groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-05-15 05:49 pm

the sunken | part i



THE SUNKEN






Welcome to the first log of Arc VI: the Sunken, which covers 15 May – 2 June and doubles as a test drive meme.

Back/forward date as needed! The calendar date suggestions are indicative.

The TDM is open to everyone! If you decide to apply to the game, you can get an invite from current players or the upcoming enabling meme — or participate in the test drive meme and get in touch @ [personal profile] groundrules to chat things over. We currently have 13 slots available for new players.

Test drivers can use this post for logs and network posts — old timers, please make your network posts at [community profile] eastbound.

LOST AT SEA | TEST DRIVE TOURISTS


You wake, gasping, in a stormy sea, your thoughts slowed to a confused trickle. Skill, floating wood or a kindly stranger — who you can’t understand — help you to reach shore.

Villagers discover you collapsed on sand and provide critical (if rickety) communication and translation devices. They say you are in Sunken Yancai, a fishing village progressively overtaken by waters and cursed by the secretive ‘ladies of the lake’ to transit through time.

■ Rescuers group newcomers and supply questionable village couture, warm meals and accommodations in abandoned, half-flooded homes or spare small boats anchored in Yancai’s waterways. Huddle up, recover your strength and don’t think too hard on why your memories are hazy over the next three days.

■ Come morning, you visit village leader Quanze Tsaymien, then the sorceress Karsa — who explains you are otherworlders summoned into Akhuras by undead lords who wish to weaponise you in their battle against humans and one another. Karsa is an associate of the Merchant, who leads otherworlders towards ancient transport beacons east.

■ One such beacon rests dormant in Yancai. The group must infiltrate the village and wait a few weeks until it shifts to a point back in time when the beacon was active.

■ Newcomers are handed passport papers with their new identities in Yancai, where they may be known as a bankrupt merchant, perpetually drunk sailor, whale hunter, raft surveyor, mermaid who has just gained their legs, crab collector... feel free to invent a dutifully hilarious apt role for their seaside sojourn.


OLD TIMERS | THE DRIFTING


You dragged yourself here in a haze. You arrived long ago, as if in a dream. You were born and bred in this village. In truth, your memories of reaching lively Yancai feel nebulous and alarmingly inconsequential.

Characters are facilitated new identities and dwellings by the Merchant, or believe they have had them all along.

■ A weary Karsa warns to say nothing to party members with altered memories, until the sorcery that affects them runs its course.

■ Memory-altered characters progressively regain their memories within three to five days (by 20 May). They have their memories partially or fully back at night ( midnight to 5 a.m.). Throughout the day, memory regains can trigger migraines, eerie confusion and paranoia.

Hauntings begin once characters have fully regained their memories.

■ Once everyone is ‘back to normal,’ Karsa explains that Yancai periodically transits through time. The memory alterations are a magical solution endorsed by the village council, which ensures locals mentally weather these shifts. Villagers continue to blithely accept you as part of the community.


(DON'T) HOLD YOUR BREATH


Karsa reunites the existing party and newcomers, issuing first assignments. The Merchants’s information suggests the beacon of Yancai will be online once the village travels in time within weeks. A dubious Karsa asks the party to check on the beacon, located in the former House of Commerce of the largely inundated merchants’ district. Reach it by rowing boat.

■ Villagers say the Master of Commerce, a famous musician, took precautions against intruders.

■ All ground and lower floor entryways of the palatial House were boarded to restrict flooding. To enter, pick locks or climb the putrid stairwell towards upper balconies.

Inside, the hissing of running water — and, in the lower levels, of thin, slippery leeches whose bite numbs your limbs, while they attempt to feed. You seem to experience pronounced vertigo when entering any decaying rooms covered in black mould.

■ The beacon is located on a dais in the basement vault room, where water rises near 1 meter. Only a few scattered scrolls and golden decorations remain among decorations, while a large ceiling carving writes, greed deafens man to the cries of his conscience; music sets him free.

■ Some tiles of the marbled floor stand out as you wade — step on one, and all doors abruptly slam shut, while dozens of obscured holes in the wall start to rapidly spill water, threatening to fill the room to the ceiling within the hour. You hear the tinny, waning sound of a village song played from a hidden source.

■ To stop the pouring water and open the doors, sing the song you hear, or find the music box that produces it amid debris on the water-covered floors. Wind it, and it plays its song in reverse, revealing the voice of a laughing elderly man who says, Depressingly, Anurr was right to worry.

■ Don’t forget to check the beacon — and report back to Karsa that it looks structurally untarnished.


THEY SLEEP


After surprising revelations at previous citadels, Karsa tasks you to investigate just how… permanent death is in Yancai. Villagers share that their dead are buried in a strange rite at sea — part of which will take place within days.

■ The dead are ‘entombed’ in one-man sarcophagi ships with carved and chained lids that depict their likeness. These burial boats are set at sea on the first day of each season and return three months later.

■ Join the harbours around 22 May, when mourners gather to receive the burial boats. Characters must pretend to be greatly anguished relatives, acquaintances or debt collectors to join the grieving.

■ The boats float towards you, seemingly of their own volition. Gaze afar and spot a boat carrying a man in black — the same who haunts some characters — who observes until the last burial ship has reached the piers, before he disappears.

■ Sailors draw up the boats and unpeel the untouched chains and lids, to reveal… no corpses. Peer closer and find neither biological signs (stench, liquids) of discomposure, nor the magical chillness of spaces where cadavers have lingered long. Scratch marks litter the inside of some boat lids.

■ Mourners seem grateful that the waters have ‘accepted’ the bodies. Some say that their relatives whose boats have yet to return must have been stolen by the ‘ladies of the lake,’ a villainous witch coven. Speak to mourners or sailors for clues.

■ Linger long near opened burial boats, and you feel tempted to throw yourself into the sea, slowly losing consciousness — until someone rescues you.


AMONG US


On 25 May, village leader Quanze Tsaymien drags the chained and half feral mistress Miang-si to households and Yancai’s largest market square.

The young woman, he says, was seduced by the ladies of the lake — the furtive witch coven that condemned Yancai to time travel. Luckily, the village elders have… coaxed Miang-si back onto the righteous path.

Miang-si is brought door-to-door to point out her 'accomplices.' Ill at ease, villagers whisper of similar witch hunts leading to false accusations and blood-curdling repercussions.

