let's set d o w n some (
groundrules) wrote in
westwhere2023-05-15 05:49 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- 2ha: chu wanning,
- arc vi,
- arcane: caitlyn,
- breaking bad: jesse pinkman,
- doctor who: clara oswald,
- doctor who: river song,
- doctor who: the doctor,
- final fantasy xiv: stephanivien,
- harry potter: hermione granger,
- horizon: aloy,
- kingdom of the wicked: emilia,
- kingdom of the wicked: wrath,
- legend of fei: xie yun,
- mcu: america chavez,
- mcu: kamala khan,
- mcu: natasha romanova,
- mcu: wanda maximoff,
- oh! my emperor: beitang moran,
- oh! my emperor: su xunxian,
- original: red,
- outlander: claire fraser,
- penny dreadful: vanessa ives,
- test drive,
- tian guan ci fu: xie lian,
- umbrella academy: allison,
- umbrella academy: five,
- untamed: lan sizhui,
- warcraft: wrathion,
- warframe: kahl 175,
- zettai karen children: kumoi yuuri
the sunken | part i
Welcome to the first log of Arc VI: the Sunken, which covers 15 May – 2 June and doubles as a test drive meme.
Back/forward date as needed! The calendar date suggestions are indicative.
The TDM is open to everyone! If you decide to apply to the game, you can get an invite from current players or the upcoming enabling meme — or participate in the test drive meme and get in touch @
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Test drivers can use this post for logs and network posts — old timers, please make your network posts at
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
LOST AT SEA | TEST DRIVE TOURISTS
You wake, gasping, in a stormy sea, your thoughts slowed to a confused trickle. Skill, floating wood or a kindly stranger — who you can’t understand — help you to reach shore.
Villagers discover you collapsed on sand and provide critical (if rickety) communication and translation devices. They say you are in Sunken Yancai, a fishing village progressively overtaken by waters and cursed by the secretive ‘ladies of the lake’ to transit through time.
- ■ Rescuers group newcomers and supply questionable village couture, warm meals and accommodations in abandoned, half-flooded homes or spare small boats anchored in Yancai’s waterways. Huddle up, recover your strength and don’t think too hard on why your memories are hazy over the next three days.
■ Come morning, you visit village leader Quanze Tsaymien, then the sorceress Karsa — who explains you are otherworlders summoned into Akhuras by undead lords who wish to weaponise you in their battle against humans and one another. Karsa is an associate of the Merchant, who leads otherworlders towards ancient transport beacons east.
■ One such beacon rests dormant in Yancai. The group must infiltrate the village and wait a few weeks until it shifts to a point back in time when the beacon was active.
■ Newcomers are handed passport papers with their new identities in Yancai, where they may be known as a bankrupt merchant, perpetually drunk sailor, whale hunter, raft surveyor, mermaid who has just gained their legs, crab collector... feel free to invent a dutifullyhilariousapt role for their seaside sojourn.
OLD TIMERS | THE DRIFTING
You dragged yourself here in a haze. You arrived long ago, as if in a dream. You were born and bred in this village. In truth, your memories of reaching lively Yancai feel nebulous and alarmingly inconsequential.
Characters are facilitated new identities and dwellings by the Merchant, or believe they have had them all along.
- ■ A weary Karsa warns to say nothing to party members with altered memories, until the sorcery that affects them runs its course.
■ Memory-altered characters progressively regain their memories within three to five days (by 20 May). They have their memories partially or fully back at night ( midnight to 5 a.m.). Throughout the day, memory regains can trigger migraines, eerie confusion and paranoia.
■ Hauntings begin once characters have fully regained their memories.
■ Once everyone is ‘back to normal,’ Karsa explains that Yancai periodically transits through time. The memory alterations are a magical solution endorsed by the village council, which ensures locals mentally weather these shifts. Villagers continue to blithely accept you as part of the community.
