groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-01-06 07:33 pm

sand in your eyes


And onwards, through the cursed desert. The mini-journey Arc covers 6-21 January and doubles as a test drive meme. Participants do not need an invite to apply this round. Have fun!

SAND IN YOUR EYES




TEST DRIVE TOURISTS | ONE SAND WASHES THE OTHER
A HOUSE UNITED WILL SAND | SOILMATES | A PYRAMID SCHEME




A SANDING OVATION

Sand in your eyes, down your throat, stifling. You wake half-buried in high dunes, crawling towards helping hands. Thirst vanquishes you.

You are quickly offered a translation and communication pendant and introduced to the leader of the caravan that saved you — good Mazyar, who thanks the stars for your most incredible luck to be rescued by his generous and humble self. For he is not a man for idle praise, but he has sold salt to salt makers, he was courted by seven of the five great trade guilds and brought peace to the Stairs of Sighs…

Mazyar reveals you are in Akhuras, where undead lieges seek to weaponise you in their war for dominion. Mazyar’s good but less successful friend, the elusive Merchant ferries otherworlders east, where ancient beacons can transport them home.

Retire for now and regain your strength. Come morning, further otherworlders will arrive from Serthica — and your journey may begin.



ONE SAND WASHES THE OTHER

The veteran party reunites with newcomers in the desert, and with the merchant Mazyar — who once guided them through the Stairs of Sighs. His caravan is protected by the Scavengers —deathly a tribe of hardened desert raiders. They bring water flasks, supplies, cooling suits and tents to share. Their snail-like carriage mounts can transport the weak.

You are bound for the seized citadel of Alem, swarmed on each side by undead battalions. To access it, you must obtain one of the enormous sand worms that trawl the deserts, which can be deployed to create underground passageways.

The Scavengers will lead the caravan through haunted dunes, the worms’ traditional hunting grounds and temple-fortress Uruksithar.



A HOUSE UNITED WILL SAND

The group first reaches the Valley of Unchaining, bordered by high cliffs and fang-like stones. Here and there, discover bloodied footprints, half-buried shackles and red chains. You might even stumble upon an eroded tombstone inscribed, H R SL EP THE UNCH IN D. At its feet are dulled dagger blades and rough calcar stone.

COULD DIE FROM LAUGHTER

You fool, never eat alone. Happen by the camp’s outskirts with your dinner, and you might glimpse the silhouettes of starved desert hyenas, their eyes glistening green. They will come close if you bear raw meat or bleeding wounds.

■ Scavengers say, if you see the hyenas, throw them food or a cloth drenched in fresh blood, then run without looking back until you no longer hear their cruel cries.

■ Some hyenas mimic rasped human voices, begging help or calling your name. One feeble hyena wears a chain of red shackles around its neck.

■ If you look back while chased, you find the green stare of the hyenas fixed upon you. You are gradually overcome by starvation, violence and the urge to dismember prey and feast on raw flesh. Player’s choice on whether characters can resist this compulsion, which disappears at dawns, or if they taste blood.

■ Scavengers will deny you entrance into the camp if you appear possessed in this way.


SANDIMENTAL VALUE

You walk the Valley, Scavengers say, and Mother Death walks with you. A once handsome crone might appear beside you, bare-footed and dressed in clean linens. She remains silent unless spoken to and flinches if you move suddenly, as if she fears being struck.

■ Treat the Crone kindly, and she entrusts you with a small pouch holding a fraction of her ashes, which she wants scattered from the hills.

■ Use rope and climbing hooks and take cover behind stone formations. Beware the violent sand whirlwinds that batter the cliffs, threatening to plunge you down or choke you with sand.

■ If you succeed, the Crone appears to watch her scattering ashes and bless you with good luck for the rest of your journey. Your kindness, she says, reminds her of her daughter.




SOILMATES

The three-day walk to Uruksithar traverses the sand worms’ hunting grounds, where dunes shift periodically in sharp, tectonic waves. Watch your step and don’t be surprised if your tent sinks at night.

■ The Scavengers organise daily reconnaissance parties in the desert hills. Stay with them to unbury dune treasures.