■ Both men and women are suspected and brought before Miang-si. Perhaps she takes an eerie interest in you, getting especially close to catch your scent, touch or remark on (in)visible hurts, or even dotingly kiss you. If you whisper quickly while she’s near, you might be able to ask one question.

■ If you are patient and kind to Miang-si, she briefly squeezes your hand as she withdraws. Within the hour, you find blood writ on your palm that warns, Our fat moon rises red.

■ If you are agitated, or if Quanze rushes her during your visit, Miang-si erupts into sudden, side-splitting cackling — while you find yourself croaking like a toad, or transforming into one and retaining human speech. The spell dissolves after eight hours.

Quanze’s long-suffering men say this sorcery breaks faster if you kiss one of the curmudgeonly emerald toads that hide in some of Yancai’s lakes. Catch one such delightful, slime-spitting creature or barter it from merchants at a costly premium.


ILL MET BY MOONLIGHT


A full moon is set to rise within days of Miang-si’s visit, on 27 May — just as Yancai shows signs of time shifting. Villagers are prone to stilling and staring askance, seeming lost or adrift.

The village itself evolves: one moment, the same house appears freshly new, then drowned, while waterways overfill with water, then seem barren. Overall, the village deteriorates.

■ That day, the sun suffers a midday eclipse, while droves of black birds circle the woods and village outskirts, attacking those who come close.

■ The waters increasingly thicken and darken, preventing boats from entering certain waterways.

■ An exceedingly bright moon and a diffuse lunar replica rise with nightfall. Come midnight, the village is alive with the sounds of ripping, structural collapse and shrieks. Tar-covered corpses emerge from the waters, clawing on and climbing up piers. They swarm, drawing passers-by into waters to drown them. Help them — and foremost, yourself.

■ Light and fire keep the dead at bay. On some waterways, wildfire now spells, WHAT IS WET WAS WRONGED

■ Weaker alone, fresh corpses climb into your rowing boat, pretending they are innocents who seek shelter. They betray themselves by speaking very slowly, struggling to keep track of the conversation or obliviously peppering it with details of their death. They stubbornly ask questions about you, repeating your answers, and become violent if you say they are dead. Push them into the water at first opportunity.

Quanze Tsaymien and other men of the village take arms, urging villagers to barricade in the nearest home, harbour or warehouse and weather the night. They advise to be silent and beware the dead who imitate living voices, warning not to touch any black mould or water that suddenly appear in your home — which alert the dead of your presence within.

■ Some dead try to tear you apart, while others seek to feed you a disgusting, tar-like black mould. A small taste of it makes you sluggish and feeble for two-three hours, while an entire fistful can kill.

■ If the undead infiltrate your house, hold your breath, do not move and keep from screaming. The dead have weak sight and olfactory senses and might pass you by, as long as you stay silent. It can be more efficient to fool than kill the dead.

■ By 5 a.m., houses start to replenish themselves, gaining a new appearance, while water and mould retreat. The dead withdraw into waterways. Outside doors have been marked with blood: vertical lines tell how many living people remain inside; horizontal ones count how many within died overnight.

■ You step to seize a brave new day — while Yancai enters a new time period (further details due in the next plot update).


NOTES

■ The game enabling meme goes up on 25 May.

Hit up available NPCs here or in their new inbox!

QUESTIONS.

dontdeserve: (Huh?)

Vash | Trigun Stampede | tourist

[personal profile] dontdeserve 2023-05-15 08:43 pm (UTC)(link)
i. Lost at Sea

    Vash has never seen this much water in his entire life. Not that much water all in one place. That much water. He was born on a spaceship, and grew up (for about, oh, a century and a half) on an entire desert planet. The only sea he has seen has been the sea of sands, and that is entirely different. (He has seen footage of it, on the spaceship. And he has read about it. But even that was a long, long time ago.)

    But he is, after all, what he is, and all the moisture feels good despite the general... confusion that clouds his senses. But he is resilient, and unless one knows his pecular weak spots, illusions are never easy to settle around him.

    Right now, he is sitting, frowning slightly at the papers he has received.

    "Excuse me? Do you have any idea what a mermaid is ilke?"

    ... he's only read about them in a couple of books back when he was a year old or yonger. But if he has to pretend to be one, research is important, right?

ii. (don't) hold your breath

    Vash may be surprisingly useful on the search for the beacon. He's strong, he's fast, even with all the water - or especially because of it - and he can and will take hits for others and keep going.

    On the other hand, once they reach the room with the dias, he will get busy gathering up the scrolls because knowledge is good, right? (Are they readable? He'll find out later. Are they in a language he can read? Absolutely not. And... still.)

    And also, he starts humming the song they are hearing almost immediately, but once he realizes that it is actually helpful, he'll probably sing it, too. He's got you all covered.

iii. Wildcard

    ooc: hit him up with something else.
paperbutterflies: (Concern)

Lan Sizhui | The Untamed | old timer

[personal profile] paperbutterflies 2023-05-15 09:12 pm (UTC)(link)
i. the drifting - part i.

    ... don't mind him, he'll be up early in the morning - aaaalmost early enough to catch some of his real memories. The headache is absolutely not the best thing he's known, but it also isn't the worst. But it does mean he can't focus or accounts, not yet. Instead, you can find him belowdecks, bailing water.

    And he's not even complaining about it.

ii. the drifting - part ii - the haunting.

    The young children make Sizhui smile brightly when they first appear, but soon enough their words and tones make his face fall as he slowly walks to the prow, looking at the rapidly approaching shore. By the time they are mooring, anyone on ship or nearby can hear his soft, forlorn, baaaaa!.

    He is fine after that. Really.

iii. among us - part i - in person or network

    Of course he is kind to Miang-si. Even without what he knows about his haunting, that is just the way he is. He'll even bring her some (good) water and perhaps something to eat, once he realizes she's been brought from person to person without much thought for a break. Can they accuse him of benig an accomplice? Perhaps, but he has a boat to sail away on, right? Even though he knows he is not actually and never was an accountnt.

    But still, that is why how later, he finds himself staring at his hand, then activates his network device and murmurs, both aloud and over the communication channel,

    "Something might happen because of the moon." He is not sure, but anything written in blood must be investigated, even if it is too late.


iv. among us - part ii

    ... "Do you need help catching a toad?"

    Look, he is not saying you need it, but if you want help, he'll catch them for you!

v. wildcard

    ooc: hit him up with something else, he's around
topoiran: (Default)

Su Xunxian | Oh! My Emperor | old timer | cw: memory of a death in second prompt, blood

[personal profile] topoiran 2023-05-15 09:54 pm (UTC)(link)
i. the drifting - crabs!

