groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-01-27 08:34 pm

the scattering


And now, hard siege during Alem’s first log event, covering 27 January to 12 February.

This Arc relies on information sharing and troubleshooting solutions, whether to keep the watch towers standing, find the Reaper, hold back Rathakku or evacuate civilians. Don’t be shy!

As a refresher, character have individual assignment & notes — but rest easily, they can largely go anywhere in Alem and play out any prompt below.

Click each header for scenarios!

THE SCATTERING




Alem’s chilly welcome includes a gift of weapons, clothes and meagre food provisions. You are quickly given your posts and grudgingly tolerated by fortress natives, many of whom accuse you of collusion with Rathakku or the merchant guilds. Expect unkind tests or teasing from soldiers who want you to prove your worth.

SLEEPING ARRANGEMENTS: rare beds and hard pallets in the Keep barracks, sharing broad rooms infantrymen. Alternatively, sleep in the Wards, with refugees or the sick.

ARSENAL: you receive serviceable weapons or inherited clothes — ragged, over/undersized and perhaps livened by fleas.

FOOD: scant, dry, hard and prioritised for the weak, young, sickly or actively fighting. Scarce additional resources, such as berries and deer meat, can be procured from the nearby forests on the lower half of the mountain.

ACCESS: characters can go to anywhere, except the Room of Seals. Entering the Watch Towers will be discouraged during attacks, unless you were assigned these posts.

■ Between 7-10 February, Rathakku will Claw — meaning necromancers, the dead and those who are incredibly sensitive to life and death are vulnerable to his thrall. They could be conscripted into his armies, if they exit the fortress or linger long outside. Ghosts might woo them to enter the mountain forests, and they will itch with wanderlust and a sense of incompletion. Comment here with an idea of what you'd like you character to do/a> if they are lured to Rathakku’s side.

NPCs: each fortress level has a designated NPC you can reach out to. Deimar will additionally be visiting the Watch Tower, following Stephen Strange’s taunts.


THE WATCH TOWERS

The first and most war-torn line of defence. The watch towers keep Alem standing — fend off their attackers.

       EASTERN TOWER



■ Assigned to the Eastern Tower: Jinx, Vi, Hermione and Chu Wanning. Medic: Leonard ‘Bones’ McCoy.

■ Harpies frequently charge here, using their blade-sharp claws and deep fangs. They are humanoid but carnivorous and expressly prey on tower watchers. The scent of blood lures them — so Bones should quickly bandage wounds.
■ Bad weather hides their attacks. Beware the mists of 29 January and the blizzards of 3-6 February.

■ Cut the harpies’ legs if they fly away with you — better to risk a hard fall into the mountain’s snowy than being dragged into their nests.

■ They are vulnerable to loud sounds and vibrations. Set off the great, rusted tower bells to sound the alarm and repel them.


       WESTERN TOWER



■ Assigned to the Western Tower: Eleven, Xie Yun, Kahl and Eda. Medic: Sarah Bishop.

■ Flurries of arrows frequently rain down, plain, fire or poison-tipped. They are shot in two broad attacks (morning and evening) by orc archers.

Sarah receives a kit of local ointment antidotes, but must make haste — the sickness spreads quickly and paralyses limbs. (Effects disappear over 1-6 hours, once the antidote is applied).

■ A rare few arrows are tipped with hallucinogen substances that trigger paranoid visions.

■ Orcs may try to scale this tower, using climbing hooks. Push them down.


       SOUTHERN TOWER



■ Assigned to the Southern Tower: Jon Snow, Stephen Strange, Red and Finn. Medic: Wen Qing.

Irenia, Frost’s Scourge, an ancient, extremely large but slow dragon stops first at the Southern Tower before proceeding to other watch posts. She will turn back, if she is stopped here.

■ The dragon breathes down frost that can paralyse you in place, or freeze limbs. Wen Qing must prioritise warming the affected.

■ A few anti-frost shields have been supplied, but their magic wanes after a few hours. Use them as a last resort.

Irenia’s hide is tough and leathery, but she can be deflected by continuous attack. She no longer seems to hear or see as sharply.

■ She largely flies by, breathes ice and tries to pick up watchers in her great maws, then crack their bones or throw them down on hard stone.

■ Repel her for three consecutive days and she will not return for a week.


       NORTHERN TOWER



■ Assigned to the Northern Tower: Kamala Khan, Wanda Maximoff, Merrin and Jiang Cheng. Medic: Anduin.