■ The brave & brazen can try to catch sand worms. The massive creatures erupt overground periodically, catching prey in their large mouths, or crushing it beneath their heft as they plunge in the depths — creating large sinkholes in the process.

■ On its back, each sand worm has a few darker scales that draw the shape of a rune. To tame a sand worm, you must find its rune, then write the symbol on the worm’s back using blood from your hands. Report your catch by 23:59 on 17 January!

■ The sand worm bonds with you for three weeks until the next full moonrise, or until you draw the same rune on your cut hand.

■ Those who secure a sand worm find it grudgingly follows them underground for the rest of the journey. The creature can only be steered or ridden.

■ Some sand worms are vicious, old and sufficiently magical to retaliate by taking the link over and forcing their bonded humans to experience their lives — briefly sensitive to light and strong sounds, or unable to speak. Some might experience mild fevers. All symptoms disappear when the bond breaks.




A PYRAMID SCHEME

At last, welcome to Uruksithar, former jewel of the desert — now reduced to rusted gates and tattered walls of wind-lashed stone.

The abandoned palace-fortress features a row of minor temples and barren gardens that surround a great, ruinous pit. The state of residential furnishings suggests the grounds were lived mere years prior. Walk north to find a a large pool of thickened black water that exudes a cold, unsettling presence. Veteran party members know what to expect.

Nail scratches on some temple walls read, we, who did not sleep or i ask the wind to grieve our chains. By the pit, a stone plate helpfully says, drop by drop, even base water turns to poison.

The Scavengers disperse to raid the temples, advising you to carry water everywhere. One raider mentions that the local Temple of Ra’esh stores silver waters that can woo sand worms.

OCTOPUS PRIME

Uruksithar’s great gong strikes every two hours, to groans and shudders from the abyssal pit. Scavengers immediately take cover behind walls, bind themselves to columns or rush into crumbling residences.

■ For five minutes, as the gong sounds a pathetic dirge, a bouquet of tentacles erupts from the pit, sweeping nearby streets to capture living things.

■ Throwing water on the tentacles forces them to retreat, while black liquid from the northern pool burns them down. Further tendrils emerge until the gong quiets.

■ Should you fall into the pit, use your climbing hooks to latch onto the walls and don’t look down. A grotesque, sharp-toothed mouth awaits below to devour you, amid the squelching sounds of the tissue and material it has been masticating for decades. It won’t give up its lunch easily.




TOMB AND GLOOM

Ra’esh the Bright-maker, he who saw but peace beneath the skies. His humble temple is anonymous among numerous worship grounds. Scavengers say, four years ago, a wanderer sculpted an eye with a sun for a pupil on the entrance door. Take a torch and head in.

■ Long-stripped of its glory, the maze-like Temple of Ra’esh is now cold stone, stale window-less corridors and heavy doors that snap down from the ceiling.

■ Distant susurrations of water point you towards your destination.

■ As you walk in, pay attention to the engravings near the entryway of each temple room. Some depict arrows, forecasting spikes will burst up from floors tiles. Sculpted drops hint pouring water in this spot will open a door. Open a door with an engraving of large serpents, and… well. The engravings can help characters navigate the maze and completely avoid its traps. Feel free to make up your own engravings & traps, if you want!

■ The altar room contains a pool with pearlescent waters that surround a woman fully bandaged in gauze, her sight obscured. She is bound to a column with chains and shackles akin to those found in the desert. Rare peeks of her skin show it rotting or sickly pale.

■ She asks either if you are her mother, come for her at last. Do you engage?

■ Take water from the pool, and you can lure a sand worm to you once you have exited Uruksithar. Hazed, but sweet-tempered, it will follow you underground and allow you to ride it for the three weeks until the next full moonrise. These sand worms won’t give you a hard time during the bond period. Report your worm too by 23:59 on 17 January!


NOTES

■ Test driving & in-game characters can top level logs here — test driving characters can also put up network posts in this space c:

■ Feel free to investigate the mystery of the chains and shackles, but no pressure — it’s not critical to Arc V.

Hit up NPCs!

Navigation top.

