groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-05-15 05:49 pm

the sunken | part i



THE SUNKEN






Welcome to the first log of Arc VI: the Sunken, which covers 15 May – 2 June and doubles as a test drive meme.

Back/forward date as needed! The calendar date suggestions are indicative.

The TDM is open to everyone! If you decide to apply to the game, you can get an invite from current players or the upcoming enabling meme — or participate in the test drive meme and get in touch @ [personal profile] groundrules to chat things over. We currently have 13 slots available for new players.

Test drivers can use this post for logs and network posts — old timers, please make your network posts at [community profile] eastbound.

LOST AT SEA | TEST DRIVE TOURISTS


You wake, gasping, in a stormy sea, your thoughts slowed to a confused trickle. Skill, floating wood or a kindly stranger — who you can’t understand — help you to reach shore.

Villagers discover you collapsed on sand and provide critical (if rickety) communication and translation devices. They say you are in Sunken Yancai, a fishing village progressively overtaken by waters and cursed by the secretive ‘ladies of the lake’ to transit through time.

■ Rescuers group newcomers and supply questionable village couture, warm meals and accommodations in abandoned, half-flooded homes or spare small boats anchored in Yancai’s waterways. Huddle up, recover your strength and don’t think too hard on why your memories are hazy over the next three days.

■ Come morning, you visit village leader Quanze Tsaymien, then the sorceress Karsa — who explains you are otherworlders summoned into Akhuras by undead lords who wish to weaponise you in their battle against humans and one another. Karsa is an associate of the Merchant, who leads otherworlders towards ancient transport beacons east.

■ One such beacon rests dormant in Yancai. The group must infiltrate the village and wait a few weeks until it shifts to a point back in time when the beacon was active.

■ Newcomers are handed passport papers with their new identities in Yancai, where they may be known as a bankrupt merchant, perpetually drunk sailor, whale hunter, raft surveyor, mermaid who has just gained their legs, crab collector... feel free to invent a dutifully hilarious apt role for their seaside sojourn.


OLD TIMERS | THE DRIFTING


You dragged yourself here in a haze. You arrived long ago, as if in a dream. You were born and bred in this village. In truth, your memories of reaching lively Yancai feel nebulous and alarmingly inconsequential.

Characters are facilitated new identities and dwellings by the Merchant, or believe they have had them all along.

■ A weary Karsa warns to say nothing to party members with altered memories, until the sorcery that affects them runs its course.

■ Memory-altered characters progressively regain their memories within three to five days (by 20 May). They have their memories partially or fully back at night ( midnight to 5 a.m.). Throughout the day, memory regains can trigger migraines, eerie confusion and paranoia.

Hauntings begin once characters have fully regained their memories.

■ Once everyone is ‘back to normal,’ Karsa explains that Yancai periodically transits through time. The memory alterations are a magical solution endorsed by the village council, which ensures locals mentally weather these shifts. Villagers continue to blithely accept you as part of the community.


(DON'T) HOLD YOUR BREATH


Karsa reunites the existing party and newcomers, issuing first assignments. The Merchants’s information suggests the beacon of Yancai will be online once the village travels in time within weeks. A dubious Karsa asks the party to check on the beacon, located in the former House of Commerce of the largely inundated merchants’ district. Reach it by rowing boat.

■ Villagers say the Master of Commerce, a famous musician, took precautions against intruders.

■ All ground and lower floor entryways of the palatial House were boarded to restrict flooding. To enter, pick locks or climb the putrid stairwell towards upper balconies.

Inside, the hissing of running water — and, in the lower levels, of thin, slippery leeches whose bite numbs your limbs, while they attempt to feed. You seem to experience pronounced vertigo when entering any decaying rooms covered in black mould.

■ The beacon is located on a dais in the basement vault room, where water rises near 1 meter. Only a few scattered scrolls and golden decorations remain among decorations, while a large ceiling carving writes, greed deafens man to the cries of his conscience; music sets him free.

■ Some tiles of the marbled floor stand out as you wade — step on one, and all doors abruptly slam shut, while dozens of obscured holes in the wall start to rapidly spill water, threatening to fill the room to the ceiling within the hour. You hear the tinny, waning sound of a village song played from a hidden source.

■ To stop the pouring water and open the doors, sing the song you hear, or find the music box that produces it amid debris on the water-covered floors. Wind it, and it plays its song in reverse, revealing the voice of a laughing elderly man who says, Depressingly, Anurr was right to worry.

■ Don’t forget to check the beacon — and report back to Karsa that it looks structurally untarnished.


THEY SLEEP


After surprising revelations at previous citadels, Karsa tasks you to investigate just how… permanent death is in Yancai. Villagers share that their dead are buried in a strange rite at sea — part of which will take place within days.