(DON'T) HOLD YOUR BREATH
Karsa reunites the existing party and newcomers, issuing first assignments. The Merchants’s information suggests the beacon of Yancai will be online once the village travels in time within weeks. A dubious Karsa asks the party to check on the beacon, located in the former House of Commerce of the largely inundated merchants’ district. Reach it by rowing boat.
- ■ Villagers say the Master of Commerce, a famous musician, took precautions against intruders.
■ All ground and lower floor entryways of the palatial House were boarded to restrict flooding. To enter, pick locks or climb the putrid stairwell towards upper balconies.
■ Inside, the hissing of running water — and, in the lower levels, of thin, slippery leeches whose bite numbs your limbs, while they attempt to feed. You seem to experience pronounced vertigo when entering any decaying rooms covered in black mould.
■ The beacon is located on a dais in the basement vault room, where water rises near 1 meter. Only a few scattered scrolls and golden decorations remain among decorations, while a large ceiling carving writes, greed deafens man to the cries of his conscience; music sets him free.
■ Some tiles of the marbled floor stand out as you wade — step on one, and all doors abruptly slam shut, while dozens of obscured holes in the wall start to rapidly spill water, threatening to fill the room to the ceiling within the hour. You hear the tinny, waning sound of a village song played from a hidden source.
■ To stop the pouring water and open the doors, sing the song you hear, or find the music box that produces it amid debris on the water-covered floors. Wind it, and it plays its song in reverse, revealing the voice of a laughing elderly man who says, Depressingly, Anurr was right to worry.
■ Don’t forget to check the beacon — and report back to Karsa that it looks structurally untarnished.
THEY SLEEP
After surprising revelations at previous citadels, Karsa tasks you to investigate just how… permanent death is in Yancai. Villagers share that their dead are buried in a strange rite at sea — part of which will take place within days.
- ■ The dead are ‘entombed’ in one-man sarcophagi ships with carved and chained lids that depict their likeness. These burial boats are set at sea on the first day of each season and return three months later.
■ Join the harbours around 22 May, when mourners gather to receive the burial boats. Characters must pretend to be greatly anguished relatives, acquaintances or debt collectors to join the grieving.
■ The boats float towards you, seemingly of their own volition. Gaze afar and spot a boat carrying a man in black — the same who haunts some characters — who observes until the last burial ship has reached the piers, before he disappears.
■ Sailors draw up the boats and unpeel the untouched chains and lids, to reveal… no corpses. Peer closer and find neither biological signs (stench, liquids) of discomposure, nor the magical chillness of spaces where cadavers have lingered long. Scratch marks litter the inside of some boat lids.
■ Mourners seem grateful that the waters have ‘accepted’ the bodies. Some say that their relatives whose boats have yet to return must have been stolen by the ‘ladies of the lake,’ a villainous witch coven. Speak to mourners or sailors for clues.
■ Linger long near opened burial boats, and you feel tempted to throw yourself into the sea, slowly losing consciousness — until someone rescues you.
AMONG US
On 25 May, village leader Quanze Tsaymien drags the chained and half feral mistress Miang-si to households and Yancai’s largest market square.
The young woman, he says, was seduced by the ladies of the lake — the furtive witch coven that condemned Yancai to time travel. Luckily, the village elders have… coaxed Miang-si back onto the righteous path.
- ■ Miang-si is brought door-to-door to point out her 'accomplices.' Ill at ease, villagers whisper of similar witch hunts leading to false accusations and blood-curdling repercussions.
■ Both men and women are suspected and brought before Miang-si. Perhaps she takes an eerie interest in you, getting especially close to catch your scent, touch or remark on (in)visible hurts, or even dotingly kiss you. If you whisper quickly while she’s near, you might be able to ask one question.
■ If you are patient and kind to Miang-si, she briefly squeezes your hand as she withdraws. Within the hour, you find blood writ on your palm that warns, Our fat moon rises red.
