groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-05-15 05:49 pm

the sunken | part i



THE SUNKEN






Welcome to the first log of Arc VI: the Sunken, which covers 15 May – 2 June and doubles as a test drive meme.

Back/forward date as needed! The calendar date suggestions are indicative.

The TDM is open to everyone! If you decide to apply to the game, you can get an invite from current players or the upcoming enabling meme — or participate in the test drive meme and get in touch @ [personal profile] groundrules to chat things over. We currently have 13 slots available for new players.

Test drivers can use this post for logs and network posts — old timers, please make your network posts at [community profile] eastbound.

LOST AT SEA | TEST DRIVE TOURISTS


You wake, gasping, in a stormy sea, your thoughts slowed to a confused trickle. Skill, floating wood or a kindly stranger — who you can’t understand — help you to reach shore.

Villagers discover you collapsed on sand and provide critical (if rickety) communication and translation devices. They say you are in Sunken Yancai, a fishing village progressively overtaken by waters and cursed by the secretive ‘ladies of the lake’ to transit through time.

■ Rescuers group newcomers and supply questionable village couture, warm meals and accommodations in abandoned, half-flooded homes or spare small boats anchored in Yancai’s waterways. Huddle up, recover your strength and don’t think too hard on why your memories are hazy over the next three days.

■ Come morning, you visit village leader Quanze Tsaymien, then the sorceress Karsa — who explains you are otherworlders summoned into Akhuras by undead lords who wish to weaponise you in their battle against humans and one another. Karsa is an associate of the Merchant, who leads otherworlders towards ancient transport beacons east.

■ One such beacon rests dormant in Yancai. The group must infiltrate the village and wait a few weeks until it shifts to a point back in time when the beacon was active.

■ Newcomers are handed passport papers with their new identities in Yancai, where they may be known as a bankrupt merchant, perpetually drunk sailor, whale hunter, raft surveyor, mermaid who has just gained their legs, crab collector... feel free to invent a dutifully hilarious apt role for their seaside sojourn.


OLD TIMERS | THE DRIFTING


You dragged yourself here in a haze. You arrived long ago, as if in a dream. You were born and bred in this village. In truth, your memories of reaching lively Yancai feel nebulous and alarmingly inconsequential.

Characters are facilitated new identities and dwellings by the Merchant, or believe they have had them all along.

■ A weary Karsa warns to say nothing to party members with altered memories, until the sorcery that affects them runs its course.

■ Memory-altered characters progressively regain their memories within three to five days (by 20 May). They have their memories partially or fully back at night ( midnight to 5 a.m.). Throughout the day, memory regains can trigger migraines, eerie confusion and paranoia.

Hauntings begin once characters have fully regained their memories.

■ Once everyone is ‘back to normal,’ Karsa explains that Yancai periodically transits through time. The memory alterations are a magical solution endorsed by the village council, which ensures locals mentally weather these shifts. Villagers continue to blithely accept you as part of the community.


(DON'T) HOLD YOUR BREATH


Karsa reunites the existing party and newcomers, issuing first assignments. The Merchants’s information suggests the beacon of Yancai will be online once the village travels in time within weeks. A dubious Karsa asks the party to check on the beacon, located in the former House of Commerce of the largely inundated merchants’ district. Reach it by rowing boat.

■ Villagers say the Master of Commerce, a famous musician, took precautions against intruders.

■ All ground and lower floor entryways of the palatial House were boarded to restrict flooding. To enter, pick locks or climb the putrid stairwell towards upper balconies.

Inside, the hissing of running water — and, in the lower levels, of thin, slippery leeches whose bite numbs your limbs, while they attempt to feed. You seem to experience pronounced vertigo when entering any decaying rooms covered in black mould.

■ The beacon is located on a dais in the basement vault room, where water rises near 1 meter. Only a few scattered scrolls and golden decorations remain among decorations, while a large ceiling carving writes, greed deafens man to the cries of his conscience; music sets him free.

■ Some tiles of the marbled floor stand out as you wade — step on one, and all doors abruptly slam shut, while dozens of obscured holes in the wall start to rapidly spill water, threatening to fill the room to the ceiling within the hour. You hear the tinny, waning sound of a village song played from a hidden source.

■ To stop the pouring water and open the doors, sing the song you hear, or find the music box that produces it amid debris on the water-covered floors. Wind it, and it plays its song in reverse, revealing the voice of a laughing elderly man who says, Depressingly, Anurr was right to worry.

■ Don’t forget to check the beacon — and report back to Karsa that it looks structurally untarnished.


THEY SLEEP


After surprising revelations at previous citadels, Karsa tasks you to investigate just how… permanent death is in Yancai. Villagers share that their dead are buried in a strange rite at sea — part of which will take place within days.

■ The dead are ‘entombed’ in one-man sarcophagi ships with carved and chained lids that depict their likeness. These burial boats are set at sea on the first day of each season and return three months later.

■ Join the harbours around 22 May, when mourners gather to receive the burial boats. Characters must pretend to be greatly anguished relatives, acquaintances or debt collectors to join the grieving.

