let's set d o w n some (
groundrules) wrote in
westwhere2022-08-13 03:17 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- 2ha: chu wanning,
- arc iv,
- asoiaf: daenerys targaryen,
- baldur's gate: astarion,
- doctor who: river song,
- doctor who: the doctor,
- game of thrones: jon snow,
- kingdom of the wicked: emilia,
- kingdom of the wicked: wrath,
- legend of fei: xie yun,
- legend of fei: zhou fei,
- mo dao zu shi: xiao xingchen,
- oh! my emperor: beitang moran,
- oh! my emperor: su xunxian,
- original: red,
- owl house: eda clawthorne,
- penny dreadful: vanessa ives,
- serthica,
- shadowhunters: magnus bane,
- star trek: jim kirk (aos),
- star trek: leonard mccoy (aos),
- star trek: una,
- star wars: finn,
- the gifted: marcos diaz,
- tian guan ci fu: xie lian,
- touken ranbu: kanesada,
- umbrella academy: allison,
- umbrella academy: five,
- warcraft: anduin wrynn,
- warcraft: wrathion,
- word of honor: zhou zishu
serthica: war & peace
Clockwork Serthica’s arrival event stretches til around 3 September. You’re welcome to hit up this log or make your own entries. Characters not assigned to a region can still access it, as long as they’re discreet.
Please share cool plot clues via network — and have fun!
SUMMARY: The Merchant assigns the group to determine if the dead lurk within Serthica’s adversarial halves. Eidris and Minaras hold a summit to normalise trade within Serthica’s elusive Neutral Zone — while a resistance movements attempts to capture Minaras lead figure Arabella. In Eidris, locals must calm a maddened dragon and her cohort and retrieve her hatching eggs. Minaras hosts its eerie civic indoctrination that seeks to extirpate physical and moral decay.
FAIR FORTUNE
The party at sea is smuggled into Serthica with help from false passport papers secured by their Mouse House companions. The two groups meet at Serthica’s port customs, in time for the Merchant’s private transmission:
”Good afternoon. I salute and thank the efforts of our recent additions. You performed exceptionally.
You will hear Serthica is sundered by war, sickness and irreconcilable differences. In truth, she is likely divided by the interests of those who weaponise fear and manipulate opportunity.
In Eidris, they claim Minaraians are not human. In Minaras, they speak the same of Eidris. Disgust, dismay and paranoia have created a… system of profound physical avoidance. If this is mere fearmongering, it is distasteful, but inconsequential. However… if one of the citadel’s halves has succumbed to the dead, who now know to feign they yet live… this marks a dire escalation. You must study this.
Your transportation beacon sleeps in the holy grounds of Vassarizhia. It will light within months, when the Heart’s clock quiets for its annual winding. You may visit the grounds during the upcoming trade summit.
While in Serthica, your only objectives are to survive until the beacon’s eye opens, and to discover the dead present. I pray but question you will prevail.”
You will hear Serthica is sundered by war, sickness and irreconcilable differences. In truth, she is likely divided by the interests of those who weaponise fear and manipulate opportunity.
In Eidris, they claim Minaraians are not human. In Minaras, they speak the same of Eidris. Disgust, dismay and paranoia have created a… system of profound physical avoidance. If this is mere fearmongering, it is distasteful, but inconsequential. However… if one of the citadel’s halves has succumbed to the dead, who now know to feign they yet live… this marks a dire escalation. You must study this.
Your transportation beacon sleeps in the holy grounds of Vassarizhia. It will light within months, when the Heart’s clock quiets for its annual winding. You may visit the grounds during the upcoming trade summit.
While in Serthica, your only objectives are to survive until the beacon’s eye opens, and to discover the dead present. I pray but question you will prevail.”
SWITZERLAND
After a lengthy inspection of their passport papers, the party is steered towards the Sanctuary of Serthica’s Neutral Zone — a vast institute near Serthica’s great clock tower. Here, representatives of Eidris and Minaras assemble at midday for peaceful negotiations to improve distant trade relations.
- ■ The Merchant recommends mingling to broaden your investigation into Serthica’s dead. Even Minaras leading figurehead Arabella will attend.
