let's set d o w n some (
groundrules) wrote in
westwhere2022-07-18 05:54 pm
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Entry tags:
- 2ha: chu wanning,
- asoiaf: daenerys targaryen,
- baldur's gate: astarion,
- harry potter: hermione granger,
- kingdom of the wicked: wrath,
- legend of fei: xie yun,
- mo dao zu shi: xiao xingchen,
- oh! my emperor: beitang moran,
- oh! my emperor: su xunxian,
- star trek: jim kirk (aos),
- star trek: leonard mccoy (aos),
- star trek: spock,
- star trek: una,
- storm at sea,
- tian guan ci fu: xie lian,
- umbrella academy: diego,
- umbrella academy: five,
- untamed: lan sizhui,
- warcraft: anduin wrynn,
- warcraft: wrathion,
- word of honor: zhou zishu
storm at sea | part ii
Thar she blows — part II of the Storm at Sea travel arc, lasting until 5 August.
SUMMARY: as allied pirate ships Pariah and Queen Zanyra sail onwards, mad captain Quicksilver Sam uses the artefact of the Dawn’s Reach Trade Company to call out to the notorious power of the haunted Crossing seas. He craves retribution from the crew of his former, drowned ship, the Storm at Sea — which rises up along other sunken vessels, all manned by undead sailors. With them is a vicious kraken. They attack, seeking Quicksilver Sam’s relic. So should you. Some characters dragged underwater reach a deserted dimension where time behaves aberrantly. To survive the two-three-day skirmish, keep your ship afloat and moving, hijack a few other vessels, fend off the undead and kraken, capture Quicksilver’s artefact — and breathe.
SAFE AT WA(TE)R
Quicksilver Sam’s Pariah continues into the black waters of the Crossing seas, escorted by ally Caladan Kreil’s Queen Zanyra and distantly pursued by Maximilian Hawk’s Concord of the Dawn’s Reach Trade Company. Characters can cross between the Queen Zanyra and Pariah by rowboat, until great storms darken the skies. Afterwards, reckless fools can risk their necks in the growling winds and drumming rains and traverse the rattling, thick chain that binds the two ships.
Quicksilver Sam joins the deck of the Pariah with a small box he opens to reveal a cut-out, impeccably preserved and warded human tongue. Once unwarded, the artefact seems to intensify the storms, while Quicksilver shouts out:
”Two years be, when the seas, them… they… broke’n’sundered and… was then. Then, when all of you! All of… all of you dead under the briny deep, you watched, and you plotted, and you… was then! We all broke bread under the black flag, and we were brothers… brothers of the Storm at Sea. Was enough coin in the coffer for everyone, but you, you had the greed in you, thicker than blood of our covenant, or water of any womb! You turned! You put me out to die, and now, look where you are? You lily-livered scurvies, you wake up now, look around you! You put me to sea? Left me to die? Samuel Vane, you thought me, I was for drowning? You look me in the eye, and you tell me so again, because I’m here for you! I’ll be ruin for you, Storm at Sea, I’ll cleave you!”
- ■ The tongue artefact summons up dozens of sunken ships from the Crossing, which take under an hour to fully emerge. They are manned by reanimated sailors — many whom you may have encountered as cored bodies underwater.
■ The Storm at Sea also rises, staffed by Quicksilver Sam’s now revenant crew. The vessel spearheads the undead offensive and approaches the Pariah — leaving her within reach for infiltration. Wei Wuxian will report back after engaging undead first mate Augustus Silvering.
■ The tongue relic also calls up an immense kraken, whose tentacles can be recognised as the ‘coral’ strings that had bound the sunken ships. The kraken is neither living nor dead and composed of the coagulated dark water that characters have previously encountered. Kraken meat is comestible but not seafood. It unexpectedly tastes of succulent white fish, best paired with a Sauvignon blanc and served generously with lemon, rosemary and dill. Do not overcook on the bonfire of your sinking ship.
■ You may end up locked inside cabins or brigs, whether ‘for your safety’ or at the first sign of insubordination against the on-edge captains.
■ You’re in danger as long as you remain within the Crossing seas. To steer the boats, take occasional shifts from exhausted pirates and learn to helm your vessel with navigational help from your companions.
■ (Wisps of) agitated spirits linger in the Crossing — some maliciously seek to push you overboard, while others protect you. Most are petrified. These remaining spirits are more akin to afterthoughts of emotion, which you can calm down, exorcise or ignore.
