groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2022-09-24 07:00 pm

the unwinding


Heya! Let loose for Serthica’s Unwinding — our event spanning 24 September-15 October that doubles as a test drive.

This round’s test drive participants do not require an invite to apply. Applications open over 8-14 October. Enjoy!



THE UNWINDING




TEST DRIVE TOURISTS | OLD TIMERS | DOWN THE RABBIT HOLE
SPILL THE TEA | DRIP BY DRIP | ALL A DREA —




✘ NEWCOMERS | BARRELING IN

Soaring seagulls and splintered silence. You awaken on the shoreline of steampunk citadel Clockwork Serthica, recovered by the irritable witch Karsa.

She shares translation and communication devices, scarce healing and a rapid briefing: you have reached a world where undead forces seek to weaponise you in their battle for dominion. Karsa’s employer, the Merchant leads travel to beacons meant to return you home.

Other otherworlders have already infiltrated Serthica. Karsa steers newcomers into the impoverished underworld of the Mouse House, to board a rickety coal train serving the citadel.
■ Silver tongues can win you passage.

■ ...alternatively, hide in the obscenely large whiskey barrels the train also smuggles in.

■ Mid-voyage, the train quakes, slamming you into walls and windows. Around you, the stench of bleach, the warm crackle of embers and static magic that builds thick, nearly electric.

You feel faint and fainter, when you overhear Karsa’s murmured, “It’s too early” — “find” — “find” — “it’s like a drea” — “don’t unwind” — “all child’s play.”





✘ OLD TIMERS | INHALE-EXHALE

Eidris, Minaras, the Neutral Zone: all abuzz with residential whispers of imminent Unwinding — an annual fixture natives dread without fully remembering.

■ In the two days leading to the Unwinding, characters struggle to tell apart or remember the physical features of natives.

■ Some locals steal you into dark alleys, where they become suddenly stiff, emitting a rusty, guttural Ke-ke-ke sound. They do not recall this after.

The Unwinding kicks off at 6am, when both Eidris and Minaras are overground. Jim Kirk’s fixed music box begins to play, its chipper rural tune overtaking your thoughts: “Up the mountain, in the grove, hand in hand to Ke-ke-ke — Ke-Waihu, fresh harvest’s a treasure trove, each fall we feast anew.”

Earth shatters seismically underfoot, magic depletes, the citadel’s clock tower strikes 6:00 — and an urgent communication from the Merchant is interrupted by static, “You can we-we-we-…-stand it, the white man come — remembrrrrrrrrrrrr live, you are alive, do not be convinsssss —ssss — ssssd otherwisssssss —”





✘ DOWN THE RABBIT HOLE

Down and down, you tumble, Alice — through a cavernous tunnel that widens and chokes arbitrarily. Sometimes you float and fly, sometimes you’re thrust sideways. Mostly, you keep falling.

■ Beware objects falling into you: from grand pianos to mystical balls of fire, stray beds, love letters and sharp-pointed weapons. Even a blood-spattered umbrella that shields against anything.

■ You’re dropped unceremoniously into an underground lair, as items keep falling down. Unclaimed, they disappear within minutes. Three jackalopes smoking opiate pipes point you indifferently towards a locked door. On its handle sit a bone dice and a note instructing, ROLL FOUR TO OPEN.

■ The dice can only be thrown every 10 minutes and feels too monstrously heavy to lift otherwise. Each roll makes the effect of the previous throw disappear. If you get:
one: gravity fades, the dice floats out of reach. ( The jackalopes enjoy the breeze. )

two: the floor, barring a few narrow steps at great jumping distance, is lava. ( The jackalopes check ‘hell’ off their vacation list.)

three: an irked dragon coils beside you. (The jackalopes prepare to tan.)

five: the thrower grows and grows and grows, until they must contort creatively to fit inside. ( The jackalopes charge rent. )

six: the room fills with water that nearly reaches the ceiling. (The jackalopes are competitive swimmers.)

seven: everything about your companion irritates you. They even breathe wrong. ( The jackalopes find this awkward. )

eight: The floor slowly expands into quicksand. ( The jackalopes hoverboard. )

■ Roll four and the door creaks merrily open. A second note slips loose, I’m sorry. Head in, your newfound possessions abandoned — and keep U n w i n d i n g.




