groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2022-08-13 03:17 pm

serthica: war & peace


Clockwork Serthica’s arrival event stretches til around 3 September. You’re welcome to hit up this log or make your own entries. Characters not assigned to a region can still access it, as long as they’re discreet.

Please share cool plot clues via network — and have fun!



WAR & PEACE




SUMMARY: The Merchant assigns the group to determine if the dead lurk within Serthica’s adversarial halves. Eidris and Minaras hold a summit to normalise trade within Serthica’s elusive Neutral Zone — while a resistance movements attempts to capture Minaras lead figure Arabella. In Eidris, locals must calm a maddened dragon and her cohort and retrieve her hatching eggs. Minaras hosts its eerie civic indoctrination that seeks to extirpate physical and moral decay.


FAIR FORTUNE | SWITZERLAND | EIDRIS: THERE BE DRAGONS | MINARAS: EYES ON YOU




FAIR FORTUNE

The party at sea is smuggled into Serthica with help from false passport papers secured by their Mouse House companions. The two groups meet at Serthica’s port customs, in time for the Merchant’s private transmission:

Good afternoon. I salute and thank the efforts of our recent additions. You performed exceptionally.

You will hear Serthica is sundered by war, sickness and irreconcilable differences. In truth, she is likely divided by the interests of those who weaponise fear and manipulate opportunity.

In Eidris, they claim Minaraians are not human. In Minaras, they speak the same of Eidris. Disgust, dismay and paranoia have created a… system of profound physical avoidance. If this is mere fearmongering, it is distasteful, but inconsequential. However… if one of the citadel’s halves has succumbed to the dead, who now know to feign they yet live… this marks a dire escalation. You must study this.

Your transportation beacon sleeps in the holy grounds of Vassarizhia. It will light within months, when the Heart’s clock quiets for its annual winding. You may visit the grounds during the upcoming trade summit.

While in Serthica, your only objectives are to survive until the beacon’s eye opens, and to discover the dead present. I pray but question you will prevail.





SWITZERLAND

After a lengthy inspection of their passport papers, the party is steered towards the Sanctuary of Serthica’s Neutral Zonea vast institute near Serthica’s great clock tower. Here, representatives of Eidris and Minaras assemble at midday for peaceful negotiations to improve distant trade relations.

■ The Merchant recommends mingling to broaden your investigation into Serthica’s dead. Even Minaras leading figurehead Arabella will attend.

■ For peace-keeping, entrants to the Sanctuary must surrender their weapons or allow them to be sealed, if they want to carry them in. Weapons are released on departure. Physical enhancements that characters cannot remove (ex: vampire fangs) are excepted.

■ Those who are unwilling to give up or seal their weapons can head on to Eidris and Minaras.

■ Summit attendants receive badges reflecting their Serthica identities, or can divert the greeting droid and liberate the insignia of a delayed delegation. Higher-ranking badges earns you more lenient treatment and higher security clearance.

Eidris attendants receive golden armbands or scarves, those of Minaras dark blue.

■ In bustling halls, officials negotiate grain exchanges, new train railways, the currency exchange rate and the saddening conditions of Mouse House exiles. Alas, if only someone (not them) could help.

■ Those drafted into the talks are toasted with a green, mint-like potion — an unadvertised truth serum intended to keep negotiations honest. The potion’s effects last two to four hours, compelling truth but not speech. But do talk: candour wins answers.

■ Artisans display their finest novelty items in the main reception hall. Aggressively enthusiastic traders seek testers and investors for their wares — potent opiates, goggles that show you the world in 10 years’ time, even detailed plans for luxury teahouses offering droid companionship. Extricate yourself with as much coin and dignity as possible.


SLEEP, CHILD, SLEEP
■ The great clock of the Neutral Zone strikes 18:00, triggering a light three-minute earthquake and the rise of nocturnal Minaras.

■ The Sanctuary loses all electric power. As servants rush for candles, you might notice some native summit delegates behave peculiarly: their eyes look glassy, faces trapped in an expression of comical, exaggerated dismay. Many are frozen in tense positions. Others move in sluggish, uncoordinated and jerky spasms. One might catch your wrist and attempt to speak in staggered, guttural croaks.