■ Demons draw large catapults near the fortress walls and throw strong projectiles at this tower — stone, large steel balls or even human or demonic.

■ The worst missiles comprise stones alight with ‘living fire’ — an extraordinarily hot blaze that can quickly incinerate tissue. Anduin should immediately attend to burns.

■ The tower is exceptionally weathered and structurally unsound, marked by large, destabilising holes. Kerasstone asks you to fix the infrastructure or guard his repairmen.

■ The ongoing damage sometimes triggers quakes in the fragile tower — hold on and don’t fall crumbling to your deaths.

■ Use the one-man crossbows and range weapons available, or the fixed large tower crossbows to shoot back and destroy the catapults.


THE KEEP


Life at court, when the knives come out: barracks, royal halls and Crown Prince Haiva’s medical quarters await.

KINGDOM COME

The court of Alem bustles with rival proposals: the supporters of Crown Prince Haiva want to surrender the citadel, while proponents of former Regent Thyvault seek to raise the remaining armed forces in a desperate last stand against Rathakku. King Deimar, mere months in his rule, has opted to evacuate convoys and resettle them, after sealing away any last chance of Rathakku accessing hell’s gates.

■ The supporters of Haiva, Thyvault and Deimar wage frequent wars of words that accuse Thyvault of Deimar of usurpring rule, and Haiva of being too weak to lead.

Thyvault’s men slyly wonder if Deimar killed the beautiful woman he was seen wooing mere months ago in the fortress grounds. Proof of her death or continued survival would benefit the three causes.

■ The woman was last seen chased by a fair-haired rider into the frosted forests that Rathakku has peopled with monstrous wolves and undead Alem huntsmen. Interrogate hunters & commoners or track her down.

■ Tempers boil over Jan. 29-Feb. 5, with arguments frequently devolving into fights and shallow stabbing. As ‘supporters’ of the three gentlemen, you should defend their cause — but do pull back blows before you kill each other.

Deimar punished brawlers with a few days of penitent confinement in the barracks, where you are expected to reflect on your sins and attitude, and certainly not join the cliques of heavily drinking men playing dares and cards. Hold your liquor, survive the exceptionally spicy Alem meals and take advantage of the general inebriation to ask your questions of the brass — without showing your horror when you hear them boast that Thyvault’s men drove the local ice mermaid population extinct.


IS THERE A DOCTOR IN THE HOUSE?

The Haiva’s medics ( Bones, Sarah Bishop, Anduin and Wen Qing) are repeatedly called in to inspect his fits of sudden and elusive sickness. He exhibits a varied multitude of bizarre symptoms when his healers visit him:

Bones finds Haiva is a haemophiliac, his skin brittle like paper.

■ For Sarah Bishop, Haiva is overwhelmingly feverish, battling an unseen infection.

Wen Qing sees patches on Haiva’s skin that resemble decaying, moulding or gangrene.

Anduin notices Haiva’s skin feels clammy, his breathing stalled, as if his body were entering rigor mortis. He is very much alive.


Haiva is always weak, but gratefully and mysteriously cured of his symptoms within hours of his consultation. You can start a thread with him!

Info sharing with the medics’ club is caring!


THE CROSSING



The bustling, stifling and overheated Crossing reunites the main ground-level gates and corridors of Alem’s castle. Merchants traverse the halls, volunteering their wares at exorbitant prices, while former Regent Thyvault leads the departing troops.

HAGGLE GAGGLE

■ Colluding merchants offer their less-than-stellar goods at heinous rates. You get 100 coins to haggle long, hard and to the bone for food, cloth and maps, amid war inflation. Offer your hair, your virtue, the ugly side of your fist as needed. No one will mind if you liberate a few wares.

■ Two of the most prominent merchants — boastful Batthour of the grains and stern Eles, vendor of maps, silks and steel — openly despise each other. Their apprentices frequently start brawling — stay out of their way or stoke the clashes…

Batthour and Eles are both open to trade, but seem distinctly disdainful of Alem, expressing pleasure from profiteering in its downfall. Group up to raise coin or other goods to trade, then put in your best offer. The next few Alem convoys require 500kg of wheat and at least three maps of eastward provinces to resettle.


