groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-05-15 05:49 pm

the sunken | part i



THE SUNKEN






Welcome to the first log of Arc VI: the Sunken, which covers 15 May – 2 June and doubles as a test drive meme.

Back/forward date as needed! The calendar date suggestions are indicative.

The TDM is open to everyone! If you decide to apply to the game, you can get an invite from current players or the upcoming enabling meme — or participate in the test drive meme and get in touch @ [personal profile] groundrules to chat things over. We currently have 13 slots available for new players.

Test drivers can use this post for logs and network posts — old timers, please make your network posts at [community profile] eastbound.

LOST AT SEA | TEST DRIVE TOURISTS


You wake, gasping, in a stormy sea, your thoughts slowed to a confused trickle. Skill, floating wood or a kindly stranger — who you can’t understand — help you to reach shore.

Villagers discover you collapsed on sand and provide critical (if rickety) communication and translation devices. They say you are in Sunken Yancai, a fishing village progressively overtaken by waters and cursed by the secretive ‘ladies of the lake’ to transit through time.

■ Rescuers group newcomers and supply questionable village couture, warm meals and accommodations in abandoned, half-flooded homes or spare small boats anchored in Yancai’s waterways. Huddle up, recover your strength and don’t think too hard on why your memories are hazy over the next three days.

■ Come morning, you visit village leader Quanze Tsaymien, then the sorceress Karsa — who explains you are otherworlders summoned into Akhuras by undead lords who wish to weaponise you in their battle against humans and one another. Karsa is an associate of the Merchant, who leads otherworlders towards ancient transport beacons east.

■ One such beacon rests dormant in Yancai. The group must infiltrate the village and wait a few weeks until it shifts to a point back in time when the beacon was active.

■ Newcomers are handed passport papers with their new identities in Yancai, where they may be known as a bankrupt merchant, perpetually drunk sailor, whale hunter, raft surveyor, mermaid who has just gained their legs, crab collector... feel free to invent a dutifully hilarious apt role for their seaside sojourn.


OLD TIMERS | THE DRIFTING


You dragged yourself here in a haze. You arrived long ago, as if in a dream. You were born and bred in this village. In truth, your memories of reaching lively Yancai feel nebulous and alarmingly inconsequential.

Characters are facilitated new identities and dwellings by the Merchant, or believe they have had them all along.

■ A weary Karsa warns to say nothing to party members with altered memories, until the sorcery that affects them runs its course.

■ Memory-altered characters progressively regain their memories within three to five days (by 20 May). They have their memories partially or fully back at night ( midnight to 5 a.m.). Throughout the day, memory regains can trigger migraines, eerie confusion and paranoia.

Hauntings begin once characters have fully regained their memories.

■ Once everyone is ‘back to normal,’ Karsa explains that Yancai periodically transits through time. The memory alterations are a magical solution endorsed by the village council, which ensures locals mentally weather these shifts. Villagers continue to blithely accept you as part of the community.


(DON'T) HOLD YOUR BREATH


Karsa reunites the existing party and newcomers, issuing first assignments. The Merchants’s information suggests the beacon of Yancai will be online once the village travels in time within weeks. A dubious Karsa asks the party to check on the beacon, located in the former House of Commerce of the largely inundated merchants’ district. Reach it by rowing boat.

■ Villagers say the Master of Commerce, a famous musician, took precautions against intruders.

■ All ground and lower floor entryways of the palatial House were boarded to restrict flooding. To enter, pick locks or climb the putrid stairwell towards upper balconies.

Inside, the hissing of running water — and, in the lower levels, of thin, slippery leeches whose bite numbs your limbs, while they attempt to feed. You seem to experience pronounced vertigo when entering any decaying rooms covered in black mould.

■ The beacon is located on a dais in the basement vault room, where water rises near 1 meter. Only a few scattered scrolls and golden decorations remain among decorations, while a large ceiling carving writes, greed deafens man to the cries of his conscience; music sets him free.

■ Some tiles of the marbled floor stand out as you wade — step on one, and all doors abruptly slam shut, while dozens of obscured holes in the wall start to rapidly spill water, threatening to fill the room to the ceiling within the hour. You hear the tinny, waning sound of a village song played from a hidden source.

