groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-01-27 08:34 pm

the scattering


And now, hard siege during Alem’s first log event, covering 27 January to 12 February.

This Arc relies on information sharing and troubleshooting solutions, whether to keep the watch towers standing, find the Reaper, hold back Rathakku or evacuate civilians. Don’t be shy!

As a refresher, character have individual assignment & notes — but rest easily, they can largely go anywhere in Alem and play out any prompt below.

Click each header for scenarios!

THE SCATTERING




Alem’s chilly welcome includes a gift of weapons, clothes and meagre food provisions. You are quickly given your posts and grudgingly tolerated by fortress natives, many of whom accuse you of collusion with Rathakku or the merchant guilds. Expect unkind tests or teasing from soldiers who want you to prove your worth.

SLEEPING ARRANGEMENTS: rare beds and hard pallets in the Keep barracks, sharing broad rooms infantrymen. Alternatively, sleep in the Wards, with refugees or the sick.

ARSENAL: you receive serviceable weapons or inherited clothes — ragged, over/undersized and perhaps livened by fleas.

FOOD: scant, dry, hard and prioritised for the weak, young, sickly or actively fighting. Scarce additional resources, such as berries and deer meat, can be procured from the nearby forests on the lower half of the mountain.

ACCESS: characters can go to anywhere, except the Room of Seals. Entering the Watch Towers will be discouraged during attacks, unless you were assigned these posts.

■ Between 7-10 February, Rathakku will Claw — meaning necromancers, the dead and those who are incredibly sensitive to life and death are vulnerable to his thrall. They could be conscripted into his armies, if they exit the fortress or linger long outside. Ghosts might woo them to enter the mountain forests, and they will itch with wanderlust and a sense of incompletion. Comment here with an idea of what you'd like you character to do/a> if they are lured to Rathakku’s side.

NPCs: each fortress level has a designated NPC you can reach out to. Deimar will additionally be visiting the Watch Tower, following Stephen Strange’s taunts.


THE WATCH TOWERS

The first and most war-torn line of defence. The watch towers keep Alem standing — fend off their attackers.

       EASTERN TOWER



■ Assigned to the Eastern Tower: Jinx, Vi, Hermione and Chu Wanning. Medic: Leonard ‘Bones’ McCoy.

■ Harpies frequently charge here, using their blade-sharp claws and deep fangs. They are humanoid but carnivorous and expressly prey on tower watchers. The scent of blood lures them — so Bones should quickly bandage wounds.
■ Bad weather hides their attacks. Beware the mists of 29 January and the blizzards of 3-6 February.

■ Cut the harpies’ legs if they fly away with you — better to risk a hard fall into the mountain’s snowy than being dragged into their nests.

■ They are vulnerable to loud sounds and vibrations. Set off the great, rusted tower bells to sound the alarm and repel them.


       WESTERN TOWER



■ Assigned to the Western Tower: Eleven, Xie Yun, Kahl and Eda. Medic: Sarah Bishop.

■ Flurries of arrows frequently rain down, plain, fire or poison-tipped. They are shot in two broad attacks (morning and evening) by orc archers.

Sarah receives a kit of local ointment antidotes, but must make haste — the sickness spreads quickly and paralyses limbs. (Effects disappear over 1-6 hours, once the antidote is applied).

■ A rare few arrows are tipped with hallucinogen substances that trigger paranoid visions.

■ Orcs may try to scale this tower, using climbing hooks. Push them down.


       SOUTHERN TOWER



■ Assigned to the Southern Tower: Jon Snow, Stephen Strange, Red and Finn. Medic: Wen Qing.

Irenia, Frost’s Scourge, an ancient, extremely large but slow dragon stops first at the Southern Tower before proceeding to other watch posts. She will turn back, if she is stopped here.

■ The dragon breathes down frost that can paralyse you in place, or freeze limbs. Wen Qing must prioritise warming the affected.

■ A few anti-frost shields have been supplied, but their magic wanes after a few hours. Use them as a last resort.

Irenia’s hide is tough and leathery, but she can be deflected by continuous attack. She no longer seems to hear or see as sharply.