THE WAR IN WORDS

WHEN IT GRAINS, RED POURS: Under Thyvault’s leadership, Alem’s scouts and infantry gather in the Crossing for final instructions then advance into Rathakku’s territory. You can join them on a mission to the Ivory plains at the bottom of the mountain, where a few frozen storage houses still have summer grains. Steal back the supplies, bypassing snow-buried traps and Rathakku’s lingering feral creatures.

■ King Deimar has prepared new missives for Rathakku. Multiple envoys can group up to ensure delivery down the mountain and into the warlord’s encampment in the Tattered Highlands. Your white flag buys limited patience from Rathakku’s demonic armies. Only two characters can directly interact with the warlord — Sign up for one of two spots by 23:55 GMT on 30 January. Note: Rathakku should be approached lightly.


THE WARDS



The ill-lit Wards house the wounded, young, crippled or vulnerable of Alem, alongside those preparing to evacuate the fortress in upcoming convoys. Where there is sickness and overcrowding, expect poor provisions, the astringent scent of antiseptic, and a sense of residual decay. The lucky few sleep on pallets — while most dwellers take the hard ground and share dry bread. Soft-spoken Crown Prince Haiva visits regularly.

THINK OF THE CHILDREN

■ Weak civilians are often targeted by soldiers, who are frustrated by sharing their resources with ‘leeches’ who do not defend the citadel. Intervene to protect the vulnerable and redistribute any food that is unfairly confiscated. Prince Haiva will lend his scarce authority to correct any reported wrongdoings.

■ Learn to supply first aid, console orphaned children or widow(er)s and ease the spirits of those petrified by the recent murders.

■ A convoy prepares to leave on 9 Feb, with another due on 15 Feb. Pack the scant effects of the weak and plead for the gold or charity of the Keep’s gentry. Whatever resources you gain will greatly help the survival odds of those who resettle.

■ Inevitably, death visits some of the wounded. Professional grievers and coarse embalmers perform cleansing and mourning rites for survivors. Help them, or participate in the local habit of sharing tales of your most tragic sorrows, to distract them from their own.


WATSON ON DUTY

■ The investigative summary, as civilians can share them: five unrelated deaths took place over the past 11 weeks. Some speak superstitiously of a Reaper, who punishes the people of Alem for abandoning their fortress and sacred duty to protect the gate to hell.

■ The victims were all men aged 22-35 of diverse appearances and backgrounds. Some had minor injuries. They were all found without marks of wounding or sickness, bearing a white string bound to their wrists. One of the men was a foreign merchant.

■ Senior sorceress Althea searched the site and cleansed bodies, finding no evidence of magical interference.

Haiva has reinforced guards, but Deimar seems indifferent. Thyvault believes this is only an inevitably level of mundane crime.

■ Some nights, you might wake to the haunting song of a plangent woman. You enter a state of dreamy, confused hypnosis, drawn to a narrow, steep staircase you had not glimpsed before. You fumble towards the lake caves of the Gut’s Bind. Even the intrusive voices of Alem tell you to snap out of it and awaken — but your best bet is a companion’s help.

■ The staircase cannot be found again, come morning. The call is fainter for women, and does not affect the same person more than one-two nights.

■ Guards, sorcerers and civilians can answer your questions — but prepare your bribes and wooing.


THE GUT’S BIND



It’s nice, dark and quiet in here, barring the comforting thrum of the forges. Paladins and sorcerers are hard at their elusive work, reinforcing the Room of Seals. Access to the Forges, mines and glacier lake caves remains liberal.

LAKES, MINES, MAYHEM

THE MINES: Characters deployed to find new escape routes find a series of corridors leading into the previously bustling gold mines, where ore resources remain well supplied. The territory is overwhelmingly shaky, with mine shafts and structures prone to collapse. They appear dusty, brittle, husked and far older than their actual age. Go deep enough and you can find sheets haphazardly strewn about and the remains of partly devoured demons.

THE LAKES: Saunter into a series of four interconnected ice lake caves, where the brutal cold is viciously wounding and pervasive. The first three caves give you no trouble, beyond ridiculously sharp icicles waiting to drop down. As you enter the fourth cave, you find gleaming stretches of golden, gleaming… scales that float on the lake waters. Grab one to study — but beware the starved creature that guards them.

THE FORGES: some entirely abandoned, some functional, all well-equipped at this time. Settle down alone, or in the company of Kerasstone’s people — the old blood that preceded even Alem’s settlement and holy seal in the mountains.