■ To stop the pouring water and open the doors, sing the song you hear, or find the music box that produces it amid debris on the water-covered floors. Wind it, and it plays its song in reverse, revealing the voice of a laughing elderly man who says, Depressingly, Anurr was right to worry.

■ Don’t forget to check the beacon — and report back to Karsa that it looks structurally untarnished.


THEY SLEEP


After surprising revelations at previous citadels, Karsa tasks you to investigate just how… permanent death is in Yancai. Villagers share that their dead are buried in a strange rite at sea — part of which will take place within days.

■ The dead are ‘entombed’ in one-man sarcophagi ships with carved and chained lids that depict their likeness. These burial boats are set at sea on the first day of each season and return three months later.

■ Join the harbours around 22 May, when mourners gather to receive the burial boats. Characters must pretend to be greatly anguished relatives, acquaintances or debt collectors to join the grieving.

■ The boats float towards you, seemingly of their own volition. Gaze afar and spot a boat carrying a man in black — the same who haunts some characters — who observes until the last burial ship has reached the piers, before he disappears.

■ Sailors draw up the boats and unpeel the untouched chains and lids, to reveal… no corpses. Peer closer and find neither biological signs (stench, liquids) of discomposure, nor the magical chillness of spaces where cadavers have lingered long. Scratch marks litter the inside of some boat lids.

■ Mourners seem grateful that the waters have ‘accepted’ the bodies. Some say that their relatives whose boats have yet to return must have been stolen by the ‘ladies of the lake,’ a villainous witch coven. Speak to mourners or sailors for clues.

■ Linger long near opened burial boats, and you feel tempted to throw yourself into the sea, slowly losing consciousness — until someone rescues you.


AMONG US


On 25 May, village leader Quanze Tsaymien drags the chained and half feral mistress Miang-si to households and Yancai’s largest market square.

The young woman, he says, was seduced by the ladies of the lake — the furtive witch coven that condemned Yancai to time travel. Luckily, the village elders have… coaxed Miang-si back onto the righteous path.

Miang-si is brought door-to-door to point out her 'accomplices.' Ill at ease, villagers whisper of similar witch hunts leading to false accusations and blood-curdling repercussions.

■ Both men and women are suspected and brought before Miang-si. Perhaps she takes an eerie interest in you, getting especially close to catch your scent, touch or remark on (in)visible hurts, or even dotingly kiss you. If you whisper quickly while she’s near, you might be able to ask one question.

■ If you are patient and kind to Miang-si, she briefly squeezes your hand as she withdraws. Within the hour, you find blood writ on your palm that warns, Our fat moon rises red.

■ If you are agitated, or if Quanze rushes her during your visit, Miang-si erupts into sudden, side-splitting cackling — while you find yourself croaking like a toad, or transforming into one and retaining human speech. The spell dissolves after eight hours.

Quanze’s long-suffering men say this sorcery breaks faster if you kiss one of the curmudgeonly emerald toads that hide in some of Yancai’s lakes. Catch one such delightful, slime-spitting creature or barter it from merchants at a costly premium.


ILL MET BY MOONLIGHT


A full moon is set to rise within days of Miang-si’s visit, on 27 May — just as Yancai shows signs of time shifting. Villagers are prone to stilling and staring askance, seeming lost or adrift.

The village itself evolves: one moment, the same house appears freshly new, then drowned, while waterways overfill with water, then seem barren. Overall, the village deteriorates.

■ That day, the sun suffers a midday eclipse, while droves of black birds circle the woods and village outskirts, attacking those who come close.

■ The waters increasingly thicken and darken, preventing boats from entering certain waterways.

■ An exceedingly bright moon and a diffuse lunar replica rise with nightfall. Come midnight, the village is alive with the sounds of ripping, structural collapse and shrieks. Tar-covered corpses emerge from the waters, clawing on and climbing up piers. They swarm, drawing passers-by into waters to drown them. Help them — and foremost, yourself.

