let's set d o w n some (
groundrules) wrote in
westwhere2023-09-15 07:10 pm
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Entry tags:
- arc vii,
- asoiaf: daenerys targaryen,
- assassin's creed: jacob frye,
- ephes,
- game of thrones: jon snow,
- kingdom of the wicked: emilia,
- last case of benedict fox: benedict fox,
- legend of fei: xie yun,
- lockwood & co: anthony lockwood,
- mcu: america chavez,
- mcu: kamala khan,
- oh! my emperor: beitang moran,
- penny dreadful: vanessa ives,
- star wars: cal kestis,
- star wars: merrin,
- tian guan ci fu: xie lian,
- umbrella academy: five,
- untamed: lan sizhui,
- untamed: wen ning,
- warcraft: anduin wrynn,
- warcraft: wrathion,
- warframe: kahl 175,
- wheel of time: lan mandragoran,
- word of honor: wen kexing
the chainings
Escorted by shepherds, the party reaches most decadent Ephes — a citadel with a newly-raised, lethal army and ambitions of imperial expansion. The undead lady Messalina has approached the Senate of Ephes, asking for the citadel’s forces to liberate the unliving from the undead Brotherhood that “enslaves them.” In exchange, she pledges Ephes any territories she frees.
Ephes hides a beacon within the main temple of the world-making and world-ending chaotic Chained God, currently closed off while Senate leader Caius Justus considers Messalina’s proposal.
OBJECTIVE: Survive Ephes until the temple opens.
This first event of Arc VII lasts until 3 October. Use your character roles, pursue leads or nudge NPCs for clues!
POLITICS
Politically-minded characters take residence with their benefactors and receive two iron chain bracelets, which represent the Chained God. These bracelets and the red-purplish trim of your white cloth identify your political standing and attract the nagging, desperate or aggressive public pleas of your petitioners.
You hear, hastening to attend Senate sessions, that long-serving leader Caius Justus is unlikely to earn a new mandate. His peaceful, sedentary governance is unsuited to Ephes’ military ambitions.
Pair up with party members and submit threads by 23:59 GMT on 27 September of bribing, cheating or outright fulfilling the needs of one of the politicians below, to secure their vote for or against Messalina.
- ■ War veteran-turned-politician Sextus Longinus wants to leave his mark permanently on Ephes.
■ Senator Publia Secunda has been struck with court summons on charges of tax evasion. The court claims it has proof she has been passing the precious wares on her ships as geese.
■ Senator Ovidius Petronius’s wife fled home, ruining his image as a family man, after he was caught in compromising circumstances with another woman.
■ Severus Silvanus was overcome by sickness and wishes to throw a party worth remembering as he lives out his final year.
■ Once a formidable soldier, Senator Cassia Floriana has been for years denied an audience by the priests of the temple of the Chained God because of the blood on her hands.
■ Maximilianus Tacitus wishes to eliminate his reputation for stinginess — while spending not one coin.
Note: if multiple players go for the same Senator, we’ll assume they had more than one vote to cast!
GLADIATORS | non-gladiators can spectate or patron
Those assigned as gladiators are received by arena leader Laetio and housed in single or shared barracks cells in grounds near the largest stadiums.
Accommodations are scarce — pallets, hard stone ground — but food, healing and care are generously provided. Veteran gladiators are frequently measured and assessed. Strife is contained, and brawls are forbidden, while priestess of the Chained God visit periodically to bless warriors as ‘his children of chaos.’
At times, as you train or sleep, you sense you are watched. On other days, you wake from violent nightmares to see your wounds and bruises have vanished.
- ■ Newcomers are paired and taught how to throw fights, exaggerate their reactions and create slogans and outrageous personas. They are offered tattoos, haircuts and makeup.
■ You experience the first day in the arena around the OOC date of 18 September, when gladiators re-enact the Chained God’s first defeat and Chaining.
■ Characters can fight NPCs, each other, or demonic large beasts. These hefty creatures attack head first and thrash the arena, often striking spectators.
■ Injuries can happen when fighting beasts, but unlikely from other gladiators. The highest official attending a fight may choose the loser’s punishment, but must pay exorbitant fees for losses to the arena. After a noble boy orders a veteran gladiator severely beaten, you hear Laetio threatening the child’s anguished father with repercussions from Narula, leader of the Hand.
■ Submit a fight thread by 23:59 GMT on 27 September for the winner/s to address the stadium.
■ Other party members can pay or coax Laetio to receive their ‘favourite’ gladiator(s) overnight at their villas. Return by dawns.
WHITE NIGHT
One night (OOCly: 24 September), after gladiator games on the sixth of twelve Chainings, you wake up in a bleary haze, your thoughts and movements slow. Stifled screams and heavy footsteps erupt distantly. In pitch dark, you spot the slithering, deep silhouettes that are checking cells — progressing towards you.
