groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-01-06 07:33 pm

sand in your eyes


And onwards, through the cursed desert. The mini-journey Arc covers 6-21 January and doubles as a test drive meme. Participants do not need an invite to apply this round. Have fun!

SAND IN YOUR EYES




TEST DRIVE TOURISTS | ONE SAND WASHES THE OTHER
A HOUSE UNITED WILL SAND | SOILMATES | A PYRAMID SCHEME




A SANDING OVATION

Sand in your eyes, down your throat, stifling. You wake half-buried in high dunes, crawling towards helping hands. Thirst vanquishes you.

You are quickly offered a translation and communication pendant and introduced to the leader of the caravan that saved you — good Mazyar, who thanks the stars for your most incredible luck to be rescued by his generous and humble self. For he is not a man for idle praise, but he has sold salt to salt makers, he was courted by seven of the five great trade guilds and brought peace to the Stairs of Sighs…

Mazyar reveals you are in Akhuras, where undead lieges seek to weaponise you in their war for dominion. Mazyar’s good but less successful friend, the elusive Merchant ferries otherworlders east, where ancient beacons can transport them home.

Retire for now and regain your strength. Come morning, further otherworlders will arrive from Serthica — and your journey may begin.



ONE SAND WASHES THE OTHER

The veteran party reunites with newcomers in the desert, and with the merchant Mazyar — who once guided them through the Stairs of Sighs. His caravan is protected by the Scavengers —deathly a tribe of hardened desert raiders. They bring water flasks, supplies, cooling suits and tents to share. Their snail-like carriage mounts can transport the weak.

You are bound for the seized citadel of Alem, swarmed on each side by undead battalions. To access it, you must obtain one of the enormous sand worms that trawl the deserts, which can be deployed to create underground passageways.

The Scavengers will lead the caravan through haunted dunes, the worms’ traditional hunting grounds and temple-fortress Uruksithar.



A HOUSE UNITED WILL SAND

The group first reaches the Valley of Unchaining, bordered by high cliffs and fang-like stones. Here and there, discover bloodied footprints, half-buried shackles and red chains. You might even stumble upon an eroded tombstone inscribed, H R SL EP THE UNCH IN D. At its feet are dulled dagger blades and rough calcar stone.

COULD DIE FROM LAUGHTER

You fool, never eat alone. Happen by the camp’s outskirts with your dinner, and you might glimpse the silhouettes of starved desert hyenas, their eyes glistening green. They will come close if you bear raw meat or bleeding wounds.

■ Scavengers say, if you see the hyenas, throw them food or a cloth drenched in fresh blood, then run without looking back until you no longer hear their cruel cries.

■ Some hyenas mimic rasped human voices, begging help or calling your name. One feeble hyena wears a chain of red shackles around its neck.

■ If you look back while chased, you find the green stare of the hyenas fixed upon you. You are gradually overcome by starvation, violence and the urge to dismember prey and feast on raw flesh. Player’s choice on whether characters can resist this compulsion, which disappears at dawns, or if they taste blood.

■ Scavengers will deny you entrance into the camp if you appear possessed in this way.


SANDIMENTAL VALUE

You walk the Valley, Scavengers say, and Mother Death walks with you. A once handsome crone might appear beside you, bare-footed and dressed in clean linens. She remains silent unless spoken to and flinches if you move suddenly, as if she fears being struck.

■ Treat the Crone kindly, and she entrusts you with a small pouch holding a fraction of her ashes, which she wants scattered from the hills.

■ Use rope and climbing hooks and take cover behind stone formations. Beware the violent sand whirlwinds that batter the cliffs, threatening to plunge you down or choke you with sand.

■ If you succeed, the Crone appears to watch her scattering ashes and bless you with good luck for the rest of your journey. Your kindness, she says, reminds her of her daughter.




