groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-01-27 08:34 pm

the scattering


And now, hard siege during Alem’s first log event, covering 27 January to 12 February.

This Arc relies on information sharing and troubleshooting solutions, whether to keep the watch towers standing, find the Reaper, hold back Rathakku or evacuate civilians. Don’t be shy!

As a refresher, character have individual assignment & notes — but rest easily, they can largely go anywhere in Alem and play out any prompt below.

Click each header for scenarios!

THE SCATTERING




Alem’s chilly welcome includes a gift of weapons, clothes and meagre food provisions. You are quickly given your posts and grudgingly tolerated by fortress natives, many of whom accuse you of collusion with Rathakku or the merchant guilds. Expect unkind tests or teasing from soldiers who want you to prove your worth.

SLEEPING ARRANGEMENTS: rare beds and hard pallets in the Keep barracks, sharing broad rooms infantrymen. Alternatively, sleep in the Wards, with refugees or the sick.

ARSENAL: you receive serviceable weapons or inherited clothes — ragged, over/undersized and perhaps livened by fleas.

FOOD: scant, dry, hard and prioritised for the weak, young, sickly or actively fighting. Scarce additional resources, such as berries and deer meat, can be procured from the nearby forests on the lower half of the mountain.

ACCESS: characters can go to anywhere, except the Room of Seals. Entering the Watch Towers will be discouraged during attacks, unless you were assigned these posts.

■ Between 7-10 February, Rathakku will Claw — meaning necromancers, the dead and those who are incredibly sensitive to life and death are vulnerable to his thrall. They could be conscripted into his armies, if they exit the fortress or linger long outside. Ghosts might woo them to enter the mountain forests, and they will itch with wanderlust and a sense of incompletion. Comment here with an idea of what you'd like you character to do/a> if they are lured to Rathakku’s side.

NPCs: each fortress level has a designated NPC you can reach out to. Deimar will additionally be visiting the Watch Tower, following Stephen Strange’s taunts.


THE WATCH TOWERS

The first and most war-torn line of defence. The watch towers keep Alem standing — fend off their attackers.

       EASTERN TOWER



■ Assigned to the Eastern Tower: Jinx, Vi, Hermione and Chu Wanning. Medic: Leonard ‘Bones’ McCoy.

■ Harpies frequently charge here, using their blade-sharp claws and deep fangs. They are humanoid but carnivorous and expressly prey on tower watchers. The scent of blood lures them — so Bones should quickly bandage wounds.
■ Bad weather hides their attacks. Beware the mists of 29 January and the blizzards of 3-6 February.

■ Cut the harpies’ legs if they fly away with you — better to risk a hard fall into the mountain’s snowy than being dragged into their nests.

■ They are vulnerable to loud sounds and vibrations. Set off the great, rusted tower bells to sound the alarm and repel them.


       WESTERN TOWER



■ Assigned to the Western Tower: Eleven, Xie Yun, Kahl and Eda. Medic: Sarah Bishop.

■ Flurries of arrows frequently rain down, plain, fire or poison-tipped. They are shot in two broad attacks (morning and evening) by orc archers.

Sarah receives a kit of local ointment antidotes, but must make haste — the sickness spreads quickly and paralyses limbs. (Effects disappear over 1-6 hours, once the antidote is applied).

■ A rare few arrows are tipped with hallucinogen substances that trigger paranoid visions.

■ Orcs may try to scale this tower, using climbing hooks. Push them down.


       SOUTHERN TOWER



■ Assigned to the Southern Tower: Jon Snow, Stephen Strange, Red and Finn. Medic: Wen Qing.

Irenia, Frost’s Scourge, an ancient, extremely large but slow dragon stops first at the Southern Tower before proceeding to other watch posts. She will turn back, if she is stopped here.

■ The dragon breathes down frost that can paralyse you in place, or freeze limbs. Wen Qing must prioritise warming the affected.

■ A few anti-frost shields have been supplied, but their magic wanes after a few hours. Use them as a last resort.

Irenia’s hide is tough and leathery, but she can be deflected by continuous attack. She no longer seems to hear or see as sharply.

■ She largely flies by, breathes ice and tries to pick up watchers in her great maws, then crack their bones or throw them down on hard stone.

■ Repel her for three consecutive days and she will not return for a week.


