groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-01-27 08:34 pm

the scattering


And now, hard siege during Alem’s first log event, covering 27 January to 12 February.

This Arc relies on information sharing and troubleshooting solutions, whether to keep the watch towers standing, find the Reaper, hold back Rathakku or evacuate civilians. Don’t be shy!

As a refresher, character have individual assignment & notes — but rest easily, they can largely go anywhere in Alem and play out any prompt below.

Click each header for scenarios!

THE SCATTERING




Alem’s chilly welcome includes a gift of weapons, clothes and meagre food provisions. You are quickly given your posts and grudgingly tolerated by fortress natives, many of whom accuse you of collusion with Rathakku or the merchant guilds. Expect unkind tests or teasing from soldiers who want you to prove your worth.

SLEEPING ARRANGEMENTS: rare beds and hard pallets in the Keep barracks, sharing broad rooms infantrymen. Alternatively, sleep in the Wards, with refugees or the sick.

ARSENAL: you receive serviceable weapons or inherited clothes — ragged, over/undersized and perhaps livened by fleas.

FOOD: scant, dry, hard and prioritised for the weak, young, sickly or actively fighting. Scarce additional resources, such as berries and deer meat, can be procured from the nearby forests on the lower half of the mountain.

ACCESS: characters can go to anywhere, except the Room of Seals. Entering the Watch Towers will be discouraged during attacks, unless you were assigned these posts.

■ Between 7-10 February, Rathakku will Claw — meaning necromancers, the dead and those who are incredibly sensitive to life and death are vulnerable to his thrall. They could be conscripted into his armies, if they exit the fortress or linger long outside. Ghosts might woo them to enter the mountain forests, and they will itch with wanderlust and a sense of incompletion. Comment here with an idea of what you'd like you character to do/a> if they are lured to Rathakku’s side.

NPCs: each fortress level has a designated NPC you can reach out to. Deimar will additionally be visiting the Watch Tower, following Stephen Strange’s taunts.


THE WATCH TOWERS

The first and most war-torn line of defence. The watch towers keep Alem standing — fend off their attackers.

       EASTERN TOWER



■ Assigned to the Eastern Tower: Jinx, Vi, Hermione and Chu Wanning. Medic: Leonard ‘Bones’ McCoy.

■ Harpies frequently charge here, using their blade-sharp claws and deep fangs. They are humanoid but carnivorous and expressly prey on tower watchers. The scent of blood lures them — so Bones should quickly bandage wounds.
■ Bad weather hides their attacks. Beware the mists of 29 January and the blizzards of 3-6 February.

■ Cut the harpies’ legs if they fly away with you — better to risk a hard fall into the mountain’s snowy than being dragged into their nests.

■ They are vulnerable to loud sounds and vibrations. Set off the great, rusted tower bells to sound the alarm and repel them.


       WESTERN TOWER



■ Assigned to the Western Tower: Eleven, Xie Yun, Kahl and Eda. Medic: Sarah Bishop.

■ Flurries of arrows frequently rain down, plain, fire or poison-tipped. They are shot in two broad attacks (morning and evening) by orc archers.

Sarah receives a kit of local ointment antidotes, but must make haste — the sickness spreads quickly and paralyses limbs. (Effects disappear over 1-6 hours, once the antidote is applied).

■ A rare few arrows are tipped with hallucinogen substances that trigger paranoid visions.

■ Orcs may try to scale this tower, using climbing hooks. Push them down.


       SOUTHERN TOWER



■ Assigned to the Southern Tower: Jon Snow, Stephen Strange, Red and Finn. Medic: Wen Qing.

Irenia, Frost’s Scourge, an ancient, extremely large but slow dragon stops first at the Southern Tower before proceeding to other watch posts. She will turn back, if she is stopped here.

■ The dragon breathes down frost that can paralyse you in place, or freeze limbs. Wen Qing must prioritise warming the affected.

■ A few anti-frost shields have been supplied, but their magic wanes after a few hours. Use them as a last resort.

