groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-03-08 06:47 pm

stage iii


THE ASHES







Rathakku’s forces deepen their siege, with sharp-clawed harpies, fire-bearing catapults and archers raining hell upon Alem. The last two watch towers collapse, along with half the roof of the Keep. Several structural pillars dissolve and most windows shatter.

The Lord Who Waits has tired of patience.

HIGH CASTLE



■ Attack is vicious and perpetual: Rathakku’s creatures descend from above, harpies make lairs in dark corners, and the fallen rise as undead enemies. Rathakku now necromances even the recently deceased, who retain a sense of personhood. Characters with mind control and necromantic abilities can take over these units. The recently resurrected have yet to decay substantially and hide they perished in order to infiltrate.

■ The dragon Irenia dips in to breathe frost onto Rathakku’s forces, but never lingers long. She disappears on March 20 but will return post-Arc.

■ Aware of his native Ellethia’s implicit role in raising Rathakku, Zenobius offers to teach you how to use the rare metals and saltpetre of Alem to create generous explosives — a set that triggers a very high blast, and a smaller shipment that can annihilate any magic — including death and summoning sorcery — in a 20-metre radius for two hours. Zenobius is a hard, curmudgeony taskmaster: expect to be worked and criticised to the bone.

■ Expect frequent quakes in the fortress, as catapults strike and the roof and pillars wobble. A hard winter is no longer contained by shattered doors and windows. Fire kindle and other supplies run scarce. Huddle together.

■ Paladins fall into zealotry, calling to sacrifice young princess Cle-Florens to ensure their success in battle. Deimar does not dissuade them, but lowers the number of guards protecting Cle-Florens’ quarters.

■ The voices that haunted Alem now multiply, increasingly likely to drag you into a dream-like state to descend into the glacier lakes underground. Spy thereabout at night, and you spot demonic fire sirens of golden scales, who gather in the fourth glacier lake’s cave to urgently complete their task before Alem falls. Their leader produces a purse of dark glass shards. A siren painfully transforms her tail into human legs by consuming such glass — she intends to infiltrate the fortress as a refugee. Sign up for a RNG thread to interrogate this mermaid.

■ With a few more shard crumbs, the sirens summon a ‘Jatharin’ — a fast dispersing silhouette that floats ethereally. They give it a white-silver string punish Prince Haiva for wronging a sister.

■ The Jatharin survives only two hours in the human realm. It lacks human consciousness and memory, remembering little of its target’s description and pursuing what ‘young men (with pale hair)’ it finds in the Wards. It is invisible to all who did not witness its birth — so keep your companions out of its way. It approaches a target and chains itself to them with a shadowy ‘umbilical chord,’ before sucking dry their life force. It can also deplete energy through... mouth-on-mouth action. Clean executions: Victims make no sound and barely shudder throughout their entrapment. Some say, these are painless deaths.

■ Sirens summon a Jatharin for three nights.

HARPIES
Fast, perpetually furious, prone to consuming human flesh. Deterred by loud noise and vibrations. Imbue their claws with poisons that prevent blood coagulation, extending bleed-outs.
CATAPULTS
Deliver projectiles of stone, fire and minor explosives. Rathakku’s most ferocious instrument, taking down Alem’s foundations. Manned by four undead apiece. Sturdy but slow, best targeted aerially.
FIRE SIRENS
Native to Hell. Deeply bound to ‘sisters’ and ‘family.’ Possess golden scales and shards of the previously encountered dark water mirrors. Their song is tinny but compelling. Their speaking voices are crackling and gravelly. Survive the glacier lakes’ cold by exuding flame. Skin burns to touch.
JATHARIN
Smokey, dispersing silhouette. Invisible to those who did not witness its birth. Kills by consuming life energy. Descended from the Motherless of Hell. Cannot be outright stopped, only avoided, enslaved or consumed. Can be distracted if you take an aspect similar to Haiva. Leaves a golden string on unintended victims.


THE DEPARTING



■ King Deimar orders caravans to urgently evacuate, carrying refugees and provisions through mountain routes into a new settlement. Able men, guards, healers and merchants make preparations around the clock and will gladly accept, command or guilt your assistance. Help them.

■ Courtesy of Jimmy and Nacho, merchants Batthour and Eles provide some last-minute wagons and resources. An Alison-coached Deimar strikes a tenuous agreement for supplies.