■ The boats float towards you, seemingly of their own volition. Gaze afar and spot a boat carrying a man in black — the same who haunts some characters — who observes until the last burial ship has reached the piers, before he disappears.

■ Sailors draw up the boats and unpeel the untouched chains and lids, to reveal… no corpses. Peer closer and find neither biological signs (stench, liquids) of discomposure, nor the magical chillness of spaces where cadavers have lingered long. Scratch marks litter the inside of some boat lids.

■ Mourners seem grateful that the waters have ‘accepted’ the bodies. Some say that their relatives whose boats have yet to return must have been stolen by the ‘ladies of the lake,’ a villainous witch coven. Speak to mourners or sailors for clues.

■ Linger long near opened burial boats, and you feel tempted to throw yourself into the sea, slowly losing consciousness — until someone rescues you.


AMONG US


On 25 May, village leader Quanze Tsaymien drags the chained and half feral mistress Miang-si to households and Yancai’s largest market square.

The young woman, he says, was seduced by the ladies of the lake — the furtive witch coven that condemned Yancai to time travel. Luckily, the village elders have… coaxed Miang-si back onto the righteous path.

Miang-si is brought door-to-door to point out her 'accomplices.' Ill at ease, villagers whisper of similar witch hunts leading to false accusations and blood-curdling repercussions.

■ Both men and women are suspected and brought before Miang-si. Perhaps she takes an eerie interest in you, getting especially close to catch your scent, touch or remark on (in)visible hurts, or even dotingly kiss you. If you whisper quickly while she’s near, you might be able to ask one question.

■ If you are patient and kind to Miang-si, she briefly squeezes your hand as she withdraws. Within the hour, you find blood writ on your palm that warns, Our fat moon rises red.

■ If you are agitated, or if Quanze rushes her during your visit, Miang-si erupts into sudden, side-splitting cackling — while you find yourself croaking like a toad, or transforming into one and retaining human speech. The spell dissolves after eight hours.

Quanze’s long-suffering men say this sorcery breaks faster if you kiss one of the curmudgeonly emerald toads that hide in some of Yancai’s lakes. Catch one such delightful, slime-spitting creature or barter it from merchants at a costly premium.


ILL MET BY MOONLIGHT


A full moon is set to rise within days of Miang-si’s visit, on 27 May — just as Yancai shows signs of time shifting. Villagers are prone to stilling and staring askance, seeming lost or adrift.

The village itself evolves: one moment, the same house appears freshly new, then drowned, while waterways overfill with water, then seem barren. Overall, the village deteriorates.

■ That day, the sun suffers a midday eclipse, while droves of black birds circle the woods and village outskirts, attacking those who come close.

■ The waters increasingly thicken and darken, preventing boats from entering certain waterways.

■ An exceedingly bright moon and a diffuse lunar replica rise with nightfall. Come midnight, the village is alive with the sounds of ripping, structural collapse and shrieks. Tar-covered corpses emerge from the waters, clawing on and climbing up piers. They swarm, drawing passers-by into waters to drown them. Help them — and foremost, yourself.

■ Light and fire keep the dead at bay. On some waterways, wildfire now spells, WHAT IS WET WAS WRONGED

■ Weaker alone, fresh corpses climb into your rowing boat, pretending they are innocents who seek shelter. They betray themselves by speaking very slowly, struggling to keep track of the conversation or obliviously peppering it with details of their death. They stubbornly ask questions about you, repeating your answers, and become violent if you say they are dead. Push them into the water at first opportunity.

Quanze Tsaymien and other men of the village take arms, urging villagers to barricade in the nearest home, harbour or warehouse and weather the night. They advise to be silent and beware the dead who imitate living voices, warning not to touch any black mould or water that suddenly appear in your home — which alert the dead of your presence within.

■ Some dead try to tear you apart, while others seek to feed you a disgusting, tar-like black mould. A small taste of it makes you sluggish and feeble for two-three hours, while an entire fistful can kill.

■ If the undead infiltrate your house, hold your breath, do not move and keep from screaming. The dead have weak sight and olfactory senses and might pass you by, as long as you stay silent. It can be more efficient to fool than kill the dead.

■ By 5 a.m., houses start to replenish themselves, gaining a new appearance, while water and mould retreat. The dead withdraw into waterways. Outside doors have been marked with blood: vertical lines tell how many living people remain inside; horizontal ones count how many within died overnight.

■ You step to seize a brave new day — while Yancai enters a new time period (further details due in the next plot update).


NOTES

■ The game enabling meme goes up on 25 May.

Hit up available NPCs here or in their new inbox!

QUESTIONS.

fiercechains: (Default)

[personal profile] fiercechains 2023-05-18 10:04 am (UTC)(link)
Young Master Lan mentioned Master Wei was here.

[ Though he has yet to find Wei Wuxian. If he could truly smile then he would when Moran asks about how he knew the man. So, instead he gives a bow before rising. ]

I've known Master Wei for a long time.

[ If not for Wei Wuxian then he would not have his consciousness. ]
beitangmoran: (told you so)

[personal profile] beitangmoran 2023-05-18 10:22 am (UTC)(link)
[He can't make sense of the pallor and the markings, really, but the tone of voice and attitude say enough. He answers the bow with a small nod, the attitude of someone who is more used to being bowed to than bowing to others.]