NAIL’EM TO THE MAST
When you can’t beat’em, try again with a torch, a harpoon and a better attitude:
- ■ The kraken and undead violently attempt to reach the tongue artefact and sink the Pariah, Queen Zanyra and nearby Concord. Your enemies have hardened skins that require extra hacking, but regular weapons still work. Fire is especially efficient.
■ The kraken slams and sweeps its tentacles across the deck to drag ships underwater — do use cannons and primitive explosives.
■ The undead mount rowboats or swim to climb onboard. Fortunately, the storms impede your attackers, earning you respite between fresh assaults. Assume one-two hours' rest between attacks.
■ Extensively touching the living kraken tentacles slowly depletes your stamina and/or magical strength.
■ Consider taking Viktor’s steampunk boat and setting up primitive dynamite to sink these ships before their undead crew can reach you. Beware the storms.
■ You can infiltrate undead ships at any point, but can only commandeer one if you group up to man it.
■ Use diving suits that let you breathe four hours underwater and light up white for alert, red for danger, yellow for the urgent need to return on land and green-blue otherwise.
■ Bad news for the Pariah: on top of the undead, the kraken and the mad pirate, you are dealing with the incensed Hawk and Caladan Kreil, both whom send men to stop Quicksilver Sam’s summons at all costs.
■ Magical communicators are prone to glitches or disruptions amid poor weather conditions.
■ A school of mermaids is drawn to the kraken and the Pariah — warn them off with lights or lure them away with baits of food or blood. Speaking with them reveals they want Quicksilver’s artefact.
■ Those wishing to avoid violence can head to the more distant Concord by rowboat, under a white flag. Maximilian Hawk believes you are refugees aboard the Pariah and Queen Zanyra and will offer sanctuary. The sleek, highly disciplined and martial Concord faces significantly less attack, and you can spend a more peaceful time below deck. Alternatively, pair up to persuade the crew to give up chasing the Pariah, and convince Hawk and first mate Lattimore the ‘ancient power’ pursued by the Dawn’s Reach Trade Company should arguably never be found.
STICKY FINGERS
Moments after his speech, a rattled Quicksilver Sam retreats with the tongue relic in his heavily guarded and magically warded cabin.
- ■ Group up to capture the tongue with minimal damage to ship and crew. Ideally, some characters can distract the guards or attempt to lure Quicksilver out.
■ Helpful tips: despite his questionable sanity, Quicksilver Sam has shown high regard for manners, women and his ship. The pirate guards are loyal, but skittish before the supernatural.
■ During the diversion, lift the wards or forcibly infiltrate the cabin by breaking the door in. Careful, as Quicksilver appears to have purchased a Taravast special — a small caged white owl, which paralyses in place those who meet her gaze. Someone should distract the bird or cover her cage to break her trance.
■ Everyone can hunt, but Five and Wrathion get final joint custody of the tongue. They have decided to ward and box it. This will see the kraken and sinking ships gradually lose power, then submerge within two days. The tongue stays with the duo. Given Kirk’s previous reveal, the group could choose to trade the tongue in with Maximilian Hawk and the Dawn’s Reach Trade Company.
■ If the tongue is ever brought near the heart possessed by Kaneki Ken, the two artefacts will briefly thrum in synchrony.
THE STRANDING
Some characters captured by the kraken’s tentacles and pulled underwater lose consciousness, only to mentally wake up in the dimension of a perfectly silent, deserted and seemingly interminable beach island.
- ■ Characters experience time differently here, shifting between younger and older states every few hours. Up to you whether these changes are mental, physical or both, and whether your character is aware this isn’t their natural form.
■ Several mute, humanoid tar figures roam aimlessly. They largely ignore newcomers, but peacefully stop them from entering the dark sea waters.
■ The island sky is despairingly grey. There are no animals or plants.
■ Characters find they lose more of their memories, the longer they linger — particularly if they start to be politely but incessantly followed by tar figures, which gradually assume their form.
■ You can occasionally find human footsteps and writing in wet beach sand. The writing spells out children’s limericks.
■ Time passes differently on the island — dealer’s choice whether faster or slower than in the real world for your character.
■ Characters can wake up into the real world, if their bodies are rescued from where they’ve sunken underwater, remaining alive for up to two days in the vicinity of the kraken.
■ Characters may initially experience light amnesia and a sense of listlessness and estrangement from their bodies, once they have left the island dimension. This dissipates within a day’s time.
■ You can only reach the island once. Characters can be brought underwater by the kraken without entering the beach dimension.
NPC CONTACT
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Riverside? Why'd you think of that place now?
