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let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2024-02-03 06:09 pm

bygones be bygones



BYGONES BE BYGONES







Welcome to the finale log event, stretching until 22 February. You can find a summary of recent events here. The finale log is broken in four sections:

■ Anurr’s attempt to enter Hatthevar by corrupting party members

■ The citadel’s increasing hauntings and abductions (largely CR-building scenarios)

■ Investigating a ghost ship, for final clues

The fall of undead creator Matthias


Thank you for being here & enjoy!



WALLS, WAILING

The tide of war are turning: his scorpions and sand lurkers defeated by Emilia, Wrath and Benedict, the undead Brotherhood’s foremost general, Rathakku, pulls back his armies. A handful of monstrous creatures remain and will grudgingly serve the trio as their new masters.

Wind master Anurr, foe of the Brotherhood and its maker Matthias, continues assaulting the citadel with ceaseless blizzards. Those exposed to the storms may hear dark or saccharine voices that corrupt, threaten or woo them to open one of the four (north/west/south/east) gates of the citadel and allow Anurr’s forces inside.

■ Those prone to loneliness, despair or self-doubt are the most vulnerable to Anurr’s coercion and can easily turn aggressive, if anyone attempts to prevent them from their goal. A burning need to free the winds and a hatred of Hatthevar overwhelm you, while Matthias’ very name sets you off in a rage.

■ Those coerced are invulnerable to Anurr’s blizzards and the broader cold but highly susceptible to heat and flame. Their skin turns pale, limbs stiff and nearly gelid. They are slower but much stronger, and their touch can chill. They must be warmed — either by fire-side or trapped into heated rooms — to regain control of themselves. It may take up to 48 hours before they’re fully back to normal, waking up at night with a longing to walk into the wind.

■ The gates of Hatthevar remain guarded by enormous man-eating ghosts, but these sentinels have been worn down by war and are more easily overcome. Pass them and your companions and open the gates — and you will win Anurr a healthy advantage.




A HAUNTED PLACE

Two of Matthias’ beacons have been conquered by Vanessa, Wrathion and Five, who retain them as long as they stay along. Inevitably, they are often hunted by spirits.

Not realizing why his summons have weakened, Matthias directs more and more energy towards the three beacons under his control. The turbulence agitates the spirits of Hatthevar, who become secretive, paranoid, prickly and increasingly riotous.

■ Some scatter quickly as they see you — others gang up, mutinously targeting ghost slavers or anyone who reminds them of those who wronged them when they were alive. Hauntings multiply, while ghost slavers take advantage of the riots to conquer parts of Hatthevar.

PART & WHOLE

Combative crowds, often led by ghost slavers, are especially drawn to characters who own any of Matthias’ limbs or organs. Promised rewards, they seek to abduct such owners or anyone unlucky enough to be mistaken for them, dragging them to decrepit, barely standing and abandoned Whispering Houses while they barter payment from Matthias.

■ Ghosts are fiercely attentive but also superstitious watchmen: spook them, organise a rescue party or sneak out.

■ Watching the walls, you see ink brush paintings of the silhouettes of men, their beady eyes sometimes shifting to look at you. At other times, their limbs seem to shift minutely, as they begin to run towards you, until shadow men burst out of the wall to detain you. They pull back, if you also stop moving.

■ Those who possess Matthias’ parts may find ghosts are unusually submissive to them. Their tokens will likely get seized, if they are captured.




TROUBLED

Hatthevar succumbs to hauntings, friendly or foul. On any given day, you might experience:

THE BURIALS: Come morning, your shoes might be missing, buried in the nearest dirt patch — or you yourself might be entombed in the gardens, forced to dig yourself out before you suffocate. The crystalline sound of chiming bells can lead rescuers to you. Ghostly hands might try to hold onto you, if you are dragged out.

THE FACELESS: Lithe faceless dancers dart through the crowds of the ghostly bazaars, carrying demonic wooden masks that they place on the faces of stunned passers-by, fleeing thereafter. The victims now look like the demonic masks, while the masks have copied their likeness. If this happens to you, run after the faceless dancers, steal the mask and put it back on your face to recover your original appearance.