■ Having received ‘healing’ flowers, Prince Haiva seems entirely recovered — far more confident, he menaces guards to assist the caravans. Deimar watches uneasily. Haiva asks the party to lead the refugees through the icy mountain passageways, where Rathakku’s immense bat demons loom.

■ The caravans journey to a well-warded settlement near the base of the mountain — former paladin monastery Hassir. Those who wish to avoid conflict can remain here. Prepare to kill any wandering pursuers, before they may alert Rathakku of the settlement's location.

MOUNTAIN BATS
Monstrous, blood-thirsting. To the size of 1.5-3 metres. Bulky, quicker to use their brawns than their speed. Stalk together, but compete for food and want to drag their prey to some great distance before consuming it, for privacy. Use that time to escape.
HUNTSMEN
Undead forces, typically old resurrections of Rathakku. Once human natives of Alem. Excellent knowledge of hiding spots and the mountain. Hostile, take perverse pleasure in the game. Will prolong a chase for sport and give their hungering hounds the chance to catch you. Unusual kinship with local animals, who sometimes obey them. Some scent blood.


COME HELL, THEN DARK WATER



Hell is ruthless, but pragmatic — and must be sealed, before Rathakku controls Alem and weaponises it.

The growing cracks in Alem’s underground Room of Seals widen to reveal full-fledged stairs. More and more demons emerge as the rifts broaden. You have mere days to close Hell, ICly starting on 18 March.

■ Back/forward date your posts and logs as needed. Network access is spottier in Hell. Deimar’s paladins accompany the group.

■ To prevent the outpour of Hell, you must reach Level III and record disrupting at least three Motherless.

■ Each level of Hell shows shallow stains or streams of the familiar ‘dark water.’

LEVEL I

■ The Room of Seal leads into an underground stone passageway. Demons and skeletons are chained to stones or pillars, begging water. The dead are fickle: some offer directions, others answers to your questions. Most lie for their own gain.

■ The stairwell to Level II is behind locked gates, on a stone dais framed by a wall of flames. To reach it, cross a threadbare walkway of bones in a large hall room that has largely submerged into lava.

■ If the bridge ruptures, jump onto the nearby talking floating skeleton heads. Skeletal hands reach out to destabilise or drag you into the fire waters, as do demonic lava mermaids.

■ As you near the dais, the wall of flames might depict either the time when Thyvault’s people slaughtered the lava sirens, or your worst memory of betraying or failing someone. That same person is found shackled with long chains on the dais. If you never wronged anyone, this is someone to whom you are dearly indebted. At times plaintive, at others incensed, they appeal to your guilt or goodwill, bartering the gate key for their release. Their chains will only open if someone agrees to take their place in imprisonment.

■ You can steal their key, kill them — at which point, they return to their true form as a reptilian shapeshifter, or offer to take their place. Do so, and your character is stuck in Hell, suffering the intense heat and occasional clawing of mermaids, until Hell closes.

■ Up to you if anyone else can see your character’s memory in the flame wall. Please trigger warn adequately if you are describing sensitive memories.


LEVEL II

You descend deeper, into an underground urbanscape infested with flesh-like structures. Some stretches of land and stone are covered in membranous, dense, thick surfaces, letting you feel the faint, distant heartbeat of Hell. Other landmarks — lairs, adornments — are made of the remains of fallen demons.
■ Step lightly and rapidly. Flesh-eating demons roam these lands, as do hungering hell hounds and golems that chase you for parts to patch their limbs.

■ The next stairwell is guarded by a deathly groom or bride, their tentacles barring your path.

■ To proceed, you must gain the ring they are safe-keeping for a future ‘intended.’ You’ll need to persuade a local demon, assemble a passing corpse bride, sell a companion or offer yourself to betroth them — and negotiate a dowry.

■ The groom is crafty, cunning, eager to manipulate you into offering your soul as a dowry; the bride is cruel but irresistible, stirring you and your companion to violently compete for her hand.


LEVEL III

Behold true hell, an endless wasteland, its horizon fathomless and grey. Your mouth tastes of perpetual ash, bone dust scattered at your feet. You walk aimlessly for hours in fields of gravel, haunted by stone snakes and shapeless bone creations.

