let's set d o w n some (
groundrules) wrote in
westwhere2022-09-03 10:11 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
plot roll | gulliver's travels

GULLIVER’S TRAVELS | EIDRIS
The dragons of Eidris remain agitated after Aiva hatches her eggs and her mate Ariste is allegedly wounded by a Minaras reconnaissance ship, the Relint. Outraged, Eidris aristocracy demands satisfaction, but war-wary king Thivar III soothes tempers until Minaras’ involvement is proven. Scouts report the Relint has crashed in the Sibilant Sands wasteland near Serthica, where dragons used to roam and mate. Dragon warlord Cain d’Ubiq organises a three-day flight expedition to recover the Relint, accepting companions.
✘ OBJECTIVE: locate and investigate the Relint.
■ Thirty dragons and riders, led by Cain d’Ubiq, leave once Eidris rises overground at 6:00am. Cain and two of his companions fly martial, fire-breathing dragons.
■ Every dragon rider is given three days of smoked meats for their dragons, food and water supplies for themselves, two blankets, binoculars and climbing hooks and gear. Riders are advised to wear warm full-body clothing and to cover their mouths.
■ Departing Eidris, you learn that you fly in the middle of the sandstorm season, amid deep reddish mists that rapidly exhaust you and vicious whirlwinds prone to unsaddle you. Don’t get lost and catch anyone who falls!
■ Through mental links, riders can sense their dragons are unnerved by the weather and the thought of confronting the Relint. Many transmit image glimpses of the Eidris-Minaras conflict, when dragons frequently battled warships.
■ Dragons are wilful and predatory creatures: try not to slip off when they suddenly pair up to play tag, hunt large birds or chase the flocks of nocturnal peaceful cloud whales.
■ The Sibilant Sands are a long, red, arid and withered stretch of land east of Serthica, littered by fog-drenched peaks and abyssal, sudden canyons. You may experience spells of inexplicable thirst, dizziness and listlessness.
■ Each night, the dragon party alights at watch points — very high plateaus, that host a few man-made caves. Cain d’Ubiq recommends sheltering your dragons. Squeeze in with them, or negotiate warmth with your fellow travellers: the Sibilant Sands are fiercely cold at night, and large fires can alert hungering man-sized hawks.
■ The stormy weather and recent events have left your dragons exceptionally skittish, prone to fits of anguish. Your physical presence — stroking, feeding, or grooming — reassures the dragons, as can your explicit efforts to send them happy, positive feelings. Think. Happy thoughts.
■ At long last, you reach the Relint: a small plane vessel that has crashed and remained stranded at a vast height between two steep cliffs that house several hawk nests.
■ Dragons are too large to fit in the space occupied by the Relint without being seen and attacked by the hawks — but you can leave your mounts behind and ascend with your climbing gear. Beware brutal hawks and storms.
■ Those who finally enter the Relint find no human remains — only two man-sized, straw-filled burlap mannequins, with a puddle of cold dark water at their feet. The mannequin ‘pilot’ wears a crudely painted fox face. The ‘navigator’ has a bear one.
■ Drop a line if your character plans to touch the dark water: you can get information, but please be aware there will be some unpleasant consequences.
■ The ship is very battered, showing Serthica markings: only RELINT remains visible from a distance, from the originally engraved AERIAL HEALING UNIT.
■ Dried blood is smeared on the back of the ship, where a fresh indentation has taken out the Relint’s engine. Any dragon that smells a sample can convey through images this is the blood of Ariste.
■ Grab whatever you need and fly home: the Relint creaks, rattles, and is at all times just about ready to fall.
NPC ACCESS: CAIN D'UBIQ
no subject
A betrayal to the one strategy she's relied on, that her grief may not catch up to her. The same grief that carved her in half until fury honed the pieces into a weapon. If she keeps moving, if she keeps seeking, then what is behind has not a chance to advance on her where she is vulnerable.
She draws in a long breath to relent all the same, exhaling too-hot air in the process.
Her steps are quick and efficient, unnervingly focused that no one dare intercept. She only brings herself to a stop once sanctuary has been found, hoping it is indeed close to the water. She looks to Lan Wangji, and gives the terse shake of her head, lifting her hand between them once more. )
No, not any longer. At first — I felt pain, as though hundreds of needles had been set upon my skin. It only lasted hours, something inside my hand attempting to assume shape from within. I must've fought it back.