Irenia’s hide is tough and leathery, but she can be deflected by continuous attack. She no longer seems to hear or see as sharply.

■ She largely flies by, breathes ice and tries to pick up watchers in her great maws, then crack their bones or throw them down on hard stone.

■ Repel her for three consecutive days and she will not return for a week.


       NORTHERN TOWER



■ Assigned to the Northern Tower: Kamala Khan, Wanda Maximoff, Merrin and Jiang Cheng. Medic: Anduin.

■ Demons draw large catapults near the fortress walls and throw strong projectiles at this tower — stone, large steel balls or even human or demonic.

■ The worst missiles comprise stones alight with ‘living fire’ — an extraordinarily hot blaze that can quickly incinerate tissue. Anduin should immediately attend to burns.

■ The tower is exceptionally weathered and structurally unsound, marked by large, destabilising holes. Kerasstone asks you to fix the infrastructure or guard his repairmen.

■ The ongoing damage sometimes triggers quakes in the fragile tower — hold on and don’t fall crumbling to your deaths.

■ Use the one-man crossbows and range weapons available, or the fixed large tower crossbows to shoot back and destroy the catapults.


THE KEEP


Life at court, when the knives come out: barracks, royal halls and Crown Prince Haiva’s medical quarters await.

KINGDOM COME

The court of Alem bustles with rival proposals: the supporters of Crown Prince Haiva want to surrender the citadel, while proponents of former Regent Thyvault seek to raise the remaining armed forces in a desperate last stand against Rathakku. King Deimar, mere months in his rule, has opted to evacuate convoys and resettle them, after sealing away any last chance of Rathakku accessing hell’s gates.

■ The supporters of Haiva, Thyvault and Deimar wage frequent wars of words that accuse Thyvault of Deimar of usurpring rule, and Haiva of being too weak to lead.

Thyvault’s men slyly wonder if Deimar killed the beautiful woman he was seen wooing mere months ago in the fortress grounds. Proof of her death or continued survival would benefit the three causes.

■ The woman was last seen chased by a fair-haired rider into the frosted forests that Rathakku has peopled with monstrous wolves and undead Alem huntsmen. Interrogate hunters & commoners or track her down.

■ Tempers boil over Jan. 29-Feb. 5, with arguments frequently devolving into fights and shallow stabbing. As ‘supporters’ of the three gentlemen, you should defend their cause — but do pull back blows before you kill each other.

Deimar punished brawlers with a few days of penitent confinement in the barracks, where you are expected to reflect on your sins and attitude, and certainly not join the cliques of heavily drinking men playing dares and cards. Hold your liquor, survive the exceptionally spicy Alem meals and take advantage of the general inebriation to ask your questions of the brass — without showing your horror when you hear them boast that Thyvault’s men drove the local ice mermaid population extinct.


IS THERE A DOCTOR IN THE HOUSE?

The Haiva’s medics ( Bones, Sarah Bishop, Anduin and Wen Qing) are repeatedly called in to inspect his fits of sudden and elusive sickness. He exhibits a varied multitude of bizarre symptoms when his healers visit him:

Bones finds Haiva is a haemophiliac, his skin brittle like paper.

■ For Sarah Bishop, Haiva is overwhelmingly feverish, battling an unseen infection.

Wen Qing sees patches on Haiva’s skin that resemble decaying, moulding or gangrene.

Anduin notices Haiva’s skin feels clammy, his breathing stalled, as if his body were entering rigor mortis. He is very much alive.


Haiva is always weak, but gratefully and mysteriously cured of his symptoms within hours of his consultation. You can start a thread with him!

Info sharing with the medics’ club is caring!


THE CROSSING



The bustling, stifling and overheated Crossing reunites the main ground-level gates and corridors of Alem’s castle. Merchants traverse the halls, volunteering their wares at exorbitant prices, while former Regent Thyvault leads the departing troops.

HAGGLE GAGGLE

■ Colluding merchants offer their less-than-stellar goods at heinous rates. You get 100 coins to haggle long, hard and to the bone for food, cloth and maps, amid war inflation. Offer your hair, your virtue, the ugly side of your fist as needed. No one will mind if you liberate a few wares.