SOILMATES

The three-day walk to Uruksithar traverses the sand worms’ hunting grounds, where dunes shift periodically in sharp, tectonic waves. Watch your step and don’t be surprised if your tent sinks at night.

■ The Scavengers organise daily reconnaissance parties in the desert hills. Stay with them to unbury dune treasures.

■ The brave & brazen can try to catch sand worms. The massive creatures erupt overground periodically, catching prey in their large mouths, or crushing it beneath their heft as they plunge in the depths — creating large sinkholes in the process.

■ On its back, each sand worm has a few darker scales that draw the shape of a rune. To tame a sand worm, you must find its rune, then write the symbol on the worm’s back using blood from your hands. Report your catch by 23:59 on 17 January!

■ The sand worm bonds with you for three weeks until the next full moonrise, or until you draw the same rune on your cut hand.

■ Those who secure a sand worm find it grudgingly follows them underground for the rest of the journey. The creature can only be steered or ridden.

■ Some sand worms are vicious, old and sufficiently magical to retaliate by taking the link over and forcing their bonded humans to experience their lives — briefly sensitive to light and strong sounds, or unable to speak. Some might experience mild fevers. All symptoms disappear when the bond breaks.




A PYRAMID SCHEME

At last, welcome to Uruksithar, former jewel of the desert — now reduced to rusted gates and tattered walls of wind-lashed stone.

The abandoned palace-fortress features a row of minor temples and barren gardens that surround a great, ruinous pit. The state of residential furnishings suggests the grounds were lived mere years prior. Walk north to find a a large pool of thickened black water that exudes a cold, unsettling presence. Veteran party members know what to expect.

Nail scratches on some temple walls read, we, who did not sleep or i ask the wind to grieve our chains. By the pit, a stone plate helpfully says, drop by drop, even base water turns to poison.

The Scavengers disperse to raid the temples, advising you to carry water everywhere. One raider mentions that the local Temple of Ra’esh stores silver waters that can woo sand worms.

OCTOPUS PRIME

Uruksithar’s great gong strikes every two hours, to groans and shudders from the abyssal pit. Scavengers immediately take cover behind walls, bind themselves to columns or rush into crumbling residences.

■ For five minutes, as the gong sounds a pathetic dirge, a bouquet of tentacles erupts from the pit, sweeping nearby streets to capture living things.

■ Throwing water on the tentacles forces them to retreat, while black liquid from the northern pool burns them down. Further tendrils emerge until the gong quiets.

■ Should you fall into the pit, use your climbing hooks to latch onto the walls and don’t look down. A grotesque, sharp-toothed mouth awaits below to devour you, amid the squelching sounds of the tissue and material it has been masticating for decades. It won’t give up its lunch easily.




TOMB AND GLOOM

Ra’esh the Bright-maker, he who saw but peace beneath the skies. His humble temple is anonymous among numerous worship grounds. Scavengers say, four years ago, a wanderer sculpted an eye with a sun for a pupil on the entrance door. Take a torch and head in.

■ Long-stripped of its glory, the maze-like Temple of Ra’esh is now cold stone, stale window-less corridors and heavy doors that snap down from the ceiling.

■ Distant susurrations of water point you towards your destination.

■ As you walk in, pay attention to the engravings near the entryway of each temple room. Some depict arrows, forecasting spikes will burst up from floors tiles. Sculpted drops hint pouring water in this spot will open a door. Open a door with an engraving of large serpents, and… well. The engravings can help characters navigate the maze and completely avoid its traps. Feel free to make up your own engravings & traps, if you want!

■ The altar room contains a pool with pearlescent waters that surround a woman fully bandaged in gauze, her sight obscured. She is bound to a column with chains and shackles akin to those found in the desert. Rare peeks of her skin show it rotting or sickly pale.

■ She asks either if you are her mother, come for her at last. Do you engage?

