groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-03-08 06:47 pm

stage iii


THE ASHES







Rathakku’s forces deepen their siege, with sharp-clawed harpies, fire-bearing catapults and archers raining hell upon Alem. The last two watch towers collapse, along with half the roof of the Keep. Several structural pillars dissolve and most windows shatter.

The Lord Who Waits has tired of patience.

HIGH CASTLE



■ Attack is vicious and perpetual: Rathakku’s creatures descend from above, harpies make lairs in dark corners, and the fallen rise as undead enemies. Rathakku now necromances even the recently deceased, who retain a sense of personhood. Characters with mind control and necromantic abilities can take over these units. The recently resurrected have yet to decay substantially and hide they perished in order to infiltrate.

■ The dragon Irenia dips in to breathe frost onto Rathakku’s forces, but never lingers long. She disappears on March 20 but will return post-Arc.

■ Aware of his native Ellethia’s implicit role in raising Rathakku, Zenobius offers to teach you how to use the rare metals and saltpetre of Alem to create generous explosives — a set that triggers a very high blast, and a smaller shipment that can annihilate any magic — including death and summoning sorcery — in a 20-metre radius for two hours. Zenobius is a hard, curmudgeony taskmaster: expect to be worked and criticised to the bone.

■ Expect frequent quakes in the fortress, as catapults strike and the roof and pillars wobble. A hard winter is no longer contained by shattered doors and windows. Fire kindle and other supplies run scarce. Huddle together.

■ Paladins fall into zealotry, calling to sacrifice young princess Cle-Florens to ensure their success in battle. Deimar does not dissuade them, but lowers the number of guards protecting Cle-Florens’ quarters.

■ The voices that haunted Alem now multiply, increasingly likely to drag you into a dream-like state to descend into the glacier lakes underground. Spy thereabout at night, and you spot demonic fire sirens of golden scales, who gather in the fourth glacier lake’s cave to urgently complete their task before Alem falls. Their leader produces a purse of dark glass shards. A siren painfully transforms her tail into human legs by consuming such glass — she intends to infiltrate the fortress as a refugee. Sign up for a RNG thread to interrogate this mermaid.

■ With a few more shard crumbs, the sirens summon a ‘Jatharin’ — a fast dispersing silhouette that floats ethereally. They give it a white-silver string punish Prince Haiva for wronging a sister.

■ The Jatharin survives only two hours in the human realm. It lacks human consciousness and memory, remembering little of its target’s description and pursuing what ‘young men (with pale hair)’ it finds in the Wards. It is invisible to all who did not witness its birth — so keep your companions out of its way. It approaches a target and chains itself to them with a shadowy ‘umbilical chord,’ before sucking dry their life force. It can also deplete energy through... mouth-on-mouth action. Clean executions: Victims make no sound and barely shudder throughout their entrapment. Some say, these are painless deaths.

■ Sirens summon a Jatharin for three nights.

HARPIES
Fast, perpetually furious, prone to consuming human flesh. Deterred by loud noise and vibrations. Imbue their claws with poisons that prevent blood coagulation, extending bleed-outs.
CATAPULTS
Deliver projectiles of stone, fire and minor explosives. Rathakku’s most ferocious instrument, taking down Alem’s foundations. Manned by four undead apiece. Sturdy but slow, best targeted aerially.
FIRE SIRENS
Native to Hell. Deeply bound to ‘sisters’ and ‘family.’ Possess golden scales and shards of the previously encountered dark water mirrors. Their song is tinny but compelling. Their speaking voices are crackling and gravelly. Survive the glacier lakes’ cold by exuding flame. Skin burns to touch.
JATHARIN
Smokey, dispersing silhouette. Invisible to those who did not witness its birth. Kills by consuming life energy. Descended from the Motherless of Hell. Cannot be outright stopped, only avoided, enslaved or consumed. Can be distracted if you take an aspect similar to Haiva. Leaves a golden string on unintended victims.


THE DEPARTING



■ King Deimar orders caravans to urgently evacuate, carrying refugees and provisions through mountain routes into a new settlement. Able men, guards, healers and merchants make preparations around the clock and will gladly accept, command or guilt your assistance. Help them.

■ Courtesy of Jimmy and Nacho, merchants Batthour and Eles provide some last-minute wagons and resources. An Alison-coached Deimar strikes a tenuous agreement for supplies.

