groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-01-27 08:34 pm

the scattering


And now, hard siege during Alem’s first log event, covering 27 January to 12 February.

This Arc relies on information sharing and troubleshooting solutions, whether to keep the watch towers standing, find the Reaper, hold back Rathakku or evacuate civilians. Don’t be shy!

As a refresher, character have individual assignment & notes — but rest easily, they can largely go anywhere in Alem and play out any prompt below.

Click each header for scenarios!

THE SCATTERING




Alem’s chilly welcome includes a gift of weapons, clothes and meagre food provisions. You are quickly given your posts and grudgingly tolerated by fortress natives, many of whom accuse you of collusion with Rathakku or the merchant guilds. Expect unkind tests or teasing from soldiers who want you to prove your worth.

SLEEPING ARRANGEMENTS: rare beds and hard pallets in the Keep barracks, sharing broad rooms infantrymen. Alternatively, sleep in the Wards, with refugees or the sick.

ARSENAL: you receive serviceable weapons or inherited clothes — ragged, over/undersized and perhaps livened by fleas.

FOOD: scant, dry, hard and prioritised for the weak, young, sickly or actively fighting. Scarce additional resources, such as berries and deer meat, can be procured from the nearby forests on the lower half of the mountain.

ACCESS: characters can go to anywhere, except the Room of Seals. Entering the Watch Towers will be discouraged during attacks, unless you were assigned these posts.

■ Between 7-10 February, Rathakku will Claw — meaning necromancers, the dead and those who are incredibly sensitive to life and death are vulnerable to his thrall. They could be conscripted into his armies, if they exit the fortress or linger long outside. Ghosts might woo them to enter the mountain forests, and they will itch with wanderlust and a sense of incompletion. Comment here with an idea of what you'd like you character to do/a> if they are lured to Rathakku’s side.

NPCs: each fortress level has a designated NPC you can reach out to. Deimar will additionally be visiting the Watch Tower, following Stephen Strange’s taunts.


THE WATCH TOWERS

The first and most war-torn line of defence. The watch towers keep Alem standing — fend off their attackers.

       EASTERN TOWER



■ Assigned to the Eastern Tower: Jinx, Vi, Hermione and Chu Wanning. Medic: Leonard ‘Bones’ McCoy.

■ Harpies frequently charge here, using their blade-sharp claws and deep fangs. They are humanoid but carnivorous and expressly prey on tower watchers. The scent of blood lures them — so Bones should quickly bandage wounds.
■ Bad weather hides their attacks. Beware the mists of 29 January and the blizzards of 3-6 February.

■ Cut the harpies’ legs if they fly away with you — better to risk a hard fall into the mountain’s snowy than being dragged into their nests.

■ They are vulnerable to loud sounds and vibrations. Set off the great, rusted tower bells to sound the alarm and repel them.


       WESTERN TOWER



■ Assigned to the Western Tower: Eleven, Xie Yun, Kahl and Eda. Medic: Sarah Bishop.

■ Flurries of arrows frequently rain down, plain, fire or poison-tipped. They are shot in two broad attacks (morning and evening) by orc archers.

Sarah receives a kit of local ointment antidotes, but must make haste — the sickness spreads quickly and paralyses limbs. (Effects disappear over 1-6 hours, once the antidote is applied).

■ A rare few arrows are tipped with hallucinogen substances that trigger paranoid visions.

■ Orcs may try to scale this tower, using climbing hooks. Push them down.


       SOUTHERN TOWER



■ Assigned to the Southern Tower: Jon Snow, Stephen Strange, Red and Finn. Medic: Wen Qing.

Irenia, Frost’s Scourge, an ancient, extremely large but slow dragon stops first at the Southern Tower before proceeding to other watch posts. She will turn back, if she is stopped here.

■ The dragon breathes down frost that can paralyse you in place, or freeze limbs. Wen Qing must prioritise warming the affected.

■ A few anti-frost shields have been supplied, but their magic wanes after a few hours. Use them as a last resort.

Irenia’s hide is tough and leathery, but she can be deflected by continuous attack. She no longer seems to hear or see as sharply.

■ She largely flies by, breathes ice and tries to pick up watchers in her great maws, then crack their bones or throw them down on hard stone.

■ Repel her for three consecutive days and she will not return for a week.