■ Lights return once the earthquake finishes. Locals resume regularly and do not seem to have noticed any erratic behaviour.


SLEEP, CHILD, SLEEP
CONTENT WARNING: TERROR ATTACK

■ Starting her speech, Arabella of Minaras calls a tribute for those lost to the great Culling sickness that struck Serthica mere years before. The vigil is interrupted by a fusillade of rifle shots fired from outside, through the Sanctuary’s wall-long windows.

■ The bullets exclusively target Minaras delegates and do not contain gunpowder, but a thickened, pale liquid. Once shot, those wounded experience a hysterical, incontrollable terror and the certainty that their greatest fear is hunting them. Many of the shot delegates develop an instant flight response and seek to claw their way out of the Sanctuary, with no care for whom they trample in their path. This terror lasts 30-60 minutes. Please content warn if you graphically describe your character’s greatest fear.

■ As rifle gunshots die down, a voice from outside introduces the Remembrance coalition, pledging safety if the summit surrenders Arabella.

■ The Sanctuary activates emergency measures: protective magical wards start to slowly reinforce, while attendants risk their lives to return characters’ weapons.

■ You could team up and help Arabella’s few remaining guards to escort her to safety in Minaras. Drop a line if you take this route.

■ Outside, you find the Sanctuary’s grounds have been drenched in a thick fog that barely allows you to see steps ahead. Your senses dull, and you are gradually prone to sleep — while masked men close in with rifles and vicious droid hunting hounds.

■ Help Sanctuary guards take out the assailants — and submit your character for a RNG draw to interrogate a lone captive.

■ Characters who later investigate the Sanctuary can find some of its windows have been very carefully pricked, fissured or even minutely holed, easing the way for attack.


Crawl back to your home base in Eidris or Minaras — you need the beauty sleep.



EIDRIS | THERE BE DRAGONS

Eidris’s relaxed atmosphere might balm your rattled nerves after the Sanctuary’s disasters. Startled citizens gather to offer you help settling in, while dragons seek you out to curl up and nuzzle.

Eidris is governed by natural order and harmony, achieved through firm etiquette, consideration and reminders to slow down. You can hole up in a room in one of the many abandoned and repurposed villas, or group up to take a whole house. Local technology is a blend of mechanical gears and magic that substitutes fuels. Sorcerers are frequent, boastful and admired.

Dig deeper, and you’ll find the people of Eidris are unwilling to linger on negative experiences and gradually lose memory of them. If queried, many natives have normalised intermittent amnesia, with some using their link to their dragons to stay anchored in the present.

■ Acclimate to your roles in Eidris and enjoy the sweet welcome of neighbourly gifted meals and knitwear and a personal, signed letter of support from king Thivar.

Eidris prepares for the rare hatching of dragon eggs, lain by the beautiful fire-breathing Aiva — one of the fewer martial dragons used by Eidris’ military. Two weeks into your stay (around 25 August, forward date at will), word spreads that Aiva’s mate has been deeply injured by a Minaras scouting ship during the 6:00-7:00 overlap period when the two citadel halves are both overground.

■ A panicked, distrustful Aiva collects her silver-shelled eggs from the formal nest quarters, hiding them on the rooftops or in the balconies of tall, dangerous buildings. Several other martial dragons assist Aiva by guarding these hideaways until the young dragons can hatch.

Eidris calls back most transport dragons to avoid altercation with their fire-breathing, paranoid brethren. This might strand some riders on the nearest decrepit rooftop, while testy dragons fly by. They don’t initiate attack, but are more prone to warning tail sweeps or light charring, if you come close.

■ Dragon lord Cain d’Ubiq urges riders that can reconnect with their dragons to help retrieve the 1m, 50-kg eggs and deliver them back to the dragon grounds nest before they hatch by sundown — terrorising the baby dragons that wake alone and ripping into local architecture. Other riders are needed to spread a trail of deep incense smoke in the air that can soothe dragons from their outburst. Lend a hand!