QUESTIONS

matermali: (181)

[personal profile] matermali 2023-01-17 02:10 am (UTC)(link)
[ Vanessa wouldn't joke about such a thing! ]

We have exorcists aplenty among our shared company, you well know. If that blade is possessed, I would not leave it alone. Such a bitter spirit can only bring ill omen.
thedreamer: (080)

[personal profile] thedreamer 2023-01-17 04:20 am (UTC)(link)
Honestly, you're quite rude. [ A brief pause as the Doctor scrunches up his face a little and sighs. ] The dagger, I meant, not you, dear, of course! But it's clearly—well, it's...alive. Perhaps it only needs a friend. Or something.

[ Another bitter laugh from the blade. Friend? Friend! You? She's talkin' nonsense but you're talkin' more nonsense. There ain't no way in hell— ]

Yes, alright, you've made your thoughts quite clear! Here I was, trying to argue for your agency as a...well, whatever you are. You're advocating for your own demise, you realize.

[ It starts to try and speak again and the Doctor quickly shrugs out of his coat, smothering it and at least muffling its speech for now. Then he sighs heavily, running his fingers through his hair. ]

Right. Well. I'll speak with someone about it, first opportunity.
matermali: (115)

[personal profile] matermali 2023-01-17 05:27 am (UTC)(link)
[ To be fair, she...can be rude, but still, it's remarkable how irritating that blade is, and she has a fairly high tolerance. Why even keep it when he already has another? Oh, to be a collector... ]

Does it not have a sheath to further silence its endless moaning? Perhaps if it doesn't wish for an exorcism, you ought to simply bury it deep in the dunes.

[ How would the cranky knife like that? ]
thedreamer: (0453)

[personal profile] thedreamer 2023-01-19 03:15 am (UTC)(link)
Oh, it's somewhere.

[ His voice is clipped, a little short, definitely annoyed (not at her), and he waves his hand dismissively in the air. ]

In one of my pockets. But I was aiming for a bit of panache when I shut it up.

[ Or dramatic effect. Or something. Throwing off his coat with a flourish, bit theatrical. Still, he begins to pat the pockets of his trousers, sticking his hand in deeply to both of them, searching for the aforementioned sheath. Blessedly, there's only muffled protesting while the Doctor searches, kneeling now to check the pockets of his coat. ]

Suppose I should leave it out here, but I've never had a possessed dagger before. [ The curiosity of it is too tempting. ]
matermali: (050)

[personal profile] matermali 2023-01-21 09:49 pm (UTC)(link)
I ought not to judge. This lantern may contain its own manner of spirit, though I am reluctant to attempt any contact to discover the truth of it.

[ She’ll flick the video back on, eyebrow raised in curiosity. ]

I have always wondered how you can find anything in those pockets. What would happen if I reached into one? Do they work only by your touch?
thedreamer: (0308)

[personal profile] thedreamer 2023-01-23 04:18 am (UTC)(link)
Not actually! Put your hands in my pockets anytime at all, you'll be able to reach in as deeply as I can. It's the coat itself. Bit of magic, I suppose, if we're being simplistic about it.

[ Only because it's more complex than that. The nature of the coat, of his TARDIS itself. Blessedly, though, he finds the sheath, and there's an excited proclamation for a moment as he grins triumphantly. Picking his coat back up and slinging it over his shoulder, he kneels down to promptly store the dagger inside its rightful home. Once it's pocketed and he's sure it's secure, he turns his focus back to Vanessa. ]

I'm coming back your way. Do you need anything? Should I pop 'round the shop?

[ He thinks he's so funny, smiling cheekily at her. ]
matermali: (082)

[personal profile] matermali 2023-01-24 06:52 am (UTC)(link)
You're already bringing along everything I need.

[ He can make her laugh so easily. Not loudly, but with a soft breath that causes her fingers to settle over her mouth so she doesn't embarrass herself in public. Perhaps it's the image of him miming actually stopping by a shop. Or it's the image of people reaching into the Doctor's pockets as if he were a travel case on legs. Hmm. ]

Are you offering for just anyone to reach into your pockets? Anytime at all?

[ She 'tsk's. ]
thedreamer: (0354)

[personal profile] thedreamer 2023-01-24 10:54 pm (UTC)(link)
[ There's the slightest possibility that her words have made him blush, though he would never admit to it—or at least, not without a bit of teasing—and it could hardly be noticed in the dark. Still, there's a briefly warm flush to his cheeks that's unfamiliar but not entirely unwelcome. He's also greedy for more of her laugh whenever he can coax it out of her. ]

Now you've given me an idea! Could make a game of it—reach in the Doctor's pockets and keep whatever you find.