✘ SPILL THE TEA

You wake, dressed to the steampunk nines, at a tea party, alongside a companion and a slew of eerie guests: cog droids, faceless people and animated human-sized burlap mannequins. You only hear static and white noise when they speak.

When you leave the table, a fox butler passes you the empty kettle, asking you to, Make tea and finish here.

■ You’re inevitably stuck in a decrepit dollhouse. Heavily boarded doors and windows ultimately open to show plague sickness in the streets. The fox butler closes them, reminding, He’ll make it go away.”

■ Travel a corridor of repeating rooms to reach the kitchens, and don’t dally. Every time the clock strikes a new hour, the partygoers grab their sharpest knife and stalk down the house to pursue you. The frenzy lasts 10 minutes before they return to their seats — barricade in deserted rooms, hide behind curtains or climb up the chimney…

■ For tea, the mannequin cook directs you to retrieve juniper and rosemary leaves from the greenhouse, where plant tendrils try to trap you, leaving marks of mould; rescue the milk container from a cat that’s running on the crumbling staircase, and sugar from a dish in the lavish nursery room, where ghostly hands might seek to drag you into walls and send you back down the rabbit hole.

■ Supplied, the huffing burlap cook prepares tea. Just as you’re about to taste the black brew at the party table, a man in white takes and spills your tea out in a plant pot. You only hear, You don’t need this yetbefore you’re U n w i n d i ng.

■ On exiting the Unwinding, your pockets burst with plants or leaves of juniper and rosemary. They can alleviate McCoy’s sickness.




✘ DRIP BY DRIP

You wake up in bloodied clothes in a filled bathtub. You are hounded by urgency, as if you’re hunted. The unease never wanes, as you gather your bearings and join the bustling city streets, armed with a blood-spattered white umbrella. In your pocket, two paper notes: CHILDREN LIE and WHAT IS HIS NAME?(

Your memories are confused: half of you is certain you are a content citizen of Serthica. The other riots that you don’t belong. An excruciating migraine strikes when you try to remember how you arrived here.

Gravity’s a loose concept: you walk, or you float. The city is either perfectly still, or inundated with the screeching of hearses and criers. Locals — all faceless, or man-sized burlap mannequins — mill busily, despite the forlorn rain.

■ Hold on to your umbrella: linger uncovered in the rain, and your facial features slowly fade, while you desperately try to convince your teammate that you should stay here forever. You recover once dry.

■ The inhuman locals grow increasingly more hostile with time: carriages want to run you over, friendly burlap shopkeepers push you into a ditch. They chase if you ask their name.

■ Happily, this world is vulnerable to your desires: wish gravity undone, and you can walk on walls. Think a river into being, and it bursts ahead. Imagine buildings, and they pop up. Playing God comes at a price of bad luck: the staircase you envisage thins and breaks just as you cross it, your knife rusts after the first swing.

■ Your pursuers abandon you, when you reach a deserted marketplace and encounter a drenched, battered boy wearing a fox mask. He is playing with paper boats in the middle of a large black puddle. You feel deep and building hatred for him.

■ Seeing you, the child mentions one of you previously tried to kill him. He offers his name, in exchange for your umbrella:

a. Refuse or dally, and dark hands rise out of the puddle to pull you and your partner in, scratching you bloody. The last thing you see, before you wake up in the bathtub again (or out of the Unwinding), is a man in white who collects your umbrella. He holds it over the child, scolding, Did you forget again? This one never hurt you.

b. To surrender the umbrella, step on the paper boats as you cross the puddle to the boy. Walking straight on water feels like stepping on knives. The child accepts your umbrella, whispering his name is Hyang-Won, before you start to fade out of the Unwinding.




✘ IT WAS ALL A DREA —

New or old, as the Unwinding ends, you wake up in Ma’am Mariol’s modest orphanage in the Mouse House. Mariol, the orphans and Serthica at large recall nothing about the Unwinding. Karsa, who dragged you in, is pale and exhausted, her memory patchy. She urges everyone to recuperate before heading back overground.

■ Your body shows only a fraction of any damage sustained in the Unwinding.

Ma’am Mariol’s labyrinthine home offers limited accommodations: share beds, floors, and household chores, while the orphans led by curious Gavroche, peer in.





NOTES

■ You can make network posts outside of the Unwinding.

