let's set d o w n some (
groundrules) wrote in
westwhere2023-01-06 07:33 pm
Entry tags:
- 2ha: chu wanning,
- arcane: jinx,
- arcane: vi,
- arcane: viktor,
- asoiaf: daenerys targaryen,
- better call saul: jimmy mcgill,
- better call saul: kim wexler,
- doctor who: clara oswald,
- doctor who: the doctor,
- final fantasy xiv: vrtra,
- game of thrones: jon snow,
- mcu: kamala khan,
- mcu: wanda maximoff,
- mcu: yelena,
- mo dao zu shi: xiao xingchen,
- oh! my emperor: beitang moran,
- original: licyn mansbane,
- owl house: eda clawthorne,
- penny dreadful: vanessa ives,
- star trek: leonard mccoy (aos),
- star wars: merrin,
- test drive,
- the gifted: marcos diaz,
- tian guan ci fu: xie lian,
- touken ranbu: kanesada,
- umbrella academy: allison,
- umbrella academy: five,
- warcraft: anduin wrynn,
- warcraft: wrathion,
- warframe: kahl 175,
- x-men: charles xavier,
- zettai karen children: kumoi yuuri
sand in your eyes
And onwards, through the cursed desert. The mini-journey Arc covers 6-21 January and doubles as a test drive meme. Participants do not need an invite to apply this round. Have fun!
A HOUSE UNITED WILL SAND | SOILMATES | A PYRAMID SCHEME
A SANDING OVATION
Sand in your eyes, down your throat, stifling. You wake half-buried in high dunes, crawling towards helping hands. Thirst vanquishes you.
You are quickly offered a translation and communication pendant and introduced to the leader of the caravan that saved you — good Mazyar, who thanks the stars for your most incredible luck to be rescued by his generous and humble self. For he is not a man for idle praise, but he has sold salt to salt makers, he was courted by seven of the five great trade guilds and brought peace to the Stairs of Sighs…
Mazyar reveals you are in Akhuras, where undead lieges seek to weaponise you in their war for dominion. Mazyar’s good but less successful friend, the elusive Merchant ferries otherworlders east, where ancient beacons can transport them home.
Retire for now and regain your strength. Come morning, further otherworlders will arrive from Serthica — and your journey may begin.
ONE SAND WASHES THE OTHER
The veteran party reunites with newcomers in the desert, and with the merchant Mazyar — who once guided them through the Stairs of Sighs. His caravan is protected by the Scavengers —deathly a tribe of hardened desert raiders. They bring water flasks, supplies, cooling suits and tents to share. Their snail-like carriage mounts can transport the weak.
You are bound for the seized citadel of Alem, swarmed on each side by undead battalions. To access it, you must obtain one of the enormous sand worms that trawl the deserts, which can be deployed to create underground passageways.
The Scavengers will lead the caravan through haunted dunes, the worms’ traditional hunting grounds and temple-fortress Uruksithar.
A HOUSE UNITED WILL SAND
The group first reaches the Valley of Unchaining, bordered by high cliffs and fang-like stones. Here and there, discover bloodied footprints, half-buried shackles and red chains. You might even stumble upon an eroded tombstone inscribed, H R SL EP THE UNCH IN D. At its feet are dulled dagger blades and rough calcar stone.
COULD DIE FROM LAUGHTER
You fool, never eat alone. Happen by the camp’s outskirts with your dinner, and you might glimpse the silhouettes of starved desert hyenas, their eyes glistening green. They will come close if you bear raw meat or bleeding wounds.
- ■ Scavengers say, if you see the hyenas, throw them food or a cloth drenched in fresh blood, then run without looking back until you no longer hear their cruel cries.
■ Some hyenas mimic rasped human voices, begging help or calling your name. One feeble hyena wears a chain of red shackles around its neck.
■ If you look back while chased, you find the green stare of the hyenas fixed upon you. You are gradually overcome by starvation, violence and the urge to dismember prey and feast on raw flesh. Player’s choice on whether characters can resist this compulsion, which disappears at dawns, or if they taste blood.
■ Scavengers will deny you entrance into the camp if you appear possessed in this way.
SANDIMENTAL VALUE
You walk the Valley, Scavengers say, and Mother Death walks with you. A once handsome crone might appear beside you, bare-footed and dressed in clean linens. She remains silent unless spoken to and flinches if you move suddenly, as if she fears being struck.
- ■ Treat the Crone kindly, and she entrusts you with a small pouch holding a fraction of her ashes, which she wants scattered from the hills.
■ Use rope and climbing hooks and take cover behind stone formations. Beware the violent sand whirlwinds that batter the cliffs, threatening to plunge you down or choke you with sand.
■ If you succeed, the Crone appears to watch her scattering ashes and bless you with good luck for the rest of your journey. Your kindness, she says, reminds her of her daughter.
SOILMATES
The three-day walk to Uruksithar traverses the sand worms’ hunting grounds, where dunes shift periodically in sharp, tectonic waves. Watch your step and don’t be surprised if your tent sinks at night.