THE WATCH: Walking through the streets of Hatthevar, you find yourself visibly, unmistakably watched by an increasing number of people. First, they only steal glances; then, one or two point you out; small groups begin to whisper about you; finally, you notice whole crowds are standing eerily still, watching you covetously and seemingly struggling to keep themselves back from assaulting you.


MASTER GAO’S HUMBLE HOUSE

Least said, soonest enjoyed of Hatthevar’s new fashion of culinary delights. Amid a pick-up in crime, the street food vendors disperse, leaving behind a smattering of secluded establishments drenched in dizzying incense and patroned by… ethereal diners.

Master Gao’s family restaurant promises a once-in-a-lifetime experience, amid ghosts, ghouls and the monstrously dead. Take a seat at a private table, where you are treated to a pleasantly sweet, liquorice brew — then informed politely that you have been lethally poisoned and will die within two hours. Already, you feel your body feverish, overly stimulated, your thoughts given to wonder.

Focus, focus: the antidote, says the listless waitress, is in one of the numerous incoming dishes. A game to focus you on enjoying your meal. Even one bite will heal you.

THE MENU



Still on the fence? Reviewers say:

★★★★☆ Came for the bao buns, stayed for the screams of endless agony.
★★★★★ most places on lotus street went to the hell dogs, master’s gao stays lit, the demon bacon’s sizzle drizzle
★★☆☆☆ Two stars for the incredible heart of virgin sacrifice, cooked al dente. But this will be our last visit, after unprofessional staff treated us as if we were at our first cannibal rites.
★★★★☆ Hand-made blood pasta, rolled like grandma used to make.




THE HEADLESS DANCER

Five and Wen Kexing share that word on the street is Matthias has favoured two hideaways. The most widely known one, where you are headed first, is the Headless Dancer: a ghost ship that appears on nights of the full moon in the misty lagoon near Hatthevar. Half-sunken and ragged, the Headless Dancer appears like a conglomerate of titans’ bones, carved and welded together. It is a proper sea vessel, atypical to sail through a lagoon.

Your objective is to search the ship for any sign of Matthias.

■ As the vessel passes, you hear a staggered, loud rattling: the chattering teeth of the skull heads that shape the ship’s hull. These hungry mouths reach to crush and gnaw you, if you fall in the waters close to the ship.

■ A pirate crew is hard at work to keep the vessel afloat. At first, the men appear normal, but their skeletal, corpse-like appearance is revealed when they come under moonlight.

■ Many crew members ignore you, chained to each other and the deck and condemned to perform their tasks while singing their ol’ song. Only the captain speaks liberally: cursing, whipping his men and carrying a bundle of chains as he makes his rounds. Hide — at times helped or betrayed by crew members — or risk getting chained down by the captain, your powers entirely muted until you are released.

■ Midway through your visit, the ship sails back into the fog, beneath a strange wave of clouds shaped like enormous fish and sea life . Spears and chains that resemble fish spines plunge down to pin the ship in place: they fly across the deck, at times skewering and stabbing crew members. Take cover or jump overboard.

■ After a few moments, the spear-chains latch onto the vessel’s sides, turning it over and submerging into the lagoon. Instead of sinking, the Headless Dancer breaks water, once again upright… in strange new sides (the ‘Other Side’) in the middle of an intensely violent storm of blood. The previously skeletal crew and captain are now fully human and are struggling desperately to keep the ship from sinking, despite furious winds and the vessel taking substantial amounts of water. You understand quickly this is an illusion or memory of some kind: there is no saving the ship. Spend the last few minutes before the Headless Dancer sinks trying to stay afloat and search the captain and main passengers’ cabin for clues. Within 20 minutes, you hear the mast of the Headless Dancer give way, while the rapidly flooding of the hull causes the ship to break in half. You fall unconscious, waking up battered but alive in the real-world shores of Hatthevar, the splinters of the Headless Dancer’s deck stuck beneath your nails.




HE BLEEDS

Following our latest vote, the People have overwhelmingly chosen that undead creator Matthias will die.

Carrying out the plan is open to everyone, whether you did or didn’t get involved with the voting — jump in freely!

