groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-05-15 05:49 pm

the sunken | part i



THE SUNKEN






Welcome to the first log of Arc VI: the Sunken, which covers 15 May – 2 June and doubles as a test drive meme.

Back/forward date as needed! The calendar date suggestions are indicative.

The TDM is open to everyone! If you decide to apply to the game, you can get an invite from current players or the upcoming enabling meme — or participate in the test drive meme and get in touch @ [personal profile] groundrules to chat things over. We currently have 13 slots available for new players.

Test drivers can use this post for logs and network posts — old timers, please make your network posts at [community profile] eastbound.

LOST AT SEA | TEST DRIVE TOURISTS


You wake, gasping, in a stormy sea, your thoughts slowed to a confused trickle. Skill, floating wood or a kindly stranger — who you can’t understand — help you to reach shore.

Villagers discover you collapsed on sand and provide critical (if rickety) communication and translation devices. They say you are in Sunken Yancai, a fishing village progressively overtaken by waters and cursed by the secretive ‘ladies of the lake’ to transit through time.

■ Rescuers group newcomers and supply questionable village couture, warm meals and accommodations in abandoned, half-flooded homes or spare small boats anchored in Yancai’s waterways. Huddle up, recover your strength and don’t think too hard on why your memories are hazy over the next three days.

■ Come morning, you visit village leader Quanze Tsaymien, then the sorceress Karsa — who explains you are otherworlders summoned into Akhuras by undead lords who wish to weaponise you in their battle against humans and one another. Karsa is an associate of the Merchant, who leads otherworlders towards ancient transport beacons east.

■ One such beacon rests dormant in Yancai. The group must infiltrate the village and wait a few weeks until it shifts to a point back in time when the beacon was active.

■ Newcomers are handed passport papers with their new identities in Yancai, where they may be known as a bankrupt merchant, perpetually drunk sailor, whale hunter, raft surveyor, mermaid who has just gained their legs, crab collector... feel free to invent a dutifully hilarious apt role for their seaside sojourn.


OLD TIMERS | THE DRIFTING


You dragged yourself here in a haze. You arrived long ago, as if in a dream. You were born and bred in this village. In truth, your memories of reaching lively Yancai feel nebulous and alarmingly inconsequential.

Characters are facilitated new identities and dwellings by the Merchant, or believe they have had them all along.

■ A weary Karsa warns to say nothing to party members with altered memories, until the sorcery that affects them runs its course.

■ Memory-altered characters progressively regain their memories within three to five days (by 20 May). They have their memories partially or fully back at night ( midnight to 5 a.m.). Throughout the day, memory regains can trigger migraines, eerie confusion and paranoia.

Hauntings begin once characters have fully regained their memories.

■ Once everyone is ‘back to normal,’ Karsa explains that Yancai periodically transits through time. The memory alterations are a magical solution endorsed by the village council, which ensures locals mentally weather these shifts. Villagers continue to blithely accept you as part of the community.


(DON'T) HOLD YOUR BREATH


Karsa reunites the existing party and newcomers, issuing first assignments. The Merchants’s information suggests the beacon of Yancai will be online once the village travels in time within weeks. A dubious Karsa asks the party to check on the beacon, located in the former House of Commerce of the largely inundated merchants’ district. Reach it by rowing boat.

■ Villagers say the Master of Commerce, a famous musician, took precautions against intruders.

■ All ground and lower floor entryways of the palatial House were boarded to restrict flooding. To enter, pick locks or climb the putrid stairwell towards upper balconies.

Inside, the hissing of running water — and, in the lower levels, of thin, slippery leeches whose bite numbs your limbs, while they attempt to feed. You seem to experience pronounced vertigo when entering any decaying rooms covered in black mould.

■ The beacon is located on a dais in the basement vault room, where water rises near 1 meter. Only a few scattered scrolls and golden decorations remain among decorations, while a large ceiling carving writes, greed deafens man to the cries of his conscience; music sets him free.

■ Some tiles of the marbled floor stand out as you wade — step on one, and all doors abruptly slam shut, while dozens of obscured holes in the wall start to rapidly spill water, threatening to fill the room to the ceiling within the hour. You hear the tinny, waning sound of a village song played from a hidden source.

■ To stop the pouring water and open the doors, sing the song you hear, or find the music box that produces it amid debris on the water-covered floors. Wind it, and it plays its song in reverse, revealing the voice of a laughing elderly man who says, Depressingly, Anurr was right to worry.

