groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-01-06 07:33 pm

sand in your eyes


And onwards, through the cursed desert. The mini-journey Arc covers 6-21 January and doubles as a test drive meme. Participants do not need an invite to apply this round. Have fun!

SAND IN YOUR EYES




TEST DRIVE TOURISTS | ONE SAND WASHES THE OTHER
A HOUSE UNITED WILL SAND | SOILMATES | A PYRAMID SCHEME




A SANDING OVATION

Sand in your eyes, down your throat, stifling. You wake half-buried in high dunes, crawling towards helping hands. Thirst vanquishes you.

You are quickly offered a translation and communication pendant and introduced to the leader of the caravan that saved you — good Mazyar, who thanks the stars for your most incredible luck to be rescued by his generous and humble self. For he is not a man for idle praise, but he has sold salt to salt makers, he was courted by seven of the five great trade guilds and brought peace to the Stairs of Sighs…

Mazyar reveals you are in Akhuras, where undead lieges seek to weaponise you in their war for dominion. Mazyar’s good but less successful friend, the elusive Merchant ferries otherworlders east, where ancient beacons can transport them home.

Retire for now and regain your strength. Come morning, further otherworlders will arrive from Serthica — and your journey may begin.



ONE SAND WASHES THE OTHER

The veteran party reunites with newcomers in the desert, and with the merchant Mazyar — who once guided them through the Stairs of Sighs. His caravan is protected by the Scavengers —deathly a tribe of hardened desert raiders. They bring water flasks, supplies, cooling suits and tents to share. Their snail-like carriage mounts can transport the weak.

You are bound for the seized citadel of Alem, swarmed on each side by undead battalions. To access it, you must obtain one of the enormous sand worms that trawl the deserts, which can be deployed to create underground passageways.

The Scavengers will lead the caravan through haunted dunes, the worms’ traditional hunting grounds and temple-fortress Uruksithar.



A HOUSE UNITED WILL SAND

The group first reaches the Valley of Unchaining, bordered by high cliffs and fang-like stones. Here and there, discover bloodied footprints, half-buried shackles and red chains. You might even stumble upon an eroded tombstone inscribed, H R SL EP THE UNCH IN D. At its feet are dulled dagger blades and rough calcar stone.

COULD DIE FROM LAUGHTER

You fool, never eat alone. Happen by the camp’s outskirts with your dinner, and you might glimpse the silhouettes of starved desert hyenas, their eyes glistening green. They will come close if you bear raw meat or bleeding wounds.

■ Scavengers say, if you see the hyenas, throw them food or a cloth drenched in fresh blood, then run without looking back until you no longer hear their cruel cries.

■ Some hyenas mimic rasped human voices, begging help or calling your name. One feeble hyena wears a chain of red shackles around its neck.

■ If you look back while chased, you find the green stare of the hyenas fixed upon you. You are gradually overcome by starvation, violence and the urge to dismember prey and feast on raw flesh. Player’s choice on whether characters can resist this compulsion, which disappears at dawns, or if they taste blood.

■ Scavengers will deny you entrance into the camp if you appear possessed in this way.


SANDIMENTAL VALUE

You walk the Valley, Scavengers say, and Mother Death walks with you. A once handsome crone might appear beside you, bare-footed and dressed in clean linens. She remains silent unless spoken to and flinches if you move suddenly, as if she fears being struck.

■ Treat the Crone kindly, and she entrusts you with a small pouch holding a fraction of her ashes, which she wants scattered from the hills.

■ Use rope and climbing hooks and take cover behind stone formations. Beware the violent sand whirlwinds that batter the cliffs, threatening to plunge you down or choke you with sand.

■ If you succeed, the Crone appears to watch her scattering ashes and bless you with good luck for the rest of your journey. Your kindness, she says, reminds her of her daughter.




SOILMATES

The three-day walk to Uruksithar traverses the sand worms’ hunting grounds, where dunes shift periodically in sharp, tectonic waves. Watch your step and don’t be surprised if your tent sinks at night.

■ The Scavengers organise daily reconnaissance parties in the desert hills. Stay with them to unbury dune treasures.