Matthias will be discovered in the second lair location uncovered by Five and Wen Kexing — the Whispering House of Hatthevar’s foremost wish maker, the Red Lady. He dwells on the first floor, which has been turned into an immense room decked in dark mirrors, whose windows have been entirely barricaded.

There are two types of mirrors: some show you exactly what you most wish to see, progressively captivating you while rapidly depleting your stamina and vitality, until you are reduced to dried husks and bones within the hour.

Looking into the second type of mirror, your character sees a person of tar that reaches out to touch them until their hand exits the glass. Upon contact, your character is overcome by a feeling of intense, spreading coldness, as if their insides are being infested by a rapidly propagating alien creature. They may feel its highly primitive, emotion-led thoughts: a jumble of jealousy, the wish to have a shape and manifest, hatred that your body is not malleable, fear, hunger. The creature takes your body over within the hour.

You can escape both types of mirrors if you cover them, do not look into them, or if someone breaks the thrall (by taking your attention away from the mirror or by physically removing you).

Matthias is often away from his hideaway, giving you valuable time to plot and tinker.

Killing him will involve:

Scouting the Whispering House. The Red Lady, a powerful sorceress, is unlikely to allow intruders to go where they please inside her home. But the ‘I’m just a poor wish maker, looking for the bathroom’ excuse is a time honoured classic!

Using Matthias’ severed limbs and organs to reduce his power: this can be done by destroying the parts. Fire will do the trick.

Setting down traps (tentacly or otherwise!) in Matthias’ quarters to detain him.

Creating an illusion or shapeshifting someone to look like Matthias’ daughter Cosette and distract him, when he returns.

Feeding Matthias a memory potion that will force him to remember his part in Cosette’s demise.

Killing him. Per RNG gods, Emilia gets the dubious honour of delivering the killing blow (most likely, with help from a special tool obtained from the Headless Dancer). Everyone else is still free to char, sting, entrap or force feed memories to Matthias!


Since several people might get involved, it’s probably logistically easier if you play out prep work or threads in groups of no more than 2-3 and assume other party members are around.

You can either NPC Matthias yourselves in your threads or ask for mod involvement.

Note: everyone who threads out any of the events of Matthias’ capture or demise can “inherit” some of his power over undeath once he is killed. Your character will then have to choose what they do with this power (keep, transfer or disperse it).

QUESTIONS

revengeisalie: Rin looking shocked, mouth gaping (Cannot even comprehend.)

[personal profile] revengeisalie 2024-02-21 09:14 pm (UTC)(link)
[ All of this is very confusing and very horrifying, but Rin is kinda out of shrieks right now, so instead she draws a deep breath and focuses on what Vanessa is saying. ]

Huh? The what?

[ ... okay, that wasn't much better. ]
matermali: (251)

[personal profile] matermali 2024-02-21 09:23 pm (UTC)(link)
[ She isn't about to bring out the box here and now. Her recklessness does have limits...at times.

As tedious as it is to explain, there shouldn't be too much explanation needed when violence is everywhere one looks. What's a little more? ]


Matthias wants it. It needs to be destroyed before he can re-acquire it.
revengeisalie: (thinking HARD)

[personal profile] revengeisalie 2024-02-21 09:29 pm (UTC)(link)
Ah! [ Rin nods, finally understanding. ] Right.

[ And then she recalls what Vanessa first said to her. ]

Gunpowder! I have it, yes.

[ Unfortunately, one of the spirits comes dangerously close to her, so Rin takes a swing with her sword at them. ]

Maybe somewhere not here?
matermali: (281)

[personal profile] matermali 2024-02-21 09:37 pm (UTC)(link)
[ Fresh blood is everywhere now, settling with the dark puddles left by the earlier rain. By now she's grown accustomed to it, enough that she isn't about to become consumed by bloodlust.

That doesn't mean she doesn't thirst. The scent is difficult to focus through, but she has managed thus far without losing her wits. (Beyond the first day...!) ]


Go. I will follow.

[ Less informative, but if the girl can find somewhere to hide, then Vanessa can set up a barrier and permit them some time to set to their task. She will keep anyone away from Rin in her escape. Violently.