       NORTHERN TOWER



■ Assigned to the Northern Tower: Kamala Khan, Wanda Maximoff, Merrin and Jiang Cheng. Medic: Anduin.

■ Demons draw large catapults near the fortress walls and throw strong projectiles at this tower — stone, large steel balls or even human or demonic.

■ The worst missiles comprise stones alight with ‘living fire’ — an extraordinarily hot blaze that can quickly incinerate tissue. Anduin should immediately attend to burns.

■ The tower is exceptionally weathered and structurally unsound, marked by large, destabilising holes. Kerasstone asks you to fix the infrastructure or guard his repairmen.

■ The ongoing damage sometimes triggers quakes in the fragile tower — hold on and don’t fall crumbling to your deaths.

■ Use the one-man crossbows and range weapons available, or the fixed large tower crossbows to shoot back and destroy the catapults.


THE KEEP


Life at court, when the knives come out: barracks, royal halls and Crown Prince Haiva’s medical quarters await.

KINGDOM COME

The court of Alem bustles with rival proposals: the supporters of Crown Prince Haiva want to surrender the citadel, while proponents of former Regent Thyvault seek to raise the remaining armed forces in a desperate last stand against Rathakku. King Deimar, mere months in his rule, has opted to evacuate convoys and resettle them, after sealing away any last chance of Rathakku accessing hell’s gates.

■ The supporters of Haiva, Thyvault and Deimar wage frequent wars of words that accuse Thyvault of Deimar of usurpring rule, and Haiva of being too weak to lead.

Thyvault’s men slyly wonder if Deimar killed the beautiful woman he was seen wooing mere months ago in the fortress grounds. Proof of her death or continued survival would benefit the three causes.

■ The woman was last seen chased by a fair-haired rider into the frosted forests that Rathakku has peopled with monstrous wolves and undead Alem huntsmen. Interrogate hunters & commoners or track her down.

■ Tempers boil over Jan. 29-Feb. 5, with arguments frequently devolving into fights and shallow stabbing. As ‘supporters’ of the three gentlemen, you should defend their cause — but do pull back blows before you kill each other.

Deimar punished brawlers with a few days of penitent confinement in the barracks, where you are expected to reflect on your sins and attitude, and certainly not join the cliques of heavily drinking men playing dares and cards. Hold your liquor, survive the exceptionally spicy Alem meals and take advantage of the general inebriation to ask your questions of the brass — without showing your horror when you hear them boast that Thyvault’s men drove the local ice mermaid population extinct.


IS THERE A DOCTOR IN THE HOUSE?

The Haiva’s medics ( Bones, Sarah Bishop, Anduin and Wen Qing) are repeatedly called in to inspect his fits of sudden and elusive sickness. He exhibits a varied multitude of bizarre symptoms when his healers visit him:

Bones finds Haiva is a haemophiliac, his skin brittle like paper.

■ For Sarah Bishop, Haiva is overwhelmingly feverish, battling an unseen infection.

Wen Qing sees patches on Haiva’s skin that resemble decaying, moulding or gangrene.

Anduin notices Haiva’s skin feels clammy, his breathing stalled, as if his body were entering rigor mortis. He is very much alive.


Haiva is always weak, but gratefully and mysteriously cured of his symptoms within hours of his consultation. You can start a thread with him!

Info sharing with the medics’ club is caring!


THE CROSSING



The bustling, stifling and overheated Crossing reunites the main ground-level gates and corridors of Alem’s castle. Merchants traverse the halls, volunteering their wares at exorbitant prices, while former Regent Thyvault leads the departing troops.

HAGGLE GAGGLE

■ Colluding merchants offer their less-than-stellar goods at heinous rates. You get 100 coins to haggle long, hard and to the bone for food, cloth and maps, amid war inflation. Offer your hair, your virtue, the ugly side of your fist as needed. No one will mind if you liberate a few wares.

■ Two of the most prominent merchants — boastful Batthour of the grains and stern Eles, vendor of maps, silks and steel — openly despise each other. Their apprentices frequently start brawling — stay out of their way or stoke the clashes…

Batthour and Eles are both open to trade, but seem distinctly disdainful of Alem, expressing pleasure from profiteering in its downfall. Group up to raise coin or other goods to trade, then put in your best offer. The next few Alem convoys require 500kg of wheat and at least three maps of eastward provinces to resettle.