Demonic creatures rally as armies, fighting each other for crumbling territory or for overground dominion, as they prepare to invade Alem. Some drag rows of sullen, depressed or bellicose dead men behind them, whose souls you can liberate furtively when the demons make camp, or are assaulted by Deimar’s paladins. These captives did not all originate from Alem.

■ Some of the lesser demons may part with information, if you give them memories, important trinkets or a taste of your soul.

■ Most paladins are on this level and will shield you. You hear from them or from passing demons that Hell is now able to seep into Alem because of the Motherless — dark and flickering silhouettes, two-three times the size of a man, who float high above ground. They send down thick ropes like umbilical cords that consume the energy of whatever they attach to. They redeliver this energy as tectonic blows against Alem above.

■ Beyond a hatred of the Room of Seals, the Motherless lack conscience, speech or allegiance. They are drawn to the warmth of living things, or the purity of their spirit. Their ropes are broken easily — but the presence of a Motherless can quickly drain you.

■ The Motherless are briefly visible when they fling their ropes down, but otherwise roam invisibly and can only be recognised by the trails of barren land and aridity in their wake. You know a Motherless has stopped above you when you are suddenly paralysed by chilling fear — run, at all costs.

■ The Motherless swarm when endangered. They cannot be killed.

Deimar’s paladins share that, hundreds of years ago, their brethren committed ritual suicide, so their spirits could perpetually hunt the Motherless in Hell. You find ghostly paladins walking listlessly in lakes of dark water, seeming to remember nothing of their mission or their former selves. Try to remind them of their duties without entering the water and stranding yourself.


NOTES

■ Hell demons can recognise if your character is canonically connected to hell. Up to you if that’s a (dis)advantage!

■ Everyone should eventually make their way to the Hassir monastery.

Sign up for a RNG thread with an unexpected travel companion on the trek to Hassir.


NPC THREADS

QUESTIONS

hexgem: (✦ 160)

[personal profile] hexgem 2023-03-26 01:43 am (UTC)(link)
[ Some things about this hell are familiar, even comforting to Jinx. She feels at home in cavernous spaces. The monsters give her something to focus on, somewhere to point her wrath. She prefers them to disembodied voices that can't be so easily dispatched.

Jinx doesn't travel light: strapped to her back is Pow-Pow, a machine gun more than half her size; she also carries an overstuffed satchel, stretched to capacity with grenades that Jinx assembled herself in the forges. While used to carrying heavy artillery, she still has to take a break from time to time. She is catching her breath, doubled over with her hands on her knees, when someone asks after her.

She doesn't answer the question. Instead, she fixates curiously on the glowing light surrounding the woman's hands. ]
Are you a witch?
wantshappiness: (happy || oh kaoru-chan)

[personal profile] wantshappiness 2023-03-26 02:39 am (UTC)(link)
[She holds her breath as she waits for an answer...then smiles as if to be helpful was such an amazing thing.

(Using her powers to help people is only a thing she had recently started, and while it would never make up for all the harm she did under Father's orders she still wants to do more good with them.)]


Then, let's do it things that way. There might still be people who can see through it but I think they'd have to be expecting it to begin with.

[Which since she'd kept this power so much to herself so far it shouldn't be something people expect.

And if they're caught...well. She'll have to figure that part out later. She sees he has a sword...? Maybe sometimes the answer is fighting.

She approaches the door open with the assurance of someone who knew her powers will work just fine...though she'll still have to open it gently and slowly. The less noise and movement there is to hide the better.

Before she does open it though, she adds,]
You might have to lead the way, especially in places where there are more people.

[She doesn't ask to be carried even though it would be easier to focus that way because it was embarrassing.]
wooden_one: (neutral | worried resting bitch face)

[personal profile] wooden_one 2023-03-26 03:09 am (UTC)(link)
[He would argue it wasn't whether or not they can spare him for that time. He was choosing to do this independent of what anyone else asks of him.

It's clear on his face that he plans to argue about it too...but it's also clear that when it's worded as a way to help Moran that he was prepared to accept it.]


...fine.