■ If you are agitated, or if Quanze rushes her during your visit, Miang-si erupts into sudden, side-splitting cackling — while you find yourself croaking like a toad, or transforming into one and retaining human speech. The spell dissolves after eight hours.
■ Quanze’s long-suffering men say this sorcery breaks faster if you kiss one of the curmudgeonly emerald toads that hide in some of Yancai’s lakes. Catch one such delightful, slime-spitting creature or barter it from merchants at a costly premium.
ILL MET BY MOONLIGHT
A full moon is set to rise within days of Miang-si’s visit, on 27 May — just as Yancai shows signs of time shifting. Villagers are prone to stilling and staring askance, seeming lost or adrift.
The village itself evolves: one moment, the same house appears freshly new, then drowned, while waterways overfill with water, then seem barren. Overall, the village deteriorates.
- ■ That day, the sun suffers a midday eclipse, while droves of black birds circle the woods and village outskirts, attacking those who come close.
■ The waters increasingly thicken and darken, preventing boats from entering certain waterways.
■ An exceedingly bright moon and a diffuse lunar replica rise with nightfall. Come midnight, the village is alive with the sounds of ripping, structural collapse and shrieks. Tar-covered corpses emerge from the waters, clawing on and climbing up piers. They swarm, drawing passers-by into waters to drown them. Help them — and foremost, yourself.
■ Light and fire keep the dead at bay. On some waterways, wildfire now spells, WHAT IS WET WAS WRONGED
■ Weaker alone, fresh corpses climb into your rowing boat, pretending they are innocents who seek shelter. They betray themselves by speaking very slowly, struggling to keep track of the conversation or obliviously peppering it with details of their death. They stubbornly ask questions about you, repeating your answers, and become violent if you say they are dead. Push them into the water at first opportunity.
■ Quanze Tsaymien and other men of the village take arms, urging villagers to barricade in the nearest home, harbour or warehouse and weather the night. They advise to be silent and beware the dead who imitate living voices, warning not to touch any black mould or water that suddenly appear in your home — which alert the dead of your presence within.
■ Some dead try to tear you apart, while others seek to feed you a disgusting, tar-like black mould. A small taste of it makes you sluggish and feeble for two-three hours, while an entire fistful can kill.
■ If the undead infiltrate your house, hold your breath, do not move and keep from screaming. The dead have weak sight and olfactory senses and might pass you by, as long as you stay silent. It can be more efficient to fool than kill the dead.
■ By 5 a.m., houses start to replenish themselves, gaining a new appearance, while water and mould retreat. The dead withdraw into waterways. Outside doors have been marked with blood: vertical lines tell how many living people remain inside; horizontal ones count how many within died overnight.
■ You step to seize a brave new day — while Yancai enters a new time period (further details due in the next plot update).
NOTES
- ■ The game enabling meme goes up on 25 May.
■ Hit up available NPCs here or in their new inbox!
■ QUESTIONS.
the doctor (12) | doctor who | tourist
— lost at sea
Later on when he comes to and most of the briny sea has been expunged from his lungs, he might find some humour in it before realising that this is decidedly not a joke. And even though the circumstances of his kidnapping are angry eyebrow inducing, and it’s concerning that he can’t find the TARDIS, his sonic screwdriver is no longer sonic, and that when he unfurls his psychic paper, he finds the equivalent of a sandbox between its pages that will probably take several millennia to be rid of, there’s a hum of energy about him at the mention of the beacon shifting. Shifting can only denote time, and is he really a Time Lord if he isn’t intrigued at the possibility of a time based mystery? It's as if a million piece puzzle has been dumped in front of him and he’s delighted that he can’t leave until it’s solved.
He has no intention of being used in a war. But he fully intends on sticking around long enough to understand what picture these pieces make.