THE WAR IN WORDS

WHEN IT GRAINS, RED POURS: Under Thyvault’s leadership, Alem’s scouts and infantry gather in the Crossing for final instructions then advance into Rathakku’s territory. You can join them on a mission to the Ivory plains at the bottom of the mountain, where a few frozen storage houses still have summer grains. Steal back the supplies, bypassing snow-buried traps and Rathakku’s lingering feral creatures.

■ King Deimar has prepared new missives for Rathakku. Multiple envoys can group up to ensure delivery down the mountain and into the warlord’s encampment in the Tattered Highlands. Your white flag buys limited patience from Rathakku’s demonic armies. Only two characters can directly interact with the warlord — Sign up for one of two spots by 23:55 GMT on 30 January. Note: Rathakku should be approached lightly.


THE WARDS



The ill-lit Wards house the wounded, young, crippled or vulnerable of Alem, alongside those preparing to evacuate the fortress in upcoming convoys. Where there is sickness and overcrowding, expect poor provisions, the astringent scent of antiseptic, and a sense of residual decay. The lucky few sleep on pallets — while most dwellers take the hard ground and share dry bread. Soft-spoken Crown Prince Haiva visits regularly.

THINK OF THE CHILDREN

■ Weak civilians are often targeted by soldiers, who are frustrated by sharing their resources with ‘leeches’ who do not defend the citadel. Intervene to protect the vulnerable and redistribute any food that is unfairly confiscated. Prince Haiva will lend his scarce authority to correct any reported wrongdoings.

■ Learn to supply first aid, console orphaned children or widow(er)s and ease the spirits of those petrified by the recent murders.

■ A convoy prepares to leave on 9 Feb, with another due on 15 Feb. Pack the scant effects of the weak and plead for the gold or charity of the Keep’s gentry. Whatever resources you gain will greatly help the survival odds of those who resettle.

■ Inevitably, death visits some of the wounded. Professional grievers and coarse embalmers perform cleansing and mourning rites for survivors. Help them, or participate in the local habit of sharing tales of your most tragic sorrows, to distract them from their own.


WATSON ON DUTY

■ The investigative summary, as civilians can share them: five unrelated deaths took place over the past 11 weeks. Some speak superstitiously of a Reaper, who punishes the people of Alem for abandoning their fortress and sacred duty to protect the gate to hell.

■ The victims were all men aged 22-35 of diverse appearances and backgrounds. Some had minor injuries. They were all found without marks of wounding or sickness, bearing a white string bound to their wrists. One of the men was a foreign merchant.

■ Senior sorceress Althea searched the site and cleansed bodies, finding no evidence of magical interference.

Haiva has reinforced guards, but Deimar seems indifferent. Thyvault believes this is only an inevitably level of mundane crime.

■ Some nights, you might wake to the haunting song of a plangent woman. You enter a state of dreamy, confused hypnosis, drawn to a narrow, steep staircase you had not glimpsed before. You fumble towards the lake caves of the Gut’s Bind. Even the intrusive voices of Alem tell you to snap out of it and awaken — but your best bet is a companion’s help.

■ The staircase cannot be found again, come morning. The call is fainter for women, and does not affect the same person more than one-two nights.

■ Guards, sorcerers and civilians can answer your questions — but prepare your bribes and wooing.


THE GUT’S BIND



It’s nice, dark and quiet in here, barring the comforting thrum of the forges. Paladins and sorcerers are hard at their elusive work, reinforcing the Room of Seals. Access to the Forges, mines and glacier lake caves remains liberal.

LAKES, MINES, MAYHEM

THE MINES: Characters deployed to find new escape routes find a series of corridors leading into the previously bustling gold mines, where ore resources remain well supplied. The territory is overwhelmingly shaky, with mine shafts and structures prone to collapse. They appear dusty, brittle, husked and far older than their actual age. Go deep enough and you can find sheets haphazardly strewn about and the remains of partly devoured demons.

THE LAKES: Saunter into a series of four interconnected ice lake caves, where the brutal cold is viciously wounding and pervasive. The first three caves give you no trouble, beyond ridiculously sharp icicles waiting to drop down. As you enter the fourth cave, you find gleaming stretches of golden, gleaming… scales that float on the lake waters. Grab one to study — but beware the starved creature that guards them.