■ For peace-keeping, entrants to the Sanctuary must surrender their weapons or allow them to be sealed, if they want to carry them in. Weapons are released on departure. Physical enhancements that characters cannot remove (ex: vampire fangs) are excepted.
■ Those who are unwilling to give up or seal their weapons can head on to Eidris and Minaras.
■ Summit attendants receive badges reflecting their Serthica identities, or can divert the greeting droid and liberate the insignia of a delayed delegation. Higher-ranking badges earns you more lenient treatment and higher security clearance.
■ Eidris attendants receive golden armbands or scarves, those of Minaras dark blue.
■ In bustling halls, officials negotiate grain exchanges, new train railways, the currency exchange rate and the saddening conditions of Mouse House exiles. Alas, if only someone (not them) could help.
■ Those drafted into the talks are toasted with a green, mint-like potion — an unadvertised truth serum intended to keep negotiations honest. The potion’s effects last two to four hours, compelling truth but not speech. But do talk: candour wins answers.
■ Artisans display their finest novelty items in the main reception hall. Aggressively enthusiastic traders seek testers and investors for their wares — potent opiates, goggles that show you the world in 10 years’ time, even detailed plans for luxury teahouses offering droid companionship. Extricate yourself with as much coin and dignity as possible.
SLEEP, CHILD, SLEEP
- ■ The great clock of the Neutral Zone strikes 18:00, triggering a light three-minute earthquake and the rise of nocturnal Minaras.
■ The Sanctuary loses all electric power. As servants rush for candles, you might notice some native summit delegates behave peculiarly: their eyes look glassy, faces trapped in an expression of comical, exaggerated dismay. Many are frozen in tense positions. Others move in sluggish, uncoordinated and jerky spasms. One might catch your wrist and attempt to speak in staggered, guttural croaks.
■ Lights return once the earthquake finishes. Locals resume regularly and do not seem to have noticed any erratic behaviour.
SLEEP, CHILD, SLEEP
CONTENT WARNING: TERROR ATTACK
- ■ Starting her speech, Arabella of Minaras calls a tribute for those lost to the great Culling sickness that struck Serthica mere years before. The vigil is interrupted by a fusillade of rifle shots fired from outside, through the Sanctuary’s wall-long windows.
■ The bullets exclusively target Minaras delegates and do not contain gunpowder, but a thickened, pale liquid. Once shot, those wounded experience a hysterical, incontrollable terror and the certainty that their greatest fear is hunting them. Many of the shot delegates develop an instant flight response and seek to claw their way out of the Sanctuary, with no care for whom they trample in their path. This terror lasts 30-60 minutes. Please content warn if you graphically describe your character’s greatest fear.
■ As rifle gunshots die down, a voice from outside introduces the Remembrance coalition, pledging safety if the summit surrenders Arabella.
■ The Sanctuary activates emergency measures: protective magical wards start to slowly reinforce, while attendants risk their lives to return characters’ weapons.
■ You could team up and help Arabella’s few remaining guards to escort her to safety in Minaras. Drop a line if you take this route.
■ Outside, you find the Sanctuary’s grounds have been drenched in a thick fog that barely allows you to see steps ahead. Your senses dull, and you are gradually prone to sleep — while masked men close in with rifles and vicious droid hunting hounds.
■ Help Sanctuary guards take out the assailants — and submit your character for a RNG draw to interrogate a lone captive.
■ Characters who later investigate the Sanctuary can find some of its windows have been very carefully pricked, fissured or even minutely holed, easing the way for attack.
Crawl back to your home base in Eidris or Minaras — you need the beauty sleep.
EIDRIS | THERE BE DRAGONS
Eidris’s relaxed atmosphere might balm your rattled nerves after the Sanctuary’s disasters. Startled citizens gather to offer you help settling in, while dragons seek you out to curl up and nuzzle.
Eidris is governed by natural order and harmony, achieved through firm etiquette, consideration and reminders to slow down. You can hole up in a room in one of the many abandoned and repurposed villas, or group up to take a whole house. Local technology is a blend of mechanical gears and magic that substitutes fuels. Sorcerers are frequent, boastful and admired.