■ Take water from the pool, and you can lure a sand worm to you once you have exited Uruksithar. Hazed, but sweet-tempered, it will follow you underground and allow you to ride it for the three weeks until the next full moonrise. These sand worms won’t give you a hard time during the bond period. Report your worm too by 23:59 on 17 January!


NOTES

■ Test driving & in-game characters can top level logs here — test driving characters can also put up network posts in this space c:

■ Feel free to investigate the mystery of the chains and shackles, but no pressure — it’s not critical to Arc V.

Hit up NPCs!

Navigation top.

QUESTIONS

rumorate: (141)

[personal profile] rumorate 2023-01-13 03:02 am (UTC)(link)
Giant holes in the ground or danger coming around every corner?

[More of the latter than the former, really.]

I don't think this world really does "quiet" for long periods of time.
traumatology: (Ql46K87.)

[personal profile] traumatology 2023-01-13 04:10 pm (UTC)(link)
Either, both.

( great, he's found himself in some world that giant holes might be commonplace. that's exactly what he wants. )

What is this world?
rumorate: (117)

[personal profile] rumorate 2023-01-17 02:50 am (UTC)(link)
They call it Akhuras. It's not in great shape. There are hoards of undead in certain places and there are a lot of powerful players who are trying to manipulate people for their own gain.

[At least, that's her assessment.]

We don't know how we get here, and we don't have a way home - at least not a permanent one.
traumatology: (Default)

[personal profile] traumatology 2023-01-17 02:11 pm (UTC)(link)
Undead and powerful players.

( yeah, that's about — that's about his luck. it's a new thing to be shoved into the middle of but that's how it goes, isn't it? he huffs, crossing his arms and shaking his head. )

All right, so we don't know how we got here but we're here. Doing...what?
rumorate: (135)

[personal profile] rumorate 2023-01-28 02:35 am (UTC)(link)
Generally? Causing problems.

[She wasn't in Sa-Hareth, but she knows they left it in ruins. They started a coup in Taravast. The travelers don't want peace, clearly. Problems, always.]

We keep moving to find these things the Merchant calls beacons. They're supposed to send us home, but they don't always work. But generally before we're allowed access to the beacons, we're asked to do things for the places we're visiting.

Sometimes we liberate a cult, sometimes we start a coup. Depends really on what we're dealing with.
traumatology: (167)

[personal profile] traumatology 2023-01-28 03:44 pm (UTC)(link)
Beacons that send us home but they don't always work?

( there's a lot that she's said that he wants to question but he's going to start there. )

But sometimes they work? So, some people have gotten home?
rumorate: (141)

[personal profile] rumorate 2023-01-29 01:23 am (UTC)(link)
[She nods.]

Yeah. There's always a handful that disappear through and don't come back out again. But sometimes those of us who go in come back, and they don't tend to stay powered long enough for all of us to get out.
traumatology: (219)

[personal profile] traumatology 2023-01-29 03:56 pm (UTC)(link)
You come back?

( well, that one bit of good news seems to be dashed pretty quickly, doesn't it? he sighs. )

What happens then? If you come back, are you different?
rumorate: (027)

[personal profile] rumorate 2023-01-30 12:02 am (UTC)(link)
Time passes there but not here. And when you're home, you don't remember anything about here, you're just carrying on as though nothing happened.

[Up until you're yanked back out again and returned to the desert.]

For me it was about a week, but for some it's longer.
traumatology: (bucky-104-00030)

[personal profile] traumatology 2023-01-30 03:38 pm (UTC)(link)
Really.

( well, he supposes that's a good thing that he won't miss anything and no one's going to think he disappeared.

not that he thinks many people would care. )</small Did you want to come back or you just had no choice?
rumorate: (123 aka my fave)

[personal profile] rumorate 2023-02-03 02:43 am (UTC)(link)
[She shakes her head.]

No, it's kind of like arriving here. You just reappear. Trust me, with where I was, I certainly didn't want to come back here.
traumatology: (155)

[personal profile] traumatology 2023-02-03 02:28 pm (UTC)(link)
Yeah, I didn't want to be here in the first place.