THE FORGES: some entirely abandoned, some functional, all well-equipped at this time. Settle down alone, or in the company of Kerasstone’s people — the old blood that preceded even Alem’s settlement and holy seal in the mountains.

■ Keep an ear out for sudden sounds or unexpected steps behind you, as you travel the tighter and tighter passageways to find or shovel new exit routes through the mountain: some of Rathakku’s creatures appear to have… wandered in. They camouflage as stone and lay perfectly still in wait of their prey, before descending. They’re vulnerable to strong light and a jolly smiting.


LOCK YOUR DOORS

■ Paladins and sorcerers enter the heavily warded and barricaded Room of Seals every few hours. They emerge exhausted, their resources drained. Some also bear heavy gashes.

■ Characters are barred from entering and incarcerated for a day in one of the Keep’s jails or brought before Galatea’s judgement, if they attempt to sneak in.

■ Groans and screams can be occasionally heard from within, followed by spikes in the sense of deathliness of the place. Some paladins are never seen exiting.

■ You have one chance to enter, at midnight on 1 February, when the Gut’s Bind erupts into calls for healers to attend an emergency. Collapsed paladins are urgently pulled out, while sorcerers attempt to ward the room before ultimately fleeing to help their brethren. You can infiltrate and stay inside for 20 minutes before the stoked anger of the room completely overwhelms you, and you begin to bodily attack everyone and everything around you. This is a dangerous route: check in for one of three findings scenarios.



QUESTIONS

valeas: (☾ c a u t a)

[personal profile] valeas 2023-02-02 01:00 am (UTC)(link)
( He. Demair? Someone else?

Emilia does not hide her confusion, only her unease. Beyond both, there is a genuine concern for this affliction, having seen what she did in Serthica. She nods, with enough sense to tackle this more immediate concern first. He truly looks unwell.
)

Would you like to sit?

( It will give him a respite, and maybe even give her an opportunity to speak with him. )
Edited (this felt more right) 2023-02-02 03:20 (UTC)
valeas: (☾ c a u t a)

[personal profile] valeas 2023-02-02 01:09 am (UTC)(link)
The man bristles at the implication.

"On the contrary, the likeness is true! She looks like... her."

Emilia studies them, perhaps less casual than Wrathion. She does not take well to the murder of women, needless to say, though she tries to match him in countenance. "You were familiar with her?"

The other soldier looks frustrated with his battle mate's big mouth, though not insincere, when he chimes in. "Hardly. Sauntering in the yards and gardens was the most we saw of her, always whisked away from them. Gone for most of the day, she was."

The first man snorts, as the reason why is evident, to him: whisked away to a bedroom chamber.
clavesregni: (106 05 01)

[personal profile] clavesregni 2023-02-02 01:44 am (UTC)(link)
[Caitlyn feels the accompanying gust of wind before the sees the blue and silver streak across her vision. She reaches for her rifle, assuming this is some new threat, before realizing it's a man.

Another mage? He must be.

Another gust of wind and he's standing right next to her.]


No, I don't. I just saw him stealing that boy's bread.
valeas: (☾ o s t a c o l o)

the wards.

[personal profile] valeas 2023-02-02 01:46 am (UTC)(link)
( Emilia does not tire the way she once did. Requires less sleep in general these days. No, it is not a physical exhaustion that reaches her. A different sort of weariness, surrounded by orphaned children, grieving spouses, and the wounded besides.

When she comes upon Sarah, her heart clenches for another reason altogether. A memory so familiar, from a life that feels so distant. She can't help but wander closer, drawn in by the thrum of magic. How it responds to her own.

She waits until their duties have been performed to ask, cannot stop herself from doing so.
)

What spell was that?
westviews: (SNAPPED)

[personal profile] westviews 2023-02-02 01:56 am (UTC)(link)
[Sitting on some blocks of broken stone, Wanda nearly jumps out of her skin when the air changes beside her. A trick of the enemy? She hopes not, when a young lady appears beside her and seems to be... lost?

(She could be a familiar face, but she's been terribly preoccupied. Dead twins do that.)

Wanda stands, wary.]


This is a bad place to get lost.
Edited 2023-02-02 01:56 (UTC)
westviews: (LISTEN)

[personal profile] westviews 2023-02-02 02:08 am (UTC)(link)
[She lies, and he apologizes. It makes her eyes a little more glassy than they should be, and for a moment all she can do is will herself not to cry.]

