groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2022-10-22 07:42 pm

the clock tower


Happy Hallow-elevator! The clock tower event lasts between 22 October and 8 November. ICly, the tower incursion stretches around a week, and you’re welcome to have your character investigate something else, if they finish early!



THE CLOCK TOWER




ALL IS AS ALL WAS| TRIAL & NO ERRORS | THE TOWER




ALL IS AS ALL WAS

Play it cool, as Serthica’s customs officers pore over your passport papers, before grudgingly allowing you overground. Minaras, you hear, is hunting a delinquent.

Both it and Eidris fare well, with no sign of the damage that preceded the Unwinding. Locals no longer behave eerily, dragons and clockwork droids roam freely, and everyone hates taxes.

Yet perfect strangers insist they know you. Your assigned address leads to a different house. The roads, buildings and architecture look ‘lived in,’ but changed.

No one remembers the Unwinding.

Burlap mannequins sometimes watch from mirrors, windows and reflecting surfaces.

■ You might hear shifting and scratching in Eidris walls.

Minaras has doubled its bounty for a man not unlike Leonard McCoy.

Black fungal spores are found on the increasingly voluminous experiment vials, specimens and supplies thrown out by Minaras medical facilities.

■ Frail and confused, Ellethia survivor Zenobius finally awakens. A short thread is up for RNG grabs.




TRIALS & NO ERRORS

The guard troops that Eidris and Minaras assign to the Neutral Zone now protect King Thivar and High Councillor Arabella during the annual Sanctuary Reckoning trials. Both adjudicate cases that violate the ceasefire.

Prolonging the trials buys time for your companions in the clock tower.

■ Create a distraction — flood the judgement hall rooms? Fire? Illusions?

■ Pose as trial participants: perhaps you are of Eidris, and you caught this wicked Minaraian raiding your home? Mayhap this wretched man of Eidris stole your girlfriend? Wait, you’re a Minaraian who wants to kill King Thivar?

■ …organise breakouts, if Thivar or Arabella have your jailed. You are first imprisoned in makeshift Sanctuary cells — all but poorly locked, glorified closets. Get a trial sentence!

Thivar and Arabella treat the trials as a box-ticking exercise.





THE TOWER

As Eidris and Minaras play court, you can infiltrate the Neutral Zone clock tower of Vassarizhia.

■ Only token security remains. The door is unlocked.

Karsa supplies paper talismans that must be burned in the watch fire at the tower’s top level.

■ Each burned talisman amplifies the reveal spell that Karsa activates. Link a finished burning thread by 8 November to help the cause.

■ A November mod post will describe how much of Serthica’s ‘undeath’ characters can see.

■ Placing Magnus’ dragon eye before the tower’s telescope will allow characters to always see Serthica’s undeath, moving forward.




✘ ELEVATOR ETIQUETTE

Imperfect stillness dominates Vassarizhia: your footsteps do not click, words die in your mouth. The tower’s rickety gear slither silently. Your heartbeat aligns with the clock’s tick… tock.
You have the growing, gnarly certainty that you have invaded something ancient and alive.

The tower’s entryway level is large, deserted, stacked with gears. At its core is a dilapidated open elevator shaft.

A large sign says to find and pull the floor lever, if elevators stop.

■ There are two elevators. Each narrow lift can hold up to four people, crammed. The upper half of the carriage is chain-link fence, while the floors contain hatches that sometimes open mid-travel for 30 seconds. Hold on to ceiling-bound leather straps.

■ The ropes holding the elevators are thick, but tattered.

■ The elevator’s creaking squeals can awaken swarms of 1m-tall bats and bat wyverns. They rattle the lift, but ultimately withdraw.

■ The elevator can stop at as many levels as you want (or none!).

■ Beyond the second level, you feel intensely paranoid and see your companions as the persons you most hate/fear for five to 10 minutes. Reaching the top, you are tempted to cut the lift ropes of those who follow. (The ropes and elevators recover, after crashing to the bottom. )

■ On each floor, as you exit the elevator, a nearby wall shows a different scratched instruction, signed by DAVID.


LEVEL I: THE LABYRINTH| LEVEL II: THE ANCESTOR | LEVEL III: TAG! YOU’RE IT
LEVEL IV: THE ROOM WHERE NOTHING HAPPENS | LEVEL V: IT’S RAINING (AGAIN)




LEVEL I: THE LABYRINTH
CONTENT WARNING: MINOTAUR, BODY HORROR

Step into a jail maze, flooded to knee level. Confusing corridors narrow, widen and contort, while wall torches dim.