[He says it like it's some great concession as he moves to sit beside Moran. He doesn't do the whole crouching thing. He also sits with his back incredibly straight. There is no intention to relax in his posture.]
valeas: (☾ d r a c o n i c a)

[personal profile] valeas 2023-03-26 03:22 am (UTC)(link)
This may not be their Hell, but when Wrath transvenios, the sensation's almost the same. So unlike when he does it on mortal soil. The pleasant warmth suffused in the gesture is slightly jarring when contrasted with the Motherless and their own effect. Just gathering the next breath, and the next, becomes a monumental task.

And then, all at once, the feeling abates.

Her fingers curl into the fabric of his jacket as she slumps against him, not quite ready to stand on her own two feet. She nods against his chest, gasping while she gathers all the air she'd been deprived of.

"I'm all right."

She allows herself to close her eyes for a moment, to lean into him. The back of her throat feels so dry. "The paladins," she says after a moment. Deimar. "We have to find them."
valeas: (☾ a n s i o s a)

[personal profile] valeas 2023-03-26 03:26 am (UTC)(link)
Oh, Lan Wangji.

The question draws her attention back to him, her concern mounting when their eyes meet. She's never seen him like this, and finds it difficult to bear. Wei Wuxian isn't here to ask him what to do, how to help.

Neither of them will be able to accomplish what they set out to do with a corpse at their back. This is only one level of several. But it doesn't feel right to leave things as they are, either.

"A pyre," she offers, though she doesn't sound quite as certain.

How predictable that she falls back on her fire once more, but it isn't only destructive. It plays a role in the balance of all things, and they can perform some cobbled rite of their own if he needs.

And if reduced to ash, it can torture no one else.
Edited 2023-03-26 03:50 (UTC)
rumorate: (142)

[personal profile] rumorate 2023-03-26 03:27 am (UTC)(link)
Same. Hoping to get as many of these people as we can out of here.

[She knows it probably isn't going to be all of them - they can't possibly. People will die, but if they can at least get some out, then that would be worth it, wouldn't it?]

Things sound like they're getting really bad out there.
rumorate: (Default)

[personal profile] rumorate 2023-03-26 03:35 am (UTC)(link)
[She shakes her head.]

No, I'm good.

[Fortunately, the bat didn't get close enough to do any real damage.]

Do you think there's more where those came from?
rumorate: (143)

[personal profile] rumorate 2023-03-26 03:36 am (UTC)(link)
Not die? No, I'm very killable.

[Which is unfortunate, given the situation that they're in.]

Unfortunately immortality went to a different member of the family.

[Which is probably for the best because Klaus is well. Klaus.]
cosplayqueen: (that come what may)

[personal profile] cosplayqueen 2023-03-26 04:02 am (UTC)(link)
Wait, we've been following this guy? As in the we who are all trying to head home or some other group we met along the way and are kind of related to now?

[It really hits her how little she knows about any of this. As far as Kamala is concerned? She's chasing a ride home and trying to help as much as she can along the way. As unfortunate as it is that Matthias may be yet another psycho who hurts people to get his way, she's not sure how it directly concerns her.]

I feel like I'm missing an entire season here. What does he have to do with us aside from trying to convince me to be his campaign spokesperson for undead rights apparently?
weifinder: (stare | place to be)

[personal profile] weifinder 2023-03-26 06:59 am (UTC)(link)
You mean hell breaking loose and a siege razing the fortress?

( with a wry smile. )

We have one royal to save, don't we. Does leave room for others to fall.

( a further pause. )

I mean the princess in this case, and Deimar for sake of logistics, but it does seem like Haiva could fill a role that has been thrust on another of his siblings. If nothing else.

( s u c h a thing would be better than the princess, but the point to this is more: he agrees. there are pressing priorities. and justice here is not a court, though he hates it as much because he wishes there was a process for justice that wasn't in immediate bloodshed. he believes the man is guilty. does it need be on them? )
weifinder: (respect | you can come in)

[personal profile] weifinder 2023-03-26 07:02 am (UTC)(link)
Tool of my trade!

( he's keeping up, perhaps surprisingly well given his not so distant panic from earlier, but wei wuxian is nothing if not a survivor and a scrappy one. ignoring what his body tells him is more regular than paying heed.

which means he catches up with bucky, matching stride. let this man set the pace, when wei wuxian could, in theory, take leaping steps far beyond.
)

To sway the dead, or convince them—doesn't work on the Motherless Children, not if they're as the one above, but others! Others it will!