       NORTHERN TOWER



■ Assigned to the Northern Tower: Kamala Khan, Wanda Maximoff, Merrin and Jiang Cheng. Medic: Anduin.

■ Demons draw large catapults near the fortress walls and throw strong projectiles at this tower — stone, large steel balls or even human or demonic.

■ The worst missiles comprise stones alight with ‘living fire’ — an extraordinarily hot blaze that can quickly incinerate tissue. Anduin should immediately attend to burns.

■ The tower is exceptionally weathered and structurally unsound, marked by large, destabilising holes. Kerasstone asks you to fix the infrastructure or guard his repairmen.

■ The ongoing damage sometimes triggers quakes in the fragile tower — hold on and don’t fall crumbling to your deaths.

■ Use the one-man crossbows and range weapons available, or the fixed large tower crossbows to shoot back and destroy the catapults.


THE KEEP


Life at court, when the knives come out: barracks, royal halls and Crown Prince Haiva’s medical quarters await.

KINGDOM COME

The court of Alem bustles with rival proposals: the supporters of Crown Prince Haiva want to surrender the citadel, while proponents of former Regent Thyvault seek to raise the remaining armed forces in a desperate last stand against Rathakku. King Deimar, mere months in his rule, has opted to evacuate convoys and resettle them, after sealing away any last chance of Rathakku accessing hell’s gates.

■ The supporters of Haiva, Thyvault and Deimar wage frequent wars of words that accuse Thyvault of Deimar of usurpring rule, and Haiva of being too weak to lead.

Thyvault’s men slyly wonder if Deimar killed the beautiful woman he was seen wooing mere months ago in the fortress grounds. Proof of her death or continued survival would benefit the three causes.

■ The woman was last seen chased by a fair-haired rider into the frosted forests that Rathakku has peopled with monstrous wolves and undead Alem huntsmen. Interrogate hunters & commoners or track her down.

■ Tempers boil over Jan. 29-Feb. 5, with arguments frequently devolving into fights and shallow stabbing. As ‘supporters’ of the three gentlemen, you should defend their cause — but do pull back blows before you kill each other.

Deimar punished brawlers with a few days of penitent confinement in the barracks, where you are expected to reflect on your sins and attitude, and certainly not join the cliques of heavily drinking men playing dares and cards. Hold your liquor, survive the exceptionally spicy Alem meals and take advantage of the general inebriation to ask your questions of the brass — without showing your horror when you hear them boast that Thyvault’s men drove the local ice mermaid population extinct.


IS THERE A DOCTOR IN THE HOUSE?

The Haiva’s medics ( Bones, Sarah Bishop, Anduin and Wen Qing) are repeatedly called in to inspect his fits of sudden and elusive sickness. He exhibits a varied multitude of bizarre symptoms when his healers visit him:

Bones finds Haiva is a haemophiliac, his skin brittle like paper.

■ For Sarah Bishop, Haiva is overwhelmingly feverish, battling an unseen infection.

Wen Qing sees patches on Haiva’s skin that resemble decaying, moulding or gangrene.

Anduin notices Haiva’s skin feels clammy, his breathing stalled, as if his body were entering rigor mortis. He is very much alive.


Haiva is always weak, but gratefully and mysteriously cured of his symptoms within hours of his consultation. You can start a thread with him!

Info sharing with the medics’ club is caring!


THE CROSSING



The bustling, stifling and overheated Crossing reunites the main ground-level gates and corridors of Alem’s castle. Merchants traverse the halls, volunteering their wares at exorbitant prices, while former Regent Thyvault leads the departing troops.

HAGGLE GAGGLE

■ Colluding merchants offer their less-than-stellar goods at heinous rates. You get 100 coins to haggle long, hard and to the bone for food, cloth and maps, amid war inflation. Offer your hair, your virtue, the ugly side of your fist as needed. No one will mind if you liberate a few wares.

■ Two of the most prominent merchants — boastful Batthour of the grains and stern Eles, vendor of maps, silks and steel — openly despise each other. Their apprentices frequently start brawling — stay out of their way or stoke the clashes…

Batthour and Eles are both open to trade, but seem distinctly disdainful of Alem, expressing pleasure from profiteering in its downfall. Group up to raise coin or other goods to trade, then put in your best offer. The next few Alem convoys require 500kg of wheat and at least three maps of eastward provinces to resettle.