I'm sorry I hit you. I didn't expect you there, and it upset me, and I... [Got distracted.]

You're all I have here.

[As it once was, at home. Now she has nothing.

She forgets about his injured side and gives into the desire to wrap her arms around Pietro in a hug, face pressed to his chest.]


I know it's not where you want to be, but if I know you're safe in the wards, I'll be less distracted out there.

[This time, she hit Pietro. Next time, it might be something hitting her, and her healing ability falls very short of being fast like his.]
matermali: (062)

[personal profile] matermali 2023-02-02 02:29 am (UTC)(link)
Oopsie, this is Vanessa's fault for not stopping him when she had the chance!

This one here will be interfering in the initial fight, and will be hitting one soldier and threatening another one with a knife so they don't try to retaliate immediately (which will probably fail bc lol it's just a knife). We're still threading, but she's feral at heart and will be willing to fight dirty if things escalate.

Any repercussions for her?

sorry for the edit.
Edited 2023-02-02 03:40 (UTC)
rumorate: (140)

the keep

[personal profile] rumorate 2023-02-02 02:43 am (UTC)(link)
Allison knows how stressful the demand of life and death can be. Three apocalypses will do that to you, especially when you have no time to resolve it. And while Allison would have vehemently disagreed with putting a kid in one of the watch towers, she wasn't consulted.

But when she spots Kamala in the keep, she will make her way over, sliding onto the bench next to her and placing a hand on her shoulder gently.

"Hey kid. How're you doing?"
rumorate: * lila (137)

the keep

[personal profile] rumorate 2023-02-02 02:49 am (UTC)(link)
Ready when you are.

[Does Allison want to actually venture out into a mysterious murder forest? No. Would Five kill her if he knew what she was up to? Absolutely. But they need to find out whether this mystery girl is dead or not, and at least she's not going alone.

She adjusts the stiletto sword sticking out of her boot and then nods to her companion, who she hasn't had a chance to really meet yet.]


Allison, by the way.
rumorate: (134)

[personal profile] rumorate 2023-02-02 02:55 am (UTC)(link)
I'm not going to dissuade you on that.

[Allison moves to sit next to her, taking a slow drag on her water. The tension through the keep is palpable and keeps intensifying - as any good siege should. She leans back against the wall next to her.]

If you want to get some sleep, I'll watch your back.
rumorate: (117)

the keep

[personal profile] rumorate 2023-02-02 03:15 am (UTC)(link)
"Power goes to people's head. Throw in a pressure cooker like being trapped in a tower, and it's basically a countdown until people start losing their shit."

Allison isn't thrilled with the debates either, but when people are powerless to do little else, they have to do something to occupy their time. Which is fucking shitty, but people are gonna people.

She looks over at Red, and takes her in. She doesn't know how kids keep winding up in the towers, but Allison finds it quite frustrating.

"Are you doing okay? Getting enough rest when you can?"
rumorate: (141)

(b) the keep

[personal profile] rumorate 2023-02-02 03:22 am (UTC)(link)
[Allison pats down her pockets at the question, trying to see if she has anything she's stashed away. She's seen him running by in bursts of speed, and while there aren't any speedsters in the Umbrella Academy, she remembers the way Five and Ben could put it away when they over-used their powers.]

No, sorry. But I could probably get you something out of one of the stores.

[If they don't let her take it, she'll ... make them let her take it.]
matermali: (125)

here to be the useless as shit partner in crime

[personal profile] matermali 2023-02-02 03:43 am (UTC)(link)
[ There’s interest in what a fight may lead to, but there’s no thrill in watching a man get humiliated; not when he was only trying to stand up for a child. Vanessa isn’t about to stand around long to watch a bullying, especially when there are people injured and dying not far off, so she begins to weave her way over once he’s brought to his knees.

Only he’s back up and reacting before most people can fully appreciate what even happened in such a compact space, but Vanessa isn’t one to blink when something has her attention. Teleportation? It’s not the same as Mr. Hargreeves. Increased speed? She immediately recollects Wanda’s description of her brother. With a glance to his face, the connection feels clear. The urgency to to interfere rises, and Vanessa steps onto the scene with a thought to try and speak some sense into matters once the weapons are drawn. The swords don’t seem to worry her.