■ Having received ‘healing’ flowers, Prince Haiva seems entirely recovered — far more confident, he menaces guards to assist the caravans. Deimar watches uneasily. Haiva asks the party to lead the refugees through the icy mountain passageways, where Rathakku’s immense bat demons loom.

■ The caravans journey to a well-warded settlement near the base of the mountain — former paladin monastery Hassir. Those who wish to avoid conflict can remain here. Prepare to kill any wandering pursuers, before they may alert Rathakku of the settlement's location.

MOUNTAIN BATS
Monstrous, blood-thirsting. To the size of 1.5-3 metres. Bulky, quicker to use their brawns than their speed. Stalk together, but compete for food and want to drag their prey to some great distance before consuming it, for privacy. Use that time to escape.
HUNTSMEN
Undead forces, typically old resurrections of Rathakku. Once human natives of Alem. Excellent knowledge of hiding spots and the mountain. Hostile, take perverse pleasure in the game. Will prolong a chase for sport and give their hungering hounds the chance to catch you. Unusual kinship with local animals, who sometimes obey them. Some scent blood.


COME HELL, THEN DARK WATER



Hell is ruthless, but pragmatic — and must be sealed, before Rathakku controls Alem and weaponises it.

The growing cracks in Alem’s underground Room of Seals widen to reveal full-fledged stairs. More and more demons emerge as the rifts broaden. You have mere days to close Hell, ICly starting on 18 March.

■ Back/forward date your posts and logs as needed. Network access is spottier in Hell. Deimar’s paladins accompany the group.

■ To prevent the outpour of Hell, you must reach Level III and record disrupting at least three Motherless.

■ Each level of Hell shows shallow stains or streams of the familiar ‘dark water.’

LEVEL I

■ The Room of Seal leads into an underground stone passageway. Demons and skeletons are chained to stones or pillars, begging water. The dead are fickle: some offer directions, others answers to your questions. Most lie for their own gain.

■ The stairwell to Level II is behind locked gates, on a stone dais framed by a wall of flames. To reach it, cross a threadbare walkway of bones in a large hall room that has largely submerged into lava.

■ If the bridge ruptures, jump onto the nearby talking floating skeleton heads. Skeletal hands reach out to destabilise or drag you into the fire waters, as do demonic lava mermaids.

■ As you near the dais, the wall of flames might depict either the time when Thyvault’s people slaughtered the lava sirens, or your worst memory of betraying or failing someone. That same person is found shackled with long chains on the dais. If you never wronged anyone, this is someone to whom you are dearly indebted. At times plaintive, at others incensed, they appeal to your guilt or goodwill, bartering the gate key for their release. Their chains will only open if someone agrees to take their place in imprisonment.

■ You can steal their key, kill them — at which point, they return to their true form as a reptilian shapeshifter, or offer to take their place. Do so, and your character is stuck in Hell, suffering the intense heat and occasional clawing of mermaids, until Hell closes.

■ Up to you if anyone else can see your character’s memory in the flame wall. Please trigger warn adequately if you are describing sensitive memories.


LEVEL II

You descend deeper, into an underground urbanscape infested with flesh-like structures. Some stretches of land and stone are covered in membranous, dense, thick surfaces, letting you feel the faint, distant heartbeat of Hell. Other landmarks — lairs, adornments — are made of the remains of fallen demons.
■ Step lightly and rapidly. Flesh-eating demons roam these lands, as do hungering hell hounds and golems that chase you for parts to patch their limbs.

■ The next stairwell is guarded by a deathly groom or bride, their tentacles barring your path.

■ To proceed, you must gain the ring they are safe-keeping for a future ‘intended.’ You’ll need to persuade a local demon, assemble a passing corpse bride, sell a companion or offer yourself to betroth them — and negotiate a dowry.

■ The groom is crafty, cunning, eager to manipulate you into offering your soul as a dowry; the bride is cruel but irresistible, stirring you and your companion to violently compete for her hand.


LEVEL III

Behold true hell, an endless wasteland, its horizon fathomless and grey. Your mouth tastes of perpetual ash, bone dust scattered at your feet. You walk aimlessly for hours in fields of gravel, haunted by stone snakes and shapeless bone creations.