…Or rather he would, were it not for the buckets on buckets of oysters he’s suddenly found himself surrounded with along with his absurd new job title. He’s muttering rather loudly to himself at the end of one of the piers, furiously shucking oysters. Their shells mostly miss the empty bucket, littering the pier and occasionally flying and pegging one of the fishermen below. Don’t get too close; you might get pegged in the head with a shell too. ]
Shucker? These undead lords are certainly using a Time Lord to the best of their abilities, aren’t they? No one even needs this many oysters. Certainly not undead lords.
no subject
Oh, there are worse things they could have you doing.
( She holds up her hand, an unattractive pair of leather shoes dangling from her fingertips. )
Cordwainer. One skill I never bothered to learn, oddly enough.
Hello, Sweetie.
— among us
Magic is a difficult thing for him to wrap his mind around. Time Lords are analytical. Structurical in their nature and thinking. Magic is all whimsy, not even suitable fodder for looming stories because that only encourages behaviours that are decidedly not practically immortal beings that oversee time. Then again, he’s never been your typical Time Lord and in other circumstances (read: if someone else were turned into a toad in front of him) might find this fascinating but alas, old habits die hard. But maybe it’s less that he doesn’t understand magic and more like he’s just upset about being turned into a toad. Somewhere from the pile of clothing on the floor, an annoyed Scottish voice sounds as Miang-si’s cackle fades as she’s paraded further down the street. ]
Why am I the only one who’s been turned into a toad?
[ Or maybe you’ve missed the show of a Time Lord being transformed into a toad completely.
He’s somehow escaped the confines of whatever house he’d been in, determined as ever to continue in his understanding of this strange world. Lack of height and needing to stay moist aren’t road blockers for him! A cat hunting toads in the streets though? He hadn’t seen that one coming. You might hear something that sounds like a cry for help – or maybe it’s a Scottish sounding man yelling at a cat to stay away. But when you look around, you’ll only be greeted with a toad leaping as if his life depended on it into your bag/coat pocket/atop your head before a cat comes careening around the corner towards you. ]
no subject
She's content to just avoid the frogs or get them to safe places as needed. She's not expecting to do a full on rescue of a toad that seems keen on jumping. With a startled little yelp, she brings her arms up to catch the toad, hugging it to her before she sees the danger.
The cat doesn't seem keen to stop either, forcing Ruka to dodge out of the way with another startled gasp.]
Shoo, shoo! Leave it alone!
[She huddles the toad to her protectively, staring down the cat with a disapproving glare]
no subject
Also unfortunately for Ruka, the toad in her hand is very much going to take up that challenge. A toady little hand shoots out from between her fingers gesturing for the cat to leave. ]
You heard her, leave us alone! I really don't think you want to try going toe to toe with her. She looks positively vicious compared to you.
no subject
I don't think that's help... [But it's said more to herself than an admonishment of Twelve. She takes a step back and then another, watching the cat carefully.]
My hands are a little full right now, but... [She can kick, at least, though she'd prefer not to. The cat's fur bristles and it hunkers down like it's about to pounce. Welp.
She backs away, yelping and dodging out of the way as the cat tries to pounce, running off.] Do you have a pond I can drop you in?! [Because obviously this is just your Normal Everyday Talking Toad.]
no subject
It's a good thing that they take off running though because he probably would have said something that would have been more antagonistic. ]
A pond?! [ It's hard not to sound incredulous. ] I don't live in a pond, I'm a person! I know it's a little hard to believe it when I look like this but I was turned into a toad by that cackling woman. Left here down the street!
[ The bustling market lays out before them. It might be a little difficult to maneuver on a normal day, but surely they'll be able to dodge the cat in a crowd, right? ]
no subject
Turned into a toad by a witch? [She takes the left and nearly runs into some people as she hurries to slide between them and the next stall. She looks around, picking a direction at random to try and find a food stall. If she can get around other food smells, maybe it'll confuse the cat?? She doesn't know how cats work.]