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I was-- ( a tight little groan, as he takes the man by his shoulder, meaning to stand, ) --s'posed to ship out tomorrow. Not literally, God-- what is this?
( Leonard sharply turns to face the stranger, close enough their noses nearly brush, panic in his wide hazel eyes. )
Where the Hell are we? Are we on a- a sailing ship?
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Bones— [ He repeats the name again, but it feels stupid, he feels stupid for saying it. He doesn't even know why he's calling him Bones, does he? ]
Tell me you know who I am. Please— tell me you remember me.
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( Water drips from his messy fringe, salt on his lower lip he licks away nervously. Who's Bones? he thinks, obviously baffled and growing more anxious by the minute with this stranger's earnest exhortation. )
I- No. It's Leonard, ( he tells him, regret in the shake of his head. Was he at the bar last night? He wracks his brain, trying to come up with a name to go with blue eyes and dirty-blond hair, ) Not- I don't know, I'm sorry.
Are you with Starfleet? Please- ( Leonard takes him by the arms, forgetting that his chest feels like it's on fire, ) Do you know where we are?
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Leonard. Right, you're— I'm sorry.
[ He looks up, offers a faint smile, even that much making everything in him ache. ]
I'm Jim. And yes, I'm with Starfleet. We are... not on Earth. This is, ah... a long story. There was an accident and I think... your memory has been affected.
[ He wants to reach out and check for any injuries, but touching him that much just feels wrong, and it might not be entirely welcome. ] Do you think you're hurt anywhere? A concussion, maybe? Can I check?
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This perfect stranger who saved your life, his inner voice helpfully reminds him, running up against the slow build of anxious paranoia. No one with shitty intentions just puts themselves in danger to rescue someone.
The adrenaline in his system is starting to drain away, he can certainly feel that, a shiver working through him. )
Jim.
( All right, and he swallows, his grip loosening on Jim's arms. )
All right.
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He breathes in relief at Bones's agreement to being checked over, smiling genuinely. He starts without another word, checking for anything that may be broken, examining Bones's head particularly, tugging at fabric here or there only to find some bruises on his shoulders and a welt at the back of his head. Not a concussion, thankfully, but no doubt Bones will feel some pain. If not now, then soon. ]
Okay, you have nothing serious that I can see. I don't have a tricorder on me right now, but you should be alright.
[ He sits back on his heels, a hand still lingering on Bones's arm. ]
Things have quieted down a little. How about we get you inside and I can try to make some sense of all this for you?
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Despite that, there's an odd sort of wrongness he can sense, but has no name for. Not dread, thankfully, he knows he'd be in a world of trouble there, but disconnection, like he's not all himself. Listless, and shivering, he nods, and he'll let Jim help him up. )
Yeah. We need to find dry clothes, before we both catch hypothermia.
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Not sure if we'll be able to find anything dry on this ship, [ he comments, remembering belatedly that Bones has no idea it was at the bottom of the ocean mere hours ago. ] But yeah, let's go look around.
[ Maybe there's some decently sealed chest somewhere with trousers and shirts, who knows. ]
no subject
The next deck down is the small gun deck, which the sailors seem to have also used for their Mess– tables and benches between the dozen or so cannons –and their berths, hammocks rolled up and out of the way.
With the hatches closed against the weather, the place is dark, aside from the odd bit of lantern light penetrating the gloom. Mercifully, no dead come rushing out at them, and though the deck itself is still wet, few of anything else is– whatever magical preservation the kraken wielded in its grip was here, too.
Leonard pauses on the step above Jim's to let his eyes adjust, listening to the ship groan softly in the waves. )
Looks like a museum.
no subject
Wish I could tell you that's what it is, but no luck.
[ He finds some shirts and trousers, tattered but thick socks too, and he searches through a few sizes before finding that should more or less fit them. ]
Here. These should work.
whoops wrong account 83
It's Jim who spurs him to movement again, the offer of dry clothes that makes him shuck off his heavy, waterlogged coat first, then his shirt, stiff and fumbling as he gets it over his head. Its replacement smells slightly musty, like laundry left to dry in the wash, but it is dry, and that's all he cares about at the moment, kicking off boots and trousers that are Fleet-regulation until he's down to his black undershorts. Also Fleet-regulation, he notes with some uneasy confusion as he dresses again, eyeing Jim briefly as he does the same. )
Uh, hey listen. Thanks, for all this.
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But he's not complaining if it means they can actually talk quietly and reasonably about all this. It's fine, absolutely fine. Bones has to regain his memories eventually, right?
