groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2022-06-03 07:06 pm

no man's sea


Avast ye — sprawling til 18 June is part I of the Storm at Sea travel arc, which doubles as a test drive. Participants don’t need an invite to reserve or apply over 10-17 June.

Try to label if you’re a test drive tourist or an old timer — and don’t hesitate to leave an OOC note to opt out of random NPC piraaaaaaaargh interaction. Test drivers can post both log and network prompts. Have fun!




NO MAN’S SEA




DEEP WATERS | SON OF A BISCUIT EATER | MOLLYWICK | | THE CROSSING | NOTES




AHOY! SCALLYWAGS

Departing Ke-Waihu, the existing party joins paranoid pirate king, turned stalwart saint Samuel Vane — the feared Quicksilver Sam — aboard the Pariah.

Test drivers awaken anguishing at sea, floating on rafts, or on minuscule patches of deserted land. They are collected by two pirates and the recalcitrant sorceress Karsa — who supplies translation and communication devices. She explains the newcomers were summoned into the land of Akhuras by warring undead factions. Karsa’s master, the elusive Merchant, ferries newcomers east to beacons hoped to return them home. He has secured them passage on the pirate vessel Queen Zanyra of ’Wet Rope’ Caladan Kreil, an associate of Quicksilver Sam.

The Pariah and Zanyra meet at sea, a day’s travel away from Ke-Waihu:

■ Characters overhear that Quicksilver Sam seeks to reach the haunted Crossing Seas and ‘settle an old score.’ Long-term ally Caladan Kreil supports his cause.

■ The two vessels make daily supply and crew exchanges by rowboat. The Pariah’s passengers must give the passcode: flaunted like gold to board the Queen Zanyra. Staff of the Queen Zanyra must speak the words before the blind man to access the Pariah. Forget your passcode and fall at the mercy of whoever patrols the decks!

■ Tasks await all passengers: diligently clean and polish decks, climb tall masts to sew torn sails, banish a preposterous number of seagulls, fish, read post or… dubious novels to sailors, count loot, guard the decks, clean cannons or serve as boat lure for shark fishing. Medics and cooks can practise their natural trades, while musicians and entertainers should amuse the crew.

■ By all means, grab thematic garments from crew coffers. Also available: daggers, swords and rare pistols.

■ Characters may notice both ship crews are spirited, but grow weary when Quicksilver Sam fitfully orders his five on-call priests to carry out protection rites, or to ‘exorcise’ evil from random staff — through ineffective bitter potions, shrill chants and requests to sit in unusual luck-incurring poses, or to commit some mundane, repetitive task. Let’s bore the devil away.

■ Treat senior crew with respect: some pirates are equally drunk on rum and fleetingly authority and reward perceived slights with a 24h-stay in the brig. These fine accommodations fit two and annul powers while there. No dinner.


■ Sleep where you can: hammocks and rotting mattresses can be found in great common halls beneath decks. The sick and women (naturally, ill omens at sea) can share the four private cabins of each ship. Sumeragi Subaru has his own cabin aboard the Pariah.

■ Each night, expect drinking beneath the halls and a pirate’s greatest hobby: gambling. Conmen might lure you into an ‘innocent game’ that sinks you deep into debt, winning your valuables, favours, or kidney!

■ Ladies are afforded a wide, begrudging berth and some authority over the crew.

Accommodations: fresh potions are readily available to ward off sea sickness, and magically resilient oranges are on hand to counter scurvy. As woe would have it, the long-serving Mr. Ishmael has passed, and his earthly remains have been retained aboard the Pariah for Kaneki Ken. Viktor receives a leashed emotional support albatross — a large, loud but docile bird that flies above him counter-current to balance him, whenever the ship’s sway threatens his footing.


OBJECTIVES

■ Discover why good Quicksilver Sam is intent on his haunted travels. The captain declines audiences, but try to get information from the two crews.

■ Please share the information gained via network…!





THAT SON OF A BISCUIT EATER

Trouble starts to brew, within days at sea:

■ Be on the lookout while on watch duty: on a handful of occasions, new faces appear aboard. They fail to offer the passcode — and attempt to injure characters, throw them overboard, or to enter the captains’ lodgings. Sound the alarm or seize intruders!

■ After interrogating an infiltrator, Caladan Kreil sends word that the assailants hail from the Concord, a war vessel of the Dawns’ Reach Trade Company that is pursuing the pirate ships at distance under the command of Maximilian Hawk. A credit to his name, Wet Rope Caladan has the spy hanged.