Demonic creatures rally as armies, fighting each other for crumbling territory or for overground dominion, as they prepare to invade Alem. Some drag rows of sullen, depressed or bellicose dead men behind them, whose souls you can liberate furtively when the demons make camp, or are assaulted by Deimar’s paladins. These captives did not all originate from Alem.

■ Some of the lesser demons may part with information, if you give them memories, important trinkets or a taste of your soul.

■ Most paladins are on this level and will shield you. You hear from them or from passing demons that Hell is now able to seep into Alem because of the Motherless — dark and flickering silhouettes, two-three times the size of a man, who float high above ground. They send down thick ropes like umbilical cords that consume the energy of whatever they attach to. They redeliver this energy as tectonic blows against Alem above.

■ Beyond a hatred of the Room of Seals, the Motherless lack conscience, speech or allegiance. They are drawn to the warmth of living things, or the purity of their spirit. Their ropes are broken easily — but the presence of a Motherless can quickly drain you.

■ The Motherless are briefly visible when they fling their ropes down, but otherwise roam invisibly and can only be recognised by the trails of barren land and aridity in their wake. You know a Motherless has stopped above you when you are suddenly paralysed by chilling fear — run, at all costs.

■ The Motherless swarm when endangered. They cannot be killed.

Deimar’s paladins share that, hundreds of years ago, their brethren committed ritual suicide, so their spirits could perpetually hunt the Motherless in Hell. You find ghostly paladins walking listlessly in lakes of dark water, seeming to remember nothing of their mission or their former selves. Try to remind them of their duties without entering the water and stranding yourself.


NOTES

■ Hell demons can recognise if your character is canonically connected to hell. Up to you if that’s a (dis)advantage!

■ Everyone should eventually make their way to the Hassir monastery.

Sign up for a RNG thread with an unexpected travel companion on the trek to Hassir.


NPC THREADS

QUESTIONS

traumatology: (181)

[personal profile] traumatology 2023-03-26 03:03 pm (UTC)(link)
Your flute playing's so good that it wakes the dead?

( he doesn't even sound surprised at this point. they're in hell, he's in a completely new world so of course this guy's going to be able to raise the dead with a flute.

still, might be helpful.

he's still walking, trying to find paladins like wei wuxian says. it's the best plan they have that doesn't involve one of them getting eaten or killed. )
weifinder: (window | from my bones)

[personal profile] weifinder 2023-03-26 05:24 pm (UTC)(link)
Wake? More... influence, guide, control. There's resentful energies almost anywhere, but especially in places of trauma and battle and deaths. The control of bodied dead for me was unique once I was abducted to this world.

( there's a handful of paladins they can see as they round a structure of stone, and he gestures their way with his flute. they look battle worn, taking sips of water and bites of something like food in a moment before they're back in action. whatever that means. )

Want to talk with them? They look likely!
traumatology: (121)

[personal profile] traumatology 2023-03-26 10:34 pm (UTC)(link)
You're gonna be better to do the talking than me.

( but sure, let's go talk to them. bucky sighs, eyeing the paladins before he starts stomping his way over to them. he waits, letting wei wuxian step in front of him.

he's better at being the intimidating muscle. )


Ask them.
weifinder: (ask | where shadows hide)

[personal profile] weifinder 2023-03-27 03:23 am (UTC)(link)
( with the paladin they'd sort of rescued trailing in after them, it's also easy for wei wuxian to spin this situation. he waves toward the paladins, and they tense, but the sight of a fellow in known armour turns threats to situational reports, and wei wuxian inserts himself into the conversation.

the sitrep isn't necessarily helpful in full, but in particulars, there's enough to work with. he glances to bucky and flashes a smile to the group, a much more coordinated and calm man than he was when he'd been shrieking and latching onto him earlier, asking to be saved.

there's less dog. he's much more in his own skin when not scared right bloody out of it.

he clasps a shoulder, nods, and aims a grim smile at bucky, who has heard most of the conversations, he presumes. lifting his flute, he likewise lifts his brows.
)

Heard about our paladin souls stuck in mires? I know where I can help. Can you watch my back while I play them out of their stillness?
traumatology: (032)

[personal profile] traumatology 2023-03-27 01:12 pm (UTC)(link)
Yeah.

( that's one thing that he's good at, watching someone's back. he doesn't know how the hell this is going to go down but as long as he doesn't have to do it, he's good.

he makes sure that he's still armed and that nothing's been stripped off during their run from whatever all that was. )


You know this'll work, right?
weifinder: (peer | i won't stop)

[personal profile] weifinder 2023-03-28 02:36 am (UTC)(link)
They're spirits. For better and worse, it will.