■ Feel free to mark if you're a test drive tourist or an old timer in your top level!

■ The Unwinding is a shifting of realities not a dreamscape.

■ You can opt out of the Unwinding by keeping characters in the Mouse House. Here, nothing seems amiss.

QUESTIONS!

failed_astrophysics: (Casual: hmm)

[personal profile] failed_astrophysics 2022-10-15 11:21 pm (UTC)(link)
I think I can handle it.

[Though his handwriting was terrible.]

Oh? Who's that?
unas: ᴘʟᴇᴀsᴇ ᴅᴏɴ'ᴛ ᴛᴀᴋᴇ (Default)

[personal profile] unas 2022-10-15 11:23 pm (UTC)(link)
( as long as she could read it. maybe terrible would help keep their notes more private )

He's called Five and... not what you'd expect looking at him. I've been theorising with him about different ways out of here.
failed_astrophysics: (Disco-Prise: Commanding)

[personal profile] failed_astrophysics 2022-10-15 11:26 pm (UTC)(link)
[She might be able to read it.]

What is he, if he isn't what I would expect? What have you come up with so far?
unas: ᴘʟᴇᴀsᴇ ᴅᴏɴ'ᴛ ᴛᴀᴋᴇ (Default)

[personal profile] unas 2022-10-15 11:29 pm (UTC)(link)
( she'd learn. just one more thing about him she'll become an expert in )

He's had several experiences with time travel. He's not from our time, so there's already an element of time travel involved, something we might need to get home. To all of our homes.

( and after what the enterprise and discovery did at zero point... they've got their own universe ripping time travel experiences )
failed_astrophysics: (Disco: Contemplative)

[personal profile] failed_astrophysics 2022-10-16 12:04 am (UTC)(link)
Time travel is normal where he's from?

[He supposes that time travel is normal in their universe too, but not something most people have done. Pike's an exception.]
unas: ᴘʟᴇᴀsᴇ ᴅᴏɴ'ᴛ ᴛᴀᴋᴇ (Default)

[personal profile] unas 2022-10-16 12:09 am (UTC)(link)
No. But he's had a unique perspective on how to do it, and good reason for it.

( well. ish. she didn't know the whole story but the part he'd told her was a good reason to time travel back and try and fix things )

It's just theories at this point.
failed_astrophysics: (Civvies: thinking 3)

[personal profile] failed_astrophysics 2022-10-16 12:16 am (UTC)(link)
It's a starting point at least.

[And he'll take it. Besides, if Una thinks it's worth it, Pike'll give it a shot.]
unas: ᴘʟᴇᴀsᴇ ᴅᴏɴ'ᴛ ᴛᴀᴋᴇ (Default)

[personal profile] unas 2022-10-16 12:49 am (UTC)(link)
( and this is why chris is her favourite, spock was far more cautious about it )

Hopefully the answer. It'd take a lot of work, there are universes to consider as well as times but we have to find a way home. For all of us.
failed_astrophysics: (Disco-Prise: Commanding 2)

[personal profile] failed_astrophysics 2022-10-16 01:44 am (UTC)(link)
[He can't help but wonder if Discovery's Spore Drive would come in handy in a place like this. It's possible the network reached here too, but he didn't know enough about it to even make the suggestion, yet.]

We can try it, the worst that could happen is that it didn't work.
unas: ᴘʟᴇᴀsᴇ ᴅᴏɴ'ᴛ ᴛᴀᴋᴇ (Default)

[personal profile] unas 2022-10-16 02:55 pm (UTC)(link)
( if only she'd spent more time on discovery to-- okay, she knows more about it than she probably should but not enough to know it in detail or be able to make it operational. but it'd be a good thought especially since the discovery passed through universes during a jump at one point )

Between what I remember from our time with Discovery and Five's experiences we should be able to get the calculations correct. It's just whether the device is operational enough.
failed_astrophysics: (Casual: hmm)

[personal profile] failed_astrophysics 2022-10-16 04:35 pm (UTC)(link)
[If Stamets ever showed up, then they would probably have a better shot, but he's going to trust Una with Five.]