Why can't things be normal for longer than half a day here..
lord help us all lmao
What the fuck?
[ This said in a mash of one single word whathtefuck as she deflects the cat by turning her arm up. When it darts away, she begins pushing at her hair, trying to feel for the toad and get it off of her body. ]
What is happening?
[ Things were good, even if her memories weren't real, and now some prelude to disaster. Clara has no idea how complicated things are about to get, and that's not even counting the still-to-come undead. ]
reunited in the weirdest way soz clara
His moment of triumph in the chaos is short-lived however. As soon as the cat has been deflected, hands swat, trying to throw him off. And although he's a frog, he still has all his facilities - he knows that voice. He'd never admit it but he had thought about it, how before he had jettisoned away back into time and space, had heard her say that she was going to be fine with Danny and thanking him for making her feel special.
This was certainly a far cry from that. ]
What do you mean what is happening?! Stop trying to swat me off, that cat is just biding it's time to come back and throw me down its gullet.
are you really tagging with the doctor if it isn't weird??
Get out of my hair!
[ Now she's actually reaching out to hold onto the frog. Him. ]
Regeneration's getting a little out of hand, is this what happens when you get old?
you're right also sorry for this
I'm not old, and this isn't regeneration it's something that woman did to me. [ He wriggles a bit in her hand to try and adjust himself so that her fingers aren't pressed into his stomach, grumbling as he does. A part of him is actually quite pleased to see that Clara's here. Pleased and worried. ]
Good to see that life with Danny hasn't made you any less sassy. Is he around too or is he teaching the pudding brains of tomorrow?
this tag is almost trolling
Who the hell is Danny? [ There's a vague recollection of a new teacher called that, possibly. But she really hasn't paid attention, and anyway, how long has it been since she stepped foot in Coal Hill now? ]
I don't know who you're talking about, so possibly stop talking.
[ Is she dating someone? Is she dating a man named Danny? That isn't what she wants, or at least, it isn't what she would've thought she wanted...unless she's given up on the Doctor and moved on. But at least she's still traveling with him, there's a little relief in that. It has to mean they've gotten along, that things have been alright. For that reason, she's taking shielding him in case the cat does return a little more seriously. ]
You have to wait out the curse. I have no clue how to break it.
no subject
When her mildly curious gaze fixes on it, the cat is quick to yowl and raise its hackles. Before she can do much else, the little beast is slinking away, and Vanessa is left 'alone' to look down into the pocket of her skirt, where a toad has joined her tarot cards and coin pouch.
A ghost of a smile nearly softens her features while she lowers her hand, fanning her fingers and lifting her palm to guide the toad back out. ]
You do not belong here.
no subject
When the slim hand is offered to him he gingerly extracts himself from the pocket. ]
That's a bit of an understatement. And from what I gathered, there's a fair number of us that don't. [ He swivels to face his saviour, hands pawing slightly at his body as if he were trying to adjust a coat that is no longer there. There's a disgruntled croak followed by a huff. ]
Thanks for saving me from the feline from the nine hells. I don't usually have an issue dissuading animals but toad apparently doesn't translate to cat.
no subject
How fortuitous that it translates rather well to human.
[ However 'human' she may qualify as.
Carefully balancing the toad on her palm, Vanessa can't keep herself from staring, and not for the reason one normally would. Rather than the bizarre, there's something altogether too familiar when she dares to look into the toad's tiny eyes. A note striking through the demimonde, but one she can't quite place.
Yet, she's certain she would recognize such a voice. ...Her jumbled memories must be playing tricks on her. Another resentment to bury. ]
Are you in pain?
[ Of all the ways that witches have cursed her, she has yet to be turned into an animal. Naturally, there's concern with a slightly furrowed brow. Is there any way she can remedy this? ]
— ill met by moonlight
[ A wry, almost amused voice is the first thing you hear as you’re pulled into the tiny little rowboat. Illuminated in the moonlight, an older looking man with very expressive eyebrows looks down at you. He isn’t alone however.