( not a boast: a guarantee. still. )

We need to find a group of the paladins, get an update down here, ah?

( the words tied between footfalls, so the cadence of it jars as minimally as possible. )
bravelyrunsaway: (disheveled; as it says)

[personal profile] bravelyrunsaway 2023-03-26 07:28 am (UTC)(link)
Yes, but do I scent them yet? Not exactly.

( and air like this carries scent better than most people would believe. even when his nose is sharpest as a wolf, he's more than sharp enough now. )

That last group had two survivors who didn't deign to come down and dance with us. They had something with them already. My guess is animal, they're not large enough to carry off people, not even children.

( More to the point it didn't smell like there was... human mixed in with the blood scent. )
pulvisetumbra: (hawker)

[personal profile] pulvisetumbra 2023-03-26 02:39 pm (UTC)(link)
Our pursuit of Matthias has not been... purposeful, as much as inevitable. The beacons are located east. He has constructed his alliance and its points of strength east. We do not give chase as much as inevitably traverse deeper and deeper into his strongholds.

( Then softened: )

Along your way, you may have noticed your group has had a propensity to largely undo or become intimately acquainted with the work of Matthias'... associates. Typically, eradicating parts or the totality of their endeavours.

If Matthias is looking to convince you to represent the merits and virtues of the dead, it is likely because you have collectively proven too irritatingly proficient at interference. And perhaps too strong for him to execute in one coup.

( Then, matter-of-factly: ) It's for the better if you did not immediately contradict him during his efforts of persuasion. No doubt, he would have felt the only alternative to convincing you would have been killing you.
traumatology: (126)

[personal profile] traumatology 2023-03-26 02:39 pm (UTC)(link)
Damn.

( not that he wants her to die to try and test immortality but it might have been handy for a few reasons. he's hard to kill but he's definitely killable and this is a situation that seems to be begging for it.

he winces. )


I don't think I have any special skills to really stop it either. Unless we just hide behind my arm and hope that it doesn't give out under the onslaught.
traumatology: (181)

[personal profile] traumatology 2023-03-26 03:03 pm (UTC)(link)
Your flute playing's so good that it wakes the dead?

( he doesn't even sound surprised at this point. they're in hell, he's in a completely new world so of course this guy's going to be able to raise the dead with a flute.

still, might be helpful.

he's still walking, trying to find paladins like wei wuxian says. it's the best plan they have that doesn't involve one of them getting eaten or killed. )
vdovy: (BLACK WIDOW 114)

Deimar

[personal profile] vdovy 2023-03-26 04:24 pm (UTC)(link)
[ Yelena's opinion on Deimar has shifted constantly since she has known the young king. At one time or another, she has thought him forthcoming, then deceptive; dedicated, then neglectful; humble, then arrogant. But she knows how it feels to lose a sibling. When she sees Emilia's announcement, her first thoughts are for the king and his loss.

Finding him is easy, even in hell: Yelena has seldom let him out of her sight, determined to see him through this if only because he seemed so resigned to his inevitable doom. Reception down here is spotty, so she isn't sure he'll have heard yet, but when she finds him, the look on his face is unmistakable. ]


I'm sorry. [ She offers feebly. Deimar is prickly at the best of times, so she doesn't expect her sympathy to be well received. But she wants him to know that she understands the feeling— the exact pain— of losing a sibling in this way. ] My sister sacrificed herself too.
chromiums: daddy's money daddy's money (untz untz untz untz)

[personal profile] chromiums 2023-03-26 04:34 pm (UTC)(link)
[ since she's closer, she's able to see clearer and - yeah, the girl's not hurt. lorna looks subtly impressed at the amount of weapons she's been able to cart around, and at her question she raises an eyebrow. she's more familiar with magic since she and marcos had started travelling with the group and she's been called a lot of things, but somehow witch hasn't been one of them. ]

Not exactly. [ there's a scrap that's fallen from what she's carrying, and lorna uses her energy to make it levitate, letting it hover in the air in front of her, for her to take or not. (it could be explosive, she's too far and the object's too small for her to determine. ] I'm a mutant.
chromiums: i thought i smelled lavender and money. (oh; esme.)