■ She largely flies by, breathes ice and tries to pick up watchers in her great maws, then crack their bones or throw them down on hard stone.

■ Repel her for three consecutive days and she will not return for a week.


       NORTHERN TOWER



■ Assigned to the Northern Tower: Kamala Khan, Wanda Maximoff, Merrin and Jiang Cheng. Medic: Anduin.

■ Demons draw large catapults near the fortress walls and throw strong projectiles at this tower — stone, large steel balls or even human or demonic.

■ The worst missiles comprise stones alight with ‘living fire’ — an extraordinarily hot blaze that can quickly incinerate tissue. Anduin should immediately attend to burns.

■ The tower is exceptionally weathered and structurally unsound, marked by large, destabilising holes. Kerasstone asks you to fix the infrastructure or guard his repairmen.

■ The ongoing damage sometimes triggers quakes in the fragile tower — hold on and don’t fall crumbling to your deaths.

■ Use the one-man crossbows and range weapons available, or the fixed large tower crossbows to shoot back and destroy the catapults.


THE KEEP


Life at court, when the knives come out: barracks, royal halls and Crown Prince Haiva’s medical quarters await.

KINGDOM COME

The court of Alem bustles with rival proposals: the supporters of Crown Prince Haiva want to surrender the citadel, while proponents of former Regent Thyvault seek to raise the remaining armed forces in a desperate last stand against Rathakku. King Deimar, mere months in his rule, has opted to evacuate convoys and resettle them, after sealing away any last chance of Rathakku accessing hell’s gates.

■ The supporters of Haiva, Thyvault and Deimar wage frequent wars of words that accuse Thyvault of Deimar of usurpring rule, and Haiva of being too weak to lead.

Thyvault’s men slyly wonder if Deimar killed the beautiful woman he was seen wooing mere months ago in the fortress grounds. Proof of her death or continued survival would benefit the three causes.

■ The woman was last seen chased by a fair-haired rider into the frosted forests that Rathakku has peopled with monstrous wolves and undead Alem huntsmen. Interrogate hunters & commoners or track her down.

■ Tempers boil over Jan. 29-Feb. 5, with arguments frequently devolving into fights and shallow stabbing. As ‘supporters’ of the three gentlemen, you should defend their cause — but do pull back blows before you kill each other.

Deimar punished brawlers with a few days of penitent confinement in the barracks, where you are expected to reflect on your sins and attitude, and certainly not join the cliques of heavily drinking men playing dares and cards. Hold your liquor, survive the exceptionally spicy Alem meals and take advantage of the general inebriation to ask your questions of the brass — without showing your horror when you hear them boast that Thyvault’s men drove the local ice mermaid population extinct.


IS THERE A DOCTOR IN THE HOUSE?

The Haiva’s medics ( Bones, Sarah Bishop, Anduin and Wen Qing) are repeatedly called in to inspect his fits of sudden and elusive sickness. He exhibits a varied multitude of bizarre symptoms when his healers visit him:

Bones finds Haiva is a haemophiliac, his skin brittle like paper.

■ For Sarah Bishop, Haiva is overwhelmingly feverish, battling an unseen infection.

Wen Qing sees patches on Haiva’s skin that resemble decaying, moulding or gangrene.

Anduin notices Haiva’s skin feels clammy, his breathing stalled, as if his body were entering rigor mortis. He is very much alive.


Haiva is always weak, but gratefully and mysteriously cured of his symptoms within hours of his consultation. You can start a thread with him!

Info sharing with the medics’ club is caring!


THE CROSSING



The bustling, stifling and overheated Crossing reunites the main ground-level gates and corridors of Alem’s castle. Merchants traverse the halls, volunteering their wares at exorbitant prices, while former Regent Thyvault leads the departing troops.

HAGGLE GAGGLE

■ Colluding merchants offer their less-than-stellar goods at heinous rates. You get 100 coins to haggle long, hard and to the bone for food, cloth and maps, amid war inflation. Offer your hair, your virtue, the ugly side of your fist as needed. No one will mind if you liberate a few wares.