- ■ If you glimpse their coarsely carved masks depicting wolves, you are overcome with a sudden, insurmountable terror and the certainty that your visitors are inhuman.
■ Stumbling, you flee your surprisingly open cell, overcome by dread that won’t abate until you find living company. Some of the emptied cells you pass by have been clearly ravaged. On the walls of three untouched cells of veteran gladiators, you see a wolf’s head coarsely painted in fresh blood. Hide with your companions, until sleep suddenly claims you.
■ The next day, you wake back in your sleeping quarters. Laetio accuses some gladiators of going mad from last night’s celebratory drink and destroying the cells. Servants have been cleaning attentively, with all blood paintings gone.
■ Your memories of the night are increasingly diffuse: at times you describe the intruders. At others, you speak of creatures or people from your own past that terrify you.
■ A veteran gladiator, the Beast of Brenne, is absent from the morning call. Laetio regretfully informs he perished from wounds incurred in yesterday’s games. He calls a toast to the Beast of Brenne and bans drink for the rest of the Chainings.
THE HAND
Characters reach the barracks as part of a set of 100 new recruits. They are subjected to three days of intense training, ranging from running and parkour basics to weights and strength building, basic dagger combat and surviving hard (magically induced) weather conditions. The recruit batch is overseen by Hand leader Narula and members depend on each other for food or care.
Throughout this, recruits are made to heavily depend on Brother Narula, who negotiates and awards privileges and regularly visits for interviews not unlike interrogations. Recruits are largely orphans, convicts or disinherited — lone wolves, says Narula, who only find their pack in the Hand.
Every ten days of the 100 after recruitment, the worst performing five conscripts are removed from the ranks, stoking vicious competition and internal sabotage that Narula allows on the premise of soldiers needing both brawns and cunning.
Permanent injuries are banned. Beware blades left in your shoes and itchy, ground nettles powder on your uniforms.
HONEYED
Within days of receiving your assignments, you must shadow a group of Hand veterans and guard a Hive — an agricultural cluster outside of Ephes — during a grains transfer.
- ■ New recruits follow veteran soldiers into the eerily silent, vast farmland dominated by high rows of wheat and corn. You feel watched and something touches your legs and thighs. Within farmers’ hearing, veteran soldiers laugh it off as rabbits, snakes — but privately tell you to walk outside the line of vision of scarecrows littered in the fields.
■ The transfer proceeds peacefully until midday, when alarms blare, and a brawl starts near a defunct watering well: a dozen Hand veterans have gone berserk and attack indiscriminately. They are dark-eyed, heaving and struggle with speech and coordination. They seem less wrathful than anguished, desperately calling to ‘Make homes’ as they slaughter and sever limbs.
■ Immobilise the attackers, or take civilians to safety in warehouses.
■ The berserk soldiers are removed — allegedly taken for healing and discipline, but never seen again. At the barracks, Narula says the incident was the result of heatstroke.
MESSALINA’S INFILTRATORS
Some party members join Messalina’s group as paid campaign aides. Stationed in the Senate’s summer villas outside of Ephes, the lady’s eclectic group comprises volatile magic users and necromancers, the undead and demonic creatures — who coexist in tenuous peace. It’s every wo/man to themselves after dark, when the villa walls and defences are drawn up and gates lock to prevent the indiscreet exit of a blood-thirsting demon.
Mid-summer
It becomes rapidly clear that Messalina does not trust the good will of Ephes and wants to cut a deal quickly by bribing, blackmailing, or interceding with Senate leader Caius Justus. She also seems unsettled by the Chained God, who she fears is a hidden undead liege controlling Ephes.
”Not every Sleeper sleeps deep.”
Messalina assigns party members to bolster the campaign of Maximus Faustus — previously a young, promising and popular politician with hopes of becoming Senate leader… who has been replaced by demonic shapeshifter Alir.
- ■ Infiltrate noble functions and learn what would steer patricians towards Faustus’ cause.
■ Patricians widely feel that Caius has been too sympathetic towards plebeians and neglectful of his own people. They want to see more grand gestures celebrating Ephes’ noblest class. See to it.
■ Some superstitiously associate Caius with the cult of the Chained God, whom the Senate leader brought back to forefront.
■ Alir is fiercely intelligent, quick-witted, dry — with little regard for humans, beyond their delicious hearts. Watch him while in public, as he succumbs to his hunger and lures innocents in dark corners to rip out their innards and feast on their flesh. Pay off or exterminate witnesses.