■ Prepare to get drafted for double watch duty, as both Caladan Kreil and Quicksilver Sam bolster defences. Tensions escalate, with pirate crew questioning the loyalties of newer recruits.

■ A few days later, at dawns, the silent, swift and massive Concord approaches close enough to fire its cannons at both ships and send vicious militia to climb aboard. Defend your ship!

■ The Concord withdraws by midday, after lightly damaging its opponents. Help with repairs and enjoy some rum — you’ve survived your first sea scuffle!




MOLLYWICK

Just short of entering the Crossing, where the seas are dark and highly opaque, the Queen Zanyra and Pariah encounter a stretch of vibrant, lushly forested land.

■ Both vessels send crew over for a few hours, with captains urging quick incursions. Pair up to collect berries, scant mushrooms and sweet water. Curiously, no animals are found.

■ Veteran sailors say this is the Neverflight isle of myth, where sea kings have buried their treasures. Pirates share legendary coordinates of long lost loot, archived as riddles or poems. Grab a shovel and a-digging you go!

■ …ah, but don’t linger too long. What pranksters your sailor friends are. Within hours of the island’s appearance, the earth beneath your feet crumbles and quakes, and the land starts to sink. Evacuate or call for help to get out of here — as the great white whale Mollywick submerges in the waters with the Neverflight island it carries on its back. Hopefully, you don’t go under with them.

■ If you’ve threaded out a treasure dig, drop a line to receive some especially deplorable loot. You deserve it.




THE CROSSING

The Pariah and Queen Zanyrafrequently chained together to avoid separation — creep into the Crossing : a stretch of eerily silent waters, dark and volatile.

■ Slowly, a thick, nearly impregnable fog dawns during the day, covering the sun and leaving the skies a desolate slate. Dreadful storms spark at night.

■ Strange, talking carps jump on board, offering to tell you your future. Caution: they only make bad luck readings (request yours) that turn true. They appear wherever their target flees and are exceptionally annoying, until either the moon rises, or you apply the superstitious cure of throwing salt on them.

■ Nightmares haunt you — your own, or glimpsed memories of ships crashing, sinking, falling to storm. Note: only your character suffers these memories/nightmares, but everyone else can experience their exhausted grumpiness, come morning.

■ Be wary, when pairing to cross over to the other pirate ship: you may find another rowboat beside yours, its sailor begging for an oar or ladle. If you give him one, he shovels water into your boat with inhuman speed — desert your vessel and swim quickly to a pirate ship, before undead hands pull you into the sea.

■ While alone on deck, characters might hear sweet, coaxing voices that urge them to walk the plank into the water. Break your brethren from this spell, or watch them fall into the arms of man-eating mermaids.

■ Now and then, the ships are shaken by long, whips of something lashing from the depths.

■ Pirates become increasingly skittish and on edge. Priests perform countless protection rites and exorcisms on both ships.

■ At night, a handful of undead men climb aboard. They lack awareness and are in a clear state of discomposure, looking to catch the living and drown them. With toothless, rotting mouths, some rasp, This is kinder.

■ As you officially enter the Crossing, beams of light erupt in the horizon, showing the distant silhouettes of several ghost ships.




NOTES

TEST DRIVE QUESTIONS

OLD-TIMER QUESTIONS

sansdoute: (briggs)

[personal profile] sansdoute 2022-06-10 11:43 pm (UTC)(link)
( Well. Well, then. At least, should the inevitable murder take place, no part and particle of it can be unlawfully attributed to Mr. Briggs.

He is willing to see to it that his reputation stays unblemished by this... suicidal provocation. God damn this man. )


Not every poison is fast-acting. ( Although he responded to it quite easily and expediently, himself. ) Remove yourself from the kitchens. After you've thrown away that swill. We don't need the start of a pandemic on this vessel.

( Bad enough he suspects they are duelling lice — and that it is a losing battle. )
scrapgege: (018-01)

[personal profile] scrapgege 2022-06-11 07:23 pm (UTC)(link)
Why would it act fast on you and not on me, though?

[He's not throwing this away and you can't make him, sir. He will start going out of the kitchen while clutching onto his pot. ]

Since no one else can eat it, I'm not going to waste it.
sansdoute: (briggs)

[personal profile] sansdoute 2022-06-11 10:27 pm (UTC)(link)
You're correct, lad. There is a purpose of it. Suitable for our obligations and aligned with our interests.

( Watch, then, as Mr. Briggs gently forfeits his claim to composure and avails himself of the last of his personal discipline, crawling close to set both hands on the pot and start. To. Tug.