■ The brave & brazen can try to catch sand worms. The massive creatures erupt overground periodically, catching prey in their large mouths, or crushing it beneath their heft as they plunge in the depths — creating large sinkholes in the process.

■ On its back, each sand worm has a few darker scales that draw the shape of a rune. To tame a sand worm, you must find its rune, then write the symbol on the worm’s back using blood from your hands. Report your catch by 23:59 on 17 January!

■ The sand worm bonds with you for three weeks until the next full moonrise, or until you draw the same rune on your cut hand.

■ Those who secure a sand worm find it grudgingly follows them underground for the rest of the journey. The creature can only be steered or ridden.

■ Some sand worms are vicious, old and sufficiently magical to retaliate by taking the link over and forcing their bonded humans to experience their lives — briefly sensitive to light and strong sounds, or unable to speak. Some might experience mild fevers. All symptoms disappear when the bond breaks.




A PYRAMID SCHEME

At last, welcome to Uruksithar, former jewel of the desert — now reduced to rusted gates and tattered walls of wind-lashed stone.

The abandoned palace-fortress features a row of minor temples and barren gardens that surround a great, ruinous pit. The state of residential furnishings suggests the grounds were lived mere years prior. Walk north to find a a large pool of thickened black water that exudes a cold, unsettling presence. Veteran party members know what to expect.

Nail scratches on some temple walls read, we, who did not sleep or i ask the wind to grieve our chains. By the pit, a stone plate helpfully says, drop by drop, even base water turns to poison.

The Scavengers disperse to raid the temples, advising you to carry water everywhere. One raider mentions that the local Temple of Ra’esh stores silver waters that can woo sand worms.

OCTOPUS PRIME

Uruksithar’s great gong strikes every two hours, to groans and shudders from the abyssal pit. Scavengers immediately take cover behind walls, bind themselves to columns or rush into crumbling residences.

■ For five minutes, as the gong sounds a pathetic dirge, a bouquet of tentacles erupts from the pit, sweeping nearby streets to capture living things.

■ Throwing water on the tentacles forces them to retreat, while black liquid from the northern pool burns them down. Further tendrils emerge until the gong quiets.

■ Should you fall into the pit, use your climbing hooks to latch onto the walls and don’t look down. A grotesque, sharp-toothed mouth awaits below to devour you, amid the squelching sounds of the tissue and material it has been masticating for decades. It won’t give up its lunch easily.




TOMB AND GLOOM

Ra’esh the Bright-maker, he who saw but peace beneath the skies. His humble temple is anonymous among numerous worship grounds. Scavengers say, four years ago, a wanderer sculpted an eye with a sun for a pupil on the entrance door. Take a torch and head in.

■ Long-stripped of its glory, the maze-like Temple of Ra’esh is now cold stone, stale window-less corridors and heavy doors that snap down from the ceiling.

■ Distant susurrations of water point you towards your destination.

■ As you walk in, pay attention to the engravings near the entryway of each temple room. Some depict arrows, forecasting spikes will burst up from floors tiles. Sculpted drops hint pouring water in this spot will open a door. Open a door with an engraving of large serpents, and… well. The engravings can help characters navigate the maze and completely avoid its traps. Feel free to make up your own engravings & traps, if you want!

■ The altar room contains a pool with pearlescent waters that surround a woman fully bandaged in gauze, her sight obscured. She is bound to a column with chains and shackles akin to those found in the desert. Rare peeks of her skin show it rotting or sickly pale.

■ She asks either if you are her mother, come for her at last. Do you engage?

■ Take water from the pool, and you can lure a sand worm to you once you have exited Uruksithar. Hazed, but sweet-tempered, it will follow you underground and allow you to ride it for the three weeks until the next full moonrise. These sand worms won’t give you a hard time during the bond period. Report your worm too by 23:59 on 17 January!


NOTES

■ Test driving & in-game characters can top level logs here — test driving characters can also put up network posts in this space c:

■ Feel free to investigate the mystery of the chains and shackles, but no pressure — it’s not critical to Arc V.

Hit up NPCs!

Navigation top.