Dig deeper, and you’ll find the people of Eidris are unwilling to linger on negative experiences and gradually lose memory of them. If queried, many natives have normalised intermittent amnesia, with some using their link to their dragons to stay anchored in the present.
- ■ Acclimate to your roles in Eidris and enjoy the sweet welcome of neighbourly gifted meals and knitwear and a personal, signed letter of support from king Thivar.
■ Eidris prepares for the rare hatching of dragon eggs, lain by the beautiful fire-breathing Aiva — one of the fewer martial dragons used by Eidris’ military. Two weeks into your stay (around 25 August, forward date at will), word spreads that Aiva’s mate has been deeply injured by a Minaras scouting ship during the 6:00-7:00 overlap period when the two citadel halves are both overground.
■ A panicked, distrustful Aiva collects her silver-shelled eggs from the formal nest quarters, hiding them on the rooftops or in the balconies of tall, dangerous buildings. Several other martial dragons assist Aiva by guarding these hideaways until the young dragons can hatch.
■ Eidris calls back most transport dragons to avoid altercation with their fire-breathing, paranoid brethren. This might strand some riders on the nearest decrepit rooftop, while testy dragons fly by. They don’t initiate attack, but are more prone to warning tail sweeps or light charring, if you come close.
■ Dragon lord Cain d’Ubiq urges riders that can reconnect with their dragons to help retrieve the 1m, 50-kg eggs and deliver them back to the dragon grounds nest before they hatch by sundown — terrorising the baby dragons that wake alone and ripping into local architecture. Other riders are needed to spread a trail of deep incense smoke in the air that can soothe dragons from their outburst. Lend a hand!
■ Characters who enlisted for dragon riding on arrival could be middling riders by this point.
■ Aiva’s children hatch moments before the clock ticks 18:00 and Minaras also surges overground. Characters linked to a dragon feel the birth: first as an overwhelming exuberance, then as an all-consuming and irrational dread that briefly reduces them to inexplicable tears.
MINARAS | EYES ON YOU
A sharp departure from Eidris’ laissez-faire is watchful Minaras, where citizens obsess with schedules, orderliness and time — as if every second is both borrowed and wasted.
Newcomers can choose between one-person 2.5x2.5m ‘sleep units’ in packed industrial homes, or pool funds to rent small refurbished alcoves that once served as hospital or science halls. Space is a luxury, silence a myth: helper droids constantly fuss after their masters, steam engines cough outside, and the gentle thrum on the streets betrays the current-shifting omnipresence of large Watch ships.
Civic sound systems periodically bleat reminders for citizens to STAY HALE, STAY WHOLE, alongside tips for basic droid care, the latest in scientific discoveries, paid ads and reminders not to park your robotic carriage near hydrants.
- ■ Quickly learn the ropes of your assumed identity, as Minaraians have a duty to report peculiar behaviours.
■ Watch ships prevent lawbreaking while Minaras is overground. Crime rates spike rapidly when Minaras falls underground.
■ More than violence, Minaraians appear to fear their pocket watch times being wrong, filth and sickness. The smallest cough earns a stern glance and a wide berth.
■ As part of Minaras’ periodic social indoctrination, you are robotically escorted alongside your peers and other unrelated Minaraians to a civic integration centre. Here, you take turns before a mechanical droid sphinx labelled ASCLEPIOS that asks, ”What rots you? and compels an honest answer (this can be emotional, mental or physical sickness, minor or severe).
■ A painless tattoo appears on the back of your hand, listing your Decay (ex: ‘malnourishment,’ ‘a choleric temper’). Others in the indoctrination centre must help you mend through acts of care (ex: cooking you a meal, helping you meditate). The tattoo fades after 72 hours, or once sufficient acts of care have ‘cured’ you.
■ After one week (around 20 August, but feel free to forward date), a transmission from Arabella informs watch, aerial, military and health units that Minaras is changing the daily schedule of its scout ships. The last scouts will now be deployed at 4:15am and return to base by 5:00am.
no subject
He's more aware of how long he has been here, how he appreciates it for the extra time it gives him with Emilia when he still does not know what will happen in his own world.
