groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2022-09-24 07:00 pm

the unwinding


Heya! Let loose for Serthica’s Unwinding — our event spanning 24 September-15 October that doubles as a test drive.

This round’s test drive participants do not require an invite to apply. Applications open over 8-14 October. Enjoy!



THE UNWINDING




TEST DRIVE TOURISTS | OLD TIMERS | DOWN THE RABBIT HOLE
SPILL THE TEA | DRIP BY DRIP | ALL A DREA —




✘ NEWCOMERS | BARRELING IN

Soaring seagulls and splintered silence. You awaken on the shoreline of steampunk citadel Clockwork Serthica, recovered by the irritable witch Karsa.

She shares translation and communication devices, scarce healing and a rapid briefing: you have reached a world where undead forces seek to weaponise you in their battle for dominion. Karsa’s employer, the Merchant leads travel to beacons meant to return you home.

Other otherworlders have already infiltrated Serthica. Karsa steers newcomers into the impoverished underworld of the Mouse House, to board a rickety coal train serving the citadel.
■ Silver tongues can win you passage.

■ ...alternatively, hide in the obscenely large whiskey barrels the train also smuggles in.

■ Mid-voyage, the train quakes, slamming you into walls and windows. Around you, the stench of bleach, the warm crackle of embers and static magic that builds thick, nearly electric.

You feel faint and fainter, when you overhear Karsa’s murmured, “It’s too early” — “find” — “find” — “it’s like a drea” — “don’t unwind” — “all child’s play.”





✘ OLD TIMERS | INHALE-EXHALE

Eidris, Minaras, the Neutral Zone: all abuzz with residential whispers of imminent Unwinding — an annual fixture natives dread without fully remembering.

■ In the two days leading to the Unwinding, characters struggle to tell apart or remember the physical features of natives.

■ Some locals steal you into dark alleys, where they become suddenly stiff, emitting a rusty, guttural Ke-ke-ke sound. They do not recall this after.

The Unwinding kicks off at 6am, when both Eidris and Minaras are overground. Jim Kirk’s fixed music box begins to play, its chipper rural tune overtaking your thoughts: “Up the mountain, in the grove, hand in hand to Ke-ke-ke — Ke-Waihu, fresh harvest’s a treasure trove, each fall we feast anew.”

Earth shatters seismically underfoot, magic depletes, the citadel’s clock tower strikes 6:00 — and an urgent communication from the Merchant is interrupted by static, “You can we-we-we-…-stand it, the white man come — remembrrrrrrrrrrrr live, you are alive, do not be convinsssss —ssss — ssssd otherwisssssss —”





✘ DOWN THE RABBIT HOLE

Down and down, you tumble, Alice — through a cavernous tunnel that widens and chokes arbitrarily. Sometimes you float and fly, sometimes you’re thrust sideways. Mostly, you keep falling.

■ Beware objects falling into you: from grand pianos to mystical balls of fire, stray beds, love letters and sharp-pointed weapons. Even a blood-spattered umbrella that shields against anything.

■ You’re dropped unceremoniously into an underground lair, as items keep falling down. Unclaimed, they disappear within minutes. Three jackalopes smoking opiate pipes point you indifferently towards a locked door. On its handle sit a bone dice and a note instructing, ROLL FOUR TO OPEN.

■ The dice can only be thrown every 10 minutes and feels too monstrously heavy to lift otherwise. Each roll makes the effect of the previous throw disappear. If you get:
one: gravity fades, the dice floats out of reach. ( The jackalopes enjoy the breeze. )

two: the floor, barring a few narrow steps at great jumping distance, is lava. ( The jackalopes check ‘hell’ off their vacation list.)

three: an irked dragon coils beside you. (The jackalopes prepare to tan.)

five: the thrower grows and grows and grows, until they must contort creatively to fit inside. ( The jackalopes charge rent. )

six: the room fills with water that nearly reaches the ceiling. (The jackalopes are competitive swimmers.)

seven: everything about your companion irritates you. They even breathe wrong. ( The jackalopes find this awkward. )

eight: The floor slowly expands into quicksand. ( The jackalopes hoverboard. )

■ Roll four and the door creaks merrily open. A second note slips loose, I’m sorry. Head in, your newfound possessions abandoned — and keep U n w i n d i n g.