■ The dead are ‘entombed’ in one-man sarcophagi ships with carved and chained lids that depict their likeness. These burial boats are set at sea on the first day of each season and return three months later.

■ Join the harbours around 22 May, when mourners gather to receive the burial boats. Characters must pretend to be greatly anguished relatives, acquaintances or debt collectors to join the grieving.

■ The boats float towards you, seemingly of their own volition. Gaze afar and spot a boat carrying a man in black — the same who haunts some characters — who observes until the last burial ship has reached the piers, before he disappears.

■ Sailors draw up the boats and unpeel the untouched chains and lids, to reveal… no corpses. Peer closer and find neither biological signs (stench, liquids) of discomposure, nor the magical chillness of spaces where cadavers have lingered long. Scratch marks litter the inside of some boat lids.

■ Mourners seem grateful that the waters have ‘accepted’ the bodies. Some say that their relatives whose boats have yet to return must have been stolen by the ‘ladies of the lake,’ a villainous witch coven. Speak to mourners or sailors for clues.

■ Linger long near opened burial boats, and you feel tempted to throw yourself into the sea, slowly losing consciousness — until someone rescues you.


AMONG US


On 25 May, village leader Quanze Tsaymien drags the chained and half feral mistress Miang-si to households and Yancai’s largest market square.

The young woman, he says, was seduced by the ladies of the lake — the furtive witch coven that condemned Yancai to time travel. Luckily, the village elders have… coaxed Miang-si back onto the righteous path.

Miang-si is brought door-to-door to point out her 'accomplices.' Ill at ease, villagers whisper of similar witch hunts leading to false accusations and blood-curdling repercussions.

■ Both men and women are suspected and brought before Miang-si. Perhaps she takes an eerie interest in you, getting especially close to catch your scent, touch or remark on (in)visible hurts, or even dotingly kiss you. If you whisper quickly while she’s near, you might be able to ask one question.

■ If you are patient and kind to Miang-si, she briefly squeezes your hand as she withdraws. Within the hour, you find blood writ on your palm that warns, Our fat moon rises red.

■ If you are agitated, or if Quanze rushes her during your visit, Miang-si erupts into sudden, side-splitting cackling — while you find yourself croaking like a toad, or transforming into one and retaining human speech. The spell dissolves after eight hours.

Quanze’s long-suffering men say this sorcery breaks faster if you kiss one of the curmudgeonly emerald toads that hide in some of Yancai’s lakes. Catch one such delightful, slime-spitting creature or barter it from merchants at a costly premium.


ILL MET BY MOONLIGHT


A full moon is set to rise within days of Miang-si’s visit, on 27 May — just as Yancai shows signs of time shifting. Villagers are prone to stilling and staring askance, seeming lost or adrift.

The village itself evolves: one moment, the same house appears freshly new, then drowned, while waterways overfill with water, then seem barren. Overall, the village deteriorates.

■ That day, the sun suffers a midday eclipse, while droves of black birds circle the woods and village outskirts, attacking those who come close.

■ The waters increasingly thicken and darken, preventing boats from entering certain waterways.

■ An exceedingly bright moon and a diffuse lunar replica rise with nightfall. Come midnight, the village is alive with the sounds of ripping, structural collapse and shrieks. Tar-covered corpses emerge from the waters, clawing on and climbing up piers. They swarm, drawing passers-by into waters to drown them. Help them — and foremost, yourself.

■ Light and fire keep the dead at bay. On some waterways, wildfire now spells, WHAT IS WET WAS WRONGED

■ Weaker alone, fresh corpses climb into your rowing boat, pretending they are innocents who seek shelter. They betray themselves by speaking very slowly, struggling to keep track of the conversation or obliviously peppering it with details of their death. They stubbornly ask questions about you, repeating your answers, and become violent if you say they are dead. Push them into the water at first opportunity.

Quanze Tsaymien and other men of the village take arms, urging villagers to barricade in the nearest home, harbour or warehouse and weather the night. They advise to be silent and beware the dead who imitate living voices, warning not to touch any black mould or water that suddenly appear in your home — which alert the dead of your presence within.

■ Some dead try to tear you apart, while others seek to feed you a disgusting, tar-like black mould. A small taste of it makes you sluggish and feeble for two-three hours, while an entire fistful can kill.

■ If the undead infiltrate your house, hold your breath, do not move and keep from screaming. The dead have weak sight and olfactory senses and might pass you by, as long as you stay silent. It can be more efficient to fool than kill the dead.

■ By 5 a.m., houses start to replenish themselves, gaining a new appearance, while water and mould retreat. The dead withdraw into waterways. Outside doors have been marked with blood: vertical lines tell how many living people remain inside; horizontal ones count how many within died overnight.

■ You step to seize a brave new day — while Yancai enters a new time period (further details due in the next plot update).


NOTES

■ The game enabling meme goes up on 25 May.