They could spend centuries here together. If not- If not for the question he knows lingers still in her mind- the answer she will hate receiving, the one he cannot give to her.
It's not the first time Five has brought up another option for returning. The Beacons have not been reliable - some people do disappear, others disappear and return. There's no guarantee. "...how reliable is your briefcase when you have the... math down?"
no subject
"The briefcases are idiot-proof. All you had to do is open them." Even Klaus set one off and he didn't have any idea what he was doing. "They didn't really want anyone tampering with the timeline without approval, so they were pre-set and monitored through time and space. I never had an opportunity to dismantle one before coming here."
He watches him for a moment before he decides he can break it down a little further than that.
"Trouble is, they're only built for time travel, and what we have have here is more complicated. Not to mention the briefcase I have is still broken." He won't mention how the first thing he did with it was beat it to hell when he arrived without his family. It'd been a long few days and in the moment he didn't have anything else to take it out on.
"I can do the same thing with my powers, it's just like... the difference between putting on a pair of socks and finding the exact thread of reality to pull that won't unravel the entire universe. With time travel, I just have to calculate how to project consciousness across every instance of time. Crossing into another dimension altogether involves reverse engineering reality." The math gets convoluted easily, but he's put that problem on the back burner while he working on the simpler time-related math... that he's still managed to screw up two out of three times.
He takes another sip. "I'm working on it."
no subject
He fills another glass, appreciating the explanation even if some of it is beyond his understanding.
"I would assume you have also accounted for the fact this world may react differently to your briefcase than your own would, especially given the magic within it and its abilities already to cross between dimensions."
There is a great deal of potential for much to go wrong. He would hope he did not have to tell Five that, however.
He is also aware the beacons alone have not been the answer to returning them all to where they have come from. Nothing is gained without risk, but Wrath has concerns about Five's focus on using a non-magical item with time in a world where magic is so infused, where curses lie around every corner.
no subject
And yet Five has the audacity to be offended.
"Are you asking if I've never thought about the consequences?" He's a living and breathing consequence of time travel, and people still don't think he understands the risks. If it weren't for the multiple apocalypses he's lived through, he might ask how much worse it could get, but they're headed in a very obvious direction as far as he can see.
"Trust me, I wish I didn't have to think about it." Someday he'd like to imagine that he can hang it all up. No more messing with time, no more killing, no apocalypse. Which begs the question of where that would leave him, but he tries not to focus on that part. He swirls his drink and finishes it off, relenting somewhat.
"I suppose it's been a while since I tested it. I could run an experiment and see how it goes."
no subject
"Did I say that? I would ask that you focus on the words I do say instead of filling them in with something else. I understand the rest of the group treats you like someone who cannot be trusted, but I have not nor do I believe I have acted in a way which would make it difficult to trust me in turn."
Wrath will not be treated in the same way as the rest of the group - not when he stood up for Five, not when he has shown belief and trust in Five. He takes a long drink from the liquid in his glass, and he finally feels the hint of a burn- nearly forgotten at the back of his throat.
He closes his eyes.
"...we could do so together when we are not in the middle of drinking and enjoying the alcove we've managed to acquire. You can account for the... math. I can account for the magic." A pause. "You wish you can never think about it again? So what do you hope for when you return to your world?"
no subject
"...Fine. We'll do it together." Five's way of saying that he trusts him more than the others who may have tried to stop him. It isn't a terrible idea to have someone there, to see if magic impacts his abilities to time travel, and he only intends to go back a few seconds to check that everything is working as it should. He hasn't done that in over a year, when he should have been practicing all along.
His questions are harder to answer. With the alcohol in his system, he may be misreading again, but it's something he's been forced to think about once before. That brief time when he thought they really had succeeded.
"After I get my family there alive and the apocalypse doesn't happen?" That was always his one goal, and it's still the only one that matters. "Personally, I have no idea. They all have lives to get back to, but I've been missing for seventeen years in that world."
Not to mention that he's nearing sixty and looks like a teenager. He doesn't fit.
