of most holy Alem, the kingdom built upon hell that succumbed to the undead. Karsa informs new recruits that the party assisted Alem’s king Deimar with evacuation efforts and with sealing the gates of hell, months prior. Their kingdom lost, Deimar has now taken his people to his mother’s ancestral grounds of Unkharil — a temple-fortress in a valley bordered by four tall mountains that serve as its protective walls.
Legend says the four mountains pillared the heavens, while snake god Kharil-asuk nested in the valley below to recover after birthing the world. So long was his sleep that cloud gods sent down the first bursts of lightning and thunder — frightening awake Kharil-asuk, who slithered into the jungle, never to be seen again. Since, sacred Unkharil has served as site of worship and coronations.
( it’s all about the bare necessities )
NOTES
- ■ Newcomers may be introduced to the large undead dragon, now bound to the party since Arc V. Formerly a tormentor of Alem, she keeps her distance and flies outside of Unkharil for now.
■ This downtime event lasts until 15 September and is followed by Arc VII. Pace yourselves and engage in as much or as little as you want, quests-wise!
QUESTIONS
NPC INBOX
the house of manouk | test drive meme
Jul. 26th, 2023 05:56 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Hello, hello! Our latest event — doubling as a test drive meme and stretching until 12 August — is a one-off incursion in an uncharted time pocket dimension — the House of Manouk.
Anyone can hit up the test drive meme, but you will need an invite from an existing player to apply on 5 August. Have fun!