■ Keep an ear out for sudden sounds or unexpected steps behind you, as you travel the tighter and tighter passageways to find or shovel new exit routes through the mountain: some of Rathakku’s creatures appear to have… wandered in. They camouflage as stone and lay perfectly still in wait of their prey, before descending. They’re vulnerable to strong light and a jolly smiting.


LOCK YOUR DOORS

■ Paladins and sorcerers enter the heavily warded and barricaded Room of Seals every few hours. They emerge exhausted, their resources drained. Some also bear heavy gashes.

■ Characters are barred from entering and incarcerated for a day in one of the Keep’s jails or brought before Galatea’s judgement, if they attempt to sneak in.

■ Groans and screams can be occasionally heard from within, followed by spikes in the sense of deathliness of the place. Some paladins are never seen exiting.

■ You have one chance to enter, at midnight on 1 February, when the Gut’s Bind erupts into calls for healers to attend an emergency. Collapsed paladins are urgently pulled out, while sorcerers attempt to ward the room before ultimately fleeing to help their brethren. You can infiltrate and stay inside for 20 minutes before the stoked anger of the room completely overwhelms you, and you begin to bodily attack everyone and everything around you. This is a dangerous route: check in for one of three findings scenarios.



QUESTIONS

makemeasong: (𝐼 𝑑𝑜𝑛'𝑡 𝑤𝑎𝑛𝑡 𝑡𝑜)

[personal profile] makemeasong 2023-02-09 03:04 pm (UTC)(link)
Clara is happily surprised and uses the realization between them to go ahead and sit beside her, legs under her body and facing her. "That's most definitely me, and you're awesome to text with. It's good to meet you, too."

She was right, Kamala is about the age of her students, and Clara hates that she's here. She shouldn't be—none of them should—but especially not teenagers.

"What have you been doing?" she asks, looking her over for any injuries.
Edited (omf my typing skills) 2023-02-09 15:05 (UTC)
cosplayqueen: (and nothing on earth can silence)

[personal profile] cosplayqueen 2023-02-13 04:21 am (UTC)(link)
Kamala couldn't be more pleased that Clara feels that way. Like many teens she worries that her actions come off as annoying. Clearly that can't be the case since not only did the woman say it, but she's sticking around. The teen quickly looks sheepish at the question and the obvious bruises Clara must be seeing. Her light offers protection but by definition it is hard. If she falls too suddenly being caught by it can hurt her.

"I've been on the Northern Tower. I'm part of the defense there." She waits to see how Clara takes that. She knows most sensible adults wouldn't approve of it.
makemeasong: (𝑡ℎ𝑒 𝑡ℎ𝑟𝑒𝑒 𝑜𝑓 𝑦𝑜𝑢.)

[personal profile] makemeasong 2023-02-14 01:27 pm (UTC)(link)
Kamala knows correctly, because Clara's appalled. "What? Wh—who—" She's looking around like she can go yell at someone In Charge for putting a kid on the front lines.

"You absolutely do not have to keep going up there, Kamala, no one would blame you, it's fine. And you could stick around to help me, I need a partner."

Of course, she has no idea what Kamala is capable of. Clara's simply gone into protective teacher mode, and she's angry at this place in general for bringing a minor in at all.
cosplayqueen: (marvel - surge)

[personal profile] cosplayqueen 2023-02-19 12:36 am (UTC)(link)
It feels nice to be defended even if it isn't necessary. Kamala is more powerful than she realizes. She certainly is a good fit ability wise for this assignment. There is a big difference in having the power to do something and doing it. The reality is hard even on a kid who has lived through the things that she has. No one ever accused her earth of being boring.

Her eyes brighten as the offer tempts the teen way more than she'd like to admit. Ultimately, Kamala shakes her head to refuse Clara. It sounds fun. She wants to be doing that instead. She knows she's doing good there. How can she stop and live with herself?

"I don't want anyone to die. I think without me a lot more of them will." She holds up her arm, allowing a purple light to emerge, and encase her arm in a purple armor made up of it. It's hard and cool to the touch should Clara be tempted.

"I'm... I don't know. Cosmic? Magic? There's no label for me. This is just who I am now. I want to use it to save people."
makemeasong: (𝑖𝑡'𝑠 𝑣𝑒𝑟𝑦 𝑜𝑏𝑣𝑖𝑜𝑢𝑠)

[personal profile] makemeasong 2023-02-19 07:14 pm (UTC)(link)
"Holy shit." It's out of her mouth before she can censor herself; she doesn't normally swear in front of kids. But certain revelations call for specific reactions, and hers was it. There's a look of awe on her face to match, and she does, absolutely, reach out touch.