Here's hoping we can. I'd like to get back to the ship, and get everyone else returned to where they belong as soon as possible.
unas: ᴘʟᴇᴀsᴇ ᴅᴏɴ'ᴛ ᴛᴀᴋᴇ (Default)

[personal profile] unas 2022-10-16 07:39 pm (UTC)(link)
It's going to be tough, we don't know much about everyone's universes. It doesn't mean we'll quit.

( time travel or not. she believed in chris not to quit, she believed in them )

It's somewhere you could start, do your Captain thing.

( talk, info, schmooze )
failed_astrophysics: (Laugh: Casual)

[personal profile] failed_astrophysics 2022-10-16 07:42 pm (UTC)(link)
[He laughs, a real full laugh.]

My Captain thing?
unas: ᴘʟᴇᴀsᴇ ᴅᴏɴ'ᴛ ᴛᴀᴋᴇ (Default)

[personal profile] unas 2022-10-16 07:46 pm (UTC)(link)
Do you need me to tell you you're good at it?

( this is probably the most relaxed she'd been since she got here. all because of him )

You're good at people.
failed_astrophysics: (Laugh: Apron)

[personal profile] failed_astrophysics 2022-10-16 08:03 pm (UTC)(link)
Thank you. I've never heard it described that way.

[His 'Captain Thing' he is going to be amused by that for a while.]
unas: ᴘʟᴇᴀsᴇ ᴅᴏɴ'ᴛ ᴛᴀᴋᴇ (Default)

[personal profile] unas 2022-10-19 07:37 pm (UTC)(link)
Someone has to keep you on your toes.

( this wasn't that but she'd find something when he wasn't expecting it. she always did )

Besides, we'll need your take to compare to the others and I've been focused elsewhere.
failed_astrophysics: (Disco-Prise: Listening)

[personal profile] failed_astrophysics 2022-10-25 02:34 pm (UTC)(link)
That sounds like a good plan.

[Now all he has to do is remember what he finds out, getting a notebook would be a good start. At least then he has some references to compare and it all doesn't just live in his head.]

Focused somewhere other than figuring out how to break the laws of time?
unas: ᴘʟᴇᴀsᴇ ᴅᴏɴ'ᴛ ᴛᴀᴋᴇ (Default)

[personal profile] unas 2022-10-25 03:35 pm (UTC)(link)
Mostly that. It's a lot of math.

( math she can do, math she hasn't used in this particular way to do, and math she all has to do by hand with no computer there to help. she was just one woman with a fussy not-child with her )

Though it's not the only mystery we've got.
failed_astrophysics: (Away Jacket: Winter)

[personal profile] failed_astrophysics 2022-10-29 04:43 pm (UTC)(link)
I can only imagine.

[He doesn't even want to think about how those time crystals worked in terms of Math.]

Disease, time travel, what else is there?
unas: ᴘʟᴇᴀsᴇ ᴅᴏɴ'ᴛ ᴛᴀᴋᴇ (Default)

[personal profile] unas 2022-10-29 04:48 pm (UTC)(link)
( she'd have loved to have bounced off po and her brilliant ideas. another lifetime maybe )

Outside of magic and the very different universes people are from?

( though she's already mentioned that, it's just weird enough o get a second mention. especially when a lot of them are human-- or seem it )

There are a couple of people that seem to act as guides with our travels, it's how we end up getting the fake identifications and some knowledge about the place. I don't know if we can really trust them.

( or if it's just a bit convenient )
failed_astrophysics: (Default)

[personal profile] failed_astrophysics 2022-10-30 12:07 am (UTC)(link)
Right, that. I forgot about that.

[He didn't really, but the amount of power to cross universes is immense and they have no technology as a society.]

I wouldn't trust them, but I would take the fake identification.
unas: ᴘʟᴇᴀsᴇ ᴅᴏɴ'ᴛ ᴛᴀᴋᴇ (Default)

[personal profile] unas 2022-10-31 06:37 pm (UTC)(link)
Trust... believe? ( maybe a less strong word is the better one to go with in this situation ) At least their intelligence even without it being everything.

( the documentation has been helpful at least in letting them get on with a job or just integrate into the city without questions being asked )
failed_astrophysics: (Disco: Contemplative)

[personal profile] failed_astrophysics 2022-11-06 02:35 am (UTC)(link)
I would assume that they went through the trouble to bring us here, they wouldn't want us to die or go missing easily. So I would believe that the identification would work, but I wouldn't trust it to work everywhere.