Hit up available NPCs here or in their new inbox!

QUESTIONS.

traumatology: (043)

ILL MET BY MOONLIGHT

[personal profile] traumatology 2023-05-21 01:23 pm (UTC)(link)
( a fight is definitely something he knows. and, he hates to admit it, but fighting against things that are supposed to be dead is becoming more and more common.

he hates that.

but, this is what he is, isn't he? a weapon made to fight, made to kill. and even if these things are already dead, he's going to kill them again, fit himself into the mold that his memories say he belongs in.

he doesn't have a gun but he has a knife and he uses it effectively, driving it into the soft, squishy belly of a corpse. the corpse screams in his face, black liquid pouring onto his shirt. bucky shoves the corpse away and steps back, making a face.

gross.

he can't stop to change so he just let's it go, ignores it and moves onto another throng of dead people, now running at him when they spot him, intent on tearing him to pieces. )
starlingroad: (MCU - Smile)

[personal profile] starlingroad 2023-05-22 05:49 pm (UTC)(link)
( Is that a weapon? No. What America is sees is the grumpy guy from the train who was actually nice enough to give away his ticket to just any stranger. That's all she sees. Whether she's right or wrong is doesn't matter, just her perception.

And it looks like he's in trouble.

There's no fanfare, no verbal warning, she just jumps right in and sends a powerful, bright star-shaped punch into the horde converging on Bucky. She takes at least a few of them with that punch and offers Bucky a big smile. )


Hey! Look like you could use some help.
traumatology: (elkLo3z)

[personal profile] traumatology 2023-05-22 09:35 pm (UTC)(link)
What the —

( bucky doesn't even get a chance to tell her to back off and not get herself killed before she's doing something.

wanda's told him about this kid but to see it happen? he just stands there for a second, gawking. )


What was that?
starlingroad: (MCU - Baby sass)

[personal profile] starlingroad 2023-05-22 09:46 pm (UTC)(link)
My powers. ( She answers this with a little sass, like, obviously, but she's teasing, too. It's not like they discussed abilities during their brief encounter. )

I guess I didn't tell you. I didn't wanna go punching holes on the train. Behind you!

( Because, of course, there's another corpse, and America is rushing over to punch it, too, assuming Bucky doesn't dispatch it first. He's not helpless, even if she doesn't know, yet. )
traumatology: (123)

[personal profile] traumatology 2023-05-22 11:38 pm (UTC)(link)
Punch holes to where?

( she beats him to the other corpse and he stands back a bit, backing her up but watching what she can do.

this is new, he's kind of intrigued. )
starlingroad: (MCU - Smart ass kid)

[personal profile] starlingroad 2023-05-23 06:30 pm (UTC)(link)
Another universe, usually.

( Not here, though. She wants to explain more, but she's on edge, peering around them to see if anymore corpses approach. )

If you wanna know more, we have to go inside somewhere. You live near here? ( Live being a loose term for the current temporary situations. )
traumatology: (bucky-tfatws-00029)

[personal profile] traumatology 2023-05-24 12:51 pm (UTC)(link)
Another universe.

( yeah, that's...okay, fine, he can believe that. he sighs. )

Close enough though I don't know how easy it's gonna be to get there.
starlingroad: (MCU - Lighter smile)

[personal profile] starlingroad 2023-05-24 05:12 pm (UTC)(link)
Yeah. It's just not working here.

We can still talk in between. Kinda. Punching and talking isn't that easy.

( There's also being quiet to not attract undead attention, but that hasn't occurred to her, yet. They seem to be getting attention anyway. Another gets too close to them and America punches it. Then she punches down. )

( The whole she creates goes to the water. She shoves the corpse in. )
See? We can push them in there, for now.
traumatology: (ZhVBx77)

[personal profile] traumatology 2023-05-24 09:21 pm (UTC)(link)
( that's...handy. and powerful. he and wanda had talked about this, about what she'd done so now he can kind of see why.

not that he's going to share that because he doesn't want america thinking he'll do the same thing for any reason. )


And here all I have is this metal arm.

( which he uses to pick up and then throw a corpse towards that hole she's punched in the world. )
starlingroad: (MCU - Side-eye)

[personal profile] starlingroad 2023-05-29 03:01 am (UTC)(link)
( She really would appreciate not being terrified again, thank you, Bucky. )

( America just stares at first, mouth agape. Sure, she's stronger than most people, but she's aware of that, and clearly Bucky is, too. )


That...that seems pretty useful, too. ( America finally manages to point out, while she grabs another one and tosses it in the star. )
traumatology: (086)

[personal profile] traumatology 2023-05-29 08:36 pm (UTC)(link)
You might have me beat on powerful punches.