■ Light and fire keep the dead at bay. On some waterways, wildfire now spells, WHAT IS WET WAS WRONGED

■ Weaker alone, fresh corpses climb into your rowing boat, pretending they are innocents who seek shelter. They betray themselves by speaking very slowly, struggling to keep track of the conversation or obliviously peppering it with details of their death. They stubbornly ask questions about you, repeating your answers, and become violent if you say they are dead. Push them into the water at first opportunity.

Quanze Tsaymien and other men of the village take arms, urging villagers to barricade in the nearest home, harbour or warehouse and weather the night. They advise to be silent and beware the dead who imitate living voices, warning not to touch any black mould or water that suddenly appear in your home — which alert the dead of your presence within.

■ Some dead try to tear you apart, while others seek to feed you a disgusting, tar-like black mould. A small taste of it makes you sluggish and feeble for two-three hours, while an entire fistful can kill.

■ If the undead infiltrate your house, hold your breath, do not move and keep from screaming. The dead have weak sight and olfactory senses and might pass you by, as long as you stay silent. It can be more efficient to fool than kill the dead.

■ By 5 a.m., houses start to replenish themselves, gaining a new appearance, while water and mould retreat. The dead withdraw into waterways. Outside doors have been marked with blood: vertical lines tell how many living people remain inside; horizontal ones count how many within died overnight.

■ You step to seize a brave new day — while Yancai enters a new time period (further details due in the next plot update).


NOTES

■ The game enabling meme goes up on 25 May.

Hit up available NPCs here or in their new inbox!

QUESTIONS.

starlingroad: (MCU - Lighter smile)

[personal profile] starlingroad 2023-06-12 06:14 pm (UTC)(link)
"Then I need to start going up the totem!" America decides so easily, eager to at least do some of the work to get there, too. Motivation driven by desire.

Swabbing the deck, she can handle, and then some.

"Then hopefully we get out of landlock!" Yes, we already. "That's definitely something I want to. Explore. Find treasures!"
rumorate: (20)

[personal profile] rumorate 2023-06-18 01:40 am (UTC)(link)
"That is a very good reason to become a pirate." As exploring and treasure hunting are certainly part of the package. At least in theory. "Have you ever left town before?"

Not that that will be a point against her, but it could be a sign of how eager she is to get out of here. Allison can say she blames her. For as long as she's been here, there's just something about this town that doesn't sit right.
starlingroad: (MCU - Don't like the sound of that)

[personal profile] starlingroad 2023-06-22 05:52 pm (UTC)(link)
"No, I haven't," America admits. Her eyes flicker down. "I really like it here, and I have a good home, but for some reason I feel like I need to see something else."

It's wanderlust, it grips her tightly. Even if part of her feels comfort in having a stable life, for a change. Maybe there is something that doesn't sit right with her, too.

"What was the last place your ship went to?" She wants to hear all about it. Other places, the travel, life on the ocean.
rumorate: (Default)

[personal profile] rumorate 2023-06-23 01:17 am (UTC)(link)
It takes her a second to find the answer. It sits in that place where the memories go a little hazy, but she does remember being on a pirate ship recently - it's enough to fill in the blanks for the rest.]

Serthica, I think. Weird kind of steampunk place.
starlingroad: (MCU - Smile)

[personal profile] starlingroad 2023-06-29 10:36 pm (UTC)(link)
[America's eyes widen as she thinks it over.]

I've never heard of that place. [She can vaguely pictures steampunk, though, not having been too familiar with it before.]

Is it really far from here? And shiny? Sounds kinda shiny.
rumorate: (12)

[personal profile] rumorate 2023-07-01 02:22 am (UTC)(link)
Pretty far, yeah. And ... I don't know about shiny. But it was definitely different.

[To be honest she liked Serthica. And she misses her little robot friend.]

Some of us got our own personal robots.
starlingroad: (MCU - Don't like the sound of that)

[personal profile] starlingroad 2023-07-04 05:24 pm (UTC)(link)
[America almost asks what a robot is, but stops short. She knows, but she's not sure how she knows.]

You don't have yours anymore?
rumorate: (35)

[personal profile] rumorate 2023-07-04 11:53 pm (UTC)(link)
[She shakes her head.]