This is a game for children and the louts below deck, but by the God that graces them, if he must play, Mr. Briggs will win. )


We shall arm our cannons with this vile abomination.
scrapgege: (002-01)

[personal profile] scrapgege 2022-06-12 07:59 pm (UTC)(link)
... It's still food.

[Not that Xie Lian hasn't... weaponized his food before, but really he can eat it!! It won't get wasted!

Unfortunately for M. Briggs, Xie Lian's strength being what it is the pot... doesn't move a single inch. Not even a fraction of one.]
sansdoute: (briggs)

[personal profile] sansdoute 2022-06-13 01:54 am (UTC)(link)
( ...no, sir, this pot might not concede itself pulled, but, by the good God, Mr. Briggs applies himself once more with gusto.

If there were a sliver of shame in the boy, he'd surrender it, purely to satisfy the dignity of his elder. Only, he's appallingly raised, testimony to the wretchedness of his character. Clearly. Clearly, it is so. )


It's whatever I deem it fit to be, and as we're absenting a pig sty, the cannons will do!
scrapgege: (Default)

[personal profile] scrapgege 2022-06-13 04:01 pm (UTC)(link)
[Xie Lian knows no shame whatsoever, and his sass seems to decide to come out at unexpected times, and so the pot, no matter how pulled, still does not budge.

At least not until Xie Lian starts raising it to hold it above his head.]


If I eat it, you won't have to use other stores of food for me. Isn't that better?
sansdoute: (briggs)

[personal profile] sansdoute 2022-06-13 08:05 pm (UTC)(link)
( The object is natural, immediate, God-fearing: )

If you eat, and you die, we —

( But then, something clicks, Mr. Briggs' hands withdraw, and there's the dangerous edge of smug, ill-won satisfaction to him, for the boy has done him a great pleasure and service he has only now realised.

Of course, let him feast of his folly, let him suffer for it. )


...old Ishmael hardly had enough meat on him. If you die, I assure you, we'll feed you to your fellow. Don't think we're unaware of the manner of creatures you are and bring with you.
scrapgege: (020-01)

[personal profile] scrapgege 2022-06-14 04:17 pm (UTC)(link)
[Xie Lian is.... honestly unsure of what reaction the old man is expecting.

It's probably not this one, which is a cheerful smile and a firm nod.]


Sure, if that makes you feel better about it, that's a deal!

[Honestly, he wouldn't even really mind if someone ate his body after he died, if he could die. It sounds wasteful not to when someone could use it.]
sansdoute: (briggs)

[personal profile] sansdoute 2022-06-15 09:30 pm (UTC)(link)
( Dear God, dear Lord who gives them strength, but Mr. Briggs sputters, he flushes, he thinks he may well dissolve into a fit of temper: ) It makes no one feel particularly better about anything.

( Not Mr. Briggs, and not, certainly, he assumes, any man of sense. ) You have no fear, worldly or for your soul, that you share a boat and a cause with infidels and creatures that should not breathe or set step upon this world? That you are not unlike them, with your own creations?
scrapgege: (Default)

[personal profile] scrapgege 2022-06-17 05:41 pm (UTC)(link)
Why would I need to be afraid of things that don't breathe?

[Give him a second....]

What's an infidel?

sansdoute: (briggs)

[personal profile] sansdoute 2022-06-18 10:57 pm (UTC)(link)
A man bereft of godly righteousness.

( He speaks it in the way most men might curses, as if there are countless other opportunities for indignation, but this, above all, earns his effort and attention.

This ship has been long brimming with salacious and deplorable characters. They did not require a fresh injection of much the same. )


I implore you to revisit the quality of person with which you associate. And perhaps do better, moving forward.

scrapgege: (sexy)

[personal profile] scrapgege 2022-06-19 08:44 am (UTC)(link)
It's not like I have much of choice. And these people are my companions, we've been through a lot together. And if someone needs a god, well, I'm right here.

[Really now, this man seems to actually... enjoy being indignant about things, so far be it from Xie Lian to take that from it, but still...

Let him pensively munch on another ladleful of stew?]
sansdoute: (briggs)

and another one bites the dust!!!

[personal profile] sansdoute 2022-06-19 07:42 pm (UTC)(link)
( ...look here, look at young fool, how he parades the absolute obscenity of his wanting virtues. How he chooses to associate with evil.

It cannot stand, how this lad seems intent to mishear Mr. Briggs and go about his wretched business with serenity. Better he learn a finer trade and purpose now, than keep loitering in his folly. )


Quite right. They do want a god. Downstairs. In the brig. ( But perhaps he is unclear: ) Off you go. It'll sort you. Cool your thoughts a little. Recover your senses.

( This is all, after all, for the boy's own good. )