Jim smiles softly at Bones, trying and probably failing to at least somewhat contain it. ]
You're my best friend. I'd do anything for you.
[ So yeah, you know. Wrestling a giant sea monster? No big deal. ]
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Or he's just projecting his own anxiety, that's totally a possibility too. )
Really?
( That was really blunt, mildly disbelieving, and not because he sees anything lacking in Jim. Quite the opposite, in fact. Leonard stoops to pick up their wet, discarded garments, needing to do something other than talk now that they're out of danger of freezing to death. )
Don't exactly have many of those right now.
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But that doesn't make Bones's look or tone hurt any less, his smile fading as he feels his heart shrink in his chest. He can't even distract himself with his wet clothes because Bones got those too, which is unfortunate because at least then he might not have opened his big mouth to add next. ]
You have me. You'll always have me.
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He offers Jim his wet shirt back, a conciliatory gesture, and breathes, trying to curb the sensation. )
...where do we meet? How?
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The question, however, draws a faint smile from him again. That's a memory he's more than happy to relive and recount, particularly when Bones is showing actual interest. ]
We meet on that shuttle you're about to take, actually. I kinda just... latched onto you from day one. [ His lips twitch at the corner in faint amusement. ] Sorry in advance.
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He smiles, a small, fragile thing struggling to be more. )
How about that, ( he murmurs, ) I must've made a good impression.
( Leonard hedges, then blurts out, )
How long have we known each other?
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Well, you certainly made an impression. But then you didn't exactly meet me at my highest, either.
[ Quite the opposite, in fact. But that's always how their relationship has progressed, starting at the bottom of the pit and working their way up together. ]
Ah, that was... eight years ago.
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It's unbelievably comforting, actually, curling quietly behind his chest to bloom into a small, gentle ache.
And Jim drops that bombshell. )
...Eight? ( and there, the sudden ratcheting jump of his pulse, the blood draining from his face. ) I've lost eight years?
no subject
No! Wait, no, hold on. Let me... explain.
[ Not like reality's much better, by Jim's calculations he must have lost some three or so years. So, not great either. ]
This place is strange. There is a power here that's able to pull people from all sorts of different worlds and universes, and from different points in time too. So, we... we didn't come from the same point in time. You were from a time before my own, even before this accident.
[ But at least you still remembered me, is what's implied there. ]
Look, we should just... you should rest. Maybe eat something. We can figure out what's happening tomorrow, maybe there's some way to fix what's happened to you.
no subject
Leonard dreams of nothing but floating in emptiness, to the sound of distant waves.
Just when he wakes up, he can't say-- there's light spilling through the open hatchway several meters aft, as he sits up too quickly and almost dumps himself out of the hammock, grabbing for the sides at the last second with a sharp gasp and a wince- because dammit, that stung. )
no subject
Meeting Bones here was already difficult enough, finding they were from such distant points in time, but at least Bones knew him, at least he had three years worth of memories of him, of their friendship. He's not sure if he can cope with losing him again like this.
But he'll have to, if it comes down to that. What other choice is there? Besides, Bones became friends with him once, so there's no reason for that not to happen again this time.
Even though he spends most of the night wide awake, he does doze off eventually, into a light sleep that seems to him to last barely a few minutes before he's being woken up suddenly, startled into a sitting position of his own when he sees Bones is awake again. ]
Bones— Leonard, hey, it's okay. [ He gets to his feet quickly, walking over to his hammock and resting a hand on his shoulder. ] It's alright. What's wrong, are you hurt?
no subject
Today, disoriented, he rubs at the twinge in his sternum and feels the hand on his shoulder, hears the familiar voice. )
No, no- I'm... ( looking at Jim, at his sleep-mussed and salt-dusted hair, his wide blue eyes and open, gentle features, Bones feels the twinge in his chest, that missing piece slotting neatly back into place. )
I'm fine.
( He turns further, ignoring the way his ribs protest the sudden motion, to take his friend by the shoulders, then his face, the light of warm recognition in Leonard's eyes. )
Jim.
no subject
That panic doesn't leave him much time to even look up at Bones, just looking him over instead, hands going down his sides in search of any injury he might have. He only looks up when he feels Bones's hands on his face, eyes going wide when their gazes meet.
There's a second that seems to stretch on for too long, a heavy silence that comes from the recognition that Jim thinks he sees reflected in Bones's eyes. His own well up a little with tears, and try as he might, he can't quite hide the hopefulness from his tone when he speaks, very quiet, barely a murmur, voice shaky even when all he says is the one word. ]
... Bones?
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