■ Don’t forget to check the beacon — and report back to Karsa that it looks structurally untarnished.


THEY SLEEP


After surprising revelations at previous citadels, Karsa tasks you to investigate just how… permanent death is in Yancai. Villagers share that their dead are buried in a strange rite at sea — part of which will take place within days.

■ The dead are ‘entombed’ in one-man sarcophagi ships with carved and chained lids that depict their likeness. These burial boats are set at sea on the first day of each season and return three months later.

■ Join the harbours around 22 May, when mourners gather to receive the burial boats. Characters must pretend to be greatly anguished relatives, acquaintances or debt collectors to join the grieving.

■ The boats float towards you, seemingly of their own volition. Gaze afar and spot a boat carrying a man in black — the same who haunts some characters — who observes until the last burial ship has reached the piers, before he disappears.

■ Sailors draw up the boats and unpeel the untouched chains and lids, to reveal… no corpses. Peer closer and find neither biological signs (stench, liquids) of discomposure, nor the magical chillness of spaces where cadavers have lingered long. Scratch marks litter the inside of some boat lids.

■ Mourners seem grateful that the waters have ‘accepted’ the bodies. Some say that their relatives whose boats have yet to return must have been stolen by the ‘ladies of the lake,’ a villainous witch coven. Speak to mourners or sailors for clues.

■ Linger long near opened burial boats, and you feel tempted to throw yourself into the sea, slowly losing consciousness — until someone rescues you.


AMONG US


On 25 May, village leader Quanze Tsaymien drags the chained and half feral mistress Miang-si to households and Yancai’s largest market square.

The young woman, he says, was seduced by the ladies of the lake — the furtive witch coven that condemned Yancai to time travel. Luckily, the village elders have… coaxed Miang-si back onto the righteous path.

Miang-si is brought door-to-door to point out her 'accomplices.' Ill at ease, villagers whisper of similar witch hunts leading to false accusations and blood-curdling repercussions.

■ Both men and women are suspected and brought before Miang-si. Perhaps she takes an eerie interest in you, getting especially close to catch your scent, touch or remark on (in)visible hurts, or even dotingly kiss you. If you whisper quickly while she’s near, you might be able to ask one question.

■ If you are patient and kind to Miang-si, she briefly squeezes your hand as she withdraws. Within the hour, you find blood writ on your palm that warns, Our fat moon rises red.

■ If you are agitated, or if Quanze rushes her during your visit, Miang-si erupts into sudden, side-splitting cackling — while you find yourself croaking like a toad, or transforming into one and retaining human speech. The spell dissolves after eight hours.

Quanze’s long-suffering men say this sorcery breaks faster if you kiss one of the curmudgeonly emerald toads that hide in some of Yancai’s lakes. Catch one such delightful, slime-spitting creature or barter it from merchants at a costly premium.


ILL MET BY MOONLIGHT


A full moon is set to rise within days of Miang-si’s visit, on 27 May — just as Yancai shows signs of time shifting. Villagers are prone to stilling and staring askance, seeming lost or adrift.

The village itself evolves: one moment, the same house appears freshly new, then drowned, while waterways overfill with water, then seem barren. Overall, the village deteriorates.

■ That day, the sun suffers a midday eclipse, while droves of black birds circle the woods and village outskirts, attacking those who come close.

■ The waters increasingly thicken and darken, preventing boats from entering certain waterways.

■ An exceedingly bright moon and a diffuse lunar replica rise with nightfall. Come midnight, the village is alive with the sounds of ripping, structural collapse and shrieks. Tar-covered corpses emerge from the waters, clawing on and climbing up piers. They swarm, drawing passers-by into waters to drown them. Help them — and foremost, yourself.

■ Light and fire keep the dead at bay. On some waterways, wildfire now spells, WHAT IS WET WAS WRONGED

■ Weaker alone, fresh corpses climb into your rowing boat, pretending they are innocents who seek shelter. They betray themselves by speaking very slowly, struggling to keep track of the conversation or obliviously peppering it with details of their death. They stubbornly ask questions about you, repeating your answers, and become violent if you say they are dead. Push them into the water at first opportunity.

Quanze Tsaymien and other men of the village take arms, urging villagers to barricade in the nearest home, harbour or warehouse and weather the night. They advise to be silent and beware the dead who imitate living voices, warning not to touch any black mould or water that suddenly appear in your home — which alert the dead of your presence within.