"I'll have to figure it out." He shrugs. "Not exactly the high stakes of Hell. I'm sure you've got bigger things to get back to."
no subject
He cradles the glass within his hand, looking into the alcohol.
His head tilts to one side in thought.
"You have been focused on survival for too long to plan for much beyond survival." It is half question, half acknowledgement. He takes another long drink from the glass in front of him, seeking the burn from the liquor, letting it ride down his throat briefly at the mention of the high stakes of Hell.
"...a curse to break in a limited amount of time." Or his House crumbles. Hell is always a battle in and of itself - maneuvering it with careful precision. "Among the rest Hell requires."
But he does wish to marry Emilia if that is indeed what she chooses, if she truly chooses him.
no subject
He nods just slightly as Wrath preceptively guesses why he hasn't made plans beyond the only thing he's been working towards for decades. Klaus seemed to think that meant he was addicted to the apocalypse, but he didn't understand what it was like. None of them did. Survival is all he knows how to do. He doesn't want to dwell on what happens after, because he can't imagine what it's like to live in a world that isn't doomed.
"Your curse?" He observes Wrath, openly curious about what Hell is like, but not pushing him to reveal more than he wants. If it weren't for the tattoo, Five still wouldn't know anything about his curse, so he assumes it's not something he would have chosen to share otherwise. "Are you the one that has to maintain it?"
no subject
"Yes. It affects the entirety of the Underworld."
Each of his brothers suffers a loss over this curse. Never mind Wrath was not at fault for it. It was all Pride and his poor decisions which led to the rest. Wrath was simply cursed directly because the First Witch felt he ought to intervene before Pride and her daughter could marry.
They were both consenting individuals but she decided to damn all of the Underworld for it.
The second question gives him pause and then a slow release of breath. "Each of my brothers reigns in their own circle, but none of them are capable of doing what is necessary to maintain the balance required." And Wrath is king of them all.
no subject
The stakes around his curse are higher than he assumed, but he empathizes. It's strangely easy to relate the collapse of Hell to a looming apocalypse. Stranger because he struggles to relate to anyone. Musing over that, he realizes may be out of his depth, but his phrasing seems to imply something.
"They need you." If his curse impacts all of them, and he's presumably the one who can maintain a balance. Five thinks of the brief time he returned home using the beacon and everything he didn't ask then. "Was it worse when you went back?"
no subject
His brothers need him to undo the curse. They have all lost because of it, and Hell itself hangs waiting for Wrath to solve it, to break the curse placed upon him- upon all of them.
"There was less time. In that way, it was worse. However, there were some advancements made toward solving the curse - more than had been made since it was put in place."
But there is a long way to go still. Even if Emilia does accept the marriage bond, accept and want him as he is (the devil himself), there will be more required to break the curse. Without that, he can never give himself to her fully, never hand over his heart, never tell her how he truly feels.
no subject
He reaches to refill his glass.
"You sound optimistic." And vague, but Five can't blame him for that. If Wrath hadn't automatically sensed his curse, it would have been a long while before he admitted to it. "Does it affect you here?"
no subject
Optimistic. There's a brief tone of his voice that appears to be more resigned than anything, but he can admit more progress has been made in the last several months than in the many decades before that. Wrath also doesn't know that the curse can be broken in time. Emilia would have many decisions to make. Some of these changes will completely change her entire life, her entire world.
She will suffer greatly, and why- She does not deserve to. The curse was not her fault. Even then, it isn't assured to be broken. He will continue to have to hold himself back. "It does. It's why there is much I am unable to say about it." A pause as he considers if it will allow him this much, if he will be allowed to give these words: "It is why I was looking into Necromancy when we arrived in Taravast."
no subject
So drinking was a mistake, but he works around it to give him the attention it deserves.
He thinks about the anguish inside him that he ignores. No one but Wrath even notices, and so it could be the same for him. Wrath's curse could be causing him excruciating, unending pain, and he doubts he would have said one word about it if he was given the choice.
"You were hoping to learn from them, and it ended up the other way around? Or is bringing someone back from the dead key to breaking it?" He doesn't know if he can answer that, but Five theorizes anyway. "I've done it, you know. I've brought my siblings back three times now. Some things you can only fix through time travel."