✘ SPILL THE TEA

You wake, dressed to the steampunk nines, at a tea party, alongside a companion and a slew of eerie guests: cog droids, faceless people and animated human-sized burlap mannequins. You only hear static and white noise when they speak.

When you leave the table, a fox butler passes you the empty kettle, asking you to, Make tea and finish here.

■ You’re inevitably stuck in a decrepit dollhouse. Heavily boarded doors and windows ultimately open to show plague sickness in the streets. The fox butler closes them, reminding, He’ll make it go away.”

■ Travel a corridor of repeating rooms to reach the kitchens, and don’t dally. Every time the clock strikes a new hour, the partygoers grab their sharpest knife and stalk down the house to pursue you. The frenzy lasts 10 minutes before they return to their seats — barricade in deserted rooms, hide behind curtains or climb up the chimney…

■ For tea, the mannequin cook directs you to retrieve juniper and rosemary leaves from the greenhouse, where plant tendrils try to trap you, leaving marks of mould; rescue the milk container from a cat that’s running on the crumbling staircase, and sugar from a dish in the lavish nursery room, where ghostly hands might seek to drag you into walls and send you back down the rabbit hole.

■ Supplied, the huffing burlap cook prepares tea. Just as you’re about to taste the black brew at the party table, a man in white takes and spills your tea out in a plant pot. You only hear, You don’t need this yetbefore you’re U n w i n d i ng.

■ On exiting the Unwinding, your pockets burst with plants or leaves of juniper and rosemary. They can alleviate McCoy’s sickness.




✘ DRIP BY DRIP

You wake up in bloodied clothes in a filled bathtub. You are hounded by urgency, as if you’re hunted. The unease never wanes, as you gather your bearings and join the bustling city streets, armed with a blood-spattered white umbrella. In your pocket, two paper notes: CHILDREN LIE and WHAT IS HIS NAME?(

Your memories are confused: half of you is certain you are a content citizen of Serthica. The other riots that you don’t belong. An excruciating migraine strikes when you try to remember how you arrived here.

Gravity’s a loose concept: you walk, or you float. The city is either perfectly still, or inundated with the screeching of hearses and criers. Locals — all faceless, or man-sized burlap mannequins — mill busily, despite the forlorn rain.

■ Hold on to your umbrella: linger uncovered in the rain, and your facial features slowly fade, while you desperately try to convince your teammate that you should stay here forever. You recover once dry.

■ The inhuman locals grow increasingly more hostile with time: carriages want to run you over, friendly burlap shopkeepers push you into a ditch. They chase if you ask their name.

■ Happily, this world is vulnerable to your desires: wish gravity undone, and you can walk on walls. Think a river into being, and it bursts ahead. Imagine buildings, and they pop up. Playing God comes at a price of bad luck: the staircase you envisage thins and breaks just as you cross it, your knife rusts after the first swing.

■ Your pursuers abandon you, when you reach a deserted marketplace and encounter a drenched, battered boy wearing a fox mask. He is playing with paper boats in the middle of a large black puddle. You feel deep and building hatred for him.

■ Seeing you, the child mentions one of you previously tried to kill him. He offers his name, in exchange for your umbrella:

a. Refuse or dally, and dark hands rise out of the puddle to pull you and your partner in, scratching you bloody. The last thing you see, before you wake up in the bathtub again (or out of the Unwinding), is a man in white who collects your umbrella. He holds it over the child, scolding, Did you forget again? This one never hurt you.

b. To surrender the umbrella, step on the paper boats as you cross the puddle to the boy. Walking straight on water feels like stepping on knives. The child accepts your umbrella, whispering his name is Hyang-Won, before you start to fade out of the Unwinding.




✘ IT WAS ALL A DREA —

New or old, as the Unwinding ends, you wake up in Ma’am Mariol’s modest orphanage in the Mouse House. Mariol, the orphans and Serthica at large recall nothing about the Unwinding. Karsa, who dragged you in, is pale and exhausted, her memory patchy. She urges everyone to recuperate before heading back overground.