THE WAR IN WORDS

WHEN IT GRAINS, RED POURS: Under Thyvault’s leadership, Alem’s scouts and infantry gather in the Crossing for final instructions then advance into Rathakku’s territory. You can join them on a mission to the Ivory plains at the bottom of the mountain, where a few frozen storage houses still have summer grains. Steal back the supplies, bypassing snow-buried traps and Rathakku’s lingering feral creatures.

■ King Deimar has prepared new missives for Rathakku. Multiple envoys can group up to ensure delivery down the mountain and into the warlord’s encampment in the Tattered Highlands. Your white flag buys limited patience from Rathakku’s demonic armies. Only two characters can directly interact with the warlord — Sign up for one of two spots by 23:55 GMT on 30 January. Note: Rathakku should be approached lightly.


THE WARDS



The ill-lit Wards house the wounded, young, crippled or vulnerable of Alem, alongside those preparing to evacuate the fortress in upcoming convoys. Where there is sickness and overcrowding, expect poor provisions, the astringent scent of antiseptic, and a sense of residual decay. The lucky few sleep on pallets — while most dwellers take the hard ground and share dry bread. Soft-spoken Crown Prince Haiva visits regularly.

THINK OF THE CHILDREN

■ Weak civilians are often targeted by soldiers, who are frustrated by sharing their resources with ‘leeches’ who do not defend the citadel. Intervene to protect the vulnerable and redistribute any food that is unfairly confiscated. Prince Haiva will lend his scarce authority to correct any reported wrongdoings.

■ Learn to supply first aid, console orphaned children or widow(er)s and ease the spirits of those petrified by the recent murders.

■ A convoy prepares to leave on 9 Feb, with another due on 15 Feb. Pack the scant effects of the weak and plead for the gold or charity of the Keep’s gentry. Whatever resources you gain will greatly help the survival odds of those who resettle.

■ Inevitably, death visits some of the wounded. Professional grievers and coarse embalmers perform cleansing and mourning rites for survivors. Help them, or participate in the local habit of sharing tales of your most tragic sorrows, to distract them from their own.


WATSON ON DUTY

■ The investigative summary, as civilians can share them: five unrelated deaths took place over the past 11 weeks. Some speak superstitiously of a Reaper, who punishes the people of Alem for abandoning their fortress and sacred duty to protect the gate to hell.

■ The victims were all men aged 22-35 of diverse appearances and backgrounds. Some had minor injuries. They were all found without marks of wounding or sickness, bearing a white string bound to their wrists. One of the men was a foreign merchant.

■ Senior sorceress Althea searched the site and cleansed bodies, finding no evidence of magical interference.

Haiva has reinforced guards, but Deimar seems indifferent. Thyvault believes this is only an inevitably level of mundane crime.

■ Some nights, you might wake to the haunting song of a plangent woman. You enter a state of dreamy, confused hypnosis, drawn to a narrow, steep staircase you had not glimpsed before. You fumble towards the lake caves of the Gut’s Bind. Even the intrusive voices of Alem tell you to snap out of it and awaken — but your best bet is a companion’s help.

■ The staircase cannot be found again, come morning. The call is fainter for women, and does not affect the same person more than one-two nights.

■ Guards, sorcerers and civilians can answer your questions — but prepare your bribes and wooing.


THE GUT’S BIND



It’s nice, dark and quiet in here, barring the comforting thrum of the forges. Paladins and sorcerers are hard at their elusive work, reinforcing the Room of Seals. Access to the Forges, mines and glacier lake caves remains liberal.

LAKES, MINES, MAYHEM

THE MINES: Characters deployed to find new escape routes find a series of corridors leading into the previously bustling gold mines, where ore resources remain well supplied. The territory is overwhelmingly shaky, with mine shafts and structures prone to collapse. They appear dusty, brittle, husked and far older than their actual age. Go deep enough and you can find sheets haphazardly strewn about and the remains of partly devoured demons.

THE LAKES: Saunter into a series of four interconnected ice lake caves, where the brutal cold is viciously wounding and pervasive. The first three caves give you no trouble, beyond ridiculously sharp icicles waiting to drop down. As you enter the fourth cave, you find gleaming stretches of golden, gleaming… scales that float on the lake waters. Grab one to study — but beware the starved creature that guards them.