    Xunxian is between two visitors, planning for a next trip, when another crab crawls up his leg. Instead of leaping in panic or anything like that, he siply reaches a finger to stroke gently along the shelled back. "Hello, little friend. How are you today?" Then he smiles, the answer clear to him and, belinke, nobody else.

    But also he and Moran sleep undisturbed by them at night.

ii. the drifting - the haunting

    It is the first time that is the worst. For a moment, he actually thinks that their young friend is there, so he rushes after him. "Shang Yu!"

    But then Shang Yu does not turn back, and a sweet lady turns and reassures him that he is fast enough, he would get away from any danger, and Xunxian freeze, wide-eyed.

    Then he runs after the figure walking away, but even though Shang Yu never uses his power, Xunxian can't catch up, until he trips and crumbles to the ground, the tiny stain of blood from the scratch on his palm against the rocks remindig him of the much larger stain they found him in...

    Of the characters he had laboriously written in his own blood on the ground. Xunxian squeezes his eyes shut and punches the ground. He isn't sure who is doing it, or why, but he knows exactly how likely it is that that was not actually Shang Yu, but instead something to make him remember.

    Knowing does not mean that it hurts any less.

iii. (don't) hold your breath

    As a leach is about to bite into you, there is suddenly an elegant hand that reaches to gently pick it up. "Hello, little one."

    Xunxian makes a bit of a face as he gets the bite, but smile up.

    "Go on ahead. They won't hurt me too badly, anyway." And he is still not nearly good enough in a fight, if there is one.

iv. wildcard

    Or poke at him with something else.
fiercechains: (Default)

Wen Ning | The Untamed | Tourist

[personal profile] fiercechains 2023-05-15 10:30 pm (UTC)(link)
[ Arrival ]

He is not entirely sure how he ended up in a place filled with sand. Nor does he understand what it is that he's handed. It was probably a good thing that the device translates their words or he would not understand what they are talking about. Nor has he ever heard of Yancai.

The warm meals that are provided were not needed so he makes sure that they go to someone else, someone who needed them more. He knows that, for now, he needed to make sure that everyone was alright and that they were not in any danger.

Though, when morning comes he's none too happy about the message. After all, he's been considered a weapon before. As for the passport papers, he would find out what that was all about after taking everything in.


(DON'T) HOLD YOUR BREATH

There were leeches that bite and try to get something from him, to feed. Did they feed on fierce corpses, on the undead? Though, that was far from the problem that laid ahead. Especially when the hissing of running water seemed to fill the room.

If water were to fill the place then he would sink to the bottom as he did not swim. Perhaps if he were still human then he would but he was not human anymore. The water does not, however, stop him from heading off toward one of the rooms.

When there was need for help then he would do what he could to help.

ILL MET BY MOONLIGHT

The village was... wrong. That was the only feeling that he knew to put it as. Though, it does not show on his outside features. He has watched as the structures collapse and the shrieks hit his ears. Whatever the Tar-covered corpses are he does not care, not at the moment.

When the corpses go to swarm, go to drag anyone in, they will be met with chains. Wen Ning will do what he can in order to in order to help those that pass-by and keep them safe.


[ Wildcard ]

OOC: If something else catches your attention, toss it my way. ♥
makemeasong: (𝑖𝑠 𝑡ℎ𝑎𝑡 𝑖𝑡?)

Clara Oswald | Doctor Who | Old Timer

[personal profile] makemeasong 2023-05-15 11:11 pm (UTC)(link)
[ ooc: Top levels to follow! My plotting comment is here and her role/assignment/haunting can all be found here. More than happy to whip up individual starters if nothing below floats your boat. Feel free to ping on disco @ lifewasawillow#5524 or DM me! ]
Edited 2023-05-15 23:12 (UTC)
clavesregni: (107 04 02 04)

Caitlyn Kiramman | Arcane | Old-Timer

[personal profile] clavesregni 2023-05-15 11:30 pm (UTC)(link)
I. The Drifting

[Caitlyn has always lived in Yancai.

So why does she have a notebook, in her own handwriting, full of adventures she's never had in far-off lands she's never been to with people she's never met? She doesn't understand how there could be a love letter scribbled at the bottom of one page, written to a stranger, when she's never been in love. And most baffling of all are the photographs of things and people and places she could never have photographed. The rest must be a work of fiction, something she wrote late at night while fantasizing about what her life could be if she had the wherewithal to leave and then forgot she'd written the next morning. But the photographs...

She finds herself with a miserable headache if she looks at them too long.

Find her sitting outdoors, enjoying the weather and a cup of tea, pouring through the notebook with a curious frown on her face.

Or find her standing knee-deep in the water, trousers and sleeves rolled up, trying to train a fish and getting frustrated at her inability to do the job she's had since she was old enough to have a job.]



II. Hauntings

[She can't seem to escape him. Always sitting, crying, pulling at the mask on his face and begging for her help. At first, she isn't sure whether he's real, but she runs over to help him anyway, trying to pull at the mask that he clearly wants off. Her blood runs cold when she sees the name carved on the inside of it.

Those sharing the villa with her may run into her in the small hours of the morning, trying to gently peel a wooden mask off a young man's face while he weeps.

She finds him by the side of the road in town, too, and though she can't be sure whether anyone else can see him, whether she'll look mad for interacting with him, she still tries to help, tries to pull the mask off.

There's always another mask underneath, and they all have the name Marcus carved inside of them.]


Who are you? How do you know that name? [She asks the questions every time, trying to be as gentle as possible, not accusing him of anything. He never answers.]


III. (Don't) Hold Your Breath

[Of course Caitlyn is going to explore a strange sunken House that holds a beacon. Of course the obvious signs of danger aren't going to deter her, and neither is the fact that she hasn't got any experience traversing decaying abandoned buildings.

Rifle case securely strapped to her back, she makes her way to the old place, and is skirting the outside, trying to find a good way in, when she spots someone else also making their way around the building.]


Are you going in too?


IV. Among Us

[Caitlyn hasn't the faintest clue why she's dragged in front of a strange woman in the market square, who gently runs her fingertips over the three faint scars above Caitlyn's brow. There's something in the woman's eyes as she does, and Caitlyn can't help but wonder if she recognizes something about their origin - she got those from another 'lady of the lake,' after all. Or perhaps it's merely... sympathy? Curiosity?