■ Characters who enlisted for dragon riding on arrival could be middling riders by this point.

Aiva’s children hatch moments before the clock ticks 18:00 and Minaras also surges overground. Characters linked to a dragon feel the birth: first as an overwhelming exuberance, then as an all-consuming and irrational dread that briefly reduces them to inexplicable tears.




MINARAS | EYES ON YOU

A sharp departure from Eidris’ laissez-faire is watchful Minaras, where citizens obsess with schedules, orderliness and time — as if every second is both borrowed and wasted.

Newcomers can choose between one-person 2.5x2.5m ‘sleep units’ in packed industrial homes, or pool funds to rent small refurbished alcoves that once served as hospital or science halls. Space is a luxury, silence a myth: helper droids constantly fuss after their masters, steam engines cough outside, and the gentle thrum on the streets betrays the current-shifting omnipresence of large Watch ships.

Civic sound systems periodically bleat reminders for citizens to STAY HALE, STAY WHOLE, alongside tips for basic droid care, the latest in scientific discoveries, paid ads and reminders not to park your robotic carriage near hydrants.

■ Quickly learn the ropes of your assumed identity, as Minaraians have a duty to report peculiar behaviours.

■ Watch ships prevent lawbreaking while Minaras is overground. Crime rates spike rapidly when Minaras falls underground.

■ More than violence, Minaraians appear to fear their pocket watch times being wrong, filth and sickness. The smallest cough earns a stern glance and a wide berth.

■ As part of Minaras’ periodic social indoctrination, you are robotically escorted alongside your peers and other unrelated Minaraians to a civic integration centre. Here, you take turns before a mechanical droid sphinx labelled ASCLEPIOS that asks, ”What rots you? and compels an honest answer (this can be emotional, mental or physical sickness, minor or severe).

■ A painless tattoo appears on the back of your hand, listing your Decay (ex: ‘malnourishment,’ ‘a choleric temper’). Others in the indoctrination centre must help you mend through acts of care (ex: cooking you a meal, helping you meditate). The tattoo fades after 72 hours, or once sufficient acts of care have ‘cured’ you.

■ After one week (around 20 August, but feel free to forward date), a transmission from Arabella informs watch, aerial, military and health units that Minaras is changing the daily schedule of its scout ships. The last scouts will now be deployed at 4:15am and return to base by 5:00am.



QUESTIONS

beitangmoran: (Default)

[personal profile] beitangmoran 2022-08-13 06:23 pm (UTC)(link)
Going to throw Moran's hat in that ring.
inferus: (🗡️ 0 0 1)

[personal profile] inferus 2022-08-13 07:08 pm (UTC)(link)
If he doesn't get the RNG, he'll one hundred percent be tracking down whoever does to see what they found out. :D
rumorate: (70)

[personal profile] rumorate 2022-08-13 10:48 pm (UTC)(link)
Throwing Allison in for interrogation shenanigans

NPC THREAD PLACEHOLDER

[personal profile] sansdoute 2022-08-13 10:54 pm (UTC)(link)
techmaturgy: (14)

[personal profile] techmaturgy 2022-08-13 11:52 pm (UTC)(link)
DEEP BREATH

1. He is going to vivisect take apart his droid. I'm reasonably certain he could take it apart and put it back together in working order but if for some reason that is not the case just let me know, I am also fine with him getting caught red-handed with, just, a bunch of robot parts. Also interested in potential findings, also assuming that given how surveilled Minaras seems to be that someone is going to notice. Just wondering what consequences, if any, he might incur for this.
2. Viktor is visibly ill and probably unable to hide it. Can you let me know how that might affect his work/the social indoctrination/general ability to function here. I figure the acts of care are not literal "cures", so when it turns out Viktor will continue being visibly ill, are they just going to keep sending him back there?
3. Related to the above, if he does some general investigation into the medical situation here, what would he find?

thank you in advance!
weifinder: (welp | woah i gotta keep moving on)

wei wuxian | eidris-assigned

[personal profile] weifinder 2022-08-14 05:46 am (UTC)(link)
Please comment listing which of the following prompts you'd like for me to run with for us, and I'll either write us a starter, or you can freehand your own for us!