■ Two of the most prominent merchants — boastful Batthour of the grains and stern Eles, vendor of maps, silks and steel — openly despise each other. Their apprentices frequently start brawling — stay out of their way or stoke the clashes…

Batthour and Eles are both open to trade, but seem distinctly disdainful of Alem, expressing pleasure from profiteering in its downfall. Group up to raise coin or other goods to trade, then put in your best offer. The next few Alem convoys require 500kg of wheat and at least three maps of eastward provinces to resettle.


THE WAR IN WORDS

WHEN IT GRAINS, RED POURS: Under Thyvault’s leadership, Alem’s scouts and infantry gather in the Crossing for final instructions then advance into Rathakku’s territory. You can join them on a mission to the Ivory plains at the bottom of the mountain, where a few frozen storage houses still have summer grains. Steal back the supplies, bypassing snow-buried traps and Rathakku’s lingering feral creatures.

■ King Deimar has prepared new missives for Rathakku. Multiple envoys can group up to ensure delivery down the mountain and into the warlord’s encampment in the Tattered Highlands. Your white flag buys limited patience from Rathakku’s demonic armies. Only two characters can directly interact with the warlord — Sign up for one of two spots by 23:55 GMT on 30 January. Note: Rathakku should be approached lightly.


THE WARDS



The ill-lit Wards house the wounded, young, crippled or vulnerable of Alem, alongside those preparing to evacuate the fortress in upcoming convoys. Where there is sickness and overcrowding, expect poor provisions, the astringent scent of antiseptic, and a sense of residual decay. The lucky few sleep on pallets — while most dwellers take the hard ground and share dry bread. Soft-spoken Crown Prince Haiva visits regularly.

THINK OF THE CHILDREN

■ Weak civilians are often targeted by soldiers, who are frustrated by sharing their resources with ‘leeches’ who do not defend the citadel. Intervene to protect the vulnerable and redistribute any food that is unfairly confiscated. Prince Haiva will lend his scarce authority to correct any reported wrongdoings.

■ Learn to supply first aid, console orphaned children or widow(er)s and ease the spirits of those petrified by the recent murders.

■ A convoy prepares to leave on 9 Feb, with another due on 15 Feb. Pack the scant effects of the weak and plead for the gold or charity of the Keep’s gentry. Whatever resources you gain will greatly help the survival odds of those who resettle.

■ Inevitably, death visits some of the wounded. Professional grievers and coarse embalmers perform cleansing and mourning rites for survivors. Help them, or participate in the local habit of sharing tales of your most tragic sorrows, to distract them from their own.


WATSON ON DUTY

■ The investigative summary, as civilians can share them: five unrelated deaths took place over the past 11 weeks. Some speak superstitiously of a Reaper, who punishes the people of Alem for abandoning their fortress and sacred duty to protect the gate to hell.

■ The victims were all men aged 22-35 of diverse appearances and backgrounds. Some had minor injuries. They were all found without marks of wounding or sickness, bearing a white string bound to their wrists. One of the men was a foreign merchant.

■ Senior sorceress Althea searched the site and cleansed bodies, finding no evidence of magical interference.

Haiva has reinforced guards, but Deimar seems indifferent. Thyvault believes this is only an inevitably level of mundane crime.

■ Some nights, you might wake to the haunting song of a plangent woman. You enter a state of dreamy, confused hypnosis, drawn to a narrow, steep staircase you had not glimpsed before. You fumble towards the lake caves of the Gut’s Bind. Even the intrusive voices of Alem tell you to snap out of it and awaken — but your best bet is a companion’s help.

■ The staircase cannot be found again, come morning. The call is fainter for women, and does not affect the same person more than one-two nights.

■ Guards, sorcerers and civilians can answer your questions — but prepare your bribes and wooing.


THE GUT’S BIND



It’s nice, dark and quiet in here, barring the comforting thrum of the forges. Paladins and sorcerers are hard at their elusive work, reinforcing the Room of Seals. Access to the Forges, mines and glacier lake caves remains liberal.