Caitlyn takes the woman's hand and quietly asks whether she's alright, only to receive an answer that isn't really an answer at all. Little girls weep, but women help themselves.

Not even an hour later she feels an itching on her palm.]


Our fat moon rises red?

[She reads the lines written on her palm aloud, without any care that she might be overheard, wondering what they could mean.]


V. Ill Met By Moonlight

[Caitlyn is awoken at midnight by crashes and shrieks.

It takes a moment for her to orient herself, but she tumbles out of bed, grabbing her rifle and running out into the street with barely a moment spared to put on a pair of boots. There's shouting, the sounds of fighting in the streets, and someone tells her to get inside, barricade the door, and stay silent.

Instead, she runs ahead.

The scene in the village is like something out of a nightmare. Tar-covered corpses rising from the water, dragging people down or tearing them apart. Caitlyn ducks into a nearby side street, pressing her back against the wall and clutching her rifle with white-knuckled hands.

She spots a shadow, someone - or something - moving, and raises her gun at whoever it is. When she speaks, she tries to sound stern and commanding, but there's an audible shake in her voice.]


Show yourself.


VI. Wildcard

[Hit me up with anything! Plotting comment is here if you'd like to plot.]
Edited 2023-05-16 01:09 (UTC)
lanclan: (65)

Lan Xichen | The Untamed | Tourist

[personal profile] lanclan 2023-05-15 11:39 pm (UTC)(link)
( arrival i. soup starter. )

At first he thinks he is dreaming, likely having a nightmare to take him away from the events at the temple, but no. The water is very real, as is his choking, and this place can't even be mistaken for a broken-down Lotus Pier because of all the strange mold and even stranger people. The only other thing that feels real and not like he is disassociating from murdering a close (albeit manipulative and sickening) companion is his grip on Shuoyue, trembling slightly.

When an old couple usher him to come sit with a band of similarly out of place folks, he makes no trouble and quietly sips the soup he is given. Although, if Nie Huaisang pops up and says he doesn't know what is going on, Xichen thinks he may not be responsible for his own actions.


( arrival ii. memory haze. )

For three days, Xichen's memories feel like fog. He can't remember how he ended up in water, in the middle of nowhere called Yancai, being conscripted by undead lords ...

Because he most certainly is not, is his first reaction when he hears that. He doesn't say it aloud, instead frowning as he listens intently with his head cocked in mildly polite (massive disrespectful, if you know how to read a Lan man) disbelief. When handed his new papers, he blinks slowly in exasperation at the title there: Lotus Picker.

Are there even any flowers around? The passport isn't even trying.


( arrival iii. asdfghjkl network. )

Offputting though the device is, he witnesses other people using it and decides he is going to figure out what to do with it too because frankly he is tired of Not Knowing things. Xichen sits on a stray bench and cycles through all the odd abilities the object boasts, finally starting to record.

Then it stops.

Records again, for longer this time, to show him arching a brow at the sight of himself on the little screen.

"Hello?"

He touches his own face to see the mirror-image comply like a reflection, as when he spoke, and gets promptly distracted by being asked for help by someone off-camera. The screen tilts and he can be heard saying "Of course, yes," in an obliging tone, though the video doesn't die for a good thirty seconds after that and just shows the floaty legs of his skirts wherever he is walking, banging off his thigh.


( ill met by moonlight iv. chopchop. )

The corpses fall like wheat before Shuoyue, though Xichen also attempts to play Clarity on Liebing purely to see how far he gets. Not very is the short answer, defaulting to cutting off their arms so they can't climb or swim back out of the water again once slammed back in.

It's almost cathartic to be so brutal after so long sitting idle, working out some of his own personal frustrations on the cursed dead.
somebadnews: (300)

Five Hargreeves | The Umbrella Academy | Old Timer

[personal profile] somebadnews 2023-05-16 12:38 am (UTC)(link)
[ Prompts below. Feel free to wildcard or ask for something different. If you want to plot out something specific ahead of time, feel free to make use of Five's plotting comment or hit me up on my usual channels. Happy to match action or prose as you like. ]
moonsounds: (pic#16320546)

Ruka Minazuki | Fatal Frame 4 | tourist

[personal profile] moonsounds 2023-05-16 12:50 am (UTC)(link)
A. Lost At Sea

She drifts. She drifts and she dreams and she lays on the sand not waking for what feels like eternity.

When she finally awakens, she just follows along with a sense of having missed something. It's a terribly familiar feeling, honestly, and she's not sure what to do with it, except to follow along with the villagers who help her.

She says nothing the entire time, quiet and watchful, almost unnervingly so. The first words she utters are a quiet, "thank you," when she accepts food, though she only sits with it in her lap. She feels hungry, but only vaguely. It's not enough to make her actually feel like eating.

The explanations wash over her and, while she's sure she's not dreaming, she's not sure how much of 'reality' this is either. It's disorienting.

"A traveling musician and a singer... I suppose it's not terrible. It's not far off." She mutters aloud as she looks at the passport before she puts it away, staring straight ahead. "This could all be worse."

It's said matter-of-factly, like perhaps if she says it out loud it will make it more true.

B. They Sleep

Nothing good comes from empty caskets like that. Ruka lingers with a frown, watching the burial boats with a growing sense of unease. That can't be all there is to it, is there? She supposes she can't say anything against their burial beliefs though. Better than whatever her island home had going on.

But as she lingers, she feels that odd, uneasy feeling tugging at her very soul, drawing her closer to the water's edge. She doesn't look in, very deliberately avoiding it so as not to see her warped face in her reflection. Moonlight Syndrome meant failing to recognize oneself in a reflection, and she didn't want to aggravate it.

That doesn't mean she's safe though.

She sways, her eyelids feeling heavy and her vision tunneling to a pinpoint before she begins to collapse, likely headed right for a collision with the water unless someone grabs her.

C. Ill Met by Moonlight

She hates the moon.

The full moon brings a familiar frenzying feeling, a desperate need to be up high, high, high and close to it. It's not a strong urge--her Moonlight Syndrome hasn't advanced at all--but the pull is there. It makes her breath catch and a feeling of primal fear well up in her at the eclipse. It's wrong.

As if driven by instinct she goes to wherever a piano might be set up--an inn or tavern for the locals? Someone's house she breaks into? Who knows, there's a piano SOMEWHERE and Ruka has found it. She plays, calm and gentle at first, and then growing increasingly desperate as her mind fails to remember the entire thing. It loops and lingers, haunting, but beautiful.