( which he says with such certainty he doesn't sound remotely like the man who had been running away break neck in fearful panic from a hellhound.

heading in the direction one paladin indicated they'd seen one of the hundreds year dead paladins over their pool of dark water, he scans the ground, watching for signs of the motherless children.
)

Have you dealt with the dead before on your own world?
traumatology: (204)

[personal profile] traumatology 2023-03-28 12:57 pm (UTC)(link)
In a manner of speaking.

( hell, technically he'd been dead at one point. brought back by people that wanted to use him and weaponize him.

so, different kind of dealing, really. )


Not like this. But if you've got that flute, guessing it's more common for you.
Edited 2023-03-28 12:57 (UTC)
weifinder: (mask | the day that i quit)

[personal profile] weifinder 2023-03-30 12:19 am (UTC)(link)
Resentful energies, dead creatures, yes, but not like they are here. I had to learn the differences. Still am, but!

( he spins his flute around, indicating the direction they're walking. )

These dead paladins in their endless hunt? Are my kind of dead. ... Hahaha, ah, that's too say they're the sort I'm best equipped to handle!
traumatology: (1212)

[personal profile] traumatology 2023-03-30 11:53 am (UTC)(link)
Hahaha.

( he doesn't know if that's really worth laughing but he's going to do it because sure yeah, he can get with this. he makes a face and glances at the paladins. )

Whatever you're gonna do isn't gonna piss them off, is it?
weifinder: (caught | the safest place to be)

[personal profile] weifinder 2023-03-31 06:40 am (UTC)(link)
The living? No. The dead?

( he shrugs, and smiles, and it's beyond the point of asking, as he begins to play.

the frozen spirit floating over the black pool of water doesn't move at first. it's the music that eventually stirs the still form of a ghostly paladin in armour. the coaxing, the reminding, the calling to a task of faith and endlessness.

it's not easy, to do this. to not seek what would be granting final freedoms, but that isn't what they wish. what this one wishes, as it stirs, slowly turning, turning, shifting over the black pool, towards the two of them.

remember your calling, he plays, he calls to emotion, remember.
)
traumatology: (086)

[personal profile] traumatology 2023-03-31 01:23 pm (UTC)(link)
( he doesn't trust that smile but it's not like he can really stop what's happening. so, he just stays close to wei wuxian and make sure that no one tries to sneak up on him while he's doing what he's doing.

he swallows, watching the paladin coming to life. it feels unnatural but what isn't about this place? they're in literal hell. )


Looks like it's working.
weifinder: (bros | his hands they shake)

[personal profile] weifinder 2023-03-31 04:26 pm (UTC)(link)
( he inclines his head, something like a nod as he continues playing, taking a step back away from the dark water pool. it's infiltrated even down here, insidious, but he does nothing but play for the driven soul that slowly, oh so slowly, follows him off the dark water.

once it fully floats free, the paladin seems no more present in any physical way than before, but the listlessness, the slack expression, curls away like burning kindling. what's left exposed is a brighter intimation of eyes that once were, the lifting of a sword, and a more ancient salute aimed their way.

then the paladin is off, striding above ground it doesn't touch, prowling for the childless mothers with their inability to be destroyed. wei wuxian lowers his flute, wiping a touch of blood away from the corner of his mouth with the back of his hand as he watches the paladin leave.
)

There's tragedy somewhere in all this, greater than they'll ever know. So! ( looking to bucky. ) On to the next one?
traumatology: (194)

[personal profile] traumatology 2023-03-31 06:35 pm (UTC)(link)
How many are we gonna...wake up?

( bucky hates that he's starting to get a little comfortable with the undead considering that's really all he's been around since he showed up here.

it makes his stomach turn a bit. he winces. )


An army?
weifinder: (peer | i won't stop)

[personal profile] weifinder 2023-04-01 02:55 am (UTC)(link)
The armies are aboveground.

( no further comment offered on those, because yes, he's dealing with those dead too, this was a brief detour to help make sure hell didn't yawn open beneath their feet. )

Here? One or two more, should be enough to help, ah? I don't want to be here much longer.
traumatology: (Default)

[personal profile] traumatology 2023-04-01 02:34 pm (UTC)(link)
Neither do I.