( so, you know, enjoy that compliment. he comes closer to the star, trying to peek into it. )

You know where you're sending them?
starlingroad: (MCU - Lighter smile)

[personal profile] starlingroad 2023-05-31 11:36 pm (UTC)(link)
Mine is flashier. [America takes that part with ease.]

[As for the hole, she peers inside it herself to make sure it went exactly where she wanted it to.]
The water.

Away from people. At least for now.
traumatology: (bucky-tfatws-00046)

[personal profile] traumatology 2023-06-01 05:57 pm (UTC)(link)
Handy.

( it's something a little less lethal than bucky would have probably gone for. he's still intrigued. )

You always been able to do that?
starlingroad: (MCU - Don't like the sound of that)

sorry for the lag, some stuff came up

[personal profile] starlingroad 2023-06-06 06:30 pm (UTC)(link)
( She's still young and aiming not to cause too much damage. She also just couldn't think of any where else to put them safer for everyone else. )

( America shakes her head, then her face scrunches up. )

Well, yes. Kinda. I was able to punch through dimensions. Then I got here, and all I can do is is somewhere else I've already visited, as long as it's in this dimension.
traumatology: (158)

it's fine!

[personal profile] traumatology 2023-06-07 01:26 pm (UTC)(link)
Still handy.

( because getting these things away in the first place was helpful. )

You ever think to do that to some people that piss you off? Just drop them in another dimension?
starlingroad: (MCU - Don't like the sound of that)

[personal profile] starlingroad 2023-06-08 03:44 pm (UTC)(link)
I've never left anyone in another dimension. ( She took Wanda to the universe she was trying to take other hers children from, but that doesn't sound like the same thing Bucky is talking about. )

I'm still trying to get better control of my powers.
traumatology: (073)

[personal profile] traumatology 2023-06-15 01:27 am (UTC)(link)
Yeah, that makes sense.

( and he can't say he'd do the same because he'd absolutely leave people behind. he's done that and more before. he sighs. )

Wish I had some advice for you on that but I'm not that guy.
starlingroad: (MCU - Fist)

[personal profile] starlingroad 2023-06-17 04:46 am (UTC)(link)
It's okay. I'll find someone else for that.

( America sounds completely confident and content with that. )

( She turns more serious as she hears a shout. )
Over there! More of them! ( There's a villager being swarmed by the corpses, and America rushes over. )
traumatology: (o9SkMO5)

[personal profile] traumatology 2023-06-17 12:52 pm (UTC)(link)
Listen, I'll toss them your way and you just —

( he makes some sort of gestures with his hand to try and symbolize that thing she can do. )

Dump 'em somewhere else, away from this place. Give us some space to work.
starlingroad: (MCU - Side-eye)

[personal profile] starlingroad 2023-06-22 03:03 pm (UTC)(link)
( She peers at his gesture, clearly confused by his meaning, but his words clear that up enough for her. )

Got it. I'll punch holes to the lake. It'll be harder for them to get back from there.
traumatology: (168)

[personal profile] traumatology 2023-06-22 08:10 pm (UTC)(link)
That'll work.

( and they get the chance to test it because as soon as bucky says that, something lurches out in front of him and he swings instinctively.

he connects, feeling metal break bone, staggering the other man. bucky grabs at him, grips his upper arm and then heaves him in america's direction. )
starlingroad: (MCU - Side-eye)

[personal profile] starlingroad 2023-06-29 10:24 pm (UTC)(link)
( America hears the crunch and her eyes widen. This guy is a little dangerous. Got it. The body gets flung her way, and she barely punches a star in the air fast enough, but she pulls it off. The body makes a splash not long after. )

Remind me to never fight you.
traumatology: (048)

[personal profile] traumatology 2023-06-30 04:31 pm (UTC)(link)
I don't think you have to worry about that.

( bucky manages to get those words out before someone else comes at him. he ducks, swinging around and catching the thing on the back of his head with his arm.

he careens down to the ground and grunts. turning, bucky reaches down to grab at the back of his shirt before hurling in america's direction. )


We're on the same side.
starlingroad: (MCU - Neutral or lightly put out)

[personal profile] starlingroad 2023-06-30 06:07 pm (UTC)(link)
Beh- ( Before she can get the word out, Bucky ducks and handles the corpse. There's a little relief to that. )

( This one she semi-catches, and pushes it in the direction of the star she already made. But to move forward, she'll need to close the old one, and open a new one. )

Same side. You're right. ( America just wants to keep it that way. ) But see what I mean about trying to talk during a fight?
traumatology: (035)

[personal profile] traumatology 2023-07-01 01:36 pm (UTC)(link)
Talking's overrated anyway.

( he's gotten better at it as of late but he's never going to be any kind of skilled conversationalist. not anymore. )

Prefer action anyway.

that works

[personal profile] traumatology - 2023-07-05 16:42 (UTC) - Expand