groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-05-15 05:49 pm

the sunken | part i



THE SUNKEN






Welcome to the first log of Arc VI: the Sunken, which covers 15 May – 2 June and doubles as a test drive meme.

Back/forward date as needed! The calendar date suggestions are indicative.

The TDM is open to everyone! If you decide to apply to the game, you can get an invite from current players or the upcoming enabling meme — or participate in the test drive meme and get in touch @ [personal profile] groundrules to chat things over. We currently have 13 slots available for new players.

Test drivers can use this post for logs and network posts — old timers, please make your network posts at [community profile] eastbound.

LOST AT SEA | TEST DRIVE TOURISTS


You wake, gasping, in a stormy sea, your thoughts slowed to a confused trickle. Skill, floating wood or a kindly stranger — who you can’t understand — help you to reach shore.

Villagers discover you collapsed on sand and provide critical (if rickety) communication and translation devices. They say you are in Sunken Yancai, a fishing village progressively overtaken by waters and cursed by the secretive ‘ladies of the lake’ to transit through time.

■ Rescuers group newcomers and supply questionable village couture, warm meals and accommodations in abandoned, half-flooded homes or spare small boats anchored in Yancai’s waterways. Huddle up, recover your strength and don’t think too hard on why your memories are hazy over the next three days.

■ Come morning, you visit village leader Quanze Tsaymien, then the sorceress Karsa — who explains you are otherworlders summoned into Akhuras by undead lords who wish to weaponise you in their battle against humans and one another. Karsa is an associate of the Merchant, who leads otherworlders towards ancient transport beacons east.

■ One such beacon rests dormant in Yancai. The group must infiltrate the village and wait a few weeks until it shifts to a point back in time when the beacon was active.

■ Newcomers are handed passport papers with their new identities in Yancai, where they may be known as a bankrupt merchant, perpetually drunk sailor, whale hunter, raft surveyor, mermaid who has just gained their legs, crab collector... feel free to invent a dutifully hilarious apt role for their seaside sojourn.


OLD TIMERS | THE DRIFTING


You dragged yourself here in a haze. You arrived long ago, as if in a dream. You were born and bred in this village. In truth, your memories of reaching lively Yancai feel nebulous and alarmingly inconsequential.

Characters are facilitated new identities and dwellings by the Merchant, or believe they have had them all along.

■ A weary Karsa warns to say nothing to party members with altered memories, until the sorcery that affects them runs its course.

■ Memory-altered characters progressively regain their memories within three to five days (by 20 May). They have their memories partially or fully back at night ( midnight to 5 a.m.). Throughout the day, memory regains can trigger migraines, eerie confusion and paranoia.

Hauntings begin once characters have fully regained their memories.

■ Once everyone is ‘back to normal,’ Karsa explains that Yancai periodically transits through time. The memory alterations are a magical solution endorsed by the village council, which ensures locals mentally weather these shifts. Villagers continue to blithely accept you as part of the community.


(DON'T) HOLD YOUR BREATH


Karsa reunites the existing party and newcomers, issuing first assignments. The Merchants’s information suggests the beacon of Yancai will be online once the village travels in time within weeks. A dubious Karsa asks the party to check on the beacon, located in the former House of Commerce of the largely inundated merchants’ district. Reach it by rowing boat.

■ Villagers say the Master of Commerce, a famous musician, took precautions against intruders.

■ All ground and lower floor entryways of the palatial House were boarded to restrict flooding. To enter, pick locks or climb the putrid stairwell towards upper balconies.

Inside, the hissing of running water — and, in the lower levels, of thin, slippery leeches whose bite numbs your limbs, while they attempt to feed. You seem to experience pronounced vertigo when entering any decaying rooms covered in black mould.

■ The beacon is located on a dais in the basement vault room, where water rises near 1 meter. Only a few scattered scrolls and golden decorations remain among decorations, while a large ceiling carving writes, greed deafens man to the cries of his conscience; music sets him free.

■ Some tiles of the marbled floor stand out as you wade — step on one, and all doors abruptly slam shut, while dozens of obscured holes in the wall start to rapidly spill water, threatening to fill the room to the ceiling within the hour. You hear the tinny, waning sound of a village song played from a hidden source.

■ To stop the pouring water and open the doors, sing the song you hear, or find the music box that produces it amid debris on the water-covered floors. Wind it, and it plays its song in reverse, revealing the voice of a laughing elderly man who says, Depressingly, Anurr was right to worry.

■ Don’t forget to check the beacon — and report back to Karsa that it looks structurally untarnished.


