groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2022-09-24 07:00 pm

the unwinding


Heya! Let loose for Serthica’s Unwinding — our event spanning 24 September-15 October that doubles as a test drive.

This round’s test drive participants do not require an invite to apply. Applications open over 8-14 October. Enjoy!



THE UNWINDING




TEST DRIVE TOURISTS | OLD TIMERS | DOWN THE RABBIT HOLE
SPILL THE TEA | DRIP BY DRIP | ALL A DREA —




✘ NEWCOMERS | BARRELING IN

Soaring seagulls and splintered silence. You awaken on the shoreline of steampunk citadel Clockwork Serthica, recovered by the irritable witch Karsa.

She shares translation and communication devices, scarce healing and a rapid briefing: you have reached a world where undead forces seek to weaponise you in their battle for dominion. Karsa’s employer, the Merchant leads travel to beacons meant to return you home.

Other otherworlders have already infiltrated Serthica. Karsa steers newcomers into the impoverished underworld of the Mouse House, to board a rickety coal train serving the citadel.
■ Silver tongues can win you passage.

■ ...alternatively, hide in the obscenely large whiskey barrels the train also smuggles in.

■ Mid-voyage, the train quakes, slamming you into walls and windows. Around you, the stench of bleach, the warm crackle of embers and static magic that builds thick, nearly electric.

You feel faint and fainter, when you overhear Karsa’s murmured, “It’s too early” — “find” — “find” — “it’s like a drea” — “don’t unwind” — “all child’s play.”





✘ OLD TIMERS | INHALE-EXHALE

Eidris, Minaras, the Neutral Zone: all abuzz with residential whispers of imminent Unwinding — an annual fixture natives dread without fully remembering.

■ In the two days leading to the Unwinding, characters struggle to tell apart or remember the physical features of natives.

■ Some locals steal you into dark alleys, where they become suddenly stiff, emitting a rusty, guttural Ke-ke-ke sound. They do not recall this after.

The Unwinding kicks off at 6am, when both Eidris and Minaras are overground. Jim Kirk’s fixed music box begins to play, its chipper rural tune overtaking your thoughts: “Up the mountain, in the grove, hand in hand to Ke-ke-ke — Ke-Waihu, fresh harvest’s a treasure trove, each fall we feast anew.”

Earth shatters seismically underfoot, magic depletes, the citadel’s clock tower strikes 6:00 — and an urgent communication from the Merchant is interrupted by static, “You can we-we-we-…-stand it, the white man come — remembrrrrrrrrrrrr live, you are alive, do not be convinsssss —ssss — ssssd otherwisssssss —”





✘ DOWN THE RABBIT HOLE

Down and down, you tumble, Alice — through a cavernous tunnel that widens and chokes arbitrarily. Sometimes you float and fly, sometimes you’re thrust sideways. Mostly, you keep falling.

■ Beware objects falling into you: from grand pianos to mystical balls of fire, stray beds, love letters and sharp-pointed weapons. Even a blood-spattered umbrella that shields against anything.

■ You’re dropped unceremoniously into an underground lair, as items keep falling down. Unclaimed, they disappear within minutes. Three jackalopes smoking opiate pipes point you indifferently towards a locked door. On its handle sit a bone dice and a note instructing, ROLL FOUR TO OPEN.

■ The dice can only be thrown every 10 minutes and feels too monstrously heavy to lift otherwise. Each roll makes the effect of the previous throw disappear. If you get:
one: gravity fades, the dice floats out of reach. ( The jackalopes enjoy the breeze. )

two: the floor, barring a few narrow steps at great jumping distance, is lava. ( The jackalopes check ‘hell’ off their vacation list.)

three: an irked dragon coils beside you. (The jackalopes prepare to tan.)

five: the thrower grows and grows and grows, until they must contort creatively to fit inside. ( The jackalopes charge rent. )

six: the room fills with water that nearly reaches the ceiling. (The jackalopes are competitive swimmers.)

seven: everything about your companion irritates you. They even breathe wrong. ( The jackalopes find this awkward. )

eight: The floor slowly expands into quicksand. ( The jackalopes hoverboard. )

■ Roll four and the door creaks merrily open. A second note slips loose, I’m sorry. Head in, your newfound possessions abandoned — and keep U n w i n d i n g.




✘ SPILL THE TEA

You wake, dressed to the steampunk nines, at a tea party, alongside a companion and a slew of eerie guests: cog droids, faceless people and animated human-sized burlap mannequins. You only hear static and white noise when they speak.

When you leave the table, a fox butler passes you the empty kettle, asking you to, Make tea and finish here.

■ You’re inevitably stuck in a decrepit dollhouse. Heavily boarded doors and windows ultimately open to show plague sickness in the streets. The fox butler closes them, reminding, He’ll make it go away.”