  1. Truth serum infused use of the Lan Principle of Silence being Golden, while being accosted mutually by the artisans on display during the negotiations.

  2. Any dragon school antics from the first two weeks, before the eggs are taken by their mother and hidden away. Test flights, harness care, Wei Wuxian creating a sort of metal artistic mustache he tries to get you to display with your dragon, should they permit.

  3. Cooperating to liberate an egg (or two) with a testy dragon who definitely does not adore Wei Wuxian as much as literally anyone else; cutting close on the hatching time, and leaving Wei Wuxian in those inexplicable tears.

  4. Wei Wuxian entrusted to your character's facial hair, or under the pretense of him being entrusted to shape your facial hair (or make you a mustache wig) you are now meeting.

  5. Wildcard anything in the Neutral Zone, in Eidris, very slyly in Minaras, or down in the Mouse House.

My IC inbox is open for any one-on-one pendant communications; any network communications will be a separate post I'll have Wei Wuxian make as opportunity arises (I'll likely do something related to the hatching and emotional windfall after, in addition to the one I'm writing now about the Feels No Spirits.)
bravelyrunsaway: (look; back over a shoulder)

[personal profile] bravelyrunsaway 2022-08-14 06:21 am (UTC)(link)
Okay, who wants to team up with Licyn in helping escort Arabella out of the danger zone? He hates it all but it's a better move politically and also, ain't nobody being picky about who they're going after. What stormstruck shit is catching flame now?!

Once he's rearmed with his sword he'll be a far more brutally efficient fighter, even against ranged weaponry (... guns), but before then he's good at improv!
beitangmoran: (Default)

[personal profile] beitangmoran 2022-08-14 03:06 pm (UTC)(link)
+1 for this, Moran can fight good against normal people.
beitangmoran: (Default)

Beitang Moran || Minaras

[personal profile] beitangmoran 2022-08-14 03:36 pm (UTC)(link)
I.SWITZERLAND

[Moran wouldn't be Moran if he did wish to put his fingers on the metaphorical political pulse of a city as soon as they arrive.

He has no qualms about surrendering his sword - in a pinch, he can more than defend himself with his bare hands, and no one seems to consider his hairpin a weapon. And once inside, he quickly makes the rounds with an ear to the ground.]


... This happens daily? So there is a still a lot of contact between the two cities, even with their sundered state.

[When given the potion, he hesitates only a second before drinking it, because he truly wants to get inside and listen to what is going on here.

If you want him to be truthful, now is your chance.]



II.SLEEP, CHILD, SLEEP

[Moran barely has the time to wonder at the strange haze that seizes people before bullets start flying.

He manages to remain mostly unscathed, but witnesses the strange terrors of some others, and he does get pushed out of the way by someone in the grips of such and bumps against a wall quite heard, leaving him dazed for a second or two while finding his bearings.

Still without more knowledge of the situation and the locals clearly taken at unawares, there's only one logical solution.]


We need to the get the Lady Arabella out of here. A coup on our first day is far from ideal, and we've done that already.


III.MINARAS
a. accommodation [network]

[Two days in the shared accommodation and Moran is about ready to tear his hair out. it's lucky he doesn't require much sleep. What he needs, though, is peace and quiet to hear himself think. It's bad enough that after 48 hours, he'll send a cry for help on the network.]

Would anyone be willing to pool resources for slightly more private accommodation? I fear I may murder someone if not.

b. daily life
[Moran is actually doing his fake job, because, as it happens, he knows exactly how to do it and it allows him to spend time with some of the political elite of the city. So on any day, he can easily be found on his way to the House of Sigil or on the way back, usually with a droid in tow carrying mounds of books and papers.

After a few days, the droid gets dressed up with a wig and robes, because while he's used to being stared at, people are being annoyingly embarrassed about this when he himself isn't.]


c. What rots you?

[The question is honestly... weird. But the place's obsessions with staying healthy might explain it. Still, truthful as he has to be, Moran ends up with a tattoo that says 'too much or too little knowledge'.