THEY SLEEP


After surprising revelations at previous citadels, Karsa tasks you to investigate just how… permanent death is in Yancai. Villagers share that their dead are buried in a strange rite at sea — part of which will take place within days.

■ The dead are ‘entombed’ in one-man sarcophagi ships with carved and chained lids that depict their likeness. These burial boats are set at sea on the first day of each season and return three months later.

■ Join the harbours around 22 May, when mourners gather to receive the burial boats. Characters must pretend to be greatly anguished relatives, acquaintances or debt collectors to join the grieving.

■ The boats float towards you, seemingly of their own volition. Gaze afar and spot a boat carrying a man in black — the same who haunts some characters — who observes until the last burial ship has reached the piers, before he disappears.

■ Sailors draw up the boats and unpeel the untouched chains and lids, to reveal… no corpses. Peer closer and find neither biological signs (stench, liquids) of discomposure, nor the magical chillness of spaces where cadavers have lingered long. Scratch marks litter the inside of some boat lids.

■ Mourners seem grateful that the waters have ‘accepted’ the bodies. Some say that their relatives whose boats have yet to return must have been stolen by the ‘ladies of the lake,’ a villainous witch coven. Speak to mourners or sailors for clues.

■ Linger long near opened burial boats, and you feel tempted to throw yourself into the sea, slowly losing consciousness — until someone rescues you.


AMONG US


On 25 May, village leader Quanze Tsaymien drags the chained and half feral mistress Miang-si to households and Yancai’s largest market square.

The young woman, he says, was seduced by the ladies of the lake — the furtive witch coven that condemned Yancai to time travel. Luckily, the village elders have… coaxed Miang-si back onto the righteous path.

Miang-si is brought door-to-door to point out her 'accomplices.' Ill at ease, villagers whisper of similar witch hunts leading to false accusations and blood-curdling repercussions.

■ Both men and women are suspected and brought before Miang-si. Perhaps she takes an eerie interest in you, getting especially close to catch your scent, touch or remark on (in)visible hurts, or even dotingly kiss you. If you whisper quickly while she’s near, you might be able to ask one question.

■ If you are patient and kind to Miang-si, she briefly squeezes your hand as she withdraws. Within the hour, you find blood writ on your palm that warns, Our fat moon rises red.

■ If you are agitated, or if Quanze rushes her during your visit, Miang-si erupts into sudden, side-splitting cackling — while you find yourself croaking like a toad, or transforming into one and retaining human speech. The spell dissolves after eight hours.

Quanze’s long-suffering men say this sorcery breaks faster if you kiss one of the curmudgeonly emerald toads that hide in some of Yancai’s lakes. Catch one such delightful, slime-spitting creature or barter it from merchants at a costly premium.


ILL MET BY MOONLIGHT


A full moon is set to rise within days of Miang-si’s visit, on 27 May — just as Yancai shows signs of time shifting. Villagers are prone to stilling and staring askance, seeming lost or adrift.

The village itself evolves: one moment, the same house appears freshly new, then drowned, while waterways overfill with water, then seem barren. Overall, the village deteriorates.

■ That day, the sun suffers a midday eclipse, while droves of black birds circle the woods and village outskirts, attacking those who come close.

■ The waters increasingly thicken and darken, preventing boats from entering certain waterways.

■ An exceedingly bright moon and a diffuse lunar replica rise with nightfall. Come midnight, the village is alive with the sounds of ripping, structural collapse and shrieks. Tar-covered corpses emerge from the waters, clawing on and climbing up piers. They swarm, drawing passers-by into waters to drown them. Help them — and foremost, yourself.

■ Light and fire keep the dead at bay. On some waterways, wildfire now spells, WHAT IS WET WAS WRONGED

■ Weaker alone, fresh corpses climb into your rowing boat, pretending they are innocents who seek shelter. They betray themselves by speaking very slowly, struggling to keep track of the conversation or obliviously peppering it with details of their death. They stubbornly ask questions about you, repeating your answers, and become violent if you say they are dead. Push them into the water at first opportunity.

Quanze Tsaymien and other men of the village take arms, urging villagers to barricade in the nearest home, harbour or warehouse and weather the night. They advise to be silent and beware the dead who imitate living voices, warning not to touch any black mould or water that suddenly appear in your home — which alert the dead of your presence within.

■ Some dead try to tear you apart, while others seek to feed you a disgusting, tar-like black mould. A small taste of it makes you sluggish and feeble for two-three hours, while an entire fistful can kill.

■ If the undead infiltrate your house, hold your breath, do not move and keep from screaming. The dead have weak sight and olfactory senses and might pass you by, as long as you stay silent. It can be more efficient to fool than kill the dead.