( not that this place is that terrible (yet) but it's not where he's supposed to be. )

Where were you before this?
rumorate: * lila (137)

[personal profile] rumorate 2023-02-04 03:40 am (UTC)(link)
At the end of the world.

[With the wistfulness of her tone, it's hard to tell how serious she's being. But when she realizes how ridiculous it sounds, she regroups and shakes her head.]

New York. I'm from New York.
traumatology: (bucky-tfatws-00018)

[personal profile] traumatology 2023-02-04 03:08 pm (UTC)(link)
Literal end of the world?

( because he could believe that. he's seen it happen before. )

Were you trying to save it?
rumorate: (129)

[personal profile] rumorate 2023-02-05 01:05 am (UTC)(link)
[At first, she seems surprised when he seems to take that seriously, but then again, she realizes that her world probably isn't the only one having an apocalypse.]

Trying to reset it, actually. There was a big paradox and more ... time travel stuff I don't understand but resetting it was our only way to survive.
traumatology: (051)

[personal profile] traumatology 2023-02-05 01:07 pm (UTC)(link)
Yeah, that's above my pay grade there.

( paradoxes and time travel. he's just a fighter and he'll fight but he ain't doing the science of it. )

Didn't know a world could be reset.
rumorate: (123 aka my fave)

[personal profile] rumorate 2023-02-05 11:44 pm (UTC)(link)
I didn't either but for some reason my father has been planning to do so for like ... thirty years. He had a machine, with a restart button and everything.

[He just needed his children to power it.]
traumatology: (bucky-tfatws-00061)

[personal profile] traumatology 2023-02-06 01:48 pm (UTC)(link)
Huh.

( well, that's definitely — something. he doesn't know what to think of that. )

A machine? That simple? Just build it and it resets? Science types, man.
Edited 2023-02-07 12:46 (UTC)
rumorate: (027)

[personal profile] rumorate 2023-02-09 02:23 am (UTC)(link)
Yeah, I don't know how it works. But at that point there wasn't much left to do but reset it or die.

[And they weren't ready to die.]
traumatology: (002)

[personal profile] traumatology 2023-02-09 01:43 pm (UTC)(link)
Not an easy choice.

( he doesn't know what he might have picked when faced with that. )

You know how many times a machine like that can be used? Be kind of cheating if someone just resets whenever they don't like how things are going.
rumorate: (121)

[personal profile] rumorate 2023-02-12 06:43 pm (UTC)(link)
Given the materials involved, I think this is a one and done.

[Aside from the fact that she killed the only man capable of programming it, they would also need seven more of those kids born on October 1, 1989, and there aren't many of those left.]

It also took him like ... decades to put the things he needed into place.
traumatology: (bucky-tfatws-00018)

[personal profile] traumatology 2023-02-12 09:57 pm (UTC)(link)
So, there're some safeguards is what you're saying.

( which means that if someone from his time got it into their head to build something like this, they'd probably run into the same issues.

which is good. )


I know a lot of science types back where I come from. No one's got this kind of idea in their head yet and I'm hoping it stays that way.
rumorate: (143)

[personal profile] rumorate 2023-02-19 01:11 am (UTC)(link)
[She shakes her head.]

No, it's really dangerous. But sometimes people get desperate enough to do dangerous things.
traumatology: (bucky-104-00071)

[personal profile] traumatology 2023-02-19 12:10 pm (UTC)(link)
Yeah, that's —

( he makes a face. )

That's a fact.

( and all too familiar. )
rumorate: (128)

[personal profile] rumorate 2023-02-27 01:07 am (UTC)(link)
[She nods with a sigh.]

Anyway. It's not here, so I don't have to worry about it until I get home.

[She glances back at him with a self-deprecating smirk.]

Hopefully you don't have such high stakes to run back to?

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