LAKES, MINES, MAYHEM

THE MINES: Characters deployed to find new escape routes find a series of corridors leading into the previously bustling gold mines, where ore resources remain well supplied. The territory is overwhelmingly shaky, with mine shafts and structures prone to collapse. They appear dusty, brittle, husked and far older than their actual age. Go deep enough and you can find sheets haphazardly strewn about and the remains of partly devoured demons.

THE LAKES: Saunter into a series of four interconnected ice lake caves, where the brutal cold is viciously wounding and pervasive. The first three caves give you no trouble, beyond ridiculously sharp icicles waiting to drop down. As you enter the fourth cave, you find gleaming stretches of golden, gleaming… scales that float on the lake waters. Grab one to study — but beware the starved creature that guards them.

THE FORGES: some entirely abandoned, some functional, all well-equipped at this time. Settle down alone, or in the company of Kerasstone’s people — the old blood that preceded even Alem’s settlement and holy seal in the mountains.

■ Keep an ear out for sudden sounds or unexpected steps behind you, as you travel the tighter and tighter passageways to find or shovel new exit routes through the mountain: some of Rathakku’s creatures appear to have… wandered in. They camouflage as stone and lay perfectly still in wait of their prey, before descending. They’re vulnerable to strong light and a jolly smiting.


LOCK YOUR DOORS

■ Paladins and sorcerers enter the heavily warded and barricaded Room of Seals every few hours. They emerge exhausted, their resources drained. Some also bear heavy gashes.

■ Characters are barred from entering and incarcerated for a day in one of the Keep’s jails or brought before Galatea’s judgement, if they attempt to sneak in.

■ Groans and screams can be occasionally heard from within, followed by spikes in the sense of deathliness of the place. Some paladins are never seen exiting.

■ You have one chance to enter, at midnight on 1 February, when the Gut’s Bind erupts into calls for healers to attend an emergency. Collapsed paladins are urgently pulled out, while sorcerers attempt to ward the room before ultimately fleeing to help their brethren. You can infiltrate and stay inside for 20 minutes before the stoked anger of the room completely overwhelms you, and you begin to bodily attack everyone and everything around you. This is a dangerous route: check in for one of three findings scenarios.



QUESTIONS

margenes: <user name="berks"> (pic#16207431)

[personal profile] margenes 2023-01-30 12:39 am (UTC)(link)
You cannot bench me, Wanda.

[is that what she's doing? he sounds annoyed at her making these decisions for him. sure, he had promised her that he would be careful, that he would listen to what she'd say.

it's dangerous up here anyway, the more they linger—]


You're up here, and I can't— I can't just not do anything.

[she's on the tower, one of the four most dangerous locations in alem, and he's just supposed to let her be here and be okay with it? pietro shakes his head.]

I can't.
westviews: (FOUND)

[personal profile] westviews 2023-01-30 12:43 am (UTC)(link)
"I'm okay," she replies quickly. In the moment, she can't feel it, but it will be agony once it catches up to her. "I'll be in worse shape if you don't pay good attention to what's around you."

Pot meet kettle, but it's fine.
westviews: (KNOW)

[personal profile] westviews 2023-01-30 12:55 am (UTC)(link)
[As much as Wanda knows her brother's heart is in the right place, fear overrides her senses. All she can see is him, dead under the rubble of the tower. The guilt of catching him in the crossfire is already bad enough.]

You'll go to the wards and help the people there. I'll be fine.

[He's already hurt.]

If you stay here, you'll only distract me.
margenes: <user name="berks"> (pic#15088688)

[personal profile] margenes 2023-01-30 12:56 am (UTC)(link)
Pietro, for his part, decides to linger. There isn't much for him to do while they make preparations for the siege once it starts up again. Information gathering is not his favorite activity, but he understands the necessity of it, especially when there's mystery behind whatever is going on here.

Granted, he's quite new.

And he's not quite so familiar with fancy words.

