groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2021-12-02 07:00 pm

the coup


Hello to our last Big Event of the year, covering 2-22 December and also subbing as our test drive.

Current players can play here or make separate logs & network posts. TDM tourists are confined to this playground, but can include network prompts in their top levels.

If you’re trialling a character, you can apply them until 21 December without a game invite. TDM characters can participate in the sign-up quests without taking up a slot, but cannot vote for event outcomes.


DO YOU HEAR THE PEOPLE SING?



Taravast’s civilians take to spirited protests and seize the Palace of the Doxe. They intend to redirect Doxe Bonaccorso Spina’s attention and resources to his people, livelihoods suffered in recent undead attacks. The Merchant sends ‘help’ to oust the Doxe.

Amid the chaos, Vannozza Spina seeks to apprehend her grandfather. Her cousin Macaluso, Bonaccorso’s prisoner, can be liberated. Outgunned, outmanned and outnumbered, Bonaccorso orders the city burned down.


TDM TOURISTS | OLD TIMERS | COMMON: THE COUP | NOTES




TDM TOURISTS: THE BARREN BONES

You wake up in shallow water, other supine bodies beside you. The nearby occupants of a desert outpost greet you with a coarse translation and communication device and introduce you to their leader, the Merchant. He rescues otherworlders who were summoned to serve as weapons for warring undead factions, sending them east — where forgotten beacons can return them home.

A. A FRIEND IN NEED

Unconscious new arrivals are delivered every few days, recovered from the dunes. They are submerged in oasis waters. Some characters wake weaker of body and mind, struggling to focus their thoughts or their supernatural abilities — effects that recede within one-three days. Others are plagued by a drowning sensation for one-two days.

■ Help fellow newcomers as they regain their strength with sparring, a calming voice or a warm meal.

■ Newcomers must share tents and carry out camp tasks: hold the night watch, man fires, kill viper nests and excessively large scorpions or, fate help everyone if you’re related to Xie Lian, cooking.


B. A FRIEND IN DEED

Soon enough, the Merchant reveals more otherworlders are assigned in the nearby magical citadel of Taravast, which is on the brink of civil uprising against the ruling Doxe Bonaccorso Spina. Your fellows need you, cavalry.

The Merchant sends the fresh conscripts on a three-day journey to Taravast across a desert canyon, granting supplies, horses or seats in shared carts.

■ Fresh horses wait at specific landmarks, but some suppliers trade steeds for the better coin of rich merchants evacuating Taravast. If you end up stranded, find help.

■ Weather forecast: frequent, cruel sand storms that challenge even expert riders. Collect anyone who gets lost in the dunes — particularly near wild cougars.

■ Some Taravast refugees crowd or pretend accidents to loot your horses. A select few diplomatic convoys offer assistance, or try to confiscate your rides.


» THE LOUD CROWD





OLD TIMERS: THE STREETS, RALLYING

Dissenting necromancers, healers and civilians begrudge Doxe Bonaccorso’s failure to ensure their safety and distribute repairs funds fairly. Many believe that Bonaccorso has been manipulated by Macaluso and Vannozza.

The initially peaceful protests exacerbate into after several days: demonstrators frequently come to blows with city guards around the 20:00 evening curfew. Protesters carry sharp and blunt weapons, small explosive talismans or banners. Some are ghost-summoning necromancers, others are sorcerers who command a small array of elemental spells.

■ Protesters try to enthusiastically conscript passers-by to their cause. Some assume characters leaving the Doxe Palace are nobility and try to kidnap and ransom them for an audience with Bonaccorso.

■ Merchants and the last few of Macaluso’s foreign suitors begin their exodus from Taravast and ask you to serve as escort in exchange for compensation.

■ Palace guards retaliate with disproportionate violence when they catch crowds without magic users or experienced combatants. Rescue some demonstrators — but prepare to run — or scout the streets so they can escape.

■ The clashes separate some Taravast residents from food, commodities and healers. Be a friend.

■ In rare good news, protesters share with Wrathion and Slick their battle and coordination signs and passcodes.

■ Some crowd contingents are less spirited about this endeavour — try talking them out of this revolution business.

■ Characters without powers or weapons can resort to the arsenal Wrench and Aang recovered from looters: daggers, maces, swords, bows and five-six man-sized water serpents, who heed those who first summon them out of their Poke balls.