And you will be glad to meet him again, it seems.

There is a cave on the outskirts of the village. That is where he resides currently although... he might not yet remember. This place does strange things to people's memories. Give it a bit of time.
Edited 2023-05-18 10:23 (UTC)
fiercechains: (Default)

[personal profile] fiercechains 2023-05-18 10:39 am (UTC)(link)
[ He does not mind that Moran does not bow in return. ]

I will be happy to see Master Wei, yes. I will also be happy to see my jiejie.

[ Sizhui had mentioned that his sister was there too. The mention of not remembering has him canting his head slightly. ]

It has not done anything to your memory?
beitangmoran: (thinking)

[personal profile] beitangmoran 2023-05-18 10:47 am (UTC)(link)
We are.... differently afflicted. This has happened before.

[And is never easy to explain.]

Your older sister is here too?

(Give him a minute to think of Wei Wuxian's acquaintances.]

You are Lady Wen's brother?
fiercechains: (Default)

[personal profile] fiercechains 2023-05-18 11:02 am (UTC)(link)
This is not the first time memories have been altered?

[ Who would dare do something like that? ]

My jiejie is here.

[ That is what A-Yuan told him. That she was one of the ones who were there. ]

She is my sister. I'm her little brother, Wen Ning.
beitangmoran: (stare2)

[personal profile] beitangmoran 2023-05-18 07:56 pm (UTC)(link)
I am Beitang Moran.

[Oops, he forgot to introduce himself, but also normally, people know him so he forgets.]

And no, it is not the first time. Nor is it the fist time we have met a place where time did not work the way it is supposed to.
fiercechains: (Default)

[personal profile] fiercechains 2023-05-19 07:13 am (UTC)(link)
[ There were a lot of people that he was meeting for the first time. ]

You have been here long enough to experience this more than once?
beitangmoran: (smirk)

[personal profile] beitangmoran 2023-05-19 03:42 pm (UTC)(link)
It's been a few years now. A bit over two, by my count.

[Honestly, he's lost count a little.]

Not that it means much. Time here is... more of a suggestion than an actual linear experience, at times. Some place shave bene ravaged by strange powers.
fiercechains: (Default)

[personal profile] fiercechains 2023-05-19 10:49 pm (UTC)(link)
[ That seemed like a long time to be in a strange place. It made him wonder if Sizhui, his sister, and the others had been there that long too. ]

What sort of strange powers? Or did you and the others not find the source of these powers?
beitangmoran: (Default)

[personal profile] beitangmoran 2023-05-21 09:38 am (UTC)(link)
We're investigating it. It's not very easy.

... How much has Karsa explained to you? It would be a lot to summarize two years in a few years.
fiercechains: (Default)

[personal profile] fiercechains 2023-05-25 10:45 am (UTC)(link)
She explained that undead lords want to weaponize us against each other.
beitangmoran: (Default)

[personal profile] beitangmoran 2023-05-25 03:55 pm (UTC)(link)
I would say that's about half of the story. The other half being, there is someone behind all this, who created these undead lords, and he's been haunting our steps every step of the way.

But the goal is still the same for us. Escape the undead lords so they won't steal us for their own purpose. The man currently funding this little expedition has come to the conclusion that it is the best course of action as well.
fiercechains: (Default)

[personal profile] fiercechains 2023-05-29 01:28 pm (UTC)(link)
So the undead lords do wish to steal us then? Do we know who is funding all of this?
beitangmoran: (Default)

[personal profile] beitangmoran 2023-05-30 03:28 pm (UTC)(link)
It seems that they do, and that dead or alive does not really matter since they have the power to reanimate corpses.

As for funding, if you mean our little expedition... he is known to us as The Merchant. He has personal ties to some of the player, but he has a vested interest in helping us escape because nothing else they have tried has helped.
fiercechains: (Default)

[personal profile] fiercechains 2023-05-31 12:16 pm (UTC)(link)
They have done this in the past then?

As for the Merchant, does he have reasons for helping us and being invested?
beitangmoran: (Default)

[personal profile] beitangmoran 2023-05-31 04:21 pm (UTC)(link)
We are not the first group of outsiders to be kidnapped in this way. From what we have been told, the people fighting the undead tried to kill them to prevent them from being used... and it didn't work. The undead can steal abilities, and revive the dead to do their bidding. So keeping us alive and shuffling us back where we came from is a safer bet, if more risky in the long term.

The Merchant has his own personal reasons, but he's also pragmatic. He will do what works to save his world.
fiercechains: (Default)

[personal profile] fiercechains 2023-06-15 11:32 am (UTC)(link)
[ Hearing that the people fought the undead and tried to kill them to prevent them from being used... Well, that bothers him. Even though Moran states that it didn't work, it still bothered him. Did that mean they could control him? After all, he was death-touched. There was only one person that he would trust with control, even if he knows the other would not do so after all they'd been through. ]

Then we will do what we can to help, to get us home and help save his world.