THE FORGES: some entirely abandoned, some functional, all well-equipped at this time. Settle down alone, or in the company of Kerasstone’s people — the old blood that preceded even Alem’s settlement and holy seal in the mountains.

■ Keep an ear out for sudden sounds or unexpected steps behind you, as you travel the tighter and tighter passageways to find or shovel new exit routes through the mountain: some of Rathakku’s creatures appear to have… wandered in. They camouflage as stone and lay perfectly still in wait of their prey, before descending. They’re vulnerable to strong light and a jolly smiting.


LOCK YOUR DOORS

■ Paladins and sorcerers enter the heavily warded and barricaded Room of Seals every few hours. They emerge exhausted, their resources drained. Some also bear heavy gashes.

■ Characters are barred from entering and incarcerated for a day in one of the Keep’s jails or brought before Galatea’s judgement, if they attempt to sneak in.

■ Groans and screams can be occasionally heard from within, followed by spikes in the sense of deathliness of the place. Some paladins are never seen exiting.

■ You have one chance to enter, at midnight on 1 February, when the Gut’s Bind erupts into calls for healers to attend an emergency. Collapsed paladins are urgently pulled out, while sorcerers attempt to ward the room before ultimately fleeing to help their brethren. You can infiltrate and stay inside for 20 minutes before the stoked anger of the room completely overwhelms you, and you begin to bodily attack everyone and everything around you. This is a dangerous route: check in for one of three findings scenarios.



QUESTIONS

margenes: <user name="sways"> (pic#15159692)

iii — blind to five's power but lmk if this is gucci

[personal profile] margenes 2023-01-31 05:49 pm (UTC)(link)
[one thing pietro knows for sure: no one else here seems to have his superspeed abilities. however, it is hard to miss on the fact that there is a kid (?) appearing and disappearing, coming in and out of — somewhere, like it's the most normal way to traverse the area.

pietro keeps track of him, hoping to catch up to him in a moment's notice.

it takes a few tries, but—finally—]


Hey.

[pietro's got his hand on the boy's arm, lest he decides to disappear again. just as he thought, the boy looks somewhat off. sickly and pale.]

Slow down.

[—funny.]
growlies: (054)

[personal profile] growlies 2023-01-31 05:55 pm (UTC)(link)
( ooc: i decided to go with this starter, but let me know if this doesn't work >> )

In general, Red tries not to stare at people when she takes in their auras - it's probably both rude and confusing. Like it's also probably shitty to just reveal she can see someone's aura - see more about someone than they'd otherwise reveal whether she wants to or not, and she'd turn it off if she could. However, at the moment, she's entirely distracted by his. They have just finished a battle with Irenia which means she's exhausted from being cerberus. Her back rests against the wall, and she.... stares. There's the red, boiling volcano heat beneath calm, the tired loneliness drowned under it all, and the aura that is one aura but not but also one at all. That's the part that gets to her.

It takes her a moment to realize he's said something and said it to her. She blinks and looks up at his eyes.

"...a proto-dragon?"
blackscales: Commission, Do Not Take! (13)

Works!

[personal profile] blackscales 2023-01-31 06:14 pm (UTC)(link)
He turns to her, studying the slow reaction. She is, presumably, tired. He wonders if she's injured, too. He can smell blood, but there's a lot of that going on. It doesn't mean anything particularly. Exhaustion is enough to explain the staring, and potentially his eyes. Glowing eyes seem to draw more attention here than in Azeroth.

"A distinction, where I am from. Proto-dragons are the more wild, bestial creatures untouched by any outside influence. Dragons, meanwhile, were uplifted -- given a purpose. An affinity, for magic, for nature, for life and healing, for time or the very earth itself. Irenia carries herself more in the manner of what I would term a proto-dragon. Raw, no sense of order, animal instincts driving her, and the angular skull. I have no idea if any dragons here have been uplifted, but I can only compare to what I know."
margenes: <user name="sways"> (pic#15159651)

[personal profile] margenes 2023-01-31 06:28 pm (UTC)(link)
Oh, well this is enough to keep his attention for a while, at least. Pietro nods at the man, appreciative of being included in the conversation even if he just happened to barge in like a nosy child into an adult's conversation.

There's a back and forth between the guard and the man, a couple of coins being exchanged. He catches the frustrated look, and some of his own confusion dissipates as he gets an explanation on why this conversation even came about.