■ Two of the most prominent merchants — boastful Batthour of the grains and stern Eles, vendor of maps, silks and steel — openly despise each other. Their apprentices frequently start brawling — stay out of their way or stoke the clashes…

Batthour and Eles are both open to trade, but seem distinctly disdainful of Alem, expressing pleasure from profiteering in its downfall. Group up to raise coin or other goods to trade, then put in your best offer. The next few Alem convoys require 500kg of wheat and at least three maps of eastward provinces to resettle.


THE WAR IN WORDS

WHEN IT GRAINS, RED POURS: Under Thyvault’s leadership, Alem’s scouts and infantry gather in the Crossing for final instructions then advance into Rathakku’s territory. You can join them on a mission to the Ivory plains at the bottom of the mountain, where a few frozen storage houses still have summer grains. Steal back the supplies, bypassing snow-buried traps and Rathakku’s lingering feral creatures.

■ King Deimar has prepared new missives for Rathakku. Multiple envoys can group up to ensure delivery down the mountain and into the warlord’s encampment in the Tattered Highlands. Your white flag buys limited patience from Rathakku’s demonic armies. Only two characters can directly interact with the warlord — Sign up for one of two spots by 23:55 GMT on 30 January. Note: Rathakku should be approached lightly.


THE WARDS



The ill-lit Wards house the wounded, young, crippled or vulnerable of Alem, alongside those preparing to evacuate the fortress in upcoming convoys. Where there is sickness and overcrowding, expect poor provisions, the astringent scent of antiseptic, and a sense of residual decay. The lucky few sleep on pallets — while most dwellers take the hard ground and share dry bread. Soft-spoken Crown Prince Haiva visits regularly.

THINK OF THE CHILDREN

■ Weak civilians are often targeted by soldiers, who are frustrated by sharing their resources with ‘leeches’ who do not defend the citadel. Intervene to protect the vulnerable and redistribute any food that is unfairly confiscated. Prince Haiva will lend his scarce authority to correct any reported wrongdoings.

■ Learn to supply first aid, console orphaned children or widow(er)s and ease the spirits of those petrified by the recent murders.

■ A convoy prepares to leave on 9 Feb, with another due on 15 Feb. Pack the scant effects of the weak and plead for the gold or charity of the Keep’s gentry. Whatever resources you gain will greatly help the survival odds of those who resettle.

■ Inevitably, death visits some of the wounded. Professional grievers and coarse embalmers perform cleansing and mourning rites for survivors. Help them, or participate in the local habit of sharing tales of your most tragic sorrows, to distract them from their own.


WATSON ON DUTY

■ The investigative summary, as civilians can share them: five unrelated deaths took place over the past 11 weeks. Some speak superstitiously of a Reaper, who punishes the people of Alem for abandoning their fortress and sacred duty to protect the gate to hell.

■ The victims were all men aged 22-35 of diverse appearances and backgrounds. Some had minor injuries. They were all found without marks of wounding or sickness, bearing a white string bound to their wrists. One of the men was a foreign merchant.

■ Senior sorceress Althea searched the site and cleansed bodies, finding no evidence of magical interference.

Haiva has reinforced guards, but Deimar seems indifferent. Thyvault believes this is only an inevitably level of mundane crime.

■ Some nights, you might wake to the haunting song of a plangent woman. You enter a state of dreamy, confused hypnosis, drawn to a narrow, steep staircase you had not glimpsed before. You fumble towards the lake caves of the Gut’s Bind. Even the intrusive voices of Alem tell you to snap out of it and awaken — but your best bet is a companion’s help.

■ The staircase cannot be found again, come morning. The call is fainter for women, and does not affect the same person more than one-two nights.

■ Guards, sorcerers and civilians can answer your questions — but prepare your bribes and wooing.


THE GUT’S BIND



It’s nice, dark and quiet in here, barring the comforting thrum of the forges. Paladins and sorcerers are hard at their elusive work, reinforcing the Room of Seals. Access to the Forges, mines and glacier lake caves remains liberal.