[ Though, of course, it's only her hands that he thinks of, when he considers anyone getting that close and searching as deeply as she might dare. ]
matermali: (153)

[personal profile] matermali 2023-01-24 11:27 pm (UTC)(link)
Now I can picture just what fascinations might come of such a game, however—

[ She gently shakes her head with a raised eyebrow. ]

You keep too many of my belongings in there now to be inviting along strange hands. I must protest.
thedreamer: (0437)

[personal profile] thedreamer 2023-01-25 12:24 am (UTC)(link)
[ And in typical Doctor fashion, he'll continue to play this as long as he can. With a raised eyebrow of his own, he stops walking for a moment, a little smirk on his lips. ]

Do you feel strongly enough about it to say that you would insist on laying claim to my pockets, then?
matermali: (113)

[personal profile] matermali 2023-01-25 12:36 am (UTC)(link)
[ The alternative being, of course, that she stops him from thieving away her belongings at every turn. Too easy of a threat, but it's hidden in her smile. ]

I would lay claim to far more than the pockets.
thedreamer: (062)

[personal profile] thedreamer 2023-01-25 05:35 am (UTC)(link)
[ Oh, Miss Ives. ]

My bow tie, is that it? I know you're fond of it and I do very much love when you touch it, mess about with it.
matermali: (215)

1/5

[personal profile] matermali 2023-01-25 06:22 am (UTC)(link)
[ Did ]
matermali: (192)

[personal profile] matermali 2023-01-25 06:22 am (UTC)(link)
[ Did he really ]
matermali: (233)

[personal profile] matermali 2023-01-25 06:23 am (UTC)(link)
[ No wait she's angry. Children can see this! People can see this. ]
matermali: (172)

[personal profile] matermali 2023-01-25 06:24 am (UTC)(link)
[ Villain. He needs to be locked up. ]
matermali: (175)

fin.

[personal profile] matermali 2023-01-25 06:25 am (UTC)(link)
[ Her smile is sharp. ]

Am I? Perhaps I've given it a second thought. Having already become so familiar, my fondness for the bow tie may be rapidly fading.
thedreamer: (0359)

/hold pls

[personal profile] thedreamer 2023-01-26 02:03 am (UTC)(link)
[ Amused, at first, because surely she's only jesting. ]
thedreamer: (024)

[personal profile] thedreamer 2023-01-26 02:04 am (UTC)(link)
[ She must be. She loves his bow tie! ]
thedreamer: (0405)

[personal profile] thedreamer 2023-01-26 02:06 am (UTC)(link)
[ She does, she loves it. She insists on undoing it every chance she gets, in fact! So she can't— ]
thedreamer: (0451)

[personal profile] thedreamer 2023-01-26 02:07 am (UTC)(link)
[ Did he take it too far? A crack in his armor. Doubt creeps in. ]
thedreamer: (0427)

[personal profile] thedreamer 2023-01-26 02:09 am (UTC)(link)
Are you— [ Look at this face, Vanessa. ]
thedreamer: (0119)

[personal profile] thedreamer 2023-01-26 02:11 am (UTC)(link)
You're not serious, I know you aren't.

[ There we go. Perfect tactic. She can't resist this face. This slightly pouty face. Keep it up, Doctor. ]
thedreamer: (0467)

/end scene (https://tinyurl.com/2uvkrvcc)

[personal profile] thedreamer 2023-01-26 02:15 am (UTC)(link)
And when it needs tending— [ When it comes undone get your mind out of the gutter. ]

You'd rather someone else put their hands on it?
matermali: (190)

/HANGS UP (https://i.ibb.co/CvXMhSB/b99-02.gif)

[personal profile] matermali 2023-01-26 02:50 am (UTC)(link)
[ Attempting to call her bluff and tack on his own threat? Risky business, no matter how cute the expression. No she's still angry. ]

Incapable of tending to it yourself? Why don't you make a game of it, then? Whoever can undo the Doctor's tie the way he likes best gets to keep it.

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