let's set d o w n some (
groundrules) wrote in
westwhere2023-01-06 07:33 pm
Entry tags:
- 2ha: chu wanning,
- arcane: jinx,
- arcane: vi,
- arcane: viktor,
- asoiaf: daenerys targaryen,
- better call saul: jimmy mcgill,
- better call saul: kim wexler,
- doctor who: clara oswald,
- doctor who: the doctor,
- final fantasy xiv: vrtra,
- game of thrones: jon snow,
- mcu: kamala khan,
- mcu: wanda maximoff,
- mcu: yelena,
- mo dao zu shi: xiao xingchen,
- oh! my emperor: beitang moran,
- original: licyn mansbane,
- owl house: eda clawthorne,
- penny dreadful: vanessa ives,
- star trek: leonard mccoy (aos),
- star wars: merrin,
- test drive,
- the gifted: marcos diaz,
- tian guan ci fu: xie lian,
- touken ranbu: kanesada,
- umbrella academy: allison,
- umbrella academy: five,
- warcraft: anduin wrynn,
- warcraft: wrathion,
- warframe: kahl 175,
- x-men: charles xavier,
- zettai karen children: kumoi yuuri
sand in your eyes
And onwards, through the cursed desert. The mini-journey Arc covers 6-21 January and doubles as a test drive meme. Participants do not need an invite to apply this round. Have fun!
A HOUSE UNITED WILL SAND | SOILMATES | A PYRAMID SCHEME
A SANDING OVATION
Sand in your eyes, down your throat, stifling. You wake half-buried in high dunes, crawling towards helping hands. Thirst vanquishes you.
You are quickly offered a translation and communication pendant and introduced to the leader of the caravan that saved you — good Mazyar, who thanks the stars for your most incredible luck to be rescued by his generous and humble self. For he is not a man for idle praise, but he has sold salt to salt makers, he was courted by seven of the five great trade guilds and brought peace to the Stairs of Sighs…
Mazyar reveals you are in Akhuras, where undead lieges seek to weaponise you in their war for dominion. Mazyar’s good but less successful friend, the elusive Merchant ferries otherworlders east, where ancient beacons can transport them home.
Retire for now and regain your strength. Come morning, further otherworlders will arrive from Serthica — and your journey may begin.
ONE SAND WASHES THE OTHER
The veteran party reunites with newcomers in the desert, and with the merchant Mazyar — who once guided them through the Stairs of Sighs. His caravan is protected by the Scavengers —deathly a tribe of hardened desert raiders. They bring water flasks, supplies, cooling suits and tents to share. Their snail-like carriage mounts can transport the weak.
You are bound for the seized citadel of Alem, swarmed on each side by undead battalions. To access it, you must obtain one of the enormous sand worms that trawl the deserts, which can be deployed to create underground passageways.
The Scavengers will lead the caravan through haunted dunes, the worms’ traditional hunting grounds and temple-fortress Uruksithar.
A HOUSE UNITED WILL SAND
The group first reaches the Valley of Unchaining, bordered by high cliffs and fang-like stones. Here and there, discover bloodied footprints, half-buried shackles and red chains. You might even stumble upon an eroded tombstone inscribed, H R SL EP THE UNCH IN D. At its feet are dulled dagger blades and rough calcar stone.
COULD DIE FROM LAUGHTER
You fool, never eat alone. Happen by the camp’s outskirts with your dinner, and you might glimpse the silhouettes of starved desert hyenas, their eyes glistening green. They will come close if you bear raw meat or bleeding wounds.
- ■ Scavengers say, if you see the hyenas, throw them food or a cloth drenched in fresh blood, then run without looking back until you no longer hear their cruel cries.
■ Some hyenas mimic rasped human voices, begging help or calling your name. One feeble hyena wears a chain of red shackles around its neck.
■ If you look back while chased, you find the green stare of the hyenas fixed upon you. You are gradually overcome by starvation, violence and the urge to dismember prey and feast on raw flesh. Player’s choice on whether characters can resist this compulsion, which disappears at dawns, or if they taste blood.
■ Scavengers will deny you entrance into the camp if you appear possessed in this way.
SANDIMENTAL VALUE
You walk the Valley, Scavengers say, and Mother Death walks with you. A once handsome crone might appear beside you, bare-footed and dressed in clean linens. She remains silent unless spoken to and flinches if you move suddenly, as if she fears being struck.
- ■ Treat the Crone kindly, and she entrusts you with a small pouch holding a fraction of her ashes, which she wants scattered from the hills.
■ Use rope and climbing hooks and take cover behind stone formations. Beware the violent sand whirlwinds that batter the cliffs, threatening to plunge you down or choke you with sand.