So in theory... if that's the answer, Five could do it. Only at the cost of everything, but it's not like he hasn't been that desperate before. It's what he's still planning, after all.
no subject
He appreciates the seriousness with which Five attempts to listen through the haze of alcohol.
"...I had heard they had experience and knowledge of curses. Of course, the curses they were experienced with were ones of this world. They knew how to remove a cursed item from someone but not how to break the curse completely, how to dispel it, and I am afraid my own curse is far more powerful than any they have dealt with before." In the process of learning from them, Wrath gained disciples so he might have more power in the city itself. His finger slides over the rim of his glass as he looks at Five then at the revelation. "Three times? Do they remember it?" They can't if the time travel worked as intended. "Do they know?"
Somehow he doubts Five would tell them, but-
no subject
"You never know what you'll run into here," he offers, just to give him something. A possibility. Five is often faced with problems he has no business solving, and despite how many times he's ended up making them worse, he has a small margin of success.
He quiets at the follow up questions after he casually mentioned cheating death. Not many people know everything he's done for his family. He's not even sure they do.
"They don’t remember, but they know about the apocalypses. That was two of them. The last time...," he frowns, because it isn't a pleasant memory. "The last time was different. They'd all... we'd all been shot, but luckily I was dying slower than the others. I rewound time. A few minutes. Just enough to bring them back and fix it."
That was the only time he's done that. He's been meaning to try it again when he isn't in the middle of bleeding to death, to see if he can. He shrugs.
"I never told them. There's no reason to.”
no subject
He looks over at him at Five at his answer and then nods in simple acceptance of it. It's nothing Wrath would say either so he understands.
"I did not think you would have."
He takes another drink from his glass.
"You were able to turn back time while you were dying?"
Wrath raises an eyebrow at that, however, clearly impressed.
no subject
"It was that or die, and I'm too stubborn." It took a lot out of him, but it was the one and only time it worked like it was supposed to. He'd really been looking forward to sleeping for a week before he wound up here instead. He's been tired ever since. "I hadn't done it before. A jump that small."
There are aspects of his powers that he still hasn't explored, even at his age, after dedicating most of his life to the intricacies of time travel. Some of them might even help Wrath with his problem. He doesn't know how, but he's one person he'd do it for, if he could eliminate the risks. He owes him after all he's done.
"I've done things that shaped history, broken every bullshit rule, because I refused to let fate run its course. What's a curse, but one more impossible problem?"
no subject
It makes sense. It's an ability that requires caution for many reasons. Wrath lifts the bottle over, fill up Five's as well as his own until it is properly full at the moment. Tonight is not a night for making decisions or plans, not a night for action even as much as he is a demon of action (and not of words).
This small part of him forced to speak when he did not want to despite all Wrath had given up to avoid being placed in such a position again - it's unsettled him, angered him in a way few things can. But he can hear the offer within what Five says, the attempt at offering him some hope, and Wrath deeply appreciates it.
The vulnerability of hoping has been its own weakness. "In that, Five, we can relate." He'll lift his drink toward him in toast. Wrath was not made to be King of the Underworld, not made to be a demon but an angel instead with wings - to be commanded and controlled by his Maker. But not even his Maker could bend Wrath to his will so neither will fate and neither will this curse.
The reminder is an important one.
no subject
It's never a good option, but he has his limits. The death of his family was always the tipping point.
He stays quiet as he considers the man across from him. There's no one else who knows so much about him because he's willingly told him. Not from his reputation, or some file kept at the Commission, or coerced by magic. Of course they're fundamentally different, but there's a level of understanding and lack of judgment there that makes it easier.
Sure, he rules Hell and whatever that entails, but that barely matters to him. Wrath is driven, the same way he is. He refuses to accept the fate that others would put on him, and Five isn't enough of a hypocrite to tell him to give up when he's the worst offender.
Being like them takes a toll and Five can't say he isn't tired. Wrath may not show it as often, but he seems to get why he needs a drink now and again. So he accepts the glass and lifts it towards him in toast.
"Salute."