QUESTIONS

traumatology: (bucky-104-00077)

[personal profile] traumatology 2023-01-10 02:06 pm (UTC)(link)
"Never heard of a Grineer."

His mind automatically wants to associate it with military but he doesn't think that's right. It doesn't fit.

"So, you can switch out the prostheses?"

Is he hearing things right or just jumping to conclusions based on the information he's been given?
kahl_175: Kahl has a tight-lipped smile on his face. It's actually a microexpression in a scene where he's not feeling great, but I work with what I've got. (smile-fw RK NW)

[personal profile] kahl_175 2023-01-10 03:14 pm (UTC)(link)
"Bucky not alone. Kahl not find anyone who know here." It was something he'd never had to explain until he got here. The Grineer were hard to miss. But he was learning how to tell people.

"Grineer, clones. Orokin make first, clone slaves. Grineer fight for Orokin. Then say no. Then fight for Grineer Queens. Kahl say no. Fight for brothers now."

It was more complicated than that, but at the same time... felt like it could be simpler, somehow. Kahl was still working on it.

His augments, though, that was easy. "Mmhmm. Gloves come off." Kahl can answer better than just saying it. There's a quiet whirring noise from one arm, and Kahl reaches over and twists. The whole thing comes off just below the elbow, leaving behind a metal plug covered in blinking orange lights.

"Easy."
traumatology: (004)

[personal profile] traumatology 2023-01-10 11:11 pm (UTC)(link)
"Yeah, easy."

He can't help but repeating the words because while his arm comes off, he's not looking to make it happen too often. Especially since he didn't want to let on how his arm could come off.

Not to people he didn't know.

"Looks like you can just swap around, huh? Put a hand on your leg or something?"
kahl_175: Kahl is exhausted and wounded, but fighting's done, and he thinks he's succeeded. (smile-condrix tired dr)

[personal profile] kahl_175 2023-01-11 02:00 am (UTC)(link)
Kahl chuckles. "If Kahl want to kick real high."

It wouldn't be that simple--he'd have to swap out the plugs, too. But he could probably do it. Getting both done would be the really hard part.

"Bucky from Earth?" That was where pretty much everyone seemed to be from.
traumatology: (051)

[personal profile] traumatology 2023-01-11 01:44 pm (UTC)(link)
"Yeah."

Among other places but yeah, Earth. He'll go with that. He knows there are other places out there now, other planets, other species but he's not that much of a world traveler yet.

"You're not, I'm guessing?"
kahl_175: Kahl is looking toward a light (looking-mission complete)

[personal profile] kahl_175 2023-01-11 01:54 pm (UTC)(link)
Kahl shakes his head. "Guess wrong. Kahl live on Earth with brothers."

He didn't know where he'd been cloned, but nobody ever remembered that. If he could say he was from anywhere, Earth would be it.

Not the same Earth, though. "Alternate universe." He'd learned those words since he got to this planet. "Lots of those here. But some know same Earth. Maybe Bucky find brothers here."
traumatology: (bucky-104-00042)

[personal profile] traumatology 2023-01-11 08:22 pm (UTC)(link)
"Yeah, heard of those."

He doesn't really want to think too much on them or see what he might be like in those other universes but considering Steve's fate —

He knows that they exist.

"Maybe. Hope not though. I'd rather they not get stuck in this place if that's what I am."

Stuck.
kahl_175: Kahl is looking toward a light (looking-mission complete)

[personal profile] kahl_175 2023-01-11 09:04 pm (UTC)(link)
He shakes his head again. "Stuck for now. People here have beacons. Open portal to home." The next city should have another one. Probably more danger too, but they could deal with that. Bucky looked like he knew how to fight.

"It take time. And portal not last long. But it happen. Bucky can go back."

Kahl could understand why some people wanted to leave, but that wasn't for him. Not for a while.

"Kahl not go home yet. If Kahl go home, no way back. If undead take brothers? Kahl not want that. Kahl find how undead steal people. Break undead. Then go home."
traumatology: (001)

[personal profile] traumatology 2023-01-12 02:23 pm (UTC)(link)
"Sounds like a suicide mission."

Not that he knows that much about this place, about the undead but they're undead for a reason, aren't they?