■ Some dead try to tear you apart, while others seek to feed you a disgusting, tar-like black mould. A small taste of it makes you sluggish and feeble for two-three hours, while an entire fistful can kill.

■ If the undead infiltrate your house, hold your breath, do not move and keep from screaming. The dead have weak sight and olfactory senses and might pass you by, as long as you stay silent. It can be more efficient to fool than kill the dead.

■ By 5 a.m., houses start to replenish themselves, gaining a new appearance, while water and mould retreat. The dead withdraw into waterways. Outside doors have been marked with blood: vertical lines tell how many living people remain inside; horizontal ones count how many within died overnight.

■ You step to seize a brave new day — while Yancai enters a new time period (further details due in the next plot update).


NOTES

■ The game enabling meme goes up on 25 May.

Hit up available NPCs here or in their new inbox!

QUESTIONS.

starlingroad: (MCU - Star)

America Chavez | MCU | Old Timer

[personal profile] starlingroad 2023-05-22 06:06 pm (UTC)(link)
The Drifting Days 1-5 | Blessed Child | OTA
cw: amnesia

She's not even sure how it works. People just seem to want her in their home. America grins during her stay there and has fun conversation. The household gives her payment as she leaves, possibly even a free meal before then, and everyone seems happier?

It works for her, and gives her plenty of food and other things to take home to her adoptive family at The Dancing Seagull.

She's more than eager to be present for anyone who requests her services, and prefers getting paid, but there are times at the Dancing Seagull she finds an ill customer (who knows what they ate) and offers, "If it helps, I'll give you a free visit if you still pay us for the bad food. I'm really sorry about that."

America might be setting herself up for a fight on that one.


Days 1-5 | Closed to the Dancing Seagull (including patrons)
cw: amnesia

America can't even remember how they all came together, or why, but she knows they're the closest thing to family she's ever had, and she's not going anywhere.

Even if the food doesn't always come out right. Honestly, her and Nacho might need to take over the kitchen one of these days, but everyone there means well. They're good people, and no one can convince her of anything else.

When she enters after a particularly profitable visit, the first thing she does is make sure everyone is aware of her presence, never mind how loud she is, or if she's interrupting meals.

"I'm back! I got more food for us!"


Days 6-8 | Closed to the Dancing Seagull only
cw: distress and possible parent-loss related trauma

"Mom!" America shouts it as she wakes, eyes wide and confused.

She doesn't dream, so she knows that couldn't have been some sort of subconscious wish. Whatever just happened was real. Or real enough.

In her shaken state, she doesn't consider hallucinations, or other ways in which the mind could trick her, or other things that could pretend to be one of her mothers. No, the only thing she "knows" is one of them was here, in this room, and now she isn't.

"Where did you go?! Speaking in Spanish still translates with the pendant around her neck (she never takes it off), but she still falls back to her native tongue in her distress. She starts to look around the dwelling, desperate for a sign her mom was there, or her mom herself. She starts turning over and anything and everything, even if it's in use, possibly getting in the way of the others who also sleep there. Hopefully she didn't wake anyone up.


Days 6-8 | So About Her Powers | OTA
She doesn't know everything that's to come, but now that America is both off the train, and fully herself again, it's time to see about getting out of there.

Only problem is, when she finally punches a star shaped hole into the world around her...it doesn't take her to another universe, far as she can tell. What shows through the attention-getting, brilliantly white star looks like the train yard. With a yelp, she dissipates the star-shaped hole and blinks.

"¡My god! That wasn't supposed to happen."

Maybe she just did it wrong, somehow? Again.

The next star just takes her even further back, to the place they arrived and got into the carriages. NOPE. She closes that hole as well.

Hopefully no one is watching this epic failure?

Not that being able to instantaneously travel, or teleport, from one spot to another is terrible, that might come in handy, but it's not what she wants.

More punched holes just prove more of the same and leave America knowing one thing - she can't punch her way out of this universe, and something happened to her powers.


(Don't) Hold Your Breath | OTA
Deep in the House of Commerce at this point, it seems a bad idea to turn back, not when they've come this close, but the room America finds herself in is frustratingly full of water. She's nearly swimming in the room. It's hard to tell where the tiles are beneath them and make them out.

Needless to say, when she steps on one and the room shuts close and water starts to steam from everywhere around them she wants to just give up.

"That was a bad tile to step on." She actually looks sheepish about it. "Anyone got any ideas of how to get out of this one?"