"Kamala, this is insane. Like, not bad insane, just. Insane." Awesome, incredible, unfuckingbelievable. "I've seen so much traveling with the Doctor, but nothing like this. It's a...a super power. Right?"

Which means she puts herself in danger for others, which makes her a hero.

"And it feels bad, not to help."

She gets it. Not the super ability part, the other. The helping.
cosplayqueen: (I can find you)

[personal profile] cosplayqueen 2023-02-22 01:40 am (UTC)(link)
Kamala looks genuinely taken back. Her power is so small compared to someone like Captain Marvel or Doctor Strange. It's weird to have someone be amazed by it outside her family. She recovers quickly enough to respond. "Yeah, it's my superpower. I create this hard light and shape it into whatever I need." She creates a tiny platform in her hand, a circle of light, before letting the power retreat back within her.

She nods sheepishly at Clara's follow up. "Yeah... it sounds dumb, but for as long as I could remember there were these amazing people who fought to save our world from evil aliens, people, and robots. I always wanted to be one of them. At least here I can be. It feels like I'm finally paying it forward. I am doing real good." She loves it even if it's hard.
makemeasong: (ℎ𝑜𝑤 𝑐𝑜𝑚𝑒 𝑖 𝑚𝑒𝑡)

[personal profile] makemeasong 2023-02-23 12:18 am (UTC)(link)
"Kamala, it doesn't sound dumb, don't say that," Clara gently chides, still seeming a little awed. But she smiles softly at her. "You're doing awesome, I'm just a big worrywart. Okay, a huge one. But I'm not gonna try and talk you out of helping, as long as you take care of yourself, too. That's important."

She begins rummaging in her bag. "Have you eaten? I have stale bread, even staler bread, and what appears to be a rock that's trying to masquerade as stale bread."

Clara has wished for something like what Kamala can do, an ability so that the Kamalas and Doctors and Wangjis in this world don't have to keep saving her from things. She's taken a shine to barter and outright taking what's needed because she's good at it, no power required. She won't tell Kamala it's too dangerous, not when she'd be right out there in it too, if she was any use.
cosplayqueen: (it's alright)

[personal profile] cosplayqueen 2023-03-01 02:36 am (UTC)(link)
The rebuke, however tiny, means the absolute world to Kamala. She's always torn in sincerely pursuing her desire to make the world a better place and knowing it's not all that realistic. People like Clara and her best friend Bruno make her feel less stupid for believing in her dreams.

She chuckles softly. "It's okay. We need worriers. They keep stuff on track." Like her other best friend Nakia. The sweet memories it draws up are quickly interrupted by her stomach growling at the mention of food. "Yeahhh food is super hard to come by so no. Please let me have all the stale bread." She does a silly version of prayer hands. "I'll owe you one!"
makemeasong: (𝐷𝑜 𝑦𝑜𝑢 𝑡ℎ𝑖𝑛𝑘)

[personal profile] makemeasong 2023-03-02 01:07 pm (UTC)(link)
Clara laughs softly and pulls out the least stale bread she has, giving it over. "You don't owe me anything, your money's no good here." A joke, because what money!

"I even have..." She pauses and pulls a small amount of water out of her bag as well, not more than a miniature water bottle's worth. "Ta-da!" Clara grins and hands that over too.

"Can I ask more about your power? How did you know you could do that? Does it feel weird?"

Apparently, she's just jumping right in, she's curious. "Sorry, sorry. Eat and drink, and tell me to bugger off so you can rest."
cosplayqueen: (than a girl like her)

[personal profile] cosplayqueen 2023-03-12 01:30 am (UTC)(link)
Kamala immediately claps at Clara's offerings. She's so excited by this pitiful meal after burning up so much energy. "You're amazing and I love you." Somehow she makes a silly thing to say to someone you've only just met in person totally sincere. She does appreciate Clara both offline and on.

Kamala immediately starts chowing down. It's only when she swallows that she answers. "Oh! So total accident. I unlocked my genetic potential with a bangle. Seriously." Kamala downs some water. Spoiler alert: Clara is not going to be told to bugger off.

"It doesn't feel weird actually. It feels... like all the ideas locked inside my brain finally coming out. It's a good feeling." She reassures Clara.