» » THE BANNER MUST ADVANCE





ALL TOGETHER NOW: THE BARRICADES

Within a week of the first demonstrations, the protesters and Doxe Bonaccorso’s guards have devolved into vicious and regular violence. Civilian demonstrators have been joined by many necromancers wielding fresh corpses, minor sorcerers, healers and a handful of expert combatants, assigned by sympathetic gentry. Bonaccorso’s men conduct regular inspections and arrests. The demonstrators meanwhile set traps of magical ice and explosives.

Led by the lawyer Giacomo Zanardo and the healer Sebastiano Bianchi, the mob seeks to storm the Palace of the Doxe and persuade Bonaccorso back to his senses, which have surely been corrupted by his absent nephew Macaluso and niece Vannozza.

RISE ONE, RISE ALL

Existing characters are soon joined by fresh reinforcements. Everyone receives the Merchant’s transmission:

It has emerged, vocally, that Doxe Bonaccorso Spina no longer serves the interests of his city, his people or our contingent. The most efficient recourse is to depose him. How, and whether you choose to instate one of his successors, is of no consequence to me. I send a wave of our new otherworldly associates to assist you. Fair fortune.

Zanardo and Bianchi organise a last bout of midnight merrymaking before the Palace attack at dawns. Meet your reinforcements at a… large, cold, rudimentarily decorated warehouse in one of Taravast’s dodgiest district. Close your eyes and smell the salted fish.

■ Old and new characters can collect further plain weapons from rioters. Slick receives command of five NPC protesters.

■ Pacifists can scout the Palace of the Doxe to report back the watch patterns, or try to persuade servants to open the gates.

■ Come dawns, protesters seize the Palace, meeting fresh waves of Bonaccorso’s guards in the gardens before advancing inside.

■ The Merchant informs Eleven and Shen Qingqiu they are required back in Taravast. He cuts a deal with local warlord Anurr, who supplies two transporters orbs that will transport the duo immediately.





PARALLEL QUESTS (OPEN TO ALL)


Because of overlapping timelines, your character can only be signed up for one of the three following missions. Each quest will be capped at 15 characters: first come, first served. You can vote on game polls irrespective of what mission your character pursues.

NOTE: TDM tourists can participate in the quests and do not need to sign up. They can include prompts for one of the parallel quests in their top-level prompts, or can tag around. However, TDM tourists don't qualify for the NPC RNG draw and cannot vote on Bonaccorso's fate.


A. LET IT BUUUUUURN, LET IT BURN

Counting the last hours of his reign, Doxe Bonaccorso Spina takes to the great balcony of his Palace to address the masses:

My people, my loved ones. Twenty-two years ago, I came before you, a man ruined: my son and my daughter taken from me. Is there any pain greater than burying your children? Only today: to see the blood of your blood and the blood of your nation, united against you. To know your nephew made weapon of a blade and your niece of her gold, and your people are indiscriminate in their arsenal. You tear down my doors, sirs! You bloody my halls! And when you stand against your Doxe, you stand against Taravast. And why? Because I turned my eye from you for scant moments. Spoiled! Shameless! All I ever intended were more years in your service. For we must strike a permanent truce with the dead. To survive. Know that even now, I see you: you are strong, gifted, beautiful. How it breaks my heart to know I must bury my children again.
After this, Bonaccorso orders the 20 court witches of Bessis currently at the Palace rain down fire from the northern and southern towers, unto the masses.

■ Current Bessis leader Margherita Moretti is instructed to call her sister witches to Taravast’s greater walls, where they might direct further fire upon all who oppose Bonaccorso.

■ Ten witches will climb each Palace tower, targeting protesters. Sign up and discuss how characters can slip the witches sleeping herbs with their water, kill them, feign fresh orders from Moretti, etc.

■ The witches of Bessis have historically received the patronage of the imprisoned Macaluso. Many recently retreated from court, embittered by Bonaccorso’s support for the rival Attaryl. Moretti is reasonable, if loyal, and possesses a conscience. She rides out to bring further Bessis assistance.

■ Team up, pursue and capture Moretti down the chaotic streets of Taravast. Two characters — chosen on 10 December through RNG draw from the signed-up crew — can participate in a NPC thread to talk her down.