■ If you succeed, the Crone appears to watch her scattering ashes and bless you with good luck for the rest of your journey. Your kindness, she says, reminds her of her daughter.
SOILMATES
The three-day walk to Uruksithar traverses the sand worms’ hunting grounds, where dunes shift periodically in sharp, tectonic waves. Watch your step and don’t be surprised if your tent sinks at night.
- ■ The Scavengers organise daily reconnaissance parties in the desert hills. Stay with them to unbury dune treasures.
■ The brave & brazen can try to catch sand worms. The massive creatures erupt overground periodically, catching prey in their large mouths, or crushing it beneath their heft as they plunge in the depths — creating large sinkholes in the process.
■ On its back, each sand worm has a few darker scales that draw the shape of a rune. To tame a sand worm, you must find its rune, then write the symbol on the worm’s back using blood from your hands. Report your catch by 23:59 on 17 January!
■ The sand worm bonds with you for three weeks until the next full moonrise, or until you draw the same rune on your cut hand.
■ Those who secure a sand worm find it grudgingly follows them underground for the rest of the journey. The creature can only be steered or ridden.
■ Some sand worms are vicious, old and sufficiently magical to retaliate by taking the link over and forcing their bonded humans to experience their lives — briefly sensitive to light and strong sounds, or unable to speak. Some might experience mild fevers. All symptoms disappear when the bond breaks.
A PYRAMID SCHEME
At last, welcome to Uruksithar, former jewel of the desert — now reduced to rusted gates and tattered walls of wind-lashed stone.
The abandoned palace-fortress features a row of minor temples and barren gardens that surround a great, ruinous pit. The state of residential furnishings suggests the grounds were lived mere years prior. Walk north to find a a large pool of thickened black water that exudes a cold, unsettling presence. Veteran party members know what to expect.
Nail scratches on some temple walls read, we, who did not sleep or i ask the wind to grieve our chains. By the pit, a stone plate helpfully says, drop by drop, even base water turns to poison.
The Scavengers disperse to raid the temples, advising you to carry water everywhere. One raider mentions that the local Temple of Ra’esh stores silver waters that can woo sand worms.
OCTOPUS PRIME
Uruksithar’s great gong strikes every two hours, to groans and shudders from the abyssal pit. Scavengers immediately take cover behind walls, bind themselves to columns or rush into crumbling residences.
- ■ For five minutes, as the gong sounds a pathetic dirge, a bouquet of tentacles erupts from the pit, sweeping nearby streets to capture living things.
■ Throwing water on the tentacles forces them to retreat, while black liquid from the northern pool burns them down. Further tendrils emerge until the gong quiets.
■ Should you fall into the pit, use your climbing hooks to latch onto the walls and don’t look down. A grotesque, sharp-toothed mouth awaits below to devour you, amid the squelching sounds of the tissue and material it has been masticating for decades. It won’t give up its lunch easily.
TOMB AND GLOOM
Ra’esh the Bright-maker, he who saw but peace beneath the skies. His humble temple is anonymous among numerous worship grounds. Scavengers say, four years ago, a wanderer sculpted an eye with a sun for a pupil on the entrance door. Take a torch and head in.
- ■ Long-stripped of its glory, the maze-like Temple of Ra’esh is now cold stone, stale window-less corridors and heavy doors that snap down from the ceiling.
■ Distant susurrations of water point you towards your destination.
■ As you walk in, pay attention to the engravings near the entryway of each temple room. Some depict arrows, forecasting spikes will burst up from floors tiles. Sculpted drops hint pouring water in this spot will open a door. Open a door with an engraving of large serpents, and… well. The engravings can help characters navigate the maze and completely avoid its traps. Feel free to make up your own engravings & traps, if you want!
■ The altar room contains a pool with pearlescent waters that surround a woman fully bandaged in gauze, her sight obscured. She is bound to a column with chains and shackles akin to those found in the desert. Rare peeks of her skin show it rotting or sickly pale.
■ She asks either if you are her mother, come for her at last. Do you engage?
■ Take water from the pool, and you can lure a sand worm to you once you have exited Uruksithar. Hazed, but sweet-tempered, it will follow you underground and allow you to ride it for the three weeks until the next full moonrise. These sand worms won’t give you a hard time during the bond period. Report your worm too by 23:59 on 17 January!
NOTES
- ■ Test driving & in-game characters can top level logs here — test driving characters can also put up network posts in this space c:
■ Feel free to investigate the mystery of the chains and shackles, but no pressure — it’s not critical to Arc V.
■ Hit up NPCs!
■ Navigation top.