A shivering mass is huddled at the far end of the rowboat which really isn’t that far at all considering the size. They clutch at their rags, their eyes stare, unblinking between you and the Doctor. You may get the feeling that something is distinctly off, or maybe you don’t. Maybe the thing that's off is how the Doctor effectively seems to be rather unbothered. Instead of being concerned or scared that his surroundings have turned into a watery hellscape, he’s acting more like this is a leisurely boat ride on a moonlit lake. ]
Might be a bit snug but I’m sure my companion and I can make some room, can’t we?
[ A croak of a voice emits from blue lips, eyes darting immediately to the new arrival. They're a beat too slow in answering, their head jerking into something akin to a nod. ]
Can’t we?
no subject
--Aren't we supposed to stay away from.
[ He whispers this in as low of a voice as he can, but the bedraggled person looks at him with a curious glance, and he can't help but feel a little bit pinned by the hard gaze. ]
--Sure. There's. Room.
[ He doesn't feel great about this, but he also looks at the inky black water and the new person and judges mentally how long he thinks it'll take him to swim that distance with someone in tow, if nothing comes out of the water to hurt them, anyway. ]
no subject
[ They seem pleased(?) with the answer even if the breath they draws sounds like they've got water in their lungs.
But for what it's worth the Doctor seems just as satisfied with the answer. With the issue of room sorted, he picks up the oars again and their motley crew continues on their journey. ]
Grand. Before we were rudely interrupted, what were we discussing?
Discussing? Porridge. Moonlight. And being stabbed. [ Glossy eyes have stayed trained on the blonde man this entire time. They draw another ragged breath. ] What do you not like eating?
no subject
[ He definitely tries to sit far away from the non humanoid looking creature, but he will gladly do the paddling for the boat if need be.
He's young, and appears to be very strong and of solid spirit. ]
I'm Buck. Have I met either of you before?
no subject
It certainly isn't a pleasant experience, I can tell you that much.
[ The light tone persists, as if he isn't the faintest bit concerned that they're talking about being stabbed. The Doctor for what it's worth however, is keeping an especially close eye on their drowned rat of a passenger. ]
I suspect not. I'd remember someone named Buck. I'm the Doctor. And our friend is - [ He clicks his tongue as if he's chiding himself for forgetting. ] what was your name again?
no subject
Uh, well it's nice to meet both of you.
[ He says this, but the shadowy figure in the boat seems to not agree and is being rather unsocial to him. Maybe he's better with The Doctor. ]
Err, so this guy introduced himself to you?
wildcard bc I do what I want | hello stranger
Either way, whatever the truth is, whatever is at the heart of all of this, the Doctor will suss it out like he always does. He's thrilled by the mystery, the adventure of it, while at the same time, unsettled and upset that some of those he cares for have had their memories altered. The strange thing is, not all of them have had their memories altered in the same fashion, either; Clara remembers some of her life before, while Vanessa remembers none of her life before.
The shore of the lake is a bit quieter near dusk, and he finds himself pacing as he thinks aloud, turning over details that he knows thus far, while posing yet more questions. He hardly cares who hears him and in fact, would invite further queries, protests, curiosities, or anyone compelled to look at him like he's gone mad.
Of course, he'd gone mad long ago. He's just perfecting it as he ages. ]
The witches of the lake cursed the village...why. Time isn't moving the same each day—slow and fast, then annoyingly slow again. Memories gone, holes poked through them, a patchwork quilt of unreality mixed in with shreds of truth.
[ As he talks, his hands are rubbing together and he paces slowly before he's distracted by the glistening silver coins at the bottom of the lake. So he stops, his voice slowing, quieting, deep in thought. ]
Time is my business. They have no authority to go messing about with it like this, or twisting truths in people's minds. I'll put a stop to it...