( one or two more. that's not too bad. he nods and motions at wei wuxian to keep doing his thing. )

It's making me feel...I don't know. Not good. We should finish this shit and get out of here.
weifinder: (quiet | this pull is astronomical)

[personal profile] weifinder 2023-04-02 07:00 pm (UTC)(link)
One more, then we head up.

( which is his promise and his word, given he plays one more stilled paladin to freedom, and then they can embark. more awaits on the surface, and he won't fail to help hold back the lines there. he vows it, to himself if no other. )
traumatology: (201)

[personal profile] traumatology 2023-04-02 09:18 pm (UTC)(link)
Just be careful and get it done.

( this place is just making him uncomfortable and he's been in a lot of situations that feel like this.

but he's never been to literal hell with a guy playing a flute to raise the undead.

one for the bucket list. )


Hopefully you're picking some decent people to bring back, huh?
weifinder: (ahaha... | next to me)

[personal profile] weifinder 2023-04-03 12:43 am (UTC)(link)
I'm bringing you, aren't I?

( is his amused statement, because no chance in hell (h a h) is he summoning anything from here up top. that's half of another problem they've run into! deal with the less demonic dead, and onward and upward they go! )

Time to be freed from the confines of Hell for the day, ah?

( though he pauses again when he knows they're nearing the level... of the hellhound. and sort of. sidles behind bucky again. )
traumatology: (Default)

[personal profile] traumatology 2023-04-03 01:36 pm (UTC)(link)
I'm only half dead.

( there's a difference. still, he's sticking with wei wuxian since they've come this far already. )

And yeah, sooner we're out of here, the better. I feel like I wanna shower for a week.
weifinder: (ask | and a dream in my soul)

[personal profile] weifinder 2023-04-04 05:37 am (UTC)(link)
Which means you're also half alive! We like the living part!

( says someone who was inbetween dead and alive for years, as one is. though he does note what bucky says, curious about the story there, if not inclined to press for it in the moment.

maybe if they're drinking, sometime in the future. things tend to slip out then.
)

Might have to settle for wiping down with a cloth, but first shower I hear of? I'll alert you to!
traumatology: (bucky-tfatws-00020)

[personal profile] traumatology 2023-04-04 01:15 pm (UTC)(link)
( were you always this optimistic, wei wuxian? because bucky knows a few people like you and he thinks the room might explode if you all got into it at the same time.

but the less thought about people who aren't here, the better. )


You're gonna be my shower alarm clock, huh?
weifinder: (clever boy | you're looking)

[personal profile] weifinder 2023-04-06 08:35 pm (UTC)(link)
I've been worse! This will be new, I've only ever had to call in one child for bathing and that was mostly because he thought it was funnier to hide and say he didn't need one, turnips and radishes just stayed in the dirt.

( dragging his son (sort of) very gently, with no name mentioned. gotta love what kids get into their heads.

he gestures, trotting back toward another group of paladins.
)

Let's make what we can getting out, ah?
traumatology: (bucky-tfatws-00039)

[personal profile] traumatology 2023-04-06 10:51 pm (UTC)(link)
Sooner the better.

( because he feels like he's been down in this place too long already and he wants to get out of here. he wants to get out of here safely too so he makes sure wei wuxian's right with him. )

You're gonna have enough to form a band soon.
weifinder: (ask | so you're keeping all your secrets)

[personal profile] weifinder 2023-04-07 12:14 am (UTC)(link)
( the dead paladins at least float off on their own courses, seeming to respond to the motherless children that are, for the most part, unseen. but for the death trails against the already barely surviving landscape, it's a conundrum of a whole different level. )

No thank you! Not forming any roving bands anytime soon, never was one for taking on disciples!

( he's joking, but serious, since he never did and never planned to. keeping to that theme is easy enough, and lo, the slope before them leads up to the second level, still marred with where wei wuxian had slid down the whole of it on his rear assets. or lack thereof, sadly. )
traumatology: (bucky-tfatws-00027)

[personal profile] traumatology 2023-04-07 03:29 pm (UTC)(link)
Yeah, you and me both.

( and yet, before sam, there'd been steve and the howling commandos. as much as he liked to say he did things alone, he couldn't seem to put that into practice.

but that absolutely doesn't apply to these paladins. )


Looks like you left your mark.

( just gonna point that out. )

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