■ A derisive Alir questions Messalina’s plans for peaceful coexistence and the innocence of Ephes. He urges his caretakers to inspect Caius’s private home on the night of the full moon (OOCly: 20 September). You may take along other party members.
■ That night, Caius’ villa is well lit, bursting with song and closed from the inside. Scale the walls to enter and find a feast held by shadowy silhouettes of Caius’ ancestors. First they interact with you, then ignore you, then, increasingly inconvenienced, seem to recognise there is something wrong about you, before giving chase, daggers in hand.
■ On a high table in the great reception halls, you can find the entombment masks and personal effects of all of Caius’ ancestors who are present at the feast. Caius’ personal study contains nearly year-old letters of trade, reports on the fragility of the then-6,000-strong Hand and a broken worship tablet depicting the Chained God’s fourth Chaining.
■ In the kitchens, you find well-secured barrels of fish and wine — jump in together, or hear movement from the servants hidden within. You have time for one question.
CIVILIANS
Characters assigned civilian roles may safely assume their Ephes posts for a handful of days, before the religious celebrations of the Chained God’s twelve Chainings start. The all-Father of the universe, the Chained God is set to birth, consume and rebirth the world, and was chained twelve times by the first heroes of humanity to contain his destruction.
- ■ The numerous priests of the Chained God wander the roads and mark the foreheads of civilians with salted ash — which briefly brings out your anger, greed or selfishness.
■ Priests say you feel the frustration of the bound Chained God. Some of those ash-touched experience visions of a heavily fettered, amorphous creature, struggling in agony in a cavernous room. Those with supernatural powers find their abilities are volatile for a day.
■ Those who ‘see’ the Chained God are brought and tested for holiness by Priestess Valeria, for it is known the Chained God chooses brief emissaries during the days of Chaining.
■ Newer acolytes greatly defend the religious cult: a great earthquake rattled the main temple of the Chained God last year during the Chainings, and falling debris only spared the faithful who prayed within.
Off with his —
On the sixth day of Chaining (OOCly: 23 September), the news shouter of Ephes’ main marketplace receives a pouch containing the decapitated head of Tavernus, brother of Ephes army leader Narula.
The shocked newscaster drops the head, shakily reading out the message stitched on the pouch: Animals die for men to live. Men die for gods to prosper. — a quote attributed to the Chained Gods and carved on his main temple’s outer walls.
Locals may share Tavernus was a taciturn man who previously served as Narula’s lieutenant in the Hand, before retiring five months prior and taking up agricultural trade.
Group up to investigate — and throw your hat in for a RNG pick to win the head.
NIGHT OF KNIVES | EVERYONE WELCOME
The twelfth day of Chaining (OOCly: 29 September) ends the yearly religious festivities of the Chained God with multiple street celebrations and private dinners.
Popular political upstart Maximus Faustus holds his own night-long banquet, opening his doors to all.
The affair sprawls over multiple floors of Faustus’ enormous villa, with entertainment ranging from poetry, theatre, artistic and magical recitals on the lower floors to a gladiator performance and heavy opioids upstairs. Conveniently, the guest list includes every figurehead of Ephes and their main political and financial backers. Patricians seem amused but flattered by Faustus, who was ‘no one’ before Messalina’s support, but who has been generous in his appreciation of the city’s elite.
- ■ Sign up for a RNG draw for a conversation with Faustus by 23:59 GMT on 18 September.
■ No better time to publicise your feats or generosity. Why not have your character (including gladiators) perform or bring an offering?
■ Servants apologise as you smell an excess of musk and oud, hiding, they say, spillage from an accident caused by a fired manservant. You can still glimpse glinting trails of cleansed lamp oil.
■ Messalina attends the banquet for two hours, but hastily withdraws at midnight, after receiving a letter.
■ Towards the middle of the night, priestess Valeria asks to conduct a religious séance, allowing one person to channel the Chained God and speak to Ephes.
■ After 2 a.m., torch lights dim down, as twenty masked pantomimes enter the main banquet halls, shushing the rooms silent. In good spirit, they ridicule the partygoers, even poking fun at you with inside jokes they should not know about…
■ …before slashing the throats or stabbing some of the high-profile Senators present, sparking a chaotic stampede.
■ The main villa doors have been closed from the outside. Fire broke out within and spreads rapidly, after the rims of main halls curtains were drenched in lamp oil. Rescue some of the Senators, or help the crowds escape Faustus’ burning villa.
■ The assassins are exceptionally strong fighters whose combat style some might recognise from the Hand’s drills. They fluctuate between having physical bodies and merging with shadows.
■ Come morning, a list is found on the main hall floor of Faustus’ villa with an assassination contract for the murdered and targeted Senators. All had intended to support Messalina. The contract is signed with the seal of a ring showing a wolf in profile.