"Paramour?" he asks, brow stitching in confusion. He is part of this conversation now, even if they're cycling back to something mentioned before. "What is that?"
margenes: <user name="berks"> (pic#15088690)

[personal profile] margenes 2023-01-30 01:02 am (UTC)(link)
[pietro, instead of replying with words, presses a kiss to her forehead. it's aggravating, to think that he can't do more or isn't enough to be at her side here.

a distraction—is that what he is?

just like back in sokovia, leaving here at the church.]


I am older, remember?

[his hand is gentle on the side of her head, bunching up her hair. he's so sorry that he's a distraction to her. he wishes he could sweep the fear and concern from her eyes.]

I can go on my own. You're needed up here.

[—last time he said something like this, he never came back.]
westviews: (PARK)

[personal profile] westviews 2023-01-30 01:07 am (UTC)(link)
[She hates that she can feel the disappointment. The kiss and touch aren't a comfort. They make her want to cling to him harder, have him stay with her, but it's just not possible. It's too dangerous for him. They've already proven that themselves.

The crease is deep between her brows, fingertips ghosting over his injured side.

He's no longer the older sibling. This hurts, but better they be irritated with one another than him dead. She has to keep him from harm.]


I'll come find you soon. I promise.
margenes: <user name="shithouse"> (pic#15112458)

[personal profile] margenes 2023-01-30 01:14 am (UTC)(link)
[there's that expression again, and pietro can't quite pinpoint what it means. he hates that it feels like he's missing out on something, like a piece of the puzzle is lost.

(he has no idea that that piece is him.)

but this is not the time nor place to question wanda about this, about this chasm he feels between them (does she feel it too? or is it just him? either thought is terrifying to consider.) all he can do is nod.]


I'll see you soon.

[—and, despite his injury, he rushes out of the tower. he'll stay in the wards, nursing at his ribs, though they'll heal relatively quickly.]
westviews: (LOST)

B

[personal profile] westviews 2023-01-30 01:26 am (UTC)(link)
[Wanda knows when it's time for a break, and she's eager to see Pietro to boot. She comes into the wards with a smear of dried blood under her nose and a charred sleeve--the burn beneath the clothing healed up, for the most part. Otherwise, she's no worse for wear, more tired than anything else.

As she approaches her brother's unmistakable form, she slows her steps once she realizes what she's seeing.

This. This, the big brother she remembers best. Annoying, as all brothers have the right to be, but sweet and good, with a soft spot for those less fortunate. It makes her chest ache, He could have done so much good for the world if his life hadn't ended so abruptly.

Instead of interrupting, Wanda lingers a bit away, content to watch and wait for Pietro to notice her.

She owes him an apology.

(For hurting him, not for sending him away.)]
valeas: (☾ o s t a c o l o)

[personal profile] valeas 2023-01-30 02:50 am (UTC)(link)
Emilia looks to him. She does well to keep their priorities in order, but she won't be forgetting what transpired in the clock tower. She means to broach it with him, though she can tell he isn't inviting it.

Her nod is one of agreement, although —

"If it were linked to siren somehow, it might explain the hypnotic song some have heard at night. Then again, something about that reminds me of the Stairs of Sighs instead."

Goddess, and that was some time ago. It's unnerving how long she's been here.
eyeofthavnair: (Default)

[personal profile] eyeofthavnair 2023-01-30 03:27 am (UTC)(link)
Does a character actually need to be able to sleep in order to be lured in by the singing woman?
somebadnews: (296)

number five | the umbrella academy

[personal profile] somebadnews 2023-01-30 03:44 am (UTC)(link)
i. Gut's Bind

[ It comes as no surprise that the second they arrive in Alem they're given new assignments. Five takes his with minimal griping, because there's a few major differences between this and the last several places they've stayed. While they've been finding themselves in progressively worse conditions, here they seem to be on the verge of Hell spilling over. As much as he isn't thrilled about being separated again, he'd rather be the one to figure out how long they have.

The apocalypse has been on the forefront of his mind since Allison returned, and something in the air makes it feel more imminent than before. It doesn't help his paranoia that he's fairly sure something is watching him the entire time he's down in the freezing corridors. They're supposed to be mapping out escape routes, but he's more interested in finding what's at the center of all this.