It works on some corpses, but maybe not others. Some still try to get in where she is, while Ruka plays on and on until her fingers ache, until they crack and bleed and still she plays.

Those with memory issues might find themselves starting to remember bits and pieces of things they wouldn't normally when the music plays. Even those without memory problems might find themselves resonating with the music, conjuring up some kind of memory and feeling.

But the music doesn't work on all of the corpses and they'll quickly overrun her if someone doesn't help out sooo you know. Get on that please chopchop.

D. Wildcard

The 'Everything Else' option!
Edited 2023-05-16 00:51 (UTC)
datapoint: (pic#11947748)

aloy / horizon / tourist

[personal profile] datapoint 2023-05-16 03:04 am (UTC)(link)
[ I'm equally chill with brackets or prose, hit me up with whatever! u can also tag me w/something completely different if none of these strike your fancy. ]

(DON'T) HOLD YOUR BREATH
At least the ecosystem is the same, Aloy thinks grimly. All of this is very hard to swallow, from the 'undead lords' to the 'time travel' business, but she feels grounded by the similarities to the Burning Shores: the humidity; the smell of the sea; the decaying, half-sunk buildings. Picking her way through decaying infrastructure isn't anything new either, but wading through stagnant water still is not something she really enjoys.

"I almost miss the megalomaniacal immortals," she starts to say to no one in particular, when she suddenly goes still and quiet, tilting her head as if to listen. It's abrupt, so if someone is not looking where they're going, they might just walk into her—or at least find her obliviously in the way.


THEY SLEEP
Aloy is deeply uncomfortable feigning grief around real people mourning real deaths, so she just observes weirdly from a distance, which does not at all make everyone else uncomfortable. It's only when the whispers starts to drift over—empty funerary boats and scratch marks on the lids—that she muscles her way into the throng, touching the silver triangle at her temple.

"No body," she mutters to herself, her eyes darting along the vacant cavity like she's reading some invisible clues. "But that's only possible if..."

Ignoring the wave of displeasure from the mourners, she pushes through to study the next boat. And the next. Dread swells across her features.


ILL MET BY MOONLIGHT
Aloy has fought and killed countless machines and countless men, but these things are not either. These things defy logic, and her brain is struggling to find an explanation even as she sends a fire arrow streaking across the sky to land between one of the treacly, black figures and a fleeing victim.

"Move!" she shouts, nocking another arrow as she leaps to an outcropping, and then across to a boat. It takes her a second to get her footing in the rolling waters, but she recovers quickly and scans for the next person she can help.
song_of_fire: ([Daenerys] Reflects)

Daenerys Targaryen | A Song of Ice and Fire

[personal profile] song_of_fire 2023-05-16 05:26 am (UTC)(link)
Don't Hold Your Breath

It must be a house long abandoned. The smell of mold is overwhelming as Dany descends the steps. It's obvious something wriggles in the water. Given she wears straw saddles, Dany is careful where she steps. It was a bit too easy to get in, from the rumors she was told about the musicians.

There had to be traps. Places of magic always seem to have traps.

The sound of someone else makes her jump as she reaches the basement. Whirling around, Dany touches the sword on her belt, only giving a sigh when she recognizes the face of a fellow traveler. "You gave me a start."

Among Us

Witch. The very idea of such a presence made Dany's skin crawl. Miang-si isn't like Mirri Maz Duur, apparently younger and more beautiful. Her eyes though are just as Piercing, just as knowing. It's enough to bring back unpleasant memories.

When she came to her shared house, there's a moment the woman comes close, sniffing at the Dragon Queen. It seems as if they whisper to each other Miang-si grabs her arm, leaning close to Dany's ear, and then all at once, it's over.

Back inside, Dany sits uncomfortably, watching for the ghost. Her hand feels strange. When the writing appears, she's quick to try and rub the words off her skin.

"A warning?"

Ill Met By Moonlight

Barricading the door seemed the best option. The warnings are enough for Dany to take seriously. If the dead were coming, she'd protect the house and anyone inside. Her sword is by her side and Drogon nesting close outside.

Black mold creep on the walls like errant ivy. Water gathers in the corner, inching closer to Dany's bare feet. Do not touch. The dead were a presence, even inside a barricaded home.

"Watch where you step. Stay close."
Edited 2023-05-16 05:26 (UTC)
blackscales: Commission, Do Not Take! (8)

Wrathion | Warcraft | Existing Player

[personal profile] blackscales 2023-05-16 08:56 am (UTC)(link)
[ Prompts posting up slowly below, or PM me or go here to plot something else!

Prose or brackets fine starters in prose!
]
pathologise: (pic#16438103)

adrienne peters ★ original ★ old timer

[personal profile] pathologise 2023-05-16 10:15 am (UTC)(link)
top levels below. plotting comment is here with haunting here! general cw for alcohol abuse, trauma, nightmares, etc
beautifullies: (ιт'ѕ a вιт ѕмυdged вυт)

Claire Fraser | Outlander | Old Timer

[personal profile] beautifullies 2023-05-16 05:35 pm (UTC)(link)
[ Top levels to follow in a slow trickle b/c work. CW for death of a child, top level will be marked. If nothing quite fits, I'm always down to work out a custom starter. My plotting comment is here and her role/assignment/haunting is here. Feel free to PM or ping me on disco @ lifewasawillow#5524 ]
twelfthsong: (Default)

the doctor (12) | doctor who | tourist

[personal profile] twelfthsong 2023-05-16 08:20 pm (UTC)(link)
[ Top levels below. Happy to write prose or brackets - I'll follow your lead. Feel free to toss me a wildcard as well! ]
westviews: (DRINK)

wanda maximoff | mcu | old timer

[personal profile] westviews 2023-05-16 08:46 pm (UTC)(link)
[Feel free to hit up my plotting comment if you want something in particular, otherwise prompts are open! Role details here.]
recklessenough: (Default)

Anthony Lockwood | Lockwood and Co | Tourist

[personal profile] recklessenough 2023-05-17 12:33 am (UTC)(link)
[ Starters incoming! If you'd like to hit me with a wildcard feel free to toss it my way or if you want to plot something hit me up in DM or at [plurk.com profile] laekhund! ]
yeahmagnets: (eyes)

Jesse Pinkman | Breaking Bad | Old Timer | OTA

[personal profile] yeahmagnets 2023-05-18 01:19 am (UTC)(link)
[ ooc; anyone is welcome to reply to any of the below prompts. i've written them out in prose, however i'll match action brackets if you prefer those! here is a link to jesse's post on the plotting meme to give you an overview of what he's up to upon arrival/some ideas i have for interactions. you can also PM this journal or hit me up on plurk [plurk.com profile] rizzoto or discord (itsmepinkman#5836) for brainstorming purposes/questions/etc. also feel free to hit me up if you'd like a custom starter prompt, which i can add into commments. there will also be a wildcard prompt at the end wherein you can post a starter of your choice :) ]

THE DRIFTING
Jesse's memories are, thankfully, intact when he arrives at Yancai. He's been through enough where he doesn't need lost memories and the subsequent migraines and side effects plaguing him.