.... Good luck with that, to whoever wants to help with this.]



IV.WILD CARD

[Hit me up!]
downswing: (metaphor)

trade summit

[personal profile] downswing 2022-08-14 04:54 pm (UTC)(link)


Cloying stillness, mutinous. In artificial dark, his fingers tighten in their fist, hard like wet rope binding. Candles sob, cough and flicker, fresh-born: to his left, a boy bear a broad-bellied brazier like a midnight sun. Murmurs of the crowd die like wisps of incense. Earlier: how the earth's shivers stoke and quiet when the citadel halves swap place. How their daily eruptions soothe idle minds. How the long claws of the Sanctuary's bustling lines of 'electricity' must have been felled short.

He does not pretend false understanding. Barely stirs, mouth a dry gasp and hand iron cast on Bichen's stony hilt, where she sleeps a quiet babe in her noosing fetters. At the gates, between their apologies, We cannot give passage if the weapon is not secured. And so, the little silvered voice of her cries and chokes sheathed.

Before Lan Wangji, the spectacle is half accident and half hazard — the whole, a treacle of transitions. A man's mouth unhinges serpentine, as if to swallow the ceiling, teeth a pale, warm gleam. Strain erodes his madness thin, fat swells of tears tripping from eye corners. Farther out, between shifting waves of smudged silhouettes, another guest convulses in petty startles of movement. Like a fly, nursing the habit of spreading its tattered wings. Farther still, a woman's throat loosens like a string of beads, tension sculpting out taut ridges. She sings to a sky that looms empty, past gilded sills. No stars tonight. No patterns.

One heartbeat, the strangeness envelops him. The second, it suffocates.

Wangji reaches to inflict the warm stain of his hand's print on the nearest companion — and lights breathe again, bloom into the hall room like spells of summers rain. Around him, delegates wrench free of their stupour, arms swinging loose to summon drink, or the syllables of a friend's companionship. Earlier, Lan Wangji pulsed, a being adrift and alive. Now, he is — sedate, self-contained. The negative space that captures clamour.

He does not seek Wei Ying. Finds him, naturally, in the way comets discover the orbit of the superior planet's pull. Blinks of errant red, a hand all knuckles and gristle rounding a lazy cup. Wei Ying's eyes, dark and knowing, like a snagged, thin hunter's blade.

When Lan Wangji eases beside him, it's to tip and pour his watered wine in Wei Ying's cup, sound of his own voice too deep and rich in a room reduced to sketches. "You saw."

It cannot be Wangji alone.

traaaaaash: (hmmmm)

[personal profile] traaaaaash 2022-08-14 05:28 pm (UTC)(link)
Another question about Switzerland... since you mentioned vampire fangs, Eda has a large, pointy gold fang that is purely decorative, but does come off. Is it likely to be confiscated in the Neutral Ground?
traaaaaash: (mmmhh research)

[personal profile] traaaaaash 2022-08-14 05:47 pm (UTC)(link)
Yeah, she screws it in every morning!
inferus: (🗡️ 2 6 6)

wrath | kingdom of the wicked

[personal profile] inferus 2022-08-14 07:28 pm (UTC)(link)
( ooc: I will write open and closed starters below. If you'd like a closed starter, please let me know. Open for wildcard options too if you have an idea feel free to write your own starter for your character. Also, I'm down for action spam or prose as I have no preference between the two :) so just tag a starter w/ action spam if you prefer that.

Please fill out his permissions post if you haven't already if you'd like to play w/ all the stuff he can do. )
inferus: (🗡️ 1 9 7)

switzerland - during - ota

[personal profile] inferus 2022-08-14 07:35 pm (UTC)(link)
Wrath had little issue handing over his House Dagger, knowing he can recall it at any time should the need arise. More than that, he is a weapon without need for physical once as much as he enjoys the long sharp blades of them and wielding one within his hand. He makes conversations with officials and anyone from the group who may be near. "Be on your guard," he says to them.