One soldier grabs her from behind simply to keep her at bay and nothing more, but she reacts in an angry panic at the restraint before he can tighten his grip. With the man having underestimated her as one of the more frail women hiding out in the Wards, she’s able to stomp and elbow her way free before he can react with anything other than a muttered, ”Bitch…” She spins with her knife out and pointed for their throats when another man looks ready to try to grab her again, and now that she’s been wrongly handled, Vanessa has a willingness to shed blood. She likely looks ridiculous with her little blade against men with swords, but the two still seem more hesitant to violently attack a woman with everyone staring.

Now they both have the attention of the soldiers, although most are focused on Pietro. She’s just a woman with a knife. ]
speechy: (Default)

he could be a zombie, many o' beasties!!

[personal profile] speechy 2023-02-02 06:57 am (UTC)(link)
Funny thing, that. Their conversation of misunderstandings ( of each other, of their situation on his part ) may have gone somewhere if he allowed it to. But, he'd never meant to imply that he was incapable of kindness or that he believed individuals weren't full of multitudes. People as a whole is where it gets tricky, collectively. It's what people do with their backs to the wall that's concerning; could be good, could be unequivocally terrible.

"Yeah, honestly. Bit despondent you figured me out. You're too skinny. No way they pick you over me for the harvesting as you are now." He sniffs haughtily, though she's welcome to suspect it's an air he's affecting.

He tries not to judge her present appearance, what with the war, but damn if she isn't a total mess.

"If I needed it, I wouldn't be giving it away." Yes, he would, especially to someone as seemingly young and as in need as she appears.
jatharin: (haiva)

[personal profile] jatharin 2023-02-02 07:37 am (UTC)(link)


( He does sit, lethargic and mellowed, hand reaching for Emilia's wrist to call her close or ensure she does not yet leave him. A few moments trickle, where he negotiates the pace of his breath. )

I'm sorry. ( Firmer, more composed. Barely, barely. ) You look well.

somebadnews: (229)

[personal profile] somebadnews 2023-02-02 07:55 am (UTC)(link)
Later Five might reflect that he was onto something when he burned magic candles at all hours, reinforced with as much caffeine as his body could handle, just to avoid the vulnerability of sleep. Lately he's been forced to conserve what he has left or he might have avoided what happens. Caution is the furthest thing from his mind when he wakes to a distant mournful song echoing from a dream.

It's not the first time he's been confused by something so familiar. The eerie song is nothing that should seem out of place after all the ghosts that seem to follow them around. Of anyone, Five deserves to be haunted by them far more than his brother ever did, but he doesn't resist the unconscious pull that carries him forward. He walks quietly past the others, distinctly on foot, towards the place that he should have learned to limit his time in.

Whoever it is sings just to him, lonely and aching in a way only he understands. Five shows no sign that he's aware that anyone is following as he makes his way down to greet her.
blackscales: Commission, Do Not Take! (8)

[personal profile] blackscales 2023-02-02 09:34 am (UTC)(link)
Each other.

[ Though, in truth, Wrathion is always loathe to reveal things about himself. It sounds better to keep things open, however. ]

Your health, do you find anything improves or worsens it? So I might offer more assistance when necessary, without your needing to ask.

[ If longer walks, or particular air, or food always causes a downturn Wrathion can always prepare to casually help him back to his rooms. Guarding someone does not have to mean use of a weapon. It can also mean preventing them injuring themselves. ]
Edited (Oops icon ) 2023-02-02 09:34 (UTC)
somebadnews: (267)

[personal profile] somebadnews 2023-02-02 10:55 am (UTC)(link)
[ He doesn't remember hearing about his vision in the desert, but that's not surprising. The last two months are still a self-inflicted blur. Whereas now... it's hard to focus for a different reason. Lethargy hangs off of him, but he blinks and keeps his posture from slipping. ]

Or maybe you're losing your touch. [ They're absolutely in mortal peril. Just look at this place. ] What about the attacks?
rehandle: (246)

iii.

[personal profile] rehandle 2023-02-02 11:08 am (UTC)(link)
[ The dragon Irenia has just wrapped up showering the tower with an icefire, dusting the whole place in a fine frost that still clings to stone and wood. A couple of his partymates have gone for rest or resupply, and Stephen and whoever else remain above, holding the fort. Another appearance from the dragon is unlikely so soon, but far from impossible.