Because she only has one, and they won't be proceeding forward if she opens a portal.


Ill Met by Moonlight | OTA
cw: zombies, tar, violence

When the walking animated corpses attempt to get into the place she's run to for shelter, America doesn't waste time and punches them. If she sees anyone in any danger, America doesn't waste time on words, but pulls, shoves, or punches the corpses.

She's all for being kind, but she's already had a couple of the corpses try to feed her this ugly looking tar? And she is NOT doing that, or letting that happen to anyone else!


Wildcard; More zombie shenans, more sunken adventures, some pretend mourning? Inspired for something else? Everything else goes here.


[OOC: Will do [, (, past, present, prose, whichever is most comfortable - I will follow. Feel free to contact me on plurk [plurk.com profile] metaljean, on this journal, or discord #midnightcat8900. Even if we don't have plans, feel free to hit me up or request something more personalized.]
starlingroad: (MCU - Lighter smile)

So Ya Wanna Be a Pirate, Eh? | Closed to Eda and house of Goodness and Godliness

[personal profile] starlingroad 2023-05-22 06:08 pm (UTC)(link)
The life of a blessed child is wonderful, but America can't help the desire in herself to get out there in the world, to see more of it than just Yancai. She has a drive, and a need. And, if there can be female pirates, than why not her? After all, she won't be a child forever, so what happens when she's a Blessed Adult?

Best she start thinking of career moves.

And what better place to get advice than the House of Goodness and Godliness, she thinks. Maybe someone there will be able to guide her.

She knocks on the door, even if there's a bell to ring available, and waits with a hopeful smile on her face for service.
starlingroad: (MCU - Smile)

So Ya Wanna Be a Pirate, Eh? | Closed to Allison and The Dark Companion

[personal profile] starlingroad 2023-05-22 06:09 pm (UTC)(link)
Whether the house of Goodness and Godliness gives her adequate advice or not, she still goes to visit, curious to speak to the pirates. Maybe even check if they have openings for younger individuals, at the moment.

She gets to the ship and calls out, "Anyone home?"
rumorate: (143)

[personal profile] rumorate 2023-05-25 01:43 am (UTC)(link)
Allison jerks awake at the sound of an unfamiliar voice, rolling off the side of her cot and onto her feet. She's pretty sure none of the other members of the crew are expecting anyone, and neither is she. But she's certainly willing to investigate, and as she comes up over the deck, peering down at the girl in front of her.

"Can I ... help you?"
starlingroad: (MCU - Lighter smile)

[personal profile] starlingroad 2023-05-29 03:01 am (UTC)(link)
"Hi! I'm America," she cheerfully explains with a bright smile. Most people seem to like knowing the Blessed Child is visiting them, it doesn't occur to her everyone might not feel the same.

"I was wondering if you have any openings for someone to learn how to be a pirate. Like, maybe I can do little things here and there for you. Mop the deck. Run some errands."
rumorate: (16)

[personal profile] rumorate 2023-05-30 01:43 am (UTC)(link)
" ... Sure."

Pirates are nothing if not willing to farm out unnecessary chores. She glances back over her shoulder, trying to see what's on the deck for her to do. There's probably something, she just needs to think about it for a moment.

"C'mon up. We'll see what we've got for you to do."
starlingroad: (MCU - Lighter smile)

[personal profile] starlingroad 2023-06-01 12:53 am (UTC)(link)
She hadn't expected it to be that easy. America almost doesn't know how to react to the response.

"Just like that?" America is so excited about this and scrambles up to the ship, eagerly, before even giving Allison a chance to respond.
rumorate: (31)

[personal profile] rumorate 2023-06-02 01:22 am (UTC)(link)
"Pirates are lazy by nature. If someone wants to do our work for us, we don't say no."

But America does have a point about maybe giving in a little too easily. She should probably see why a kid is volunteering to be a pirate in the first place.

"But why do you want to be a pirate?"

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/thumbs up works for me

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downswing: (十)

(don't) hold your breath

[personal profile] downswing 2023-05-23 11:12 pm (UTC)(link)


They sink.

No. A petty, cheapened conclusion. Now, the truth: the room sinks, indifferent to their presence. At first, drenched and slowed, Lan Wangji's silks billowing in translucent pallor over the waters' lip, he does not startle.

By America's own admission, she stepped out of turn. A trap, however foolish and plain, would have coaxed one of them into its mouth, then snapped shut its jaws. It so happened to be the girl. Wrath or frustration would hardly benefit him. He breathes, and there is wet that stains his mouth and his cheeks, a rain of timid, then littering droplets.