Intermittent howling reveals you’re not alone. Hiding, you see child-like chalk drawings of forest animals on walls — and a great minotaur. Keep silent.

■ David S P’s wall scrawl says, IT RUNS IN THE FAMILY.

■ Collect some of the many discarded daggers or axes. Rope bundles float in water — use them to paralyse your captive or briefly force them under your control.

■ Don’t linger in one place: rotting, bodiless hands surface to restrain you.

■ Bad news, if you swallow water when the minotaur or dead hands try to drown you: your skin stretches and bursts, while your bones pop and extend. You mutate into a half human, half woodland creature, all bloodlust. ( Inspiration, anyone? ) Your companions should still recognise you; between hazy memories and constant pain, you might struggle to remember them and even attack.

■ Morphed characters can (painfully) return to normal within minutes of re-entering the elevator.

■ A smaller and distressed three-headed minotaur also roams the labyrinth. Two of its heads sob, while the third urges you to hide with it when brother approaches. It tries to throttle you with a noose to make brother happy, if you follow. David did say.

■ The minotaur and its sibling have poor sight. They cannot enter a corridor where you’ve drawn or laid down a line.

■ Pull the lever, and a straight corridor leads you to the elevator.


TOP | LEVEL II | LEVEL III | LEVEL IV | LEVEL V




LEVEL II: THE ANCESTOR
CONTENT WARNING: GIANT SKELETON, BLOOD DRINKING

Here, only barren stone and thin rivulets of fresh water pouring from wall fountains with sharp-tipped ornaments — your spilled blood quickly infects the basins. Knives, pins and bowls have been abandoned nearby.

High pressure and vertigo overwhelm you. Follow a rhythmic heaving to where the upper half of an enormous skeleton — the Ancestor — has broken through a wall. White, silk thread fetters it. Dried blood rims its cracked mouth. Before it, the stone floor has been tarnished, up to a 5m radius.

The Ancestor appears dormant, a crown of iron thorns on its head. It clutches the lever tightly in its right hand. Above it, an engraving urges, SPILL WINE FOR YOUR ANCESTOR.

■ David S P’s elevator scrawl says, WATER TO WINE.

■ Dally staring and you feel dizzy, nauseous, depressed and compelled to share your close-death encounters. Before you know it, you are stepping into the Ancestor’s radius…

■ …where it plunges for you, if you don’t bear a filled cup. The silk ropes keep the Ancestor from reaching beyond 5m.

■ Two carvings under his fists read HONOUR THY FATHER and DISHONOUR THY MOTHER.

■ Quickly distract the Ancestor from crumbling his captives, tearing their arms or attempting to eat them.

■ The Ancestor is instinct-driven, consumed by thirst. It cannot see or smell, and only remembers taste. Sounds divert it.

■ Improvise: there is no actual wine here. Infuse water, spill blood, or vocally pretend you are delivering wine, and the Ancestor might spare you.

■ If sated, the Ancestor releases the lever.


TOP | LEVEL I | LEVEL III | LEVEL IV | LEVEL V




LEVEL III: TAG! YOU’RE IT
CONTENT WARNING: SCARECROW, SKINNED CREATURES

Enjoy pitch dark, dread and bile spreading in your gut. Take a candle from near the elevator and roam through small, unlocked rooms that feature tattered beds, strips of tanning leather and blood or wax spilled on the floor.

■ David S P’s wall scrawl says, O CATCHES IT.

■ Ahead, you see candle-bearing mannequins that dance a hora to the same song played by Jim Kirk’s music box: “Up the mountain, in the grove, hand in hand to Ke-Waihu, fresh harvest’s a treasure trove, each fall we feast anew.”

■ The creatures are patched abominations of wax, skinned flesh and burlap. In the middle of the hora is a wiry scarecrow, eyes blazing with candle fire as it points a large cleaver. In certain lights, the scarecrow’s face briefly contorts into that of your mother. It wears priestly robes that Arc III survivors may recognise from the House of Ravens.

■ As the dance finishes, you notice the lever in the middle of the circle, where flame spells out TAKE THEM, NOT ME. The game begins.

■ The abominations run, gleefully manic and screaming TAAAA~AAAAAG. YOU’RE IT! The scarecrow unflinchingly cuts them down while pursuing you. Hide in the abandoned rooms, or risk snuffing your candle to avoid detection.

■ Some abominations slap you, hold you, or alert the scarecrow. Others offer shelter. A few peel off wax skins from their limbs — showing black fungi beneath. They murmur, IT NEVER GOES AWAY.

■ Parchment strips fall from the scarecrow’s sleeves, reading, HAPPY NAME DAY, MOTHER KNOWS BEST, THE SIN RAN DEEPER THAN SKIN, IF YOU CAN BEAR IT, IT’S A GAME.