mccoy | star trek | veteran
( over their weeks of travel, McCoy has found a routine for himself: walking in the shade offered by their carriages, tending to the weakened members of the caravan, hustling after those wobbling in the sun, and begrudgingly accompanying the raiders. and always, always jotting down everything he sees, adding to the record of his journey.
tonight, he's by one of their many campfires, supper finished and a hasty oil bath complete, reading through the scroll he found earlier that day. approach, and he'll turn his turbaned head up from where he's been bent over in study, enthusiastically gesturing you in closer. )
Listen to this; it's beautiful.
( he reads aloud from the scroll, a bit haltingly at first, as the light is poor and the old script is tightly cramped on the aging vellum, but soon he gains confidence, dreamily relating the sweetly sad adoration of the lonely sandworm. look, he's a sucker for this kind of thing, okay! )
wildcard
( feel free to snag another option, if your character needs an assist, or wants to hear mccoy's kvetching through hanging out with the raiders and (presumably) getting into danger that's his own damn fault. hmu via pm or at
no subject
That's so sad.
[ It reminds him of Anne. Anyway, the look on his face is something near devastation, so... thanks for destroying his day. ]
The poor thing's so lonely. That moon didn't help at all.
[ Oh, Finn. ]
no subject
( McCoy pauses his careful rolling of the scroll, gentle dismay on his face. Clearly, he hadn't meant to upset Finn. It's a moment of consideration before he asks him softly, over the quiet snap of the fire, )
How do you feel she ought to have helped?
no subject
Encouraged him. Instead of telling him how things are, urged him to change it. I know he's a giant worm and everything, but he still could have met people.
... That sounds silly, doesn't it?
[ He sounds silly. There's even a mix of a grimace and grin on his face because of it. ]
no subject
I don't know much about the social structures of sandworms, ( he admits, ) But they do seem like solitary creatures.
( A shrug, while he ties the scroll closed and puts it gently in his bag. )
It's a fable, in a way, about realizing and accepting one's importance, and place, in the grand scheme of things. We can't change our forms, but we can change how we act and look at our lives, and consider how we impact others.
no subject
And for a moment, he stays quiet, considering, and even admitting to himself that McCoy's right. ]
Sure, but... we should be able to go after what we want in life. Whatever that is. Acceptance is great unless you're unhappy with it.
no subject
Thank God we're not we're not sandworms then.
( The solemnity in his tone is utterly belied by his expression. )
Alright, enough of us depressin' ourselves. You have anything like Ayrag in your universe?
either i'm ootl or finn is
Yeah, I wouldn't make it as a worm.
[ That's at least mostly a joke. But then Finn frowns a little. ]
Ayrag?
no subject
( all that lead up as he turns around to hunt for something behind him with the rest of his stuff, bringing up a sealed clay pot roughly the size and heft of a mason jar. )
I traded a bottle of wine with our hosts for it. ( he shoots Finn a conspiratorial little smirk. ) Anywhere you go, most folks are gonna find ways to get shitfaced. You in?
no subject
Can't promise my alcohol tolerance is, but I'm definitely willing to give it a shot.
[ Team player, that's Finn. He even goes ahead and sits down properly, making himself comfortable. ]
soilmates
( He heeds, ears whetted to a point by deathly dune silence. Strange, to fixate so much of his everyday attention on good earth: on the minuscule shifts of its crenellations, the flattening and collapse and matte press of the grain. How it stumbles and flickers and churns underfoot, the belly of a great-gravid beast.
Now, quieted. Now, only McCoy's voice, eerily melodious. There is — a strangeness to the catch of the words, rushed then syncopated. As if whatever lies uttered is unfit for the tongue of Lan Wangji's mind. The translation instrument, he remembers.
Poetry can only ever thrive in the soil of its mother-mind. Language is a birthing pool. What content is not lost, as Lan Wangji — back shivered but righting blade-stiff under the retreating heat's wilt — listens and negotiates composure, still sacrifices the integrity of its feeling. But McCoy and he are two cobblers, now, and Zhuge Liang cannot scorn their fragile misunderstanding from the vellum sheets. )
Cruel, when desire has seed but no fruit.
( ...he feels, for once, not unlike a worm, bound in kindship. Theirs, a failing race, run extinct by longing. How long did he grieve, did he reshape himself around the core truths of might-have-beens? The Heavens are vast but indifferent. )
You find beauty in despair.
( ...for shame, even dusk-mantled. For shame, master medic. )
no subject
How many of us have loved something – or someone – out of our reach? Do we sink into our anguish, or do we allow our love, even unfulfilled, to propel us forward? To do better?