He's given an assignment--a role to play here, in this soggy, half-flooded, seaside village. It's to sell candles, which he first scoffs at. He's given a supply of plain, sea-salt scented candles, but also given raw materials and a small set-up to make more. He's given a lot of extra candle-making supplies as well, to pawn off to others who wish to follow in his footsteps. It's an obvious pyramid-scheme type business, which he's familiar with back in his homeworld, so Jesse sets out to figure out how he can rapidly expand this business. What better way to get to know people around this town and to discover whatever mysteries lie unsolved?

There are a few people in mind who he has heard talk of, but he'll meet up with those later--one: a money-lender who he'll certainly need to visit. Two: a door-to-door style missionary, recruiting followers to praise some kind of fish-god. Of course he'll be searching for those he'd met on The Sandman, as well--America, Buck, Clara, Nacho, Jimmy, Kim...he'll be on the lookout for any familiar faces from back home or otherwise.

For now, he'll settle into his humble abode--some flooded, half-sunken place. But, ascending to the rooms above, he discovers it's actually a rather nice dwelling. There's a sense of peace and calm when he walks in. Supposedly, it's a place where people come to be forgiven for their sins--to be set on the right path. Jesse scoffs at that a little, when it's revealed to him. It doesn't seem right that a person like him, with more sins than most under his belt, should be giving anyone advice on how to forge a righteous path.

Once settled, and armed with his first batch of candles, he'll start off with a simple door-to-door sales tactic. He walks until he finds the nearest dwelling, stepping up to knock firmly on the door. Once it's opened, he'll put on the most charming smile he can muster.

"Can I interest you in purchasing some candles? Looks light you might need some extra light in there, am I right?"


(DON'T) HOLD YOUR BREATH (Closed to Ignacio Varga unless otherwise specified)
After reuniting with some familiar faces from The Sandman, Jesse's managed to secure a decent loan with which he aims to get some decent clothing and maybe a little extra--something to make him seem like the sucessful business owner he wants to come off as. A gold chain or two, perhaps? Or a gawdy ring? He'll figure it out. In the meantime, he's been tasked with checking on this 'beacon', whatever that's supposed to be and, now that he's secured a rowboat to get to the building it's housed in, he returns to Nacho with the news.

"Hey, man. Got us a boat. The guy's letting me borrow it for, like, next to nothing. You ready to check this place out?"


THEY SLEEP
Crashing funerals doesn't exactly seem like the right thing to do, but Jesse can't help being curious about the customs this village has surrounding the deaths of loved ones. He lingers on the outskirts of the crowd, but shuffles closer when he notices what appear to be scratches on the inside of one of the tomb lids. Had its inhabitant still been alive when sent off to sea? He wonders that, along with why so many people are dying in this town. It seems like an off-balance number for a community this small.

While stepping closer, parting the small crowd to get a better look, he feels his vision start to grow hazy, a high-pitched ringing filling his ears and drowning out the ambient sounds around him. Suddenly, there's an unstoppable urge to submerge himself in the water and, while somewhere in the back of his mind he knows its a bad idea, it's as though he can only watch himself take one step and then another, down the beach and into the surf. He's at chest-height in the water now, and not stopping. Someone should probably pull him out before he sinks into the ocean entirely and gets swept away...


ILL MET BY MOONLIGHT (Closed to Jimmy McGill unless otherwise specified)
Even with Nacho paying off his initial loan debt, Jesse's been struggling to get his candle business off the ground. Much like business at home went, it feels like he's taking one step forward and two steps back. It doesn't help that he felt bad and gave away candles to some folks who promised to pay later (and who unsuprisingly never did). This feels different than being a drug dealer. Back then, it was easier to ward off feelings of guilt or empathy when it was someone trying to get their next fix off of you. This is different. It feels wrong to deny light, warmth, or a sense or protection from those who can't afford his wares. It's just not the same.

Unluckily for the village, it begins to be overrun by tar-coated corpses during the night, and it's quickly discovered that light and fire keep the undead at bay. Well, he'd been inadvertently taught by Saul Goodman that sometimes tragedy opens up an entirely new avenue for business opportunities. He'd thought it disgusting back then, when Goodman profited off of the victims of the Wayfarer accident and their families. But now? It doesn't seem like such a bad idea to start pushing harder in the promotion of his candle business, considering they do a decent job at keeping the corpses away. The idea works. It takes off so well, actually, that he has no choice but to hire on candle-makers and salespeople because the demand grows far higher than what he can take on by himself. THat's when the real profits start rolling in and he suddenly finds he can pay off all of the incurred interests and then some on that loan he'd taken from Jimmy McGill when they'd first arrived at Yancai.

A smug look on his face, he steps up to Jimmy's place of residence on the island, knocking heavily.

"Open up, Goodman! I mean, Jimmy! It's important!"


WILDCARD
[ Feel free to make up your own starter if any of the above prompts don't quite fit. Hit me up for plotting if you'd like to hash out an idea first. Again, you can check my plotting post or my recent plurks if you'd like to get a general idea of what Jesse's up to in Yancai. Everyone's welcome--I'd love to write with any and all of you! :) ]
matermali: (094)

vanessa ives | penny dreadful | old timer

[personal profile] matermali 2023-05-18 02:41 am (UTC)(link)
Work, Teahouse or Tavern } days 1-5 (open)
[ The work of both seamstress and laundress is mostly solitary by choice, with Vanessa able to carry on silently for hours, but every act taken to repair or wash away the mistakes of the denizens keeps her in constant connection with the village. Stains and tears, no matter how bloody or mangled, are rectified as if by magic, and never a word of judgment from Vanessa in turn. Their secrets are safe. For those deserving of it–whether the most destitute or reviled–she’ll even smile and kindly tease when engaged in trade for her services. It isn’t only coin that she accepts; Vanessa keeps an open mind.