■ Bless David: draw the scarecrow into a drawn or makeshift circle to trap it.

■ Intense, paralysing fear arrests you, if the scarecrow catches you. The wax abominations chant, TAKE THEM, NOT ME. One might even take pity and move your numbed mouth to utter the words. Say them — and the scarecrow lands deep cuts on your arms, then pursues your companion.

■ If you betray someone, the abominations take the appearance of your worst version: whether physically mutated, with a temper that amplifies your worst features, or both.


TOP | LEVEL I | LEVEL II | LEVEL IV | LEVEL V




LEVEL IV: THE ROOM WHERE NOTHING HAPPENS
CONTENT WARNING: MANIPULATION, MENTAL COERCION

You enter a quiet room. The lever sits on a table, beside rope and a dagger. As you approach, your surroundings transform: perhaps your dearest dead appear to warmly welcome you. Crowds of your doubters celebrate your success. Or you are in a calm oasis, where nothing hurts.

■ David S P’s wall scrawl says, THIS DREAM IS A NIGHTMARE.

■ Whatever your deepest wishes, the room’s vivid illusions provide. With time, your beautiful dreams deteriorate into horror. Sometimes, you hear whispers of, Make a wish.

■ The room increasingly drains your life force. Within half an hour, you have gaunt flesh, brittle bones and a hunched back. Or you might feel compelled to harm yourself, clawing your arms and face, or pulling your hair out.

■ The damage comes undone minutes after reaching the elevator.

■ The room focuses on one person: if someone joins you, they see fainter echoes of what the room shows you, but they are not enthralled. They must coax or drag you away.

■ If you are under the room’s influence, it forces you to make any later intruders stay.


TOP | LEVEL I | LEVEL II | LEVEL III | LEVEL V




LEVEL V: IT’S RAINING (AGAIN)
CONTENT WARNING: PLAGUE, THE CHILD

At the tower’s open-sky top, fire crackles from a small stone pit, shielded by a familiar, immovable blood-spattered white umbrella. Nearby, discover an immense rusted telescope and other discarded astronomy tools.

You trip on rain-battered yellowed bones at every step. One skeletal hand holds a watch piece, engraved for Mr. David Sebastian Pumpkins.

■ David S P’s has only scrawled his signature.

■ You might reach the flame easily, or be overwhelmed by sickness, black fungal spores blooming on your fingers, while you cough blood and experience intense fever. The symptoms wane once you reach the fire.

■ Burn paper talismans and link finished threads to help Karsa’s spell.

■ The child with a fox mask from the Unwinding could appear. Sign up for one of three short threads, which must finalise by 3 November.


NOTES

■ Some of the bigger plot clues have been emphasised, to help navigate through the horror details.

■ You can hit up some NPCs during the trials.

■ Check out plotting posts for last-minute team-ups.

Back to the top.

QUESTIONS

slippin: (pic#15868163)

[personal profile] slippin 2022-10-28 05:00 pm (UTC)(link)
The coin's a bright glimmer in the corner of Jimmy's eye. The bottom of his stomach drops out, he doesn't know why—or yes he does, but it's too big for words, this cross of excitement and dread, this reminder of what Constantine can do. It's Kim he watches, Kim eyeing the other man like he's a slapdash contract she's ready to tear into.

As the bird speaks Jimmy's mouth tugs in a smile, but it's almost relieved. Doesn't reach his eyes. He doesn't look to Kim, inviting her in on his glee. He laughs—a little forced. After a few seconds he gives in and asks, “Why not just whammy the king?” Why not everybody in the courtroom? Why bother with the tower at all, why not just make Karsa and the Merchant think they'd gone?

Why not, why not, why not?
strewth: campbell; a green and pleasant land. (to ribbons)

[personal profile] strewth 2022-10-28 06:30 pm (UTC)(link)
John mouths the word whammy, trying to decide if Jimmy is innately incomprehensible or just American. The bird, however, seems delighted, repeating whammy the king while hopping on John's knees. John holds his hand in a fist, and the bird quiets.

"So," he drawls, "you have your bird. I'll scarper."
saintclaire: (didn't want to have to break your heart)

[personal profile] saintclaire 2022-10-29 02:38 am (UTC)(link)
Kim turns her attention just briefly back to Jimmy, mouth bobbing open to ask a what only to pivot back to John with a quiet why:

"You're just going? Who's going to wrangle the bird?"
slippin: (pic#15849365)

[personal profile] slippin 2022-10-29 01:55 pm (UTC)(link)
Jimmy gives Kim a come on look coupled with a quick, jerky shrug and a splay-fingered hand gesture, then turns to Constantine.