"Maybe she got tired of the advances? Women like it when men commit."

Could not be him.

"—or maybe whatever was in scared her more than the danger outside?"
margenes: <user name="shithouse"> (pic#16207472)

[personal profile] margenes 2023-01-31 06:28 pm (UTC)(link)
Pietro manages to cover his ears when asked to do so, because if there's one thing he is good at doing — it is listening to what women tell him to do. There's no reason to not trust what she tells him, anyway. There's a rush of wind expelled from this— stick she holds, and his eyes widen not so much in surprise, but amazement.

So sorry for your queasy feelings, Hermione.

"Wait, is that a wand? Like — what do you call it, a wizard wand?" No, that's not right. "That is a staff. Veštica— agh, I forget the word!"

The harpy really is truly and done for after that attack. Pietro, at least, doesn't see it coming back to them. He turns his gaze back to the young woman and— "Oh, woah," he says, helping to hold her upright, hands on her shoulders. "Sit down for a moment. Do you need sugar? Drink?"
margenes: <user name="berks"> (pic#16207432)

[personal profile] margenes 2023-01-31 06:29 pm (UTC)(link)
It's a scary story.

[as usual, pietro and his theatrics. he shrugs, keeping up with the other man's pace. if there is any hesitation is uncertain emotion from bucky? pietro doesn't show that he notices.]

You can handle a scary story?

[is he for real... yes.]
blackscales: Commission, Do Not Take! (8)

[personal profile] blackscales 2023-01-31 06:51 pm (UTC)(link)
Hatisse is a familiar name, he's seen her being dragged about by the party. This context is interesting, and the description of the song. Dreams of burning alive.

(Of metal plates, containing liquid fire, of rage hotter still, a roar of agony and fury --)

"I see," he manages, frowning in thought as he turns his gaze back out into the ward. "Well, I cannot say I have experienced any new dreams, but a haunting song luring them does fit with that."

Not new ones, no. He couldn't say he never has haunting dreams, but no new ones here. Perhaps that is yet to come.

"I do wonder," he continues, "why now? If this had happened before, a siren, surely they might know the meaning by now? I cannot help but think, perhaps this is connected to everything else here. Something from below, escaping in through their seals. Or from outside, infiltrating."

The hells below, or the undead armies outside.
allforthecause: (Default)

[personal profile] allforthecause 2023-01-31 08:27 pm (UTC)(link)
Late but let’s do it
inferus: (🗡️ 2 2 3)

i

[personal profile] inferus 2023-01-31 08:41 pm (UTC)(link)
( Wrath's expression is dangerous from where he leans against the wall in the shadows. He senses it all - he has been monitoring it from the outside for as long as he can. It is clear to him the power inside of the room is immense, and it would be entirely dangerous for anyone to get near. Perhaps dangerous even for him, which is infuriating in ways that are difficult to articulate.

He does not want to be prideful about it, however, so he stays and monitors.

His gaze flicks to Five when he asks his question. )


...likely the entrance into this realm's Hell.

( Or that is the way it feels to Wrath with demonic energy spilling out along with the magical variety, the surges of death in this place. )
topoiran: (Beautiful liar)

[personal profile] topoiran 2023-01-31 08:53 pm (UTC)(link)
So. What would be Eles willing to trade for information about the spoiled grain? Would she be willing to talk about what the issue with Alem is, in exchange for that?
downswing: (flux / fluid)

[personal profile] downswing 2023-01-31 08:59 pm (UTC)(link)


Abuse to compound a rule already contested.

topoiran: (Beautiful liar)

[personal profile] topoiran 2023-01-31 09:04 pm (UTC)(link)
Mmright. So he'll start with general questions, quickly shifting to practical and down to earth kind of approach so as to not alienate her. About what are the demands placed on them, what they get in return, what they need. He will offer the information exchange if he meets resistance on a specific topic, or if she becomes hostile about any of those.

(Sorry, the merchants being sour on Alem is a bit broad to give more specific direction off the bat...)
rehandle: (Default)

[personal profile] rehandle 2023-01-31 09:09 pm (UTC)(link)
That makes perfect sense, thank you! And with that, let's officially sign him up as the Clawed scourge of the main merchants' gate.
topoiran: (A Beauty)

Su Xunxian | Oh! My Emperor

[personal profile] topoiran 2023-01-31 09:10 pm (UTC)(link)
i. The Crossing

    There is one Su Xunxian wandering the merchant stalls, the clothing provided seeming just a little prettier on him with a few touches. He is mostly looking and listening, though if any of the other travelers is about to make a Mistake in buying something, he will step in with a smile.