■ By 5 a.m., houses start to replenish themselves, gaining a new appearance, while water and mould retreat. The dead withdraw into waterways. Outside doors have been marked with blood: vertical lines tell how many living people remain inside; horizontal ones count how many within died overnight.

■ You step to seize a brave new day — while Yancai enters a new time period (further details due in the next plot update).


NOTES

■ The game enabling meme goes up on 25 May.

Hit up available NPCs here or in their new inbox!

QUESTIONS.

fiercechains: (Default)

[personal profile] fiercechains 2023-06-15 11:28 am (UTC)(link)
Moving back toward Wei Wuxian's side he stops momentarily. The musical box, of the sort, seems to still be playing. Though he's also taken note of the metal handle at its side slowing. He is not sure that they want to know what will happen if the handle stops.

So he steps a little away, just in case something happens and to protect the other, before reaching out to the metal handle to start winding it until it can no longer wind before letting the handle go.
fiercechains: (Default)

[personal profile] fiercechains 2023-06-15 11:32 am (UTC)(link)
[ Hearing that the people fought the undead and tried to kill them to prevent them from being used... Well, that bothers him. Even though Moran states that it didn't work, it still bothered him. Did that mean they could control him? After all, he was death-touched. There was only one person that he would trust with control, even if he knows the other would not do so after all they'd been through. ]

Then we will do what we can to help, to get us home and help save his world.
traumatology: (1262)

[personal profile] traumatology 2023-06-15 12:34 pm (UTC)(link)
Here?

( he doesn't know why that question bothers him until...he does. it's because he can't quite reach the answer. he knows it's there but he has no idea if it's right.

he frowns, brow scrunching. )


Awhile, I think. Long enough to be settled. To have a carp.
makemeasong: (195)

[personal profile] makemeasong 2023-06-16 01:08 pm (UTC)(link)
[ It occurs to her that she still has Caitlyn's things, and it makes her wonder if she should tell her something to tell the Doctor just in case. ]

If something happens, first of all, sorry about your things falling with me. Second, tell the Doctor I'll see him again. I know this doesn't make sense right now, but tell him he'll always have my echoes.

[ Or maybe if she dies they'll all die too, she isn't sure. But nothing's going to happen. She's gonna do this. She's made the knots for the handholds, the foothold, and it's all she can do now. There's a level of faith that has to happen next. ]

Count of three, on three you'll have to take my weight. Ready?

[ Clara counts out loud, and on three, she steps over the edge, closing her eyes tightly and refusing to look down. When she doesn't keep falling and feels the rope go taut, she figures that for right now, she's still alive. ]
scrapgege: (Default)

[personal profile] scrapgege 2023-06-16 06:03 pm (UTC)(link)
Alright, if you can point me to where it is, I'll go get it.

[He's still holding the rifle case up, the water now creeping towards mid chest height. There's still room under the ceiling, though.]

What does it look like ?
scrapgege: (happy)

[personal profile] scrapgege 2023-06-16 06:04 pm (UTC)(link)
[Oh, it looks like he might have touched something sensitive. Maybe she just misses her parents, that would be normal with being stuck here while so young.

... here, have a headpat, America.]
clavesregni: (106 05 01)

[personal profile] clavesregni 2023-06-16 09:18 pm (UTC)(link)
Ready.

[What Clara's saying doesn't make any sense at all, but Caitlyn files it away for later - hopefully to ask Clara about rather than impart to the Doctor. No, not hopefully. Definitely. She's not going to allow anything to happen to Clara.

On the count of three, Caitlyn leans back, ready to take Clara's weight. The rope goes taut, and she slowly starts to haul upwards. Not too fast, for risk of breaking the banister, and not too slow, because the longer Clara's dangling over nothing the greater the risk becomes.

Despite her best efforts, she hears an ominous creak from the banister.]


Are you almost up? Can you grab hold of anything?
clavesregni: (104 03 04)

[personal profile] clavesregni 2023-06-16 09:35 pm (UTC)(link)
Over there.

[She points out where the music box is before taking her rifle case back, holding it up over her head.]

It's small, made of gold. There's filigree around the edges and gems inlaid on the lid, I couldn't see the color.
thedreamer: (0550)

[personal profile] thedreamer 2023-06-16 10:35 pm (UTC)(link)
[ He had to try, he always does. But they never listen, they're always so brave, so much more than he's ever been, so much better. Caitlyn's good at this, too good, always eager to help, one of the bravest he's known. She doesn't hesitate, she won't be stopped when it means helping others.