He offers his hand, should America require a pillar, as the waters rush and flow. Then, the search for an exit. The first rule of entrapment: where there is a trick, the hunter must always make or create himself a passage of evacuation, to avoid his own doom.

First, turn left. Then right. A careful, joyless, lethargic rotation, encumbered by the burden of his fineries. Gaze slanted, he searches the walls, the architecture, the scant and scattered pieces of furniture. The ceiling, where they write — he nods up.

"...do you see...?" And tinny, creaking, stoking to crescendo from somewhere beside them — "And hear?"

Music.

starlingroad: (MCU - Concerned side-eye)

[personal profile] starlingroad 2023-05-24 05:02 pm (UTC)(link)
Them or the room, all America knows is she's treading water, and fast. There's a, "Thanks!" as she takes Lan Wangji's hand. She clings to the pillar trying to get her heart rate to ease. She doesn't even consider looking around, not at first.

She hears the tinny sound before Lan Wangji speaks, but America wouldn't have caught the words if he didn't point them out. She looks up and stares for a time, mouth slightly agape.

"We have to sing. With that music?" At least, that's her conclusion. Do they need to make something up? She's not the most practiced at this, not that she hasn't totally hummed stuff to fill the silence of lonely nights. But this is on the spot!
downswing: (dead weight)

[personal profile] downswing 2023-05-24 07:19 pm (UTC)(link)


"Perhaps against it." This is a riddle, a game. He cannot speak with certainty, but knows, with gutting certainty that one false move will damn them. Somehow, this is the way of it: sing, rest listless and silent, cold wet building their tomb. There can only be one choice.

He makes it. "Sing."

A moment's decision, a heartbeat — and he bends the knee, waters risen to his waist and drenching his sides, rapidly burrowing in his silks. He offers the spread of his back quickly, motioning for the girl to mount, the difference of their heights ensuring him this single advantage.

They will rise, far too literally, above this challenge. Must.

starlingroad: (MCU - Don't like the sound of that)

[personal profile] starlingroad 2023-05-29 03:01 am (UTC)(link)
The water is, she realizes, coming up fast and in the distress of that, she tries to think of how to sing against a tune when she barely gets how to sing with it. But she will try anything to keep them both from drowning.

When Lan Wangji lowers like that, America's eyes widen. It's obvious what he means, and she can't leave him there for long - he'll end up drowning, and yet, she still takes time out to protest.

"What about you?" America asks, even as she scrambles to get on Lan Wangji's shoulders.

And sing? Sing? Wait. She knows this one - they sing it sometimes, in the village. She heard it a couple of times, at least. She starts to hum along, trying to find the words.
wantshappiness: (neutral || sorry to bother you)

Days 1-5

[personal profile] wantshappiness 2023-05-24 12:53 am (UTC)(link)
"Oh, thank goodness." Yuuri says it without thinking before clapping a hand over her mouth, embarrassed and horrified at how rude that'd be to Xie Lian's cooking.

She looks to make sure he didn't hear before turning back to America. "I-I mean--" And more than that, it was rude not to greet someone coming home. (But cooking with Xie Lian has been a whole ordeal and she's so, so bad at telling anyone to not do something.)

She had been sweeping, and her hands tighten over the handle nervously. Still, her smile, if a little nervous, is sincere. "Welcome back."
starlingroad: (MCU - Lighter smile)

[personal profile] starlingroad 2023-05-24 05:06 pm (UTC)(link)
Rude or not, America completely understands! Their food. They try, but sometimes there is no salvaging the results.

She greets her housemate with a bright smile and, "Yuuri, thank you!" as greeting. She runs up to hug her without much thought, broom or not.

"I brought some fish, and rice. And some vegetables. Some sort of root." The nervousness is noticed, though.

"Is Xie Lian trying his best again?" He does try, she insists on that much.
wantshappiness: (smile || sorry about that)

[personal profile] wantshappiness 2023-05-25 12:16 am (UTC)(link)
Yuuri doesn't try to stop the hug. It's a little surprising and she feels bad that she still smells faintly like whatever she helped (read: failed to stop) Xie Lian make.

(But this sort of greeting is oddly familiar and reminds her of....someone. She wasn't sure who but it felt important.)

"Um! You're welcome."

Fish and rice sounded good, honestly.