I think we left them all behind when we left. I was going through something at the time so I don't really remember.
starlingroad: (MCU - Concerned side-eye)

[personal profile] starlingroad 2023-07-12 01:42 am (UTC)(link)
[America frowns and leans in a little. They did just meet...so why does she feel this pull to ask:] Going through something? You better now?
rumorate: (26)

[personal profile] rumorate 2023-07-13 01:28 am (UTC)(link)
Better is relative, but I'm about fifty percent less pissed off. I'm okay.

[Only fifty percent because she's still pissed that whatever it is that brings them here brought her back when she was so close to getting what she wanted. Also because that anger never really goes away, not fully. But she's much better at faking it.

And also not wanting to drink herself stupid every day.]
starlingroad: (MCU - Lighter smile)

[personal profile] starlingroad 2023-07-17 09:40 pm (UTC)(link)
[It would feel awkward, for some people, to admit all of that to a stranger they just met. But it doesn't feel awkward for America to hear Allison's response.]

That's good. And being some pissed off is good for a pirate, isn't it? People have to take you seriously if you're mad, at least.
rumorate: (14)

[personal profile] rumorate 2023-07-22 08:34 pm (UTC)(link)
[She laughs.]

That is true. No one wants to be on the bad side of an angry pirate. It doesn't usually end well for them.
starlingroad: (MCU - Lighter smile)

[personal profile] starlingroad 2023-07-24 08:35 pm (UTC)(link)
Then it works to your advantage! At least, you can put the anger to good use.

[Hm, she wonders, is America too happy to be a pirate? She can work on that.]

rumorate: (13)

[personal profile] rumorate 2023-07-25 02:16 am (UTC)(link)
That's true. But anger isn't always as useful as you want it to be. Sometimes you need more chill people to balance it out.

[Because if a pirate crew is made up of all angry people, it probably won't end well.]
starlingroad: (MCU - Side-eye)

[personal profile] starlingroad 2023-07-27 11:28 pm (UTC)(link)
[America hadn't considered that, but Allison says it and America's eyes widen at the thoughts.]

Guess you're right. Or then everyone would fight over the same treasure. And no one would be there to calm everyone down. Everyone could end up dead.
rumorate: (015)

[personal profile] rumorate 2023-07-31 01:03 am (UTC)(link)
Exactly. Too many hotheads on the same boat and no one gets anywhere. Someone needs to balance everyone out.

[And when a team has too much personality, things wind up inevitably going wrong.]
starlingroad: (MCU - Don't like the sound of that)

[personal profile] starlingroad 2023-07-31 07:19 pm (UTC)(link)
Is that what you do? Balance? You don't seem like a hot head. Not to me.

[At least, not for the last twenty minutes she's been talking with her.]
rumorate: (28)

[personal profile] rumorate 2023-08-01 02:07 am (UTC)(link)
Oh, you might be surprised.

[Allison is definitely known for her anger.]

But I do try to use diplomacy first.
starlingroad: (MCU - Lighter smile)

[personal profile] starlingroad 2023-08-04 12:28 am (UTC)(link)
[To America, she just seems so nice, and collected.]

I guess I'd be very surprised. It's hard to picture you mad.

Diplomacy doesn't always work, does it?
rumorate: (17)

[personal profile] rumorate 2023-08-07 01:59 am (UTC)(link)
No, it doesn't. Sometimes you have to use force. Not my favorite part, if I'm honest, but if someone doesn't want to negotiate, then you do what you have to.

[For better or worse.]
starlingroad: (MCU - Lighter smile)

Maybe wrap and look to something new?

[personal profile] starlingroad 2023-08-11 05:03 pm (UTC)(link)
[This isn't just pirate advice, it's good life advice, and something America is still learning to balance and understand. She feels like some part of her knows this in her soul, though. Has been there, before, but she can't recall how.]

I can use force. But I don't want to if I can talk to someone. You're right, though. Sometimes, some people just don't care or want to talk about it.
rumorate: (Default)

/thumbs up works for me

[personal profile] rumorate 2023-08-12 10:24 pm (UTC)(link)
Sometimes they don't, and you do what you have to do.

[But for now, this seems good enough. She'll wrap up their pirate "interview" and send America on her way and that they'll be in touch.]