POSSESSION VISIONS - Daenerys, Jacob
The séance is a simple, if unnecessarily protracted rite, largely relying on priestess Valeria and other worshippers of the Chained God performing prayers around the divine vessels, while crowds of banquet guests — some faithful, some sceptical — interrupt their revelries to watch. Daenerys and Jacob are each identified by Valeria as ‘bearers of strength’ and asked to indulge the merrymakers in their little game. They are invited (or coaxed) to lie down on chaise beds and offered a nearly sickeningly sweet, thickened wine that slowly submerges them in a state of haze and gentle lassitude. They remain distantly aware of their surroundings, of the priests chanting for the Chained God to now wake, as he has slept, to wake and make Ephes his sword in rebirth.
Here, Daenerys and Jacob’s experiences diverge, though both find themselves narrating fragments of what they are seeing to the crowds.
Daenerys experiences a trembled vision — a memory, through the eyes of a man with hands covered in blood or red paint, up to his wrist. If she asks, later, she will learn this was the first Chainer, a great hero of men of the olden days. Before him ( herself, in the vision ), she sees a much taller, strangely coiled creature that might yet be a serpent, a large worm, a dragon, or perhaps a different beast altogether. It is golden, with eyes of tar, and beneath it the stone ground of the heated cave (?) it inhabits is deeply cracked, revealing black water emerging through the fissures. Daenerys cannot outright understand the old tongues spoken, but instinctively knows what is being said: the Chainer asks why the Chained God prepares to destroy the world, when he has brought honour and worship, and humanity is grateful and glad of him? Humanity prepares to learn and achieve much more, even now, to better itself. The Chained God admits love of Ephes but says this perspective is paltry and selfish, as befits ephemeral creatures such as men: it is the case, he says, that something must die, for something else to be born, and it is only time for the Chained God to bring about this transition. The earth, the Chained God says, suffers without change.
As Daenerys narrates her vision, Valeria asks her to speak on behalf of the Chained God and answer, Do the people of Ephes remain the Chained God’s chosen? Will he bless them in battle?
Respond here with Daenerys’ answer by 20 September. There is no right or wrong one, and she’d be giving it while partly intoxicated, besides, so don’t stress!
Jacob likewise experiences a shaky, vague vision that he finds himself narrating to the crowd — a memory through the eyes of one of several human men (later, he may learn if he asks, Chainers) who gather around a bound creature. It is large, either dragon-like or serpentine, fluctuating between golden shapes. Its large shape has been fettered in parchment strips marked with runes and wards, along with eleven coils of chain that emanate power. It is posted on a heavy stone dais broken in deep cracks. The man whose memory Jacob experiences carries in his hands a twelfth long chain that he shakily approaches to fit around the creature — the Chained God, Jacob somehow understands from the other men beside him, for all he does not speak their tongue. The men ask the Chained God if he remains intent on destruction, offering to release him if only he remains a blessed protector of humanity instead. The Chained God laughs and only says the womb has already broken, and that what which he was prevented from delivering naturally has now been taken up by other hands. As he says so, the dais beneath him crumbles further, bubbling dark water emerging from the fissures, seeming to coagulate in the shape of fingers. The twelfth Chaining commences.
As Jacob narrates his vision, Valeria asks him, Does the Chained God look to have divine strength still, despite his Chaining? Will be proceed with destruction still, if he is unleashed?
Respond here with Jacob’s answer by 20 Septmeber. There is no right or wrong answer, and he’s giving it while intoxicated, so please don’t worry!
In the wake of the ritual, Daenerys and Jacob will feel more aware of each other for a few hours. They take up to an hour to regain their clarity of mind and physical coordination, but are okay to run, run, run, by the time knives come out. Any supernatural powers they possess may feel slightly detached and alien for up to six hours. They continue to feel a presence, or as if they are stranded in their own bodies, in that time.
They might want to look after each other, while they recover their bearings, to the enthusiastic congratulations of several banquet attendants, who supply gifts of wine, sweets and even hold.
They would not have heard the narration of each other’s vision, because they would have been experiencing their own visions at the same time.
If they study the cups from which they were given wine, they find them lined with heavy opiates.
If they approach Valeria or one of the priests of the Chained God, to inquire on the truth of what they saw, they are calmly told that the crowd needed a show, and to think little of it.
Do consider sharing some of what you learned with the rest of the class!
Jacob's reaction
Yes, his strength hasn't waived
Will he proceed with destruction still, if he is unleashed?
Undoubtedly. You bloody well chained him up!
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Chosen? Transition?
It's a worse sort of drunk, where she knows what she wishes to say, but gibberish is all that comes to her. She shakes her head once and then again.
Focus!]
I believe...you need a new god...
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