■ Your body shows only a fraction of any damage sustained in the Unwinding.

Ma’am Mariol’s labyrinthine home offers limited accommodations: share beds, floors, and household chores, while the orphans led by curious Gavroche, peer in.





NOTES

■ You can make network posts outside of the Unwinding.

■ Feel free to mark if you're a test drive tourist or an old timer in your top level!

■ The Unwinding is a shifting of realities not a dreamscape.

■ You can opt out of the Unwinding by keeping characters in the Mouse House. Here, nothing seems amiss.

QUESTIONS!

perceptive: commissioned. dnt. (063.)

[personal profile] perceptive 2022-09-30 04:08 pm (UTC)(link)
Oh. That sounds awful. ( not the kind of thing he'd ever do to someone despite his ability to control minds. charles is very much against hurting people and violence in general. it's just not the kind of person he is. even as a child, having the ability to do what he can, he's never done anything to harm anyone. being able to connect to someone's mind, it's made him more empathetic, more caring and more concerned for someone's wellbeing. )

Seems like you're a hero. You've saved lives. ( that's really quite impressive. see? he did get a sense that kahl's one of the nice ones. ) I think we're good though. The description I gave you and their names should be sufficient. If they're around, I'm sure I'll see them soon. Have you got any friends or family here? ( time for a change of subject since it's probably best not to reveal what he can do just yet. certainly not at first meet. )
kahl_175: Kahl is looking toward a light (looking-mission complete)

[personal profile] kahl_175 2022-09-30 05:27 pm (UTC)(link)
[Kahl relaxes when the man changes his mind.] Kahl think that best. Kahl have only Kahl in head. [No Narmer. No Queens. Just Kahl.]

Kahl have lots of family. Most with Steel Meridian. The rest, with Tenno. Should be safe. [Should be. They were hidden. Kahl had gotten grabbed while he was heading to a mission. More vulnerable. But Blue Girl would know he was gone. And she'd heard his signal before. She'd find him eventually. And there was the beacon that Dark-hair Woman talked about. There were options.]

Brown-hair Man find any Grineer, tell Kahl. Not all dangerous, but Queens tell Grineer to hate others. Not their fault. Queens trick brothers. Brothers can change.
perceptive: commissioned. dnt. (157.)

[personal profile] perceptive 2022-10-02 03:13 pm (UTC)(link)
( charles listens to every word, paying closes attention to what kah's telling him, wanting very much to understand his situation. he smiles a little in amusement at the mention of 'brown-hair man'. he supposes that's him. ) I am so sorry. I completely forgot to introduce myself. I'm Charles Xavier. ( he'd been too preoccupied with wanting to describe his friends just now. silly him. ) You can call me Charles.

I'm afraid I don't know what's a Grineer. ( he's trying not to let his imagination run wild, but it's really quite exciting to be meeting someone from another planet entirely. he's always believed that there's life outside of earth. it just seems entirely ridiculous for them to be the only living beings in the entire universe or galaxy even. what a waste of all that space. )

Do you need help getting on board the train? I've been told I can bring a friend along. ( he'd used his ability to secure himself a seat on the train, but a little white lie can't possibly hurt. ) I do believe we might all be able to go home. ( he's hopeful. as much as he's enjoying all the interactions he's had so far, he'd really like to put an end to this bizarre adventure. there's just a lot going on back in his world and he really needs to head back. )
kahl_175: Kahl having hard time understanding this (what)

[personal profile] kahl_175 2022-10-02 03:59 pm (UTC)(link)
Charles. [He repeats the name carefully. He can make all the sounds, but they're put together strangely. It takes some work to get them out in the right order. He practices it a few more times in his head.

But the next thing Charles says makes him stop. Frown in confusion. How...? He has to think for a moment.]
Grineer... like Kahl. [Grineer weren't everywhere. This wasn't a Grineer place, but... The Queens wanted all places to be Grineer places. Made sure everyone knew.]

How Charles not know Grineer?
perceptive: commissioned. dnt. (003.)