LAKES, MINES, MAYHEM

THE MINES: Characters deployed to find new escape routes find a series of corridors leading into the previously bustling gold mines, where ore resources remain well supplied. The territory is overwhelmingly shaky, with mine shafts and structures prone to collapse. They appear dusty, brittle, husked and far older than their actual age. Go deep enough and you can find sheets haphazardly strewn about and the remains of partly devoured demons.

THE LAKES: Saunter into a series of four interconnected ice lake caves, where the brutal cold is viciously wounding and pervasive. The first three caves give you no trouble, beyond ridiculously sharp icicles waiting to drop down. As you enter the fourth cave, you find gleaming stretches of golden, gleaming… scales that float on the lake waters. Grab one to study — but beware the starved creature that guards them.

THE FORGES: some entirely abandoned, some functional, all well-equipped at this time. Settle down alone, or in the company of Kerasstone’s people — the old blood that preceded even Alem’s settlement and holy seal in the mountains.

■ Keep an ear out for sudden sounds or unexpected steps behind you, as you travel the tighter and tighter passageways to find or shovel new exit routes through the mountain: some of Rathakku’s creatures appear to have… wandered in. They camouflage as stone and lay perfectly still in wait of their prey, before descending. They’re vulnerable to strong light and a jolly smiting.


LOCK YOUR DOORS

■ Paladins and sorcerers enter the heavily warded and barricaded Room of Seals every few hours. They emerge exhausted, their resources drained. Some also bear heavy gashes.

■ Characters are barred from entering and incarcerated for a day in one of the Keep’s jails or brought before Galatea’s judgement, if they attempt to sneak in.

■ Groans and screams can be occasionally heard from within, followed by spikes in the sense of deathliness of the place. Some paladins are never seen exiting.

■ You have one chance to enter, at midnight on 1 February, when the Gut’s Bind erupts into calls for healers to attend an emergency. Collapsed paladins are urgently pulled out, while sorcerers attempt to ward the room before ultimately fleeing to help their brethren. You can infiltrate and stay inside for 20 minutes before the stoked anger of the room completely overwhelms you, and you begin to bodily attack everyone and everything around you. This is a dangerous route: check in for one of three findings scenarios.



QUESTIONS

clavesregni: (104 04 04)

[personal profile] clavesregni 2023-02-07 07:31 am (UTC)(link)
Clara, that's amazing! [She's already thinking of all the possible uses for invisibility. Eavesdropping on suspects, following them, sneaking into places that are off limits...

Of course, what Clara's been up to is also an excellent use of it.]


You could go anywhere, observe anything, without anybody noticing!
makemeasong: (𝑡ℎ𝑒𝑟𝑒'𝑠 𝑛𝑜 𝑛𝑒𝑒𝑑 𝑡𝑜)

[personal profile] makemeasong 2023-02-08 01:30 pm (UTC)(link)
It's fantastic, but unfortuantely for me, there's limits. I only have 18 rose petals left, and it's only for 30 minutes at a time. I happened to see you and that kid at the tail end of my invisibility session.

[ She pulls out an escape route map from her pocket, still needing to get it to the right person. Showing it to Caitlyn, she continues. ]

Which reminds me.

[ She's cut the bouquet into as many individual flower stems as she can, and she has a petal left on one stem. Bringing it out from her inside jacket pocket, she offers it to Caitlyn. ]

I already had it in mind for you, I just haven't seen you until now. Just pull it off, and you'll be fully invisible in about two seconds.
clavesregni: (104 04 03)

[personal profile] clavesregni 2023-02-14 07:09 pm (UTC)(link)
[Caitlyn's about to object that 18 30-minute intervals of invisibly is still incredible, when Clara holds the flower out to her. She takes it carefully, holding it as gently as possible for fear of accidentally crushing it or tearing the petal off.]

This is brilliant. [She looks up from the flower to Clara, smiling.] Thank you.
makemeasong: (𝑛𝑜 𝑠𝑒𝑛𝑠𝑒 𝑜𝑓 ℎ𝑢𝑚𝑜𝑟)

[personal profile] makemeasong 2023-02-16 01:19 pm (UTC)(link)
[ She wishes they weren't in a place where being invisible is the best solution to a lot of things, including staying alive. But she's glad she could give Caitlyn this, and she smiles in return. ]

You're welcome. I'm trying to look out for everyone I can. Just...please be careful. I'm tired of losing people I care about.