When the clock strikes 18:00, Wrath very openly examines a delegate who appears to be frozen in dismay. They reach out to grip someone else's arm as they pass - someone from the group, and then gargle out something incomprehensible. Strange.

Then all Hell (pun intended) breaks loose. His first concern is Emilia, transvenio-ing to her directly so he can see her in one piece, to fight side by side, and then they part to help with the chaos around them. He keeps tabs on her via their tattoo - tension radiating through him. Wrath moves past the frightened people who have been struck with the fear... projectiles against their will. If he notices anyone from the group, he attempts to move them out of danger. These mortals on the other side have decided they have the power to wield fear in another - the hubris is truly disgusting.

He moves with unnatural, demonic speed through the attack, wielding the sin of wrath (his sin) in at least two of the assailants and making them shoot their ally who goes running away in terror screaming. For other assailants he takes them out in one hit (mortals are entirely fragile) or removes their strange weapon, rolling the barrel of it upward and twisting it around to break it. He'll keep one of the guns for his investigation, but the rest he leaves broken on the ground.
inferus: (🗡️ 0 5 3)

switzerland - after/investigation - ota

[personal profile] inferus 2022-08-14 07:37 pm (UTC)(link)
The role he has been given requires that he investigate this particular attack and prevent any further from occurring, or else he will take the blame for further loss of life. It isn't long following the attack that he returns to the scene of the crime to investigate. This time he has a droid with him. It walks beside him, steam coming out from its joints, sniffing and growling and watching. Secretly, Wrath likes the dog shaped metal thing - it's certainly better than most other aspects of Minaras.

He examines the windows - preplanned attack, which was clear by the weapons and bullets used. A strange method of attack - why did they wish to strike fear and not death alone? He runs his finger over the edge of one broken window.

For others who may be exploring the neutral zone, he lifts his head to watch them approach. "Are you here to investigate the assassination attempts or another aspect of this place?"
Edited 2022-08-14 19:37 (UTC)
inferus: (🗡️ 1 2 6)

minaras | rot - ota

[personal profile] inferus 2022-08-14 07:39 pm (UTC)(link)
Wrath gave up everything for the power to choose. This world continues to rip that choice from him. The moment the word "Curse" is forced from his mouth - the temperature around Wrath goes down many degrees. It will be felt by anyone in the vicinity. They'll see the white puff of their breath in the air, will feel the shiver of the cold. Something unspeakably dark radiates from him.

The tattoo remains on his hand: 'Curse', visible for anyone to see. A vulnerability he has not spoken of to anyone other than Emilia, a truth forced from his tongue and laid bare.

He struggles to rein in the monster caged within him, aware it will do little but interfere with their ultimate goal, aware of the innocent casualties such destruction would cause. It isn't the first time innocents have suffered from his actions (his wife-to-be among them). But part of the Devil wants nothing more than to destroy the entire city for this - see it crumble beneath the earthquake he could create, and to destroy all of those who find choice so easy to take and destroy.

He sits in a corner of the center, taking careful, controlled breaths. His expression is impassive, but the temperature around him remains chilly. He misses the sun already.
inferus: (🗡️ 2 7 1)

closed for emilia.

[personal profile] inferus 2022-08-14 07:40 pm (UTC)(link)
They exit the ship, grateful to be on land once more. There's even what sounds to be a city ahead - two cities ahead, which will likely have better resources than what was available in the village. In Taravast, they were able to make money and have an actual kitchen to use regularly, which Emilia made great use of. He knows how happy cooking makes her, and so he can only hope the same can be said of this city.

His gaze lingers on Emilia while they walk together into the customs. The group is awaiting the Merchant's message of what they're to do next. He dislikes having to be told what to do, but again that is the way it has been since they arrived in this world. Wrath is no king, has no House as much as he may be protective of the group with the understanding it's the only way they can return to where they came from.

"Are you glad to be off of the ship? Away from the sea?"

They spent months in the village and then months on the water.
inkfire: (Default)

[personal profile] inkfire 2022-08-14 08:45 pm (UTC)(link)
Are spiritual powers sealed when characters go into the Sanctuary, along with their weapons?