B. OFF WITH THE OLD MAN’S HEAD

Informed by Wrath and Wen Qing’s faction that her grandfather prepared to possess her body, Vannozza Spina moves to apprehend Bonaccorso.

Following his speech, the Doxe holes up in his quarters, guarded by several dozen Attaryl witches — masters of illusions, telekinesis and mind control. They will try to briefly steal or dim characters’ senses, thrall them into seeing their allies as enemies and crumble walls and statues upon them. The witches are easily defeated through physical means.

■ Characters can charge in militarily or infiltrate by presenting as palace staff or Attaryl reinforcements. Those who previously assisted servants can receive spare uniforms and directions. Sign up here.

■ In-game characters can vote until 15 December to decide Bonaccorso’s fate. Two characters drawn via RNG can share a NPC thread for a short discussion with him. Wen Qing and Wrath can optionally have a separate talk thread, given their participation in Vannozza’s plotline.



C. SAVE THE HIMBO, SAVE THE WORLD

Macaluso Spina’s attempt to persuade his Doxe grandfather of the merits of retirement condemned him to house arrest, awaiting trial on charges of assassination. He is secluded in his wing of the Palace of the Doxe, guarded by two dozens of Bonaccorso’s men and by illusion traps devised by Attaryl witches.

Characters can hear footsteps, men giving chase, the muffled voices of Macaluso or their companions, all unseen. A mirrored hall leads you back to its beginning, as your reflection mocks you — until you break a mirror.

■ Characters who have helped Palace servants can receive tips on guard numbers and locations, or corridor shortcuts.

Sign up here. Two characters picked via RNG draw on 10 December can share a NPC thread to discuss Macaluso’s next steps. Alina Starkov can have an optional separate thread, for her involvement in Macaluso’s plot so far.




QUESTIONS

TEST DRIVERS

OLD TIMERS

somebadnews: (214)

[personal profile] somebadnews 2021-12-24 12:37 am (UTC)(link)
[ From his expression, he's not at all happy about that. One thing at a time. ]

If that's the case, he should be easier to find. [ When he looks back at Allison there's the barest hint of concern on his face, but he stays on task. ] Did you already try asking them where their leader is?
rumorate: (Default)

[personal profile] rumorate 2021-12-31 08:25 pm (UTC)(link)
I did.

[But she didn't ask them, so there's that. She managed to get enough:]

Apparently she's going to get reinforcements.
somebadnews: (228)

[personal profile] somebadnews 2021-12-31 08:50 pm (UTC)(link)
[ Nice to hear she's being smart about this. He has no reason to think she didn't use her power on them after what he witnessed. ]

Reinforcements. [ He hopes that doesn't mean the necromancers are going to get involved. None of this sounds good. Taking a look around them, they won't have much longer to talk before they're interrupted.

On cue, he hears someone approaching in the distance who probably has no idea what they're walking into. ]


Looks like we've got options. Either we split up and try to locate her ourselves, or we find out how many rumors it takes to lead us straight to her.
rumorate: (Default)

[personal profile] rumorate 2021-12-31 08:53 pm (UTC)(link)
[Joke's on you, Five, she's going to get Moretti on their side without having to rumor her at all.

Allison doesn't want to split up necessarily, but she's not sure how much rumoring she should do without a chance to recharge. Sometimes when she goes too far, things can get messy.]


We might cover more ground if we split up. I might need to take a break from the rumoring.
somebadnews: (133)

[personal profile] somebadnews 2021-12-31 09:08 pm (UTC)(link)
[ He hates that option after how hard it's been keeping track of them, but he understands the need to recharge. With how much he's been teleporting, he'll be there himself before long. He really regrets not eating anything before this went down. ]

You've been that busy, huh? [ Unlike Five, Allison doesn't usually use her power so much that she's tapped out. Better that she save it for when they actually get her to Moretti.

But without relying on her powers, that leaves her against witches who have no such limits about using their magic. ]


...You're sure?
rumorate: (Default)

[personal profile] rumorate 2021-12-31 09:13 pm (UTC)(link)
It's been crazy. I've been doing a lot of crowd control.

[But she shrugs.]