“What, you don't want to see this?” He sounds disbelieving, because he is. He pauses to consider—Constantine, the throng of people in the lobby—and lowers his voice. “Is it the jail thing?”
strewth: fowler & taillefer; bad influences. (as a western plays)

[personal profile] strewth 2022-10-30 07:32 pm (UTC)(link)
If John had fur, it would ruffle. Some mammalian instinct, surely left over from when Englishmen evolved from dogs, calls him to bear his teeth. John buries the urge with the memory-- this is stupid stuff, hurting him more sorely because the memory is conjoined not with pain but the assured knowledge he was acting like a tit, then and now.

He shakes his head. Caesar was lucky; he had someone else to remind him he was a fool. "Fine," John murmurs through the heel of his hand, which he's just rubbed over the length of his face. "Make it worth my time."

(The bird squawks, "ballbag?")

"Court's dead boring."
saintclaire: commission by <user name=splatstick> (but the loneliness never left me)

[personal profile] saintclaire 2022-10-30 08:19 pm (UTC)(link)
"It's boring," she repeats, like she hadn't heard him. They're an untold distance from home, with their cooperation being the most reliable thing that could get them back there, and he wants to be entertained? Her eyebrows raise. "I was under the impression we had a job to do so that other people can do theirs. I don't think being bored factors in."
slippin: (pic#15868163)

[personal profile] slippin 2022-11-01 04:29 pm (UTC)(link)
Constantine, from where Jimmy's standing, has already caved. There's not really a need to work his ego like a speed bag. But Kim unfailingly has the sharper eye for this kind of thing—and while he may not want to watch it happen, Jimmy does want to see how it plays out.

He throws a glance Constantine's way, then lowers his gaze politely to the floor.
strewth: campbell; a green and pleasant land. (girls in turquoise)

[personal profile] strewth 2022-11-01 10:26 pm (UTC)(link)
"Did me job." He bounces his knee, and the whistling bird atop it continues to bob its head excitedly. "What else you want from me, I'd like to know."

A gentle tilt of the head contrasts with the sharp curve of John's brow. The floor's yours.
saintclaire: commission by <user name=splatstick> (now i'm having trouble differentiating)

[personal profile] saintclaire 2022-11-03 03:05 am (UTC)(link)
"Well," she replies, pragmatically. There isn't a shred of hesitation there, her attention fixed solely on him, her expression serious. "I want you to wrangle the bird, start to finish, so we can do our jobs in the courtroom. It should be easy for all of us that way."

There's a shrug to her shoulders.

"If you want to run off after that, I'm not going to stop you. But before that point, we have something important to do."

With a bird, in a quasi-kangaroo court, in a strange land. Like you do.
slippin: (pic#16001034)

[personal profile] slippin 2022-11-03 05:34 pm (UTC)(link)
There it is, black and white. Jimmy gives Kim's sane, sound counsel some time to sink in—and then figures a splash of color wouldn't go amiss. He points a finger at John. “You're being”—his gaze falls on the bird; his mouth works irresistibly in a smile—“a ballbag.”

(The bird perks up, croaking triumphantly: “Ballbag!”)

“Look. You can do whatever you want in there. You want this little fella to carpet bomb his highness' royal mane—” Actually, no, it's a little too easy to imagine that scenario ending with the bird's neck wrung in open court. “Well, he can fly around, anyway. Lead everyone on a merry chase. The name of the game is flagrant disregard for the court's time. Just, you know, keep a lid on your glee until the afterparty.

“By the time we're through with that room, it's not gonna be a court. That's the whole point.”
Edited (cries) 2022-11-03 17:37 (UTC)
strewth: campbell; a green and pleasant land. (eating popcorn til they find you)

[personal profile] strewth 2022-11-05 10:30 pm (UTC)(link)
John hadn't expected that, and it plays to his preference for dramatics. They're going to make an utter cock up of everything? John's deep love of snubbing his nose at authority is too great to be ignored. He smiles an crooked, winsome thing.

"You lot are mad," John says, "but I never work with sane folk."

So, yes, he'll play along.
saintclaire: commission by <user name=splatstick> (i'll save you a seat)

[personal profile] saintclaire 2022-11-06 02:01 am (UTC)(link)
The attention she gives Jimmy while he talks is unsmiling, but her gaze lingers long and pleased. All of that, a circus for a ringmaster.

"We're professionals," she says to John, with a note of cool pride. What else do you call it when you've net $1.16 million dollars on a scam? And, because she doesn't feel like being a complete asshole: "Thank you."