If she does take a second to rip into one of the more tangible spirits for a taste before discarding them, who can blame her? Snacking is important for keeping those hunger pangs at bay. ]
revengeisalie: (HEY HEY YOU YOU.)

[personal profile] revengeisalie 2024-02-21 09:46 pm (UTC)(link)
[ Rin nods, determined now, and turns around to make a break for it. Along the way, she frantically looks for a place to get away from the mob and buy enough time to do what they must. She's in luck when she passes what looks like an empty warehouse. At the door, she turns around. ]

Let's try here!
matermali: (138)

[personal profile] matermali 2024-02-21 10:00 pm (UTC)(link)
[ For now, they seem to have avoided being followed, thanks to her demon dog doing well to cover her escape. The warehouse draws a suspicious glance, but she can sense nobody hiding within, so she'll appear at Rin's side to scan inside as soon as she turns. ]

Well enough. Inside.

[ With sharpened nails, she slashes at her own hand to draw blood, and wastes no time in finger-painting it on the wall just beside the entrance. In moments, it will take the silhouette of a scorpion. ]

Ready a fire.
revengeisalie: (preposterous crime)

[personal profile] revengeisalie 2024-02-21 10:16 pm (UTC)(link)
[ The hound... the scorpion... yeah, you know what, Rin isn't even going to deal with that, she'll just busy herself with the fire.

Which is when she realizes that maybe an inside space wasn't the best choice for this particular endeavor -- but then, what else could they have done. ]


Uhm, I'm gonna make it far in the back. We should stand back when I ignite.

[ She takes a few small bags filled with gunpowder out from beneath her clothes and arranges them on the floor.

Which would be well and good, except there's a scorpion sitting on one of them. ]


Eek! Vanessa, are these yours?
matermali: (261)

[personal profile] matermali 2024-02-21 10:26 pm (UTC)(link)
[ The little arachnid releases a friendly, high-pitched hiss in passing as it skitters on out of Rin's bags and over to Vanessa. She casts a glance down only after it's climbed up her leg to then creep out from her sleeve, and she pauses in her task to upturn her palm for the creature to crawl onto.

After seeming to peer up at Vanessa with another shrill hiss, it sinks down as if melting into her skin. In seconds there is only the imprint of a scorpion on the flat of her palm, before that too fades, and she returns to finishing with her sigil. ]


Something like that.

[ Once through with the tail, she fishes the box from her skirt's pocket. Lucky that it isn't the original box she received the heart in, or this would be a more difficult task. ]

Here.
revengeisalie: (Hi need some fire?)

[personal profile] revengeisalie 2024-02-21 10:37 pm (UTC)(link)
[ You know what? Rin isn't gonna get into any of that. She's just gonna do her job. She takes the box and... okay, she can't help but take a peek. ]

Oh, ewww!

[ Yeah, that was a bad idea. She closes the box again and sets it in the middle of the bags of gunpowder, then walks over to Vanessa. ]

Alright, stand back!

[ Rin takes a matchbox out of her bag and ignites one. With her free hand, she reaches up the opposite sleeve. It emerges with four knives clutched between their fingers. She's oiled them up in preparation for such eventualities, so they light up easily when she holds them up to the match. Then she shakes the match to put it out, reaches out her other sleeve for four more knives, which she lights up with the ones already aflame.

She arches her back, drawing her hands as far back as she can, and then then flings them all foward at once.

The gunpowder lights up high, fire consuming everything in about a one-meter radius. ]


... well, that should do it, I think!
matermali: (079)

[personal profile] matermali 2024-02-21 10:53 pm (UTC)(link)
[ The last thing she expects to see is knives set on fire, but the results cannot be disputed. She doesn't flinch, though the sound to something like her is unexpectedly deafening. She ought to have prepared for that. With such a blast, there may not be anything left for the incineration.

The scent still lingers in the air, though. Singed. Amongst the flames she can see pieces of something writhing, as if in agony or perhaps resisting true death, before going still while what remains of Matthias' heart burns. Soon, to ash, she hopes.

She won't leave until everything is ash. Which it may soon be, considering some debris from the warehouse seems to have caught fire. It was quite a lot of gunpowder, after all. ]


...Best to be thorough, I suppose.

[ One must carry humor at the worst of times. ]