- ■ The Scavengers organise daily reconnaissance parties in the desert hills. Stay with them to unbury dune treasures.
■ The brave & brazen can try to catch sand worms. The massive creatures erupt overground periodically, catching prey in their large mouths, or crushing it beneath their heft as they plunge in the depths — creating large sinkholes in the process.
■ On its back, each sand worm has a few darker scales that draw the shape of a rune. To tame a sand worm, you must find its rune, then write the symbol on the worm’s back using blood from your hands. Report your catch by 23:59 on 17 January!
■ The sand worm bonds with you for three weeks until the next full moonrise, or until you draw the same rune on your cut hand.
■ Those who secure a sand worm find it grudgingly follows them underground for the rest of the journey. The creature can only be steered or ridden.
■ Some sand worms are vicious, old and sufficiently magical to retaliate by taking the link over and forcing their bonded humans to experience their lives — briefly sensitive to light and strong sounds, or unable to speak. Some might experience mild fevers. All symptoms disappear when the bond breaks.
A PYRAMID SCHEME
At last, welcome to Uruksithar, former jewel of the desert — now reduced to rusted gates and tattered walls of wind-lashed stone.
The abandoned palace-fortress features a row of minor temples and barren gardens that surround a great, ruinous pit. The state of residential furnishings suggests the grounds were lived mere years prior. Walk north to find a a large pool of thickened black water that exudes a cold, unsettling presence. Veteran party members know what to expect.
Nail scratches on some temple walls read, we, who did not sleep or i ask the wind to grieve our chains. By the pit, a stone plate helpfully says, drop by drop, even base water turns to poison.
The Scavengers disperse to raid the temples, advising you to carry water everywhere. One raider mentions that the local Temple of Ra’esh stores silver waters that can woo sand worms.
OCTOPUS PRIME
Uruksithar’s great gong strikes every two hours, to groans and shudders from the abyssal pit. Scavengers immediately take cover behind walls, bind themselves to columns or rush into crumbling residences.
- ■ For five minutes, as the gong sounds a pathetic dirge, a bouquet of tentacles erupts from the pit, sweeping nearby streets to capture living things.
■ Throwing water on the tentacles forces them to retreat, while black liquid from the northern pool burns them down. Further tendrils emerge until the gong quiets.
■ Should you fall into the pit, use your climbing hooks to latch onto the walls and don’t look down. A grotesque, sharp-toothed mouth awaits below to devour you, amid the squelching sounds of the tissue and material it has been masticating for decades. It won’t give up its lunch easily.
TOMB AND GLOOM
Ra’esh the Bright-maker, he who saw but peace beneath the skies. His humble temple is anonymous among numerous worship grounds. Scavengers say, four years ago, a wanderer sculpted an eye with a sun for a pupil on the entrance door. Take a torch and head in.
- ■ Long-stripped of its glory, the maze-like Temple of Ra’esh is now cold stone, stale window-less corridors and heavy doors that snap down from the ceiling.
■ Distant susurrations of water point you towards your destination.
■ As you walk in, pay attention to the engravings near the entryway of each temple room. Some depict arrows, forecasting spikes will burst up from floors tiles. Sculpted drops hint pouring water in this spot will open a door. Open a door with an engraving of large serpents, and… well. The engravings can help characters navigate the maze and completely avoid its traps. Feel free to make up your own engravings & traps, if you want!
■ The altar room contains a pool with pearlescent waters that surround a woman fully bandaged in gauze, her sight obscured. She is bound to a column with chains and shackles akin to those found in the desert. Rare peeks of her skin show it rotting or sickly pale.
■ She asks either if you are her mother, come for her at last. Do you engage?
■ Take water from the pool, and you can lure a sand worm to you once you have exited Uruksithar. Hazed, but sweet-tempered, it will follow you underground and allow you to ride it for the three weeks until the next full moonrise. These sand worms won’t give you a hard time during the bond period. Report your worm too by 23:59 on 17 January!
NOTES
- ■ Test driving & in-game characters can top level logs here — test driving characters can also put up network posts in this space c:
■ Feel free to investigate the mystery of the chains and shackles, but no pressure — it’s not critical to Arc V.
■ Hit up NPCs!
■ Navigation top.







no subject
Figure of speech, I hope? [ Look, it's not like she expects a life story, they've barely just met.
Actually - now that she thinks about it - introductions haven't even happened.
She holds one hand out for shaking. ] Hermione Granger.
no subject
Dr. Stephen Strange. [ His shake is firm and brief, efficient, the scars sketching a rough skeleton over the back of his hand still prominent even now. ] And yes, figure of speech. Mostly.