■ Travel a corridor of repeating rooms to reach the kitchens, and don’t dally. Every time the clock strikes a new hour, the partygoers grab their sharpest knife and stalk down the house to pursue you. The frenzy lasts 10 minutes before they return to their seats — barricade in deserted rooms, hide behind curtains or climb up the chimney…

■ For tea, the mannequin cook directs you to retrieve juniper and rosemary leaves from the greenhouse, where plant tendrils try to trap you, leaving marks of mould; rescue the milk container from a cat that’s running on the crumbling staircase, and sugar from a dish in the lavish nursery room, where ghostly hands might seek to drag you into walls and send you back down the rabbit hole.

■ Supplied, the huffing burlap cook prepares tea. Just as you’re about to taste the black brew at the party table, a man in white takes and spills your tea out in a plant pot. You only hear, You don’t need this yetbefore you’re U n w i n d i ng.

■ On exiting the Unwinding, your pockets burst with plants or leaves of juniper and rosemary. They can alleviate McCoy’s sickness.




✘ DRIP BY DRIP

You wake up in bloodied clothes in a filled bathtub. You are hounded by urgency, as if you’re hunted. The unease never wanes, as you gather your bearings and join the bustling city streets, armed with a blood-spattered white umbrella. In your pocket, two paper notes: CHILDREN LIE and WHAT IS HIS NAME?(

Your memories are confused: half of you is certain you are a content citizen of Serthica. The other riots that you don’t belong. An excruciating migraine strikes when you try to remember how you arrived here.

Gravity’s a loose concept: you walk, or you float. The city is either perfectly still, or inundated with the screeching of hearses and criers. Locals — all faceless, or man-sized burlap mannequins — mill busily, despite the forlorn rain.

■ Hold on to your umbrella: linger uncovered in the rain, and your facial features slowly fade, while you desperately try to convince your teammate that you should stay here forever. You recover once dry.

■ The inhuman locals grow increasingly more hostile with time: carriages want to run you over, friendly burlap shopkeepers push you into a ditch. They chase if you ask their name.

■ Happily, this world is vulnerable to your desires: wish gravity undone, and you can walk on walls. Think a river into being, and it bursts ahead. Imagine buildings, and they pop up. Playing God comes at a price of bad luck: the staircase you envisage thins and breaks just as you cross it, your knife rusts after the first swing.

■ Your pursuers abandon you, when you reach a deserted marketplace and encounter a drenched, battered boy wearing a fox mask. He is playing with paper boats in the middle of a large black puddle. You feel deep and building hatred for him.

■ Seeing you, the child mentions one of you previously tried to kill him. He offers his name, in exchange for your umbrella:

a. Refuse or dally, and dark hands rise out of the puddle to pull you and your partner in, scratching you bloody. The last thing you see, before you wake up in the bathtub again (or out of the Unwinding), is a man in white who collects your umbrella. He holds it over the child, scolding, Did you forget again? This one never hurt you.

b. To surrender the umbrella, step on the paper boats as you cross the puddle to the boy. Walking straight on water feels like stepping on knives. The child accepts your umbrella, whispering his name is Hyang-Won, before you start to fade out of the Unwinding.




✘ IT WAS ALL A DREA —

New or old, as the Unwinding ends, you wake up in Ma’am Mariol’s modest orphanage in the Mouse House. Mariol, the orphans and Serthica at large recall nothing about the Unwinding. Karsa, who dragged you in, is pale and exhausted, her memory patchy. She urges everyone to recuperate before heading back overground.

■ Your body shows only a fraction of any damage sustained in the Unwinding.

Ma’am Mariol’s labyrinthine home offers limited accommodations: share beds, floors, and household chores, while the orphans led by curious Gavroche, peer in.





NOTES

■ You can make network posts outside of the Unwinding.

■ Feel free to mark if you're a test drive tourist or an old timer in your top level!

■ The Unwinding is a shifting of realities not a dreamscape.

■ You can opt out of the Unwinding by keeping characters in the Mouse House. Here, nothing seems amiss.

QUESTIONS!

eyeofthavnair: (𓀠 ➕ 3)

[personal profile] eyeofthavnair 2022-10-12 11:04 pm (UTC)(link)
It is rather embarrassing for Varshahn to fall instead of land anywhere; he’s had control over his flying for longer than some mortal cities have existed, and yet here he is, flopping onto the floor in a heap like he’s newly hatched. He is a fairly humble being, but he can still feel warmth on his cheeks as he sits up and dusts himself off. (His real body isn’t exactly capable of blushing, so it’s an interesting sensation. And impressive that this body can do it! He’s in for a lot of new experiences here, isn’t he.)

“Mine apologies,” he says awkwardly to the woman. “I hope your umbrella is not damaged.”
vdovy: (breakfast at Tiffany's)

[personal profile] vdovy 2022-10-14 01:09 am (UTC)(link)
"Nope! Not even a little bit," Yelena says excitedly, twirling the umbrella in her hand. It's rare to find an umbrella that can withstand a gust of wind, let alone blunt impact.