That’s just how it’s been for as long as she’s lived here, which has been…always. Yancai is home. That sense of belonging does wonders for her spirits most days, but even here something tries to pull Vanessa between two worlds.

By day (when not working), she might engage herself with writing in a journal in the corner of the teahouse, quietly people-watching when she isn’t taking notes. Very few pass through unnoticed by her. If she's staring, it's likely a reason even she isn't aware of.

By night, if she's at the tavern, she can hold her own with the sailors; drinks and intrigue are invited into the shadows with whomever she singles out (could it be you?).

That is, until she feels a sense of foreboding that…seems almost familiar, and then there’s an axe trying to split her skull in two. At least, that’s the feel of it. The sudden pain of her migraine sends her forward with a cry, hands flying to cover her eyes as her drink clatters to the ground completely forgotten. ]

Along a Pier } recovered memories (open)
[ Even with her memories seemingly in order, Vanessa isn’t much more knowledgeable about a certain item in her possession, and she’s determined to learn more about it now that she’s regained her spell knowledge. It has nothing to do with the larger mystery here, but it's the occasional distraction she needs. With so many belongings left behind in Alem, however, Vanessa has been attempting to replenish certain ingredients, and it’s outside her second apothecary in a row now that she decides to take a break and sit on a pier more isolated than the rest.

Some of the herbs stink, but then so does the rest of the village, so she has no concern as her purchases are stuffed into her shoulder bag. Inside the bag, her fingertips tap the corner of a small box that weighs more than it ought to thanks to the metal lining the edges. Still, she can feel the heart that beats within, just as surely as she can feel the call of the sea.

For now, she’ll reluctantly leave the box and her purchases within the bag, instead pulling out a thin cigarette to light, followed by a meager sandwich with bread that’s...a bit smashed. It isn’t much, but if she happens to spot someone she recognizes as a fellow ‘traveler’, Vanessa will split it and offer the other half. ]


Hungry?

They Sleep } one can brood and eavesdrop (open)
[ Though she may be of no mood or care to seek a beacon, Vanessa will always be drawn to the dead and their cause in some form or another. She hardly needs to act to look as if she might be mourning, with grief always behind her pale eyes.

Entrenched in her own concerns over identity, how can she not wonder at the identities of the Ladies of the Lake that are so whispered about? If they choose some burial boats, what is their reason? Somehow, she must learn if they are Nightcomers or Daywalkers. History in London would lead her to assume the former, but experience elsewhere has taught her that not all witches are to be condemned. If anything, she ought to be wary that a finger isn’t pointed at her in any future witch hunts. Once was enough; she needs no more brands upon her back.

Vanessa is careful who she speaks to, more often than not lurking just near enough to overhear any gossip shared from others who might try investigating. If that means she’s lingering a bit too close and eavesdropping on you, then have a half-hearted grimace of apology should she be caught. She isn’t at her best. ]

Wildcard! } set or request a scene
[ ooc; Further prompts below. Feel free to message me anywhere if you want to plot something before or after she recovers her memories. Here is Vanessa's role and dwelling, although after giving it further thought with recent character arcs, I've tweaked her haunting quite a bit (please forgive me, lovely mod!). ]
weifinder: (bunny | gotta keep moving on)

Wei Wuxian | The Untamed | Ye Olde Timer

[personal profile] weifinder 2023-05-18 05:10 am (UTC)(link)
( ooc: top level comments will follow below! tag me with prose or in action, i'll match what style you choose. wildcard me for any other scenario, both myself and wei wuxian are flexible!

note that the first five days in village he thinks he's been here a long time, and he only knows this feels incorrect from midnight to five, so if you want him lucid hit him up late at night, otherwise just point and laugh at your local merry minstrel! who lives in a holy cave. with unholy hours, in his opinion.
)
scrapgege: (Default)

Xie Lian | Old Timer

[personal profile] scrapgege 2023-05-18 08:36 am (UTC)(link)
[I. THE DRIFING]

[There is a slightly run down building, which you could honestly wonder how it still stands when it feels like a strong gust of wind or a strong wave might topple it. And not far from it there's a small shack that looks even more precarious, with the smell of food wafting from it.

It does have customers coming and going, but the ones going often have a strange look on their faces. Some are sweating, others are running as fas as they can to go empty their bowels through whichever orifice is the most convenient, and a few look completely dazed.

There's a few unconscious people in the bushes too, don't mind them.

Still, it's not like there are a thousand food options in this town, so people keep coming, even though word starts spreading.

If you approach the shack, you will be greeted by a smiling Xie Lian presiding ove a bubbling pot.]


Hello! Would you like some fish stew?


[II. The HAUNTING - For the Dancing Seagull people]

[The first time the Red Lady approaches, Xie Lian is unsuspecting and doesn't register her until the mask is suddenly pressed against his face and he wakes up with a start.

He doesn't need to see to know exactly what is on the mask. A white face, half of it smiling and half of it crying.

He tries to struggle, but the phantom is surprisingly strong and then she says in a weirdly sweet voice...]


'This is you. This is the real you. You need to put on your skin.'

[All of Xie Lian's blood runs cold and he struggles harder, in vain. When she suddenly disappears, he's left gasping and huddles on the bed, not even realizing he's clutching his bamboo hat with tears running down his face.]

... No. This is not me. I chose not to be this.


[III. THEY SLEEP]

[The 'burying' rituals don't feel completely alien to Xie Lian. He's lived long enough to know some sort of things like these is customary in a lot of coastine or island cultures.

But the opening of the burial boats is still chilling. Once again...]


This feels wrong.

[Xie Lian is trying to articulate what the problem is, but it's difficult to find words...]

There's no decaying bodies, and no sign the boxes were opened from the outside by animals to feed... and there's no remaining energy like a soul lingering, or what you'd expect when someone has been paying respect to the dead.... something's wrong. Again.

[It seems they can't escape the weird flows of time, as Karsa mentioned, but...]

This place keeps moving in time, right? I assume some people probably end up undead because of it, but also... what if some people just revert to an earlier, 'alive' stage? While trapped in those boxes? What then?
Edited 2023-05-18 08:52 (UTC)
nachocheese: (Default)

Nacho Varga | Better Call Saul | Old Timer

[personal profile] nachocheese 2023-05-19 01:43 pm (UTC)(link)
( the drifting, DAY 1-2 )
It's a testament to the slow decline of Nacho's sanity that his first thought is only, "Not this shit again." when he realizes some of their crew are talking like they've been here for years. Some of them talk like they've lived here all their lives.