The Room of Seals seems to be the main area of interest, and he hovers near enough to make his observations. He could try to teleport in, but that won't prepare him for whatever is inside. If anyone he recognizes comes near, he'll stop them and nod towards it. ]


What are they guarding?

[ There are other places to explore, and he'll make his way through them, but the more he sees the more he's convinced there are demons down here. All those undead have to have originated somewhere, and it feels like they're getting closer to the source. ]

ii. The Keep

[ Days in the Bind do nothing for his sanity, and it's become too risky to solve his problems with alcohol that's getting increasingly scarce. A few days in and demons start to seep into his dreams. When he wakes, he feels sick and inexplicably exhausted. Blood seeps in the back of his shirt from gashes that weren't there when he went to sleep. Somehow he slept right through that. It's concerning, but he refuses to panic.

He forces himself up and tries to locate someone he knows, find his sister and see if she's been affected, but his lethargy drags him down again. He stares at anyone who walks by, and makes every attempt to disguise how unwell he is. It's hard for him to tell how long he was out or if it's day or night. ]


You. [ He keeps his back to the walls, just in case the cuts are visible. If he recognizes who he's speaking to, it'll take him a minute for it to come to him. ] Did something happen last night?

[ Once his energy returns, he'll spend his time checking on the people he knows and asking the others about what's going on above them. Other times he'll ask if they've seen where the beacon is or see who might be on board to murder another death lord. ]

iii. Motivating Factors

[ Five doesn't keep to his post. The longer he's there, the less he trusts what he hasn't seen with his own eyes. Expect him to show in a flash of light at any given point, sometimes focused and other times just gathering information before disappearing again. Other times you might catch him taking notes and asking odd questions about the frequency of attacks. If the world is going to end, timing is everything. ]

iv. Wildcard

Whatever else! Feel free to throw anything at him or hit up his plotting comment to discuss or find me on plurk or discord as needed. Will match action/prose, whichever your preference.
Edited 2023-01-30 09:14 (UTC)
thedreamer: (0438)

The Doctor | Doctor Who

[personal profile] thedreamer 2023-01-30 04:09 am (UTC)(link)
[ Open & closed prompts in the comments. I have no preference for brackets vs prose so I'm happy to match your preferred style! Plotting comment here if you want to hash out a more detailed/specific scenario. ]
Edited 2023-01-30 04:18 (UTC)
perceptive: commissioned. dnt. (065.)

(C) ANYWHERE ELSE

[personal profile] perceptive 2023-01-30 05:25 am (UTC)(link)
( the thing about being a telepath is that charles xavier is able to secure better food. well, better, but not great. want some dried deer meat for that piece of hard bread he's already chewing on? here. without a word, charles hands it over to pietro before moving to stand across from him, leaning his back to the wall; studying him. )

You're a hard man to catch hold off. ( charles had noticed him zipping around from one spot to another all day long and he's intrigued by this ability of his. it's fascinating, really. ) How exactly are you doing that? It's not teleportation, is it? You're literally moving very quickly.
song_of_fire: (Default)

[personal profile] song_of_fire 2023-01-30 05:29 am (UTC)(link)
I swear there's a day I won't ask this question, but given where they are and the conditions. Anything I should know for Drogon?
weifinder: (headache | won't you come in)

[personal profile] weifinder 2023-01-30 05:50 am (UTC)(link)
1. Are the lakes they're stumbling toward in the dream fugue locatable again from the Gut's Bind proper, with enough exploring? The stairs disappear, so there's no direct path, more wondering if the lakes can be tracked down.
song_of_fire: ([Daenerys] Shields)

Daenerys Targaryen | A Song of Ice and Fire

[personal profile] song_of_fire 2023-01-30 06:02 am (UTC)(link)
The Wards

I.