[ Friends, parents, people she loves deeply—she keeps trying to harden her heart and not let anyone in, but it's proving impossible. ]
clavesregni: (107 03 03)

[personal profile] clavesregni 2023-02-16 06:48 pm (UTC)(link)
[Caitlyn tucks the flower between the pages of her notebook, making certain the petal is carefully pressed flat before closing the notebook and putting it away.

At Clara's words, she looks up in concern.]


Too many people have already lost too much. I'm not going to let anybody else get hurt. [That's almost certainly a promise beyond anything she can keep, but she means it.]
makemeasong: (𝑤𝑒𝑙𝑙 𝑡ℎ𝑎𝑡'𝑠 𝑤𝑎𝑡𝑒𝑟𝑡𝑖𝑔ℎ𝑡.)

[personal profile] makemeasong 2023-02-17 02:28 pm (UTC)(link)
You have your gun? Because you have impressive skills that make me completely believe you can take care of others.

[ Clara means that sincerely, after the gun demonstration with Caitlyn when they were still in the relative calmness of the wintery forest. She'd definitely been watching someone in their element. ]
clavesregni: (104 03 01)

[personal profile] clavesregni 2023-02-18 08:19 pm (UTC)(link)
Yes, of course.

[She hadn't brought it when going to confront the soldier, as she hadn't wanted to escalate the situation to the point where a gun needed to be involved. But her rifle is never far from her.

She hurries over to the spot where she'd left her things, and picks up the case.]


No need to worry about me. And I'm going to look after everyone else as well. I promise, you're not going to lose anyone else.

[She hates that Clara's lost anyone at all. It's too familiar a story. But she offers what she hopes is a reassuring smile as she slips the rifle case over her shoulder.]
Edited (hit post too soon whoops) 2023-02-18 20:21 (UTC)
makemeasong: (𝑖 𝑔𝑢𝑒𝑠𝑠𝑒𝑑 𝑎)

[personal profile] makemeasong 2023-02-18 10:36 pm (UTC)(link)
[ Clara feels better, and Caitlyn's words make her feel more confident, even if only just a little. Maybe she won't lose anyone, maybe they'll all figure this out and manage to get the hell out.

Maybe. ]


I know.

[ She means it, she knows Caitlyn believes her promise, and no matter what, it makes her heart warm. ]

We should try to meet again, check in on each other. If you think about it, anyway. I know it's not often we get to catch our breath.

clavesregni: (105 06 04)

[personal profile] clavesregni 2023-02-19 01:57 am (UTC)(link)
That's a wonderful idea.

[Of course she thinks about her friends often. If anything, she thinks about them too often, worrying about whether they're alright or whether they've fallen victim to enemy forces or a mysterious serial killer or demons or some other horror. If she didn't have work to occupy every waking moment - and keep her up at night - she might go mad with it.

Yes, check-ins will be perfect.]


I'm sure every few days, or once a week even, we could manage it.
makemeasong: (𝑤ℎ𝑎𝑡 𝑖'𝑑 𝑙𝑖𝑘𝑒 𝑡𝑜 𝑠𝑒𝑒)

[personal profile] makemeasong 2023-02-19 07:25 pm (UTC)(link)
Even if it's just a quick message on our devices.

[ For now, she has a map to deliver. But the break, and being able to give Caitlyn the petal, were good uses of everyone's little downtime. Before she can talk herself out of it, she stops walking, then pulls Caitlyn into a hug, stepping back after a couple seconds pass. ]

Later, I need you to tell me how your love letter writing went. Promise?
clavesregni: (107 04 02 03)

[personal profile] clavesregni 2023-02-19 09:00 pm (UTC)(link)
[Caitlyn returns the hug, giving Clara's shoulders a tight squeeze until the other girl steps back.]

Y-yes! I will. Yes. [That situation has become so much more complicated since last they spoke of it. She'll have to tell Clara all about Vi's mad sister and the love letter that she's starting to worry may sit forever unread in her notebook. She offers Clara a wan but sincere smile.] Promise.