[personal profile] perceptive 2022-10-04 01:08 pm (UTC)(link)
Oh. ( so kahl's a grineer. he makes a mental note to remember the term. ) I've never met anyone like you. There are no Grineers where I'm from, and I'm from planet Earth. ( should he mention it's in the milky way galaxy. probably not necessary. )

Have you met a lot of people like me in your world? Humans? ( technically he's a mutant, but close enough. )
kahl_175: Kahl having hard time understanding this (what)

[personal profile] kahl_175 2022-10-04 02:48 pm (UTC)(link)
[That makes everything much more confusing.] ...Kahl live on Earth with brothers. [The camp was secret, but the Grineer Empire they'd left wasn't. Bits of it had always been there. Vay Hek's yelling on the radio made sure everyone knew that.]

This make no sense. [Was Charles from somewhere that just... hid from everything? Where? How?]
perceptive: commissioned. dnt. (014.)

[personal profile] perceptive 2022-10-04 02:59 pm (UTC)(link)
( now it's charles' turn to look and be confused because that's odd. or maybe not so... ) What year was it for you back home? It was 1962 for me. ( perhaps grineers will be around someday on earth, just not yet. most of the people charles has met so far are from way ahead of him in the future, so it really wouldn't be a surprise if kahl's from beyond the 21st century even. to think that the earth will be visited by aliens from outer space someday. well, technically, those rumors have been circulating around already, but there's just been no proof of the existence of extraterrestrial life so far. )
kahl_175: Garrison symbol. Free brothers, break veils. (Default)

[personal profile] kahl_175 2022-10-04 03:02 pm (UTC)(link)
[Charles looks like he's having ideas, but unfortunately, they don't help Kahl.] Year? Kahl not know word.
perceptive: commissioned. dnt. (097.)

[personal profile] perceptive 2022-10-04 03:10 pm (UTC)(link)
( well, how is he supposed to explain that? he gives it some thought. ) Do you know about time? The passing of days? Sun up to sun down? Day to night? Night to day? ( he's not really explaining this well at all, is he? charles takes a deep breath and tries again. ) A year is how long it takes for the Earth to circle around the Sun... ( okay. maybe try again. )

I just think you might be from the future. I might be from the past. Like, way behind you. ( is he getting somewhere? he's a professor, for god's sake. he should be able to explain this better. )
kahl_175: Kahl is looking toward a light (looking-mission complete)

[personal profile] kahl_175 2022-10-04 04:55 pm (UTC)(link)
[Kahl almost understands. He knows days and nights, those make sense. But it's a very different way of thinking than he's used to. Counting time in different intervals.

And then it gets even harder to follow.]


Kahl--Hngh. [His frown deepens, trying to think.] Kahl not understand. Future not place. How can future be home?
perceptive: commissioned. dnt. (094.)

[personal profile] perceptive 2022-10-04 05:04 pm (UTC)(link)
( well, when kahl puts it that way, charles realizes that it's hard to make sense of what he'd just said earlier. ) Maybe we're from two different Earths. ( that could also be a possibility. alternate universes and all that. not that that's a better explanation. )

Are you fighting in a war? ( judging by the armor kahl has on, he's thinking that he might be a soldier of some sort? )
kahl_175: Kahl is looking toward a light (looking-mission complete)

[personal profile] kahl_175 2022-10-06 12:56 am (UTC)(link)
[How was that any more possible?] Two Earths? People can be clones, not planets. [even the Orokin couldn't do that.

He could at least answer this question.]
Kahl was Grineer Army. Not anymore. Kahl fight for brothers now. [The painted plates were a mix of what he'd been issued, and what he'd been given by brothers who decided to be Kavor. They didn't need it anymore, and it let him keep his brothers with him.]
perceptive: commissioned. dnt. (035.)

[personal profile] perceptive 2022-10-14 01:17 pm (UTC)(link)
Considering where we're at right now, Kahl, I'm starting to think that anything's possible. ( he's still not sure how he'd managed to get here. and meeting people from different planets? universes? it feels surreal. )

Anyway, who are they? These brothers you speak of. ( does he mean family? or a coalition of some sort. )