Karsa says not to say anything to them, so he doesn't.

Anyway, he thinks, would it be so bad to stay here? After all, being a tax collector isn't glamorous and it doesn't win you a lot of friends, but it's a legitimate, legal job, and he's good at it. Maybe this is his chance to do things right, he thinks, live the normal, legal life his father would have wanted him to live...

There's a somehow ominous knock on the door of your place of business or your residence that afternoon. Open it, and see Nacho wordlessly extending his tax collector jar to you, one eyebrow raised meaningfully. Pay up.

( the drifting part ii - DAY 3-4 )
Or, open it to see a slightly more haggard Nacho holding up candles. Drugs, as it turns out, tend to sell themselves. Candles require more legwork, and so far he's not having much luck. He promised Jesse he'd try, though, so here he is.

"Hey," he says, as you open the door. He looks you up and down, trying to decide if you're the kind of person he's okay with hawking pyramid scheme candles to. If you look poor, or he knows from his other job that you're behind on your taxes, expect him to quickly rescind his offer. If, however, you look like you've got more dollars than sense, he'll launch into his scripted speech.

( drifting, part iii - NIGHT 5 )
cw: brief mention of drugs and drug trafficking

The pungent odor of an upholstery shop fills one of the upstairs rooms at the dilapidated restaurant that Nacho and a few others call home. It's a smell that was comforting for Nacho, once upon a time, even if it isn't to most people. Now, though, it burns his lungs and makes his heart ache with guilt. He still see it even now. His father, hiding around a corner, watching Hector helplessly with pained, angry eyes... thinking about his father's beloved shop being used to funnel drugs...

It hurts Nacho even now to think about it.

He closes his eyes, breathing hard but trying to get back to sleep when he hears it. Just outside his window. Unmistakably, that's his father's voice. Talking about-- talking about work shit, nothing important, but that his old man--

Simple logic would dictate that his father wouldn't be trying to fit upholstery here, now, in the middle of the night, but Nacho is half-asleep and not operating on normal waking logic. He jumps up and flings himself out of bed, opening his door with such force it bounces against the wall. "Dad!" he yells, rubbing the sleep out of one eye.

Also, yeah, he is still in sleep clothes as he charges down the stairs, through the restaurant, barreling past anyone ringing bells for chowder or doing just about anything else, yelling frantically, "Dad! Dad!"

He's heading for directly outdoors, and he's probably being loud enough to wake everyone in the place if they're not up already.

( they sleep - MAY 22)
cw: minor, magic-induced suicidal ideation

Nacho is unable to look away from the scratches on the inside of the lids of some of the boats. He's unable to look away from any of it. He rests a hand on a boat lid there, crouches down to get a better look at something there. He frowns thoughtfully as he does it.

The ocean water that gently laps at the edges of the returned funeral boats is dark but more and more tempting by the second. He can imagine, at first, how cool the water would feel against his skin if he slipped into it, and when that's not enough to convince him to take the plunge his thoughts become more intense. More vividly, he thinks suddenly that he shouldn't be, that his existence was supposed to be over now. He took his own life. That was supposed to be the end.

There's a crash and a splash as Nacho halfway flings, half lets himself fall into the water.

( ill met by moonlight - MAY 27 )
You're probably a housemate, or maybe a restaurant patron! Maybe you're not at the Dancing Seagull at all; who knows, this could be somewhere else completely different. He's not the type not to go out and try to save people who need it, after all.

Wherever you are, though, one of the walking dead is creeping slowly past you. Nacho is on top of you, hand lightly pressing against your mouth. "Shhh," he whispers into your ear. "Don't. Move."

( wildcard )
[ Something else grab your fancy? Feel free to BYOS (Bring Your Own Starter). As a note, willing to match whatever style you prefer; just did this in prose because it was easier for me to get it written that way! ]
whtmagic: (no)

Yuna - Final Fantasy X - Tourist

[personal profile] whtmagic 2023-05-20 03:01 am (UTC)(link)
I. Lost at Sea
[ Yuna has been terribly quiet since waking up on the beach. For a long time, it was because... depression. She thought they had defeated Sin. What else could make something like this happen? The very same thing that had happened to him?

But as days go by and the situation gets clearer, she learns that Sin is not the case. Or, rather, can't be the only reason this has happened. Undead lords, they claim. Unsent. Perhaps this is Maester Seymour's doing in some way. Another trick.

It's only when she's handed her papers that she truly suspects this has nothing to do with Sin, Seymour, or even Spira at all. This is- Well. This card claims that she is a mermaid who has recently gained legs. And while she may feel like that, yes, this is when everything becomes clear.

Or... when everything gets extremely confusing. ]


... What?

II. (Don't) Hold Your Breath
[ It takes a little while, but Yuna finally begins to focus on this new adventure. It's crazy, everything's gone nuts, but she's ready to make the most out of it and get back home.

So, ever the team player, Yuna climbs into a row boat and sets out for this House of Commerce. And doesn't get far. It's not like anyone taught a young summoner how to lockpick, even though Rikku has certainly offered a time or five.

And now, her frustrations are starting to get the best of her. Because surely it can't be that hard! Put the sticks in! Wiggle them around! Break another one! Try again! ]


Oooh- [ She stands and tosses another broken one to the ground. ] Fine! Be that way! I'll just... find another way inside...

[ Oh no... Might have to climb... Well, she's already breaking and entering-- ]

III. They Sleep
[ After the disaster at the House of Commerce (because whatever happened there, it was probably a disaster for her in some form), Yuna goes back to doing what she knows, what she's skilled at. Part of her skills include laying the dead to rest, and this whole ordeal about the unsent has her admittedly worried.

While she doesn't feel well about pretending to be a mourner, she does so for the greater good. But once the boats reach them, once they're opened- It's hard to keep up the charade when the locals don't seem confused at all. Their murmurs about the water accepting the dead don't put her at ease either.

Her fingers brush against the scratch marks on one casket lid, imagining what this person must have gone through, that they must have been put in here alive... But none of this makes sense.

She looks to the water and stares into the darkness. Eventually, she walks forward, her feet sinking into the waves... and she keeps walking... ]

IV. Wildcard
[ OOC: Something else in mind? Go ahead! I'm game! ]

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