[ Just to put her mind at ease that she hasn't shaken the hand of a secret megalomaniac. ]
no subject
Put a pin in those thoughts, then? Right. ]
That's very...reassurring. [ Hand retrieved, she shifts from one foot to another - a moment of awkwardness. Doctor Strange is very strange. ]
So is it doctor in sorcery?
no subject
[ Maybe sometime over the course of the next few minutes he'll stop being on the permanent brink of a self-satisfied grin. For the time being, it's a novelty to be able to surprise anyone, let alone with his doctorate. ]
MD, PhD. I was a surgeon before I was a sorcerer. And now I'm in a desert chasing giant worms that want to eat me. Funny how life works.
[ Not funny ha ha, funny weird. ]
no subject
Funny, yes - you could almost call it strange.
[ Get it? Because -
She pulls a face, sheepish and apologetic. ] Let's ignore that, move past it. It was terrible. I am sure that you'll find reasons for using your sorcery in this place. Hopefully not the doctor part, though - there's hardly a way to sanitise incision tools. Or...incision tools.
no subject
Mm. The absence of a sterile bone saw would make things a little difficult.
[ Developing a habit of quipping at displaced young people: 1. Intention to stop developing a habit of quipping at displaced young people: 0. ]
You mentioned earlier you prefer Apparition to broom travel. Care to elaborate?
[ And here they are, about time, arriving at the moment to start talking shop. He is after all almost definitely in the company of a witch. ]
no subject
She's visibly excited to explain it.]
Well, if what you do is travelling through worlds - so time and space - and what time travellers do - we have some of those around, by the way - is travel through time, Apparition covers the space part.
It's a spell. It transports the user of the spell, with some more people if said person is adept at taking passengers, across certain distances instantly.
[A pause.] But before you ask, no, it doesn't work if you don't know the destination. So I can't just Apparate my way to whatever end the Merchant has in sight for us.
no subject
A threat of mischief at the corner of his mouth as he tucks his hands into a concealed pocket in his desert suit and takes the beginnings of a step forward - then pauses mid-action as he thinks to preface with: ]
Mind if I show you something?
no subject
It also tends to leave her with a stupid sense of competence, that manifests with thoughts such as 1. I can get myself out of any trouble by Apparating, because nobody here can, and 2. This means it's fine to take more risks than others and nothing can go wrong.
She doesn't really move back, as Stephen moves, since she's still curious.]
Mind? Not at all - by all means.
no subject
The ringed hand stays still, an anchor, while he moves the other in a circle in front of himself. Just like that, sparks of amber leap out of the open air and spiral under his direction, cutting a circle out of reality. It's a window of sorts. Through it things are largely unchanged. The same approximate landscape, same approximate light, though there's a brightness to it that hadn't been there before, an orange glow. Perhaps the most notable difference in the view though is that Hermione will be able to see her own back, standing right there in front of herself.
The fizzing sound of the portal opening behind them at the same time as one opened in front may have spoiled the surprise a bit, but there's still a more pronounced half-smile on Stephen's face by the time he lowers his hands, casting a sidelong glance at his fellow practitioner to catch her reaction. ]
always enjoy a throwback to book 3
There's a moment, when the window open and she sees herself from behind, like through a window, that she squints.] Is that still what my hair looks like from behind? [While at the same time, she raises one arm, to see if this truly has the effect of a mirror or she's seeing into the past. In order words, she's curious. Curious enough to also look over her shoulder to see if there's another portal there, right as it fizzes into existence.]
Oh my god, what - [What a trip. She looks back to Stephen Strange, neurosurgeon and sorcerer, actually, and gifts him with a smile.] What is it? How are you doing that?
crying I've been blessed
[ Is the inevitable smartass response, though there's enough obvious humor in the corners of his mouth to betray the brief attempt at a know-it-all straight face. He's having fun, and he'll prove that by stepping forward into the portal in front of them and... stepping right out next to her from the portal behind. ]
The mystic arts deals a lot in the wrangling of dimensional energy. With a sling ring, [ cue a little waggle of the fingers of his ringed hand, ] we can channel that principle and cut a path.
i did bless you
Can anyone use the path? Could I step through it or is it just linked to the ring-holder?
🙏
no subject
It's new magic, but it's an approximation of hers, or maybe closer to hers than anyone else here; nevertheless, she holds her breath as she steps through the sparkling opening of the portal, and steps out right behind the good doctor.]
That's incredible. [She means it's a trip. It's trippy. She honestly felt like she stepped into her past self. Super trippy.
On that note, however:] Would you like a practical demonstration of Apparition? I usually have to guide people in order to take them with me safely, but something tells me you wouldn't be sick on my shoes on landing.
[Ahem, Beitang Moran.]
no subject
Think I can manage that. It'd be a shame to lose whatever's left of the last tuna sub I'm going to have in a while.
[ There's something wry to the answer - truth is, the last time a young woman swept him off to breach the basic laws of time, space and reality as science understands them, he had thrown up. Directly into a chimney stack. But if a sudden foray across the multiverse culminating in vomiting on a roof in another universe has prepared him for anything, it's not being sick on Hermione's shoes after a quick Apparition. ]
Ready when you are.