"How you been doing on that thing, then? Killing the undead. Going well?"
kahl_175: Kahl has a tight-lipped smile on his face. It's actually a microexpression in a scene where he's not feeling great, but I work with what I've got. (smile-fw RK NW)

[personal profile] kahl_175 2023-01-21 07:08 pm (UTC)(link)
Kahl shrugs. "Maybe. Kahl think it important though." It would protect his brothers, and this was his choice. The undead may have forced him here, but he was chosing the fight for himself. That mattered to him.

"Kahl arrive back in last city. Whole place full of Infestation." It wasn't quite like the Infestation back home, but it was close enough. "Black stuff that make people undead. Smart people with us, figure out cure. We burn out source. Fix city."

It had been hard to get there. Lots of bad magic that messed with his head. And there was still a lot more to go. But.

"Kahl think that good start."
traumatology: (zzn9KFM)

[personal profile] traumatology 2023-01-21 10:54 pm (UTC)(link)
Okay yeah, that's something. It looks like there's been some progress here with this undead problem. There was a cure and they fixed that city but the undead were still an issue.

So, baby steps? Or something. He's not usually optimistic but maybe he's turning over a new leaf.

(He's not.)

"Yeah, guess that's something. I wouldn't have been able to figure out a cure for this sort of thing. Not my area."
kahl_175: Kahl is looking toward a light (looking-mission complete)

[personal profile] kahl_175 2023-01-21 11:20 pm (UTC)(link)
"Kahl not do science stuff either. Want to learn, though." He'd wanted to ever since he got free. There was a lot he didn't understand about the world, and a lot of people who thought Grineer were too stupid to understand any of it. He knew that was wrong. And he knew he could learn.

"Kahl have new brothers here. Some very smart. Good people. Not many soldiers here, so Kahl protect."

He's guessing there's one more soldier here now. That's good. They could use more.

"Lots from other Earths too. What Bucky's Earth like?"
traumatology: (104)

[personal profile] traumatology 2023-01-22 03:37 pm (UTC)(link)
"Uh."

That's a question with a lot of answers. His Earth doesn't sound too different from what Kahl's told him about where he comes from, about this place but it's not entirely the same.

"When it's good, it's a nice place. But most of the time, there's bad shit going on, people killing people, aliens attacking, cities falling apart, never getting any rest."

Even when he wasn't busy, he felt like he had to do something. Restlessness wasn't his friend.
kahl_175: Kahl has his eye closed and his mouth pursed. He's having a hard time with what's going on, but knows what needs doing. (grimace-r eye closed)

[personal profile] kahl_175 2023-01-22 05:39 pm (UTC)(link)
"Hn. That sound familiar." Kahl understands the feeling, too. He's learned how to relax more, but when you don't feel safe, it's hard. Or when you feel like you should be doing something.

"Kahl's Earth not have cities. Kahl never see one, until this planet." There was Cetus, but that wasn't so big. The biggest places he'd seen before then were military bases.

"Kahl live in forest with brothers. It nice there. Secret. Good place to rest." He's happiest there, but it takes work to keep it that way. "Bucky have place like that?"
traumatology: (bucky-tfatws-00018)

[personal profile] traumatology 2023-01-22 10:29 pm (UTC)(link)
"Do I live in the forest? No. I live in an apartment by myself."

And that's how he both prefers it and how it should be. It's safer for everyone involved.

"I could probably live in the forest if I wanted to but it wouldn't be that comfortable after awhile."
kahl_175: Garrison symbol. Free brothers, break veils. (Default)

[personal profile] kahl_175 2023-01-22 11:03 pm (UTC)(link)
"Not mean forest. Safe place." He'd defend the forest, though. It was comfortable. Or at least, more than what he was used to. And he couldn't comprehend wanting to live alone.

"Bucky new here. Need anything? Lots get left at home."
traumatology: (051)

[personal profile] traumatology 2023-01-23 02:23 pm (UTC)(link)
"I'm good right now."

He'd probably need something in the future, though. But, he doesn't think he needs much right now unless you counted a weapon.

And he's got one of those. But, he's keeping that to himself.

"Mostly just need to figure this place out and — get settled, I guess."