Up to you. I'm just saying we might not be able to rumor our way to an answer, if I'm still going to need to convince her.
somebadnews: (187)

[personal profile] somebadnews 2021-12-31 09:31 pm (UTC)(link)
[ She gets a long, scrutinizing gaze, but he doesn't say anything else about that. He wishes he had more to go on, but that's nothing they can't find out the old fashioned way. He sighs, then nods. ]

Do you still have that dagger I gave you?

[ If not, he can probably lift something from whoever is rounding that corner. ]
rumorate: (Default)

[personal profile] rumorate 2021-12-31 09:37 pm (UTC)(link)
[She nods, reaching behind her to pull it out from where she's strapped it to her belt. She's definitely not stupid enough to walk around in this unarmed.]

Yep. And I still know how to fight.
somebadnews: (209)

[personal profile] somebadnews 2021-12-31 10:35 pm (UTC)(link)
[ To be honest, Five loses weapons all the time, so it's impressive that she hung onto it. Usually he just uses whatever is within arms reach. ]

Good. [ If he sounds unsure, it's only because he's debating if he should kill the witch that's about to join them in front of his sister, or wait to see if she knows anything.

He almost asks if she has any objections, but she did admit that she needed to rest. He can give her a few minutes. ]


I don't know that they do. It seems like they rely on magic. We just have to be quicker than them.
rumorate: (Default)

[personal profile] rumorate 2022-01-02 02:30 am (UTC)(link)
[She nods, because that seems fair enough.]

Good thing I trained against you guys all the time.

[Getting the blow before Five managed to blink. Before Ben can unleash his tentacles, or Diego could throw a dagger. Same with magic right?]
somebadnews: (125)

[personal profile] somebadnews 2022-01-02 04:17 pm (UTC)(link)
[ When they were kids. Of course he knows. He trusted her to handle herself with the harpies, the ghosts, and the invasion. But failing to keep track of his siblings when shit is going down has become an unfortunate theme. ]

Yeah. [ He dips down to pick up a rock at his feet, anticipating an attack in another moment. ] Nothing we haven't faced before. All things considered, I'm lucky it was the two of you who showed up.

[ As much as Diego gets into with his hero complex, he can't imagine Klaus dealing with all of this well. Luther... would have been handy, but he's trying to pay a compliment here. ]
rumorate: (Default)

[personal profile] rumorate 2022-01-05 03:12 am (UTC)(link)
[She hears that compliment, and she smiles, because they're so rare. Which means she immediately needs to give him shit for it, as siblings do.]

I'm glad the universe worked out in your favor.

[A beat.]

Does this mean Diego and I are your favorites?
somebadnews: (28)

[personal profile] somebadnews 2022-01-06 02:37 am (UTC)(link)
[ Even concentrating on an imminent attack, he turns to make a face at her and gesture in front of them. She won't get him to repeat it. ]

We've got a pack of witches raining fire on us and a city on the verge of collapsing over our heads. A little focus.
rumorate: (Default)

[personal profile] rumorate 2022-01-10 03:10 am (UTC)(link)
I can multitask.

[No, she's not letting this go. You said it, Five, now you have to live with it.]

It's just funny, because I was sure it would have been Vanya.
somebadnews: (245)

[personal profile] somebadnews 2022-01-14 05:04 am (UTC)(link)
[ He goes from being irritated to utterly confused in the blink of an eye, and he gives her a look like he misheard her. Vanya...

It's that moment that the light of a fireball alerts him to the witch that finally spotted them. He frowns again and disappears in a blink, reappearing behind the witch to smash the back of her head in with the rock. She goes down in a heap, but not before setting more fire off in the hall. ]


What was that about multitasking?
rumorate: (Default)

[personal profile] rumorate 2022-01-19 10:54 pm (UTC)(link)
[She doesn't miss that look. In fact, her brow starts to furrow in confusion, but before she can push further, the fireball appears. She shakes her head, before turning to charge after him.]

We will finish this conversation later.

[When things are quiet and they're not about to die.]
somebadnews: (179)

[personal profile] somebadnews 2022-01-20 02:19 am (UTC)(link)
[ He squints at her when she starts running towards him. It's a strange response, and his creeping suspicion that he's missing something nearly makes him ask what that's about. But she's right, this isn't the time.

Once she's close enough to confirm that she wasn't hurt by the heat of the flames, he nods. ]


Watch your back. I'll check in later if I can't find Moretti.

[ She gets one last lingering frown, then he disappears in a flash of blue. ]