[Drogon's screech is high pitched and blood curdling, echoing through the wards. He's easy to see, swooping and diving around the small pocket of soldiers collected in the Wards. Dany is near him, holding out her hand patiently for the food taken unfairly from one of the civilians. She's far more patient in expression than Drogon, who seems ready to bite or strike should the soldiers move any closer to his mother.

It doesn't take long for the rations to be returned, but not without their fair share of rude or even crude comments, followed by the usual accusation that she was colluding with Rathakku and her dragon was proof of it. When they were out of sight, Drogon relaxed and settled on Dany's shoulders, still looking disgruntled but less angry than before.

Dany offered back the food to the young man, gesturing for him to return to his family.]


It's not hard to believe a soldier would take food from a man whose family is sick, but I still cannot abide it.

II. - Sleepless Night

[The pallet and ground were nothing to Dany after so long with the Dothraki. At least with her hrakkar, she had something soft to cover herself with, no matter the looks the lion's pelt earned her. But between the long hours with the sick, starving and dying, it was difficult to fall asleep as she had in the other places they had been taken.

This settlement was the worst so far and the sharpest reminder of what she had left in Mereen. What was waiting for her to return.

After a few hours of tossing and turning, Dany took to wandering, not caring very much if it was allowed or not. It was better than sitting in the dark and waiting for her thoughts to abate, and as there was little good she could do during the early hours, she could at least walk and let Drogon stretch his wings.

Not much of a surprise, there was someone else up.]


Can you not sleep? [An obvious question.] It feels like the calm before the storm, doesn't it?
song_of_fire: ([Daenerys] Absorbing)

[personal profile] song_of_fire 2023-01-30 06:06 am (UTC)(link)
[ooc: For Haiva.]

[She's spent a sleepless night with a seriously ill child, but between the markedly high fever and the conditions they were in, the ending was what Dany expected and feared. She was drawn, pale and exhausted. So much of her focus was on those gathered in the Wards that she often missed Prince Haiva. So it was a bit of a surprise to see him nearby, watching as Dany covered the child with a blanket.]

You are the prince?
thedreamer: (0312)

THE KEEP

[personal profile] thedreamer 2023-01-30 06:25 am (UTC)(link)
01. SHARING IS CARING
Terrible memories resurface in the Doctor's mind as they reach Alem; the Time War, the fall of Arcadia, the havoc, chaos, destruction, and absolute horror that he wrought by his own hands. It's all so easy to forget when he's spinning about amongst the stars in his beloved TARDIS. The truth of it is that he's never forgotten anything at all, though he very carefully and cleverfully conveys otherwise on the surface. How else would he survive? Being here, however, and inundated with eerily familiar circumstances, it's more challenging to put the memories to sleep. Troubled though he may be beneath the surface, that's nothing new for the Doctor, and he continues to be as skilled at compartmentalizing as any artist weaving a story.

Putting his focus on being of use—helping, investigating, and inevitably finding trouble—is his preferred method of action. He's aware that it registers as cold to nearly everyone around him, that rations are scarce. Having little need of the offered clothing, and able to sustain himself on far less food than a human, he tends to others accordingly.

So, if you're shivering from lack of clothing or in need of food, he'll offer both. "I don't have a need for any of this at all."

02. WHAT DREAMS MAY COME

The Doctor sleeps far less than most here, and even less than he probably should now. Too many thoughts running loose in his mind, and worry over the ones he cares for most being harmed in any way at all. While most are sleeping, the Doctor keeps guard. He circles around through the barracks, fidgeting even as he walks, and perhaps his frequent rounds are noticed and either unwelcome or a strange comfort.

If he's aware of anyone who seems to be particularly troubled, he'll inquire, "Can't sleep?"
weifinder: (bunny | gotta keep moving on)

[personal profile] weifinder 2023-01-30 06:34 am (UTC)(link)
Laughs, thank you! Would it be possible to have gotten "woken" up through physical contact when near those lakes, then figuring a way back that isn't up the stairs/not finding the stairs to return on (so getting lost for a while in Guts Bind)?
weifinder: (ask | forces of gravity taking me)

[personal profile] weifinder 2023-01-30 06:39 am (UTC)(link)
Thank you!