Suddenly the bottom of the tunnel grows very bright and warm, and Yelena looks up to see an enormous ball of fire zooming down at her. At them. She leaps over to where the other person is heaped on the floor and angles the umbrella to give them both cover. Inexplicably, the umbrella's surface handily deflects the fireball.

"Are you good? Anything charred?"
eyeofthavnair: (𓀠 ➕ 2)

[personal profile] eyeofthavnair 2022-10-14 02:12 am (UTC)(link)
(Speaking of new experiences! He's usually the one hurtling balls of fire at people, not having balls of fire hurled at him! Not that he often fireballs people, just...you know...fire-breathing dragon...anyway.)

His reply is cut off by the deafening roar of the fire; he instinctively but ineffectually holds up his arms to shield himself, and is extremely grateful that Yelena is more prepared than he.

"I am - fine," he manages, touching the pendant around his neck just to make sure it's still there. "Thank you. Are the...creatures - ?" He looks over for them, concerned, but they seem utterly unruffled. "Oh. Well...that is good."

Cautiously, he stands up, keeping an eye out for any other falling objects or fireballs, and offers her a hand.
vdovy: (BLACK WIDOW 139)

[personal profile] vdovy 2022-10-14 03:41 am (UTC)(link)
Yelena furrows her brow as she considers the offered hand. She isn't normally one to mind the rules of etiquette, especially not in a situation like this. But if he's only being polite, she can indulge him. If he makes a grab for her arm, she's prepared for that, too.

She takes his hand and gives a nice, firm shake before nodding toward the rodents. "They're not very talkative, these guys."
eyeofthavnair: (𓀠 ➕ 3)

[personal profile] eyeofthavnair 2022-10-14 06:07 am (UTC)(link)
He is very polite, and doing his best to remain so even under the circumstances. It’s important to maintain composure even when you’ve just been kidnapped to another planet, stowed away in a train, and then thrown down a giant pit, right?

“I see….that is unfortunate.” He’s not entirely sure what they even are, honestly. Though at least they’re not the strangest new creature he’s met within the past few days. “Perhaps they cannot understand the speech of man?”

In response, one of the jackalopes looks him directly in the eye and sighs dramatically. Chagrined, Varshahn mutters an apology as a few balloons gently rain down upon them all, one bouncing delicately off of his head.

“Or perhaps they are simply as lost as we.”
vdovy: (don't call me honey)

[personal profile] vdovy 2022-10-14 08:47 pm (UTC)(link)
"Perhaps they are just super duper high," Yelena posits. From the corner of her eye, she catches one of the jackalopes making a gesture that could almost be a shrug. Then it puffs from its pipe and exhales a smoke ring.

It probably isn't good sense to rely on their suggestion, but when all three jackalopes point simultaneously at the door, Yelena simply feels relieved to have an exit within her sights. "Okay, we're going to have to move together to get over there."
eyeofthavnair: (𓀠 ➕ 6)

[personal profile] eyeofthavnair 2022-10-14 09:46 pm (UTC)(link)
He has to concede that as an option, it's true, with the size of the pipes they've got in their paws. He glances up at the...sky to check their chances, but fortunately it's just balloons still, so he prepares to move with her to the door.

(Is she going to continue shielding him from any of the more dangerous falling objects? That is...very kind. He really does love mortals. They're so thoughtful.)

"I am ready."
vdovy: (BLACK WIDOW 139)

[personal profile] vdovy 2022-10-17 03:49 pm (UTC)(link)
Yelena nods her own readiness and takes the first step forward. She is reminded of three-legged races on sunny afternoons in suburban Ohio, among her few untainted childhood memories. She grips the umbrella tighter as a cello, a bicycle, and an anvil crash down from the sky in rapid succession.

"So, what's your name?" Might as well make conversation, Yelena figures. It seems like they're in this together now.
eyeofthavnair: (𓀠 ➕ 7)

[personal profile] eyeofthavnair 2022-10-20 03:21 am (UTC)(link)
He follows her lead, stepping as she does. It's a bit awkward, but it's working, keeping them safe as they slowly progress towards the door. And after the cello, he doesn't even flinch at the barrage of objects pummeling their umbrella.

"I am Varshahn," he says, smiling faintly,though he keeps his eyes on the path in front of them. It's true, they ought to introduce themselves, despite the absurdity of their situation! Mortals are also very practical. (Well, some of them are. This one is, it seems.) "And yours? Have you...has this happened to you before?"
vdovy: (BLACK WIDOW 039)

[personal profile] vdovy 2022-10-26 04:10 pm (UTC)(link)
"I'm Yelena," she answers. It is tempting to speed up as they approach the door, but she keeps pace with Varshahn. The steady thump of objects bouncing off of the umbrella fades into the background. They're almost there. "Not exactly. But it is reminiscent of a children's tale from my home. A girl falls down a rabbit hole and has a very long acid trip."