[personal profile] chromiums 2023-03-26 04:50 pm (UTC)(link)
Yeah, they do. [ lorna's trying not to let the thoughts that not everyone can make it cloud her head. transporting and fighting are things she's used to, but it doesn't get easier to lose people even being aware of the possibility going in every time.

she sighs, looking out to the crowd before looking back to allison. ]


What do you think could be out there?
hexgem: (✦ 154)

[personal profile] hexgem 2023-03-26 05:16 pm (UTC)(link)
[ Jinx's expression shifts from suspicion to awe as green energy encircles the scrap object and levitates it before her. She hears a familiar clattering sound from below and puts two and two together without a moment to spare. What resembled a slim piece of scrap metal was in fact the ring from one of her grenades, now chomping away as it counts down to detonation. Jinx kicks it into the air just in time and it explodes above them in a pink cloud.

She jumps in place with barely contained excitement and just a tinge of maniacal laughter. ]
That was so cool! Let's do another one!
jatharin: (deimar)

[personal profile] jatharin 2023-03-26 05:17 pm (UTC)(link)


( A hard plight in the depths of hell, but he has returned — bruised, battered, lessened by the wide scar that chases the better part of his back, and a lesser pair on his right arm. Claws, by the rumour of it.

The boyish looks of a young king have been successfully ground down. He allows Yelena to enter his quarters, despite the... natural suspicions that arose in wake of Haiva's... incident. He does not speak the words. Struggles, inevitably, for the required ounces of energy.

He is barely refitting his bandages, when the woman comes, the broad span on his back. Dismissing his healer, he waves Yelena over to tighten the sling. )


He will be remembered a hero. ( All hailed and beloved. )

I'm sure someone would have wanted that. ( Not Haiva, perhaps. Maybe Thyvault. )

weifinder: (window | from my bones)

[personal profile] weifinder 2023-03-26 05:24 pm (UTC)(link)
Wake? More... influence, guide, control. There's resentful energies almost anywhere, but especially in places of trauma and battle and deaths. The control of bodied dead for me was unique once I was abducted to this world.

( there's a handful of paladins they can see as they round a structure of stone, and he gestures their way with his flute. they look battle worn, taking sips of water and bites of something like food in a moment before they're back in action. whatever that means. )

Want to talk with them? They look likely!
vdovy: (BLACK WIDOW 115)

[personal profile] vdovy 2023-03-26 05:41 pm (UTC)(link)
[ She spares a nod for the departing healer and moves to Deimar's side. With a deceptively soft touch, she pulls the sling tight and fastens a knot. ]

The support of Alem's hero bolsters your claim. [ Does that matter now? Hell is sealed. Surely Alem will rebuild. Despite everything, she thinks Deimar the best choice to lead Alem through it, better yet in the absence of his older brother's manipulations.

But she didn't come here to discuss politics. ]
I've always hated that word. Hero. It's a cold comfort to the people they leave behind.
chromiums: despite how you may worship me (i am not an omniscient god)

[personal profile] chromiums 2023-03-26 05:58 pm (UTC)(link)
[ the sound draws lorna's attention the same time it does jinx's, and for a second her eyes go enormous, wondering if she's made a grave mistake, but then jinx springs into action, kicking the grenade far enough away that neither of them are harmed. she doesn't laugh, but she does grin as her shoulders relax and her hands lower. ]

Let's. But we should work on our aim. [ she looks over the mass of weapons and paraphernalia that can be used as weapons, then nods back to her. ] What else do you have?
downswing: (interim)

[personal profile] downswing 2023-03-26 06:11 pm (UTC)(link)


We are in hell.

( For once, Lan Wangji has discovered a lengthier substitute for the efficient no. He coaxes himself up like a starveling bird reaching for the slithered, jutting worm in the mother's distant beak — no elegance to it, only a virulent practicality in how his bones mend and right, how he assumes natural position to occupy the negative space at Stephen Strange's left, where his non-dominant hand names him weaker.

A cord. A tremulous fluid companion that Lan Wangji rewards with the lift of a brow and the calm extension of his finger in the general vicinity of Strange's elbow, should the blob wish to greet him.

And worse — )


You hide the growth of a third eye. ( A clever, if sinister deformity. He need not speak these words, drifting and known. ) Gift or curse?

( Will they suffer for it? Pay the cost of its assistance, the Motherless now repelled? Can they call on the gaze's service, to push the demons back further? )

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