So he's sat against a wall, rubbing tension from the bridge of his nose as his other hand on the stone floor feeds out a warming spell to slowly thaw their otherwise frozen post, when a snap of light grabs him out of his daze with predictable efficiency.

The worst automatically assumed, there's a bright orange web of sacred geometry blooming from his outstretched hand and raised toward the interloper before Stephen can manage so much as a second thought. ]
rehandle: (282)

02ish

[personal profile] rehandle 2023-02-02 11:42 am (UTC)(link)
[ There's a time and a place for a reunion.

Not that he can really say they've ever met. He's shared an approximate place with James Barnes less than a handful of times: once on a battlefield, the rest in battle's aftermath. They've shared the same side in a war, marked the passing of the same people. It barely amounts to acquaintanceship in the grand scheme of things.

But he's a familiar face. A face from home. And for as little as that might mean for either of them at home, there are too few even if their full party's number not to acknowledge and make the best of whatever tenuous links they may all have brought with them.

So: a time and a place for a reunion. And not having really kept up with any of the Avengers or Avenger-adjacent after the war on a personal level, Stephen chooses the moments after the few kids Barnes had been entertaining dart off to let all their friends know it's fair game to use him as a jungle gym to finally make his presence felt. ]


I hope you aren't needed elsewhere. It looks like this is your job now.
rehandle: (042)

southern tower!!

[personal profile] rehandle 2023-02-02 12:09 pm (UTC)(link)
Red has been more than an asset to them. Her fire a shield from the ice, her jaws a weapon when Irenia thinks to come close enough to sink her talons into the stone of their post. She's an untiring soldier when the battle's in full swing, when she's in her Cerberus form and busy with help and with violence.

She's also a teenaged girl. And when the time finally comes that she goes too far, leaves some of them bruised or narrowly avoiding a fall as the creature she becomes swallows up their limited space with her size, the aftermath finds her smaller again, and mostly human, and adrift.

He gives her some time. Time enough for the rest of them to check in with one another and send someone to report the outcome of their most recent battle to the forces below. But finally, before time to breathe can turn for too long into time to stew and wait and fear, Stephen approaches Red where she's curled and lands his back against the rough stone wall to slide down until he's sitting next to her, an arm's length away. In his hand a spare bowl of something that's probably soup, a lump of hard bread floating on the top, at this point basically an oversized crouton.

He offers the bowl out to her, doing her the favour of looking out ahead at the opposite, frost-glittered wall of their frozen tower instead of at her as he waits for her to take it.

"Here. It's not any good, but it's better than nothing."
traumatology: (bucky-tfatws-00024)

[personal profile] traumatology 2023-02-02 01:47 pm (UTC)(link)
( yeah, he feels that. bucky doesn't really wanna go tromping through what might be beyond this wall either but they need to find a way out and if he has to make one, he will.

he steps in after the other man and looks around. it's quiet save for the crunch of debris underneath his feet. he presses his boot down harder. )


Extensively enough. There wasn't anywhere to go but through.
jatharin: (merchants)

[personal profile] jatharin 2023-02-02 01:54 pm (UTC)(link)


...of course. Of course, this one's friend.

( What is it to be, then? The line of his unctuous smile, how it's stoking. Will it be goods of the old world? Narcotics?

He seems to all but loom over Jimmy, gaze slitting thin. )


Come. ( Here, behind a string of stalls, where Batthour may take measure of what is presented to him in privacy. ) What is it?

makemeasong: (𝑝𝑟𝑒𝑡𝑡𝑦 𝑏𝑎𝑑 𝑠𝑝𝑖𝑒𝑠 𝑚𝑎𝑡𝑒.)

[personal profile] makemeasong 2023-02-02 02:20 pm (UTC)(link)
[ Clara turns just a little pink, but she's pleased Yelena remembers her. Looking back over her shoulder she huffs. ]

That merchant is driving a hard bargain for maps. It's almost like he doesn't want anyone to be able to trade, but I know I need to get them. So if you wouldn't mind being a distraction while I grab them, how do you feel about committing a crime today?

[ She's looking back at Yelena with a hopeful smile, although she knows everyone has so much on their plates—if she said know, Clara would understand. ]