She smiled. The exprezsion is just a little troubled but also fond. "He always is." It's hard to feel negatively about someone like that. "But at this rate, we might scare away all our customers..."
starlingroad: (MCU - Lighter smile)

[personal profile] starlingroad 2023-05-29 03:01 am (UTC)(link)
America's used to strange smells (particularly of the slightly burned variety) by now, she she's not concerned about how Yuuri smells at the moment.

"Well, maybe we should tell him it's time for him to take a break. We can see what's left of the cream, use the fish, and put together more chowder for everyone." Her eyes roll up a bit as she considers her own words.

"He can't work forever, can he?" Xie Lian needed breaks like anyone, right?
wantshappiness: (neutral || would you like to eat lunch t)

[personal profile] wantshappiness 2023-05-29 10:26 pm (UTC)(link)
She grabs onto that with all the gusto of someone who has been quietly dying inside with every dish they pushed out to customers.

"We can probably tell him to take a break. He has been working very hard." But also, "chowder sounds good. I don't think I've ever made it before."
starlingroad: (MCU - Lighter smile)

[personal profile] starlingroad 2023-05-31 11:38 pm (UTC)(link)
"It shouldn't be too hard." She's not entirely sure, but she knows they use cream for it, and add in some of the fresh fish with some potatoes, it should be fine!

Regardless of lack of experience, it might still manage to turn out better poor Xie Lian's attempts.

"Come on. Let's go see what we got left." She lifts her bag to show her haul, too.
cosplayqueen: (marvel - power up)

day 6-8 | shows up late with flowers :'(

[personal profile] cosplayqueen 2023-06-11 11:40 pm (UTC)(link)
Kamala knows everyone has a serious case of amnesia going on these days. It's all pretty stressful for her ngl. She steers clear of America until it seems like everyone is starting to come out of it. Only then does she look for the other girl and find her in the most dramatic way possible: she appears from a bright star of all things.

The display of powers has her eyes going wide in awe and delight. "Whoa! Seriously?!"
starlingroad: (MCU - Smile)

The flowers are gorgeous, there is no such thing as late here

[personal profile] starlingroad 2023-06-12 06:01 pm (UTC)(link)
America brightens when she hears that familiar voice. The other girl her age from the train! It's been a while! And, well, she sort of forgot herself for a bit.

"Kamala!" She waves to her friend, the star in the air still open to the lake.

"I wanted to show you my powers. Thought maybe I could help get people out of here. But they're not working right."
cosplayqueen: (so I open the window)

[personal profile] cosplayqueen 2023-06-12 09:00 pm (UTC)(link)
Kamala rushes in with a look of open awe. Five can teleport. She has a one-way pass to do it on the daily. This is so much cooler than those things!!! "I'm definitely shown! This is amazing!" She giggles from the pure rush of seeing something so magical and functional.

The rest has Kamala groaning. She would love a ticket to the multiverse!! "Ugh! That's so annoying. They really nerfed anyone who could help us escape."
starlingroad: (MCU - Smile)

[personal profile] starlingroad 2023-06-12 09:28 pm (UTC)(link)
"Nerfed?" It's not a word America is familiar with, though she can figure out the meaning of it well enough - it clearly has something to do with limiting her abilities.

At least Kamala thinks the nerfed stars are amazing. It pleases America, who was a little down about it, at first.

"You should show me where you're staying. Then I can just use the stars to take us there, and back to the place I'm staying at. It'll save time."
cosplayqueen: (you're going way too fast!)

[personal profile] cosplayqueen 2023-06-19 02:07 am (UTC)(link)
"It's a video game thing. It's when they purposely weaken a character so they don't break the game by being super awesome and overpowered." Kamala explains brightly. It's really cool to know someone so powerful they must be limited. Captain Marvel would totally have that problem if she were here.

Kamala quickly agrees with America's proposal. She nods, and waves for America to follow. "Sure! Maybe we can get something to eat. There are shady guys who are always helping around this place."
starlingroad: (MCU - Lighter smile)

[personal profile] starlingroad 2023-06-22 09:44 pm (UTC)(link)
"Video game... I haven't played many video games. But it helps to know where it's from, I guess." She frowns at the very idea this could somehow be a game to someone, but the allusion helps her get the situation better, at least.

She perks up at the mention of food, though.

"Yes. We should definitely get something to eat," America says cheerfully as she starts to follow Kamala. "Just be careful not to get meals at the Dancing Seagull."

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That would be so good

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