Frustrating, this dear friend of his, and he adores her. She's also incredibly brilliant, drawing the attention of the corpses in their direction. The more they can attract over towards them, the better. Of course, they'll have to act quickly to lead them further away from innocent villagers, but he trusts they can manage it. They've made a great team before, after all. So the Doctor picks up another rock and throws it another corpse. He can't help putting himself a bit in front of Caitlyn, one small measure of protection, but under his breath, he whispers to her. ]


When they come close, back up against the wall with me and don't move. Not a single inch. Stop breathing, in fact. Well, don't. But...breathe carefully.

[ They won't have much time, but the undead's eyesight isn't the best, either. As they draw near, the Doctor presses back against the closest wall, desperately hoping that Caitlyn follows suit, while he pulls a pocket watch loose and uses it to reflect the moonlight off its surface, trying to disorient the corpses as they move perilously close to them. ]
thedreamer: (0513)

[personal profile] thedreamer 2023-06-17 12:24 am (UTC)(link)
[ Oh, Clara, his brave Clara. Even now, working to resist and fight against it, everything that's got hold of her. To be so human, so small, so fierce. He's as proud of her as he's ever been of anyone at all, and his hold on her tightens protectively before he works to try and carefully free the weapon she's alluded to. ]

Stop moving. I've got it. Hold still and rest.

[ We'll be okay. Perfectly okay. Totally okay.

He reaches carefully for the pocketknife, not knowing what to expect until he's pulled it free, and when it starts to elongate and grow quickly, his hold on Clara with his other arm tightens. Somehow, he manages to keep hold of her and the small knife that's now alarmingly a sword... ]


Okay! Wasn't expecting that.

[ She'd told him, yes, but there's quite a difference in hearing about it and seeing it. For now, he doesn't move. He won't attack willingly, even if they are undead corpses. He'd rather defend, if necessary. ]
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2023-06-17 01:29 am (UTC)(link)
The look he slides over her is not one of easy acceptance. It is wary, still yet anticipating some additional clause. You are not alone, but --

Yet no modifier to the statement emerges.

He runs his tongue over his teeth, uneasy, considering his words.

"I am... accustomed to being alone. I have more experience living and working as such. Sometimes, it is easier."

Alone, nobody can betray you. Nobody can misunderstand and hurt you. Alone, you have nobody to explain to. You can work to your own schedule, achieve your own goals, do as you wish. There is merit in that.
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2023-06-17 02:02 am (UTC)(link)
Hmmm.

Wrathion moves closer, considering that.

"Water pressure won't be helping," he adds, and moves to inspect the hinges. Then, very carefully, he begins to run a hand along them. The metal begins to deform, then drip down into the water -- sizzling as it hits it. After a few moments, he gives the door a firm kick and it collapses out of the frame revealing more stairs down.

"There we are," he says, "do be careful on the steps."

Water is constantly flowing down them, after all. He hopes it isn't simply... continuing to collect at the bottom. That would be unpleasant.
clavesregni: (106 05 01)

[personal profile] clavesregni 2023-06-17 03:27 am (UTC)(link)
[As the Doctor presses himself against the wall, Caitlyn follows his lead. She tries to breathe shallowly and steadily, but the air catches nervously in her throat, so she holds it instead. She would swear she can hear her teeth clench. The corpses must be able to hear it, too. They must be able to hear her heart hammering away.

The villager seems disoriented for a moment, the corpses that were holding him now moving towards Caitlyn and the Doctor. He breaks free, but the third corpse paws at him, still trying to smear something black and wet across his face. He shouts and stumbles - maybe blinded, or in pain, Caitlyn can't be sure.

The two shuffling towards her and the Doctor are distracted by the Doctor's pocket watch trick, enough that Caitlyn can dart past them to try to grab at the corpse that's still attacking the man.]


Go! [The man staggers away, but the corpse has fully fixed its attention on Caitlyn now.]
starlingroad: (MCU - Fist)

[personal profile] starlingroad 2023-06-17 04:46 am (UTC)(link)
It's okay. I'll find someone else for that.

( America sounds completely confident and content with that. )

( She turns more serious as she hears a shout. )
Over there! More of them! ( There's a villager being swarmed by the corpses, and America rushes over. )
traumatology: (o9SkMO5)

[personal profile] traumatology 2023-06-17 12:52 pm (UTC)(link)
Listen, I'll toss them your way and you just —

( he makes some sort of gestures with his hand to try and symbolize that thing she can do. )

Dump 'em somewhere else, away from this place. Give us some space to work.
inkfire: (Default)

[personal profile] inkfire 2023-06-17 06:41 pm (UTC)(link)
It's far too early to work. [ The sun isn't even up! Without an actual invitation, Mo Ran sits on the foot of Xie Lian's bed. ] And I won't go back to sleep, so you're not keeping me from anything serious.