    "I would suggest that you reconsider this, just a little, hmm?"

ii. Downtime / food preparation

    He has been cooking off and on during the entire time since their arival, circumstances permitting, so by this point he is familiar with a lot of the flavors and spices available in this world - even having a small store of his own, for times of need.

    So with the occasional meat made available, he's considering what is there.

    "Hmm... I think I can make this work." An arched eyebrow. "If you would dare to try, when I am done?"

    The result might not be the height of culinary art, but it will be very much edible.

iii. Wildcard

    ooc: Or hit him up. There may be an additional sub-thread for plot-related Crossing things.

topoiran: (Default)

[personal profile] topoiran 2023-01-31 09:12 pm (UTC)(link)
Agreed, I'll make a starter.
valeas: (Default)

[personal profile] valeas 2023-01-31 09:21 pm (UTC)(link)
Sweet, thank you! I'll be peppering in some of this stuff in my thread with Jack to Establish the connection. I'm sure the woman is just on vacation.
valeas: (Default)

[personal profile] valeas 2023-01-31 09:24 pm (UTC)(link)
I'm writing up something for Haiva as we speak! 👀
downswing: (metaphor)

[personal profile] downswing 2023-01-31 09:25 pm (UTC)(link)


Inconsequential.

( Petty, thin scratches erupted on his cheek, his arms. Qi energies correct and lap up to stitch where flesh has unbound itself, easily. There are small privileges to a body correctly powered by a functioning core.

Irrelevant. What matters more is — the drift of Lan Wangji's fingers, spidering over Bucky's arm, short of touch. Chasing the tendrils of meridians that absent completely. Past the typical confusion of a body untrained for cultivation, this is —

A true prosthetic. Lifeless. Cold. Ah.

He withdraws, hand snapped to his lower back. )


Shall we? ( He hears — water, dripping. Where there is water, life hides. )

topoiran: (A Beauty)

For Eles

[personal profile] topoiran 2023-01-31 09:30 pm (UTC)(link)
Su Xunxian has had a bit of time around the traders' haunts. He's gathered information from his non-human helpers, too, but mostly he has been trying to figure out the dynamics. And he is not best pleased with what he is seeing. There is something lurking between all the threadbare, expensive trading which he doesn't think is right.

Yet his time has not been nearly enough, nor does he think he has much leisure, to discover just what the mater is... indirectly.

Hence he is wandering by Eles's wares at some of the quieter times, looking through the maps with interest he does not need to feign.

"If I may ask... what places do people prefer to buy maps of, these days?" The question should be both general of interest enough. He has observed her enough to think focused and competent is a better approach to her than flirting, though if he notices his looks gain favor, he will absolutely use that, also.
topoiran: (A Beauty)

[personal profile] topoiran 2023-01-31 09:31 pm (UTC)(link)
valeas: (☾ 2 6 7)

[personal profile] valeas 2023-01-31 09:32 pm (UTC)(link)
( Emilia had meant to seek out Prince Haiva — to get a read on each of the royal family for herself, to glean from him what she may. The overcrowded Wards demand her attention right away, however, and she tackles the higher priorities first.

The meeting is happenstance, then. She is gathering what bandages she can find, and he is close to finishing one of his regular visits. He looks particularly weakened in this moment, and instinct draws her forward.
) Are you all right?
downswing: (aside)

[personal profile] downswing 2023-01-31 09:40 pm (UTC)(link)


( ...the girl, reduced to rags and the follies of her tarnished aesthetics. There is an incompatibility between her indignation and the look of her, spoiled, that greatly beckons to mind a small, perturbed animal.

A cat, perhaps, howling. Her teeth are also small and sharp, and —

The flinched arc of his hand, snapped back, is like wire snagging. A step back, then another. For good measure, until he risks nearly stumbling into another vigorously pacing traveller — one more. )


We are.

( No protest brokered, not with the owlish glares of so many guardsmen pinned on his back, the heat of their anger overspilling. The barracks, some manner of linen. A blanket. Enough mercy for Clara to negotiate sleep. )

Come.