inkfire: (Default)

[personal profile] inkfire 2023-06-17 07:15 pm (UTC)(link)
[ Mo Ran grins, and settles himself across from Chu Wanning, watching as he works. And, given some slight permission and his own curiosity, leans forward to watch his hands. ]

I'm not sure why, but I've always liked the haitang flower.
silverneedles: (Default)

[personal profile] silverneedles 2023-06-17 07:47 pm (UTC)(link)
[ She's the elder here; she's the one who can protect him. ]

You shouldn't have to keep going through those dangers.
redhourglass: bangparty ('cause all the walls of dreaming)

[personal profile] redhourglass 2023-06-17 09:37 pm (UTC)(link)
( she’d been expecting a gruff, watch where you’re going, or even a shock back in return — yancai isn’t an unfriendly place, but the market is busy and she ought to have been watching where she was going. the fact that she receives neither gives her pause, eyes flicking from the coiled rope in the man’s hands to his face. she knows him, sort of. a rope seller in the village, the one that the older women whisper about.

the busybody is still approaching, and she tosses a worried glance over her shoulder — no time to worry about where he’s going. )


Show me. ( she snaps, following him without question. it’s not as if she’s truly at risk. she knows yancai like the back of her hand. and there’s just … something about the rope seller. something that makes her feel like he’ll help, in addition to just being kind to her. ) I can’t stand another casserole.
redhourglass: <user name=treatyoself> (pic#7800292)

[personal profile] redhourglass 2023-06-17 09:41 pm (UTC)(link)
Sorry. ( she mumbles again — and doesn’t find herself feeling guilty, not much longer. it’s hard to feel much of anything around the pain in her temples, and she stumbles again, catching herself by grabbing the man by the arm.

he says he’s a doctor. the doctor, technically, if she’s being more accurate, and she picks up on the distinction in a way that even an observant widow from yancai woudln’t. it just brings the war back to the forefront.

she’s a widow. she’s from yancai. she’s from russia (what is russia?). she’s a ballet dancer. she’s … )


I don’t know what’s happening. ( a mumble, eyes tortured as she looks up at him. ) My head. It’s .. something is wrong.
redhourglass: <user name=treatyoself> (pic#7800385)

[personal profile] redhourglass 2023-06-17 09:51 pm (UTC)(link)
You see any instruments around here?

( it seems as plausible a lead as anything, and she joins him swiftly in sorting through the junk. it’s obvious the place had once been used as some sort of center for business, from what she’s finding — soggy papers, broken pieces of furniture, little knick knacks that might be weights for scales. )

Maybe we’re meant to find a way to stop the music. The music stopping would set us free? ( she’s mostly brainstorming at this point, shifting another piece of debris before the humming catches her attention. her eyes flick from him to the ceiling. then back again. ) You normally musical?
fiercechains: (Default)

[personal profile] fiercechains 2023-06-18 12:38 am (UTC)(link)
[ His sister has always been the one to take care of him and protect him. The one that had always been there for him while he was sick, always by his side. ]

I do not mind the dangers, jiejie.

[ That might be due to the fact that he no longer feels pain. ]

Whatever dangers this place holds I can be there with you now.

[ He could protect her in the way that she always protected him. ]
weifinder: (quiet | this pull is astronomical)

[personal profile] weifinder 2023-06-18 12:59 am (UTC)(link)
The music... changes. Not what Wei Wuxian plays, but the melody, once the box is wound up, is ... strange.

Depressingly, Anurr was right to worry.

Wei Wuxian keeps playing as the water drains low enough one of the doors creaks open again on swollen hinges. He pauses his playing, canting his head to watch the places from which water had been tumbling. For now, they remain... without new flows of water, if not dry.

He glances to the music box, then the door, leaping off the platform to carefully perch on the sidelines.

"I think we need to get talking to people," he says. "Let's head out for now, ah, Wen Ning? And I'll fill you in on what the name Anurr means in the meantime. )
rumorate: (45)

[personal profile] rumorate 2023-06-18 01:33 am (UTC)(link)
This place has never really had a shortage of dead people.

[Even if the ghosts seem rather specific to them.]

Do you think it's possible ghosts from home could be picked up too?
rumorate: (20)

[personal profile] rumorate 2023-06-18 01:40 am (UTC)(link)
"That is a very good reason to become a pirate." As exploring and treasure hunting are certainly part of the package. At least in theory. "Have you ever left town before?"

Not that that will be a point against her, but it could be a sign of how eager she is to get out of here. Allison can say she